]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
initialize GL state only once at video start, rather than every frame
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 8 Dec 2009 21:28:20 +0000 (21:28 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 8 Dec 2009 21:28:20 +0000 (21:28 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9566 d7cf8633-e32d-0410-b094-e92efae38249

gl_backend.c

index ac29930a2acb5109f0d0defe6f45351fc5da0bda..07fcfdbb3e92c7ab2dfcf4f4876fcb8b6373f7bd 100644 (file)
@@ -79,7 +79,7 @@ void GL_PrintError(int errornumber, char *filename, int linenumber)
 }
 #endif
 
-#define BACKENDACTIVECHECK if (!backendactive) Sys_Error("GL backend function called when backend is not active");
+#define BACKENDACTIVECHECK if (!gl_state.active) Sys_Error("GL backend function called when backend is not active");
 
 void SCR_ScreenShot_f (void);
 
@@ -137,6 +137,7 @@ typedef struct gl_state_s
        size_t pointer_color_offset;
        int pointer_vertex_buffer;
        int pointer_color_buffer;
+       qboolean active;
 }
 gl_state_t;
 
@@ -148,8 +149,6 @@ static r_viewport_t backend_viewport;
 static matrix4x4_t backend_modelmatrix;
 static matrix4x4_t backend_modelviewmatrix;
 
-static unsigned int backendactive;
-
 /*
 note: here's strip order for a terrain row:
 0--1--2--3--4
@@ -214,6 +213,8 @@ void GL_VBOStats_f(void)
        GL_Mesh_ListVBOs(true);
 }
 
+static void GL_Backend_ResetState(void);
+
 static void gl_backend_start(void)
 {
        CHECKGLERROR
@@ -243,16 +244,19 @@ static void gl_backend_start(void)
 
        CHECKGLERROR
 
-       backendactive = true;
+       gl_state.active = true;
+       GL_Backend_ResetState();
 }
 
 static void gl_backend_shutdown(void)
 {
-       backendactive = false;
+       gl_state.active = false;
 
        Con_DPrint("OpenGL Backend shutting down\n");
 
        Mem_ExpandableArray_FreeArray(&gl_bufferobjectinfoarray);
+
+       memset(&gl_state, 0, sizeof(gl_state));
 }
 
 static void gl_backend_newmap(void)
@@ -651,29 +655,71 @@ static void GL_BindEBO(int bufferobject)
        }
 }
 
-void GL_SetupTextureState(void)
+static void GL_Backend_ResetState(void)
 {
        unsigned int i;
        gltextureunit_t *unit;
+       memset(&gl_state, 0, sizeof(gl_state));
+       gl_state.active = true;
+       gl_state.depthtest = true;
+       gl_state.alphatest = false;
+       gl_state.blendfunc1 = GL_ONE;
+       gl_state.blendfunc2 = GL_ZERO;
+       gl_state.blend = false;
+       gl_state.depthmask = GL_TRUE;
+       gl_state.colormask = 15;
+       gl_state.color4f[0] = gl_state.color4f[1] = gl_state.color4f[2] = gl_state.color4f[3] = 1;
+       gl_state.lockrange_first = 0;
+       gl_state.lockrange_count = 0;
+       gl_state.cullface = v_flipped_state ? GL_BACK : GL_FRONT; // quake is backwards, this culls back faces
+       gl_state.cullfaceenable = true;
+       gl_state.polygonoffset[0] = 0;
+       gl_state.polygonoffset[1] = 0;
+
        CHECKGLERROR
+
+       qglColorMask(1, 1, 1, 1);
+       qglAlphaFunc(GL_GEQUAL, 0.5);CHECKGLERROR
+       qglDisable(GL_ALPHA_TEST);CHECKGLERROR
+       qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
+       qglDisable(GL_BLEND);CHECKGLERROR
+       qglCullFace(gl_state.cullface);CHECKGLERROR
+       qglEnable(GL_CULL_FACE);CHECKGLERROR
+       qglDepthFunc(GL_LEQUAL);CHECKGLERROR
+       qglEnable(GL_DEPTH_TEST);CHECKGLERROR
+       qglDepthMask(gl_state.depthmask);CHECKGLERROR
+       qglPolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
+
+       if (vid.support.arb_vertex_buffer_object)
+       {
+               qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+               qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+       }
+
+       if (vid.support.ext_framebuffer_object)
+       {
+               qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+               qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+       }
+
+       qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), NULL);CHECKGLERROR
+       qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
+
+       qglColorPointer(4, GL_FLOAT, sizeof(float[4]), NULL);CHECKGLERROR
+       qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+
+       GL_Color(0, 0, 0, 0);
+       GL_Color(1, 1, 1, 1);
+
        gl_state.unit = MAX_TEXTUREUNITS;
        gl_state.clientunit = MAX_TEXTUREUNITS;
        for (i = 0;i < MAX_TEXTUREUNITS;i++)
        {
                unit = gl_state.units + i;
-               unit->t2d = 0;
-               unit->t3d = 0;
-               unit->tcubemap = 0;
-               unit->arrayenabled = false;
-               unit->arraycomponents = 0;
-               unit->pointer_texcoord = NULL;
-               unit->pointer_texcoord_buffer = 0;
-               unit->pointer_texcoord_offset = 0;
                unit->rgbscale = 1;
                unit->alphascale = 1;
                unit->combinergb = GL_MODULATE;
                unit->combinealpha = GL_MODULATE;
-               unit->texmatrixenabled = false;
                unit->matrix = identitymatrix;
        }
 
