added a check for move->sequence that is more than 16 packets old to avoid having...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 7 Feb 2007 18:39:41 +0000 (18:39 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 7 Feb 2007 18:39:41 +0000 (18:39 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6802 d7cf8633-e32d-0410-b094-e92efae38249

sv_user.c

index 20f909a..66aab65 100644 (file)
--- a/sv_user.c
+++ b/sv_user.c
@@ -521,9 +521,10 @@ qboolean SV_ReadClientMove (void)
                if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
        }
 
-       if (move->sequence && move->sequence <= host_client->movesequence)
+       if (move->sequence && move->sequence <= host_client->movesequence && move->sequence >= host_client->movesequence - 16)
        {
                // repeat of old input (to fight packet loss)
+               // the >= -16 check avoids frozen players after a level change
                return kickplayer;
        }