]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Expand the division by sensitivity into the math itself.
authorRudolf Polzer <divVerent@gmail.com>
Fri, 13 Mar 2020 23:49:52 +0000 (19:49 -0400)
committerRudolf Polzer <divVerent@gmail.com>
Fri, 13 Mar 2020 23:49:52 +0000 (19:49 -0400)
Also, add some TODO comments for things to still figure out maybe.
Maybe it's better though to stick to QL's definition of the values.

cl_input.c

index bed0be607c439f5ab1bebc834a2b6dbaac58ea16..b3bf7b387b98a29a813620b29a6a3f7d6cd1f858 100644 (file)
@@ -592,18 +592,21 @@ void CL_Input (void)
                        // sensitivity, so we apply it but then dividie by
                        // sensitivity.value so that the later multiplication
                        // restores it again.
-                       float accelsens = sensitivity.value;
+                       float accelsens = 1.0f;
                        float adjusted_speed_pxms = (speed * 0.001f - m_accelerate_power_offset.value) * m_accelerate_power_strength.value;
+                       float inv_sensitivity = 1.0f / sensitivity.value;
                        if (adjusted_speed_pxms > 0)
                        {
                                if (m_accelerate_power.value > 1.0f)
                                {
-                                       accelsens += expf((m_accelerate_power.value - 1.0f) * logf(adjusted_speed_pxms));
+                                       // TODO: How does this interact with sensitivity changes? Is this intended?
+                                       // Currently: more sensitivity = less acceleration at same pixel speed.
+                                       accelsens += expf((m_accelerate_power.value - 1.0f) * logf(adjusted_speed_pxms)) * inv_sensitivity;
                                }
                                else
                                {
                                        // The limit of the then-branch for m_accel_power -> 1.
-                                       accelsens += 1.0f;
+                                       accelsens += inv_sensitivity;
                                        // Note: QL had just accelsens = 1.0f.
                                        // This is mathematically wrong though.
                                }
@@ -613,12 +616,12 @@ void CL_Input (void)
                                // The limit of the then-branch for adjusted_speed -> 0.
                                // accelsens += 0.0f;
                        }
-                       if (m_accelerate_power_senscap.value > 0.0f && accelsens > m_accelerate_power_senscap.value)
+                       if (m_accelerate_power_senscap.value > 0.0f && accelsens > m_accelerate_power_senscap.value * inv_sensitivity)
                        {
-                               accelsens = m_accelerate_power_senscap.value;
+                               // TODO: How does this interact with sensitivity changes? Is this intended?
+                               // Currently: senscap is in absolute sensitivity units, so if senscap < sensitivity, it overrides.
+                               accelsens = m_accelerate_power_senscap.value * inv_sensitivity;
                        }
-                       // Divide by the standard linear sensitivity again.
-                       accelsens /= sensitivity.value;
 
                        in_mouse_x *= accelsens;
                        in_mouse_y *= accelsens;