@@ -751,62 +797,6 @@ void GL_SetupTextureState(void)
        CHECKGLERROR
 }
 
-void GL_Backend_ResetState(void)
-{
-       memset(&gl_state, 0, sizeof(gl_state));
-       gl_state.depthtest = true;
-       gl_state.alphatest = false;
-       gl_state.blendfunc1 = GL_ONE;
-       gl_state.blendfunc2 = GL_ZERO;
-       gl_state.blend = false;
-       gl_state.depthmask = GL_TRUE;
-       gl_state.colormask = 15;
-       gl_state.color4f[0] = gl_state.color4f[1] = gl_state.color4f[2] = gl_state.color4f[3] = 1;
-       gl_state.lockrange_first = 0;
-       gl_state.lockrange_count = 0;
-       gl_state.cullface = v_flipped_state ? GL_BACK : GL_FRONT; // quake is backwards, this culls back faces
-       gl_state.cullfaceenable = true;
-       gl_state.polygonoffset[0] = 0;
-       gl_state.polygonoffset[1] = 0;
-
-       CHECKGLERROR
-
-       qglColorMask(1, 1, 1, 1);
-       qglAlphaFunc(GL_GEQUAL, 0.5);CHECKGLERROR
-       qglDisable(GL_ALPHA_TEST);CHECKGLERROR
-       qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
-       qglDisable(GL_BLEND);CHECKGLERROR
-       qglCullFace(gl_state.cullface);CHECKGLERROR
-       qglEnable(GL_CULL_FACE);CHECKGLERROR
-       qglDepthFunc(GL_LEQUAL);CHECKGLERROR
-       qglEnable(GL_DEPTH_TEST);CHECKGLERROR
-       qglDepthMask(gl_state.depthmask);CHECKGLERROR
-       qglPolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
-
-       if (vid.support.arb_vertex_buffer_object)
-       {
-               qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
-               qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
-       }
-
-       if (vid.support.ext_framebuffer_object)
-       {
-               qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
-               qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-       }
-
-       qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), NULL);CHECKGLERROR
-       qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
-
-       qglColorPointer(4, GL_FLOAT, sizeof(float[4]), NULL);CHECKGLERROR
-       qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
-
-       GL_Color(0, 0, 0, 0);
-       GL_Color(1, 1, 1, 1);
-
-       GL_SetupTextureState();
-}
-
 void GL_ActiveTexture(unsigned int num)
 {
        if (gl_state.unit != num)
@@ -1070,7 +1060,6 @@ void R_Mesh_Start(void)
                Con_Printf("WARNING: gl_printcheckerror is on but gl_paranoid is off, turning it on...\n");
                Cvar_SetValueQuick(&gl_paranoid, 1);
        }
-       GL_Backend_ResetState();
 }
 
 qboolean GL_Backend_CompileShader(int programobject, GLenum shadertypeenum, const char *shadertype, int numstrings, const char **strings)
@@ -1421,64 +1410,6 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
 // restores backend state, used when done with 3D rendering
 void R_Mesh_Finish(void)
 {
-       unsigned int i;
-       BACKENDACTIVECHECK
-       CHECKGLERROR
-       GL_LockArrays(0, 0);
-       CHECKGLERROR
-
-       for (i = 0;i < vid.teximageunits;i++)
-       {
-               GL_ActiveTexture(i);
-               qglBindTexture(GL_TEXTURE_2D, 0);CHECKGLERROR
-               if (vid.support.ext_texture_3d)
-               {
-                       qglBindTexture(GL_TEXTURE_3D, 0);CHECKGLERROR
-               }
-               if (vid.support.arb_texture_cube_map)
-               {
-                       qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0);CHECKGLERROR
-               }
-               if (vid.support.arb_texture_rectangle)
-               {
-                       qglBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);CHECKGLERROR
-               }
-       }
-       for (i = 0;i < vid.texarrayunits;i++)
-       {
-               GL_ActiveTexture(vid.texarrayunits - 1 - i);
-               qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-       }
-       for (i = 0;i < vid.texunits;i++)
-       {
-               GL_ActiveTexture(vid.texunits - 1 - i);
-               qglDisable(GL_TEXTURE_2D);CHECKGLERROR
-               if (vid.support.ext_texture_3d)
-               {
-                       qglDisable(GL_TEXTURE_3D);CHECKGLERROR
-               }
-               if (vid.support.arb_texture_cube_map)
-               {
-                       qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
-               }
-               if (vid.support.arb_texture_rectangle)
-               {
-                       qglDisable(GL_TEXTURE_RECTANGLE_ARB);CHECKGLERROR
-               }
-               qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
-               if (gl_combine.integer)
-               {
-                       qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);CHECKGLERROR
-                       qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, 1);CHECKGLERROR
-               }
-       }
-       qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
-       qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
-
-       qglDisable(GL_BLEND);CHECKGLERROR
-       qglEnable(GL_DEPTH_TEST);CHECKGLERROR
-       qglDepthMask(GL_TRUE);CHECKGLERROR
-       qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);CHECKGLERROR
 }
 
 int R_Mesh_CreateStaticBufferObject(unsigned int target, void *data, size_t size, const char *name)