]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
remove unused allowedpermutations field
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 10 Jan 2008 02:25:34 +0000 (02:25 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 10 Jan 2008 02:25:34 +0000 (02:25 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7942 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index c17a6422ad081c96124a3d7252fdb21d6e2adacc..d41416db0a01544d7dfe19f6508c65d24f1c0c00 100644 (file)
@@ -946,7 +946,6 @@ typedef struct shadermodeinfo_s
        const char *fragmentfilename;
        const char *pretext;
        const char *name;
        const char *fragmentfilename;
        const char *pretext;
        const char *name;
-       int allowedpermutations;
 }
 shadermodeinfo_t;
 
 }
 shadermodeinfo_t;
 
@@ -1001,15 +1000,15 @@ shadermode_t;
 // NOTE: MUST MATCH ORDER OF SHADERMODE_* ENUMS!
 shadermodeinfo_t shadermodeinfo[SHADERMODE_COUNT] =
 {
 // NOTE: MUST MATCH ORDER OF SHADERMODE_* ENUMS!
 shadermodeinfo_t shadermodeinfo[SHADERMODE_COUNT] =
 {
-       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_FLATCOLOR\n", " flatcolor", SHADERPERMUTATION_COLORMAPPING | SHADERPERMUTATION_CONTRASTBOOST | SHADERPERMUTATION_FOG | SHADERPERMUTATION_GLOW | SHADERPERMUTATION_DIFFUSE | SHADERPERMUTATION_SPECULAR | SHADERPERMUTATION_REFLECTION | SHADERPERMUTATION_OFFSETMAPPING | SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING},
-       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_VERTEXCOLOR\n", " vertexcolor", SHADERPERMUTATION_COLORMAPPING | SHADERPERMUTATION_CONTRASTBOOST | SHADERPERMUTATION_FOG | SHADERPERMUTATION_GLOW | SHADERPERMUTATION_DIFFUSE | SHADERPERMUTATION_SPECULAR | SHADERPERMUTATION_REFLECTION | SHADERPERMUTATION_OFFSETMAPPING | SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING},
-       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_LIGHTMAP\n", " lightmap", SHADERPERMUTATION_COLORMAPPING | SHADERPERMUTATION_CONTRASTBOOST | SHADERPERMUTATION_FOG | SHADERPERMUTATION_GLOW | SHADERPERMUTATION_DIFFUSE | SHADERPERMUTATION_SPECULAR | SHADERPERMUTATION_REFLECTION | SHADERPERMUTATION_OFFSETMAPPING | SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING},
-       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_LIGHTDIRECTIONMAP_MODELSPACE\n", " lightdirectionmap_modelspace", SHADERPERMUTATION_COLORMAPPING | SHADERPERMUTATION_CONTRASTBOOST | SHADERPERMUTATION_FOG | SHADERPERMUTATION_GLOW | SHADERPERMUTATION_DIFFUSE | SHADERPERMUTATION_SPECULAR | SHADERPERMUTATION_REFLECTION | SHADERPERMUTATION_OFFSETMAPPING | SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING},
-       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_LIGHTDIRECTIONMAP_TANGENTSPACE\n", " lightdirectionmap_tangentspace", SHADERPERMUTATION_COLORMAPPING | SHADERPERMUTATION_CONTRASTBOOST | SHADERPERMUTATION_FOG | SHADERPERMUTATION_GLOW | SHADERPERMUTATION_DIFFUSE | SHADERPERMUTATION_SPECULAR | SHADERPERMUTATION_REFLECTION | SHADERPERMUTATION_OFFSETMAPPING | SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING},
-       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_LIGHTDIRECTION\n", " lightdirection", SHADERPERMUTATION_COLORMAPPING | SHADERPERMUTATION_CONTRASTBOOST | SHADERPERMUTATION_FOG | SHADERPERMUTATION_GLOW | SHADERPERMUTATION_DIFFUSE | SHADERPERMUTATION_SPECULAR | SHADERPERMUTATION_REFLECTION | SHADERPERMUTATION_OFFSETMAPPING | SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING},
-       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_LIGHTSOURCE\n", " lightsource", SHADERPERMUTATION_COLORMAPPING | SHADERPERMUTATION_CONTRASTBOOST | SHADERPERMUTATION_FOG | SHADERPERMUTATION_CUBEFILTER | SHADERPERMUTATION_DIFFUSE | SHADERPERMUTATION_SPECULAR | SHADERPERMUTATION_OFFSETMAPPING | SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING},
-       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_REFRACTION\n", " refraction", SHADERPERMUTATION_OFFSETMAPPING | SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING},
-       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_WATER\n", " water", SHADERPERMUTATION_OFFSETMAPPING | SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING},
+       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_FLATCOLOR\n", " flatcolor"},
+       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_VERTEXCOLOR\n", " vertexcolor"},
+       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_LIGHTMAP\n", " lightmap"},
+       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_LIGHTDIRECTIONMAP_MODELSPACE\n", " lightdirectionmap_modelspace"},
+       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_LIGHTDIRECTIONMAP_TANGENTSPACE\n", " lightdirectionmap_tangentspace"},
+       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_LIGHTDIRECTION\n", " lightdirection"},
+       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_LIGHTSOURCE\n", " lightsource"},
+       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_REFRACTION\n", " refraction"},
+       {"glsl/default.glsl", NULL, "glsl/default.glsl", "#define MODE_WATER\n", " water"},
 };
 
 typedef struct r_glsl_permutation_s
 };
 
 typedef struct r_glsl_permutation_s