try to notice uncompensated packet loss due to timeouts
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 24 Dec 2009 08:15:39 +0000 (08:15 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 24 Dec 2009 08:15:39 +0000 (08:15 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9662 d7cf8633-e32d-0410-b094-e92efae38249

sv_user.c

index dfa9bb2..eec2987 100644 (file)
--- a/sv_user.c
+++ b/sv_user.c
@@ -620,8 +620,18 @@ void SV_ExecuteClientMoves(void)
                                // discard (treat like lost) moves with too low distance from
                                // the previous one to prevent hacks using float inaccuracy
                                // clients will see this as packet loss in the netgraph
+                               // this should also apply if a move cannot get
+                               // executed because it came too late and
+                               // already was performed serverside
                                if(moveframetime < 0.0005)
+                               {
+                                       // count the move as LOST if we don't
+                                       // execute it but it has higher
+                                       // sequence count
+                                       if(move->sequence > host_client->movesequence)
+                                               host_client->movement_count[(move->sequence) % NETGRAPH_PACKETS] = -1;
                                        continue;
+                               }
 
                                //Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime);
                                host_client->cmd = *move;