don't complain about missing bolt3/beam models
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 19 Jun 2005 17:46:59 +0000 (17:46 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 19 Jun 2005 17:46:59 +0000 (17:46 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5449 d7cf8633-e32d-0410-b094-e92efae38249

cl_parse.c

index 245e094..29b663f 100644 (file)
@@ -426,8 +426,8 @@ void CL_ParseServerInfo (void)
        // precache any models used by the client (this also marks them used)
        cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
        cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
-       cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
-       cl.model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
+       cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
+       cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
        Mod_PurgeUnused();
 
        // do the same for sounds