Fog variables redesigned slightly. (no longer cvars)
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 24 Aug 2000 19:53:59 +0000 (19:53 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 24 Aug 2000 19:53:59 +0000 (19:53 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13 d7cf8633-e32d-0410-b094-e92efae38249

cl_parse.c
gl_rmain.c

index 56ddc152625f7b69978e901feae921e78d180b5a..b389312ff9255204503f07d848206bbecef845b7 100644 (file)
@@ -217,10 +217,10 @@ void CL_KeepaliveMessage (void)
 
 extern qboolean isworldmodel;
 extern char skyname[];
-extern cvar_t r_fogdensity;
-extern cvar_t r_fogred;
-extern cvar_t r_foggreen;
-extern cvar_t r_fogblue;
+extern float fog_density;
+extern float fog_red;
+extern float fog_green;
+extern float fog_blue;
 extern void R_SetSkyBox (char *sky);
 extern void FOG_clear();
 
@@ -268,13 +268,13 @@ void CL_ParseEntityLump(char *entdata)
 //                             r_skyboxsize.value = 64;
 //             }
                else if (!strcmp("fog_density", key))
-                       r_fogdensity.value = atof(value);
+                       fog_density = atof(value);
                else if (!strcmp("fog_red", key))
-                       r_fogred.value = atof(value);
+                       fog_red = atof(value);
                else if (!strcmp("fog_green", key))
-                       r_foggreen.value = atof(value);
+                       fog_green = atof(value);
                else if (!strcmp("fog_blue", key))
-                       r_fogblue.value = atof(value);
+                       fog_blue = atof(value);
                else if (!strcmp("wad", key)) // for HalfLife maps
                {
                        j = 0;
@@ -840,10 +840,10 @@ extern void SHOWLMP_decodehide();
 extern void SHOWLMP_decodeshow();
 extern void R_SetSkyBox(char* sky);
 
-extern cvar_t r_fogdensity;
-extern cvar_t r_fogred;
-extern cvar_t r_foggreen;
-extern cvar_t r_fogblue;
+extern float fog_density;
+extern float fog_red;
+extern float fog_green;
+extern float fog_blue;
 
 /*
 =====================
@@ -1107,13 +1107,13 @@ void CL_ParseServerMessage (void)
                case svc_fog:
                        if (MSG_ReadByte())
                        {
-                               r_fogdensity.value = MSG_ReadShort() * (1.0f / 4096.0f);
-                               r_fogred.value = MSG_ReadByte() * (1.0 / 255.0);
-                               r_foggreen.value = MSG_ReadByte() * (1.0 / 255.0);
-                               r_fogblue.value = MSG_ReadByte() * (1.0 / 255.0);
+                               fog_density = MSG_ReadShort() * (1.0f / 4096.0f);
+                               fog_red = MSG_ReadByte() * (1.0 / 255.0);
+                               fog_green = MSG_ReadByte() * (1.0 / 255.0);
+                               fog_blue = MSG_ReadByte() * (1.0 / 255.0);
                        }
                        else
-                               r_fogdensity.value = 0.0f;
+                               fog_density = 0.0f;
                        break;
                }
        }
index 523e0920d727dbe64ca5348335e39f8347d2cd27..f90e467adc45881d4e619b25814411689bd30e84 100644 (file)
@@ -98,11 +98,6 @@ cvar_t       gl_lightmode = {"gl_lightmode", "1", TRUE}; // LordHavoc: overbright ligh
 //cvar_t       r_smokealpha = {"r_smokealpha", "0.25"};
 //cvar_t       r_dynamicbothsides = {"r_dynamicbothsides", "1"}; // LordHavoc: can disable dynamic lighting of backfaces, but quake maps are weird so it doesn't always work right...
 
-cvar_t r_fogdensity = {"r_fogdensity", "0"};
-cvar_t r_fogred = {"r_fogred","0.3"};
-cvar_t r_foggreen = {"r_foggreen","0.3"};
-cvar_t r_fogblue = {"r_fogblue","0.3"};
-
 cvar_t gl_fogenable = {"gl_fogenable", "0"};
 cvar_t gl_fogdensity = {"gl_fogdensity", "0.25"};
 cvar_t gl_fogred = {"gl_fogred","0.3"};
@@ -110,6 +105,7 @@ cvar_t      gl_foggreen = {"gl_foggreen","0.3"};
 cvar_t gl_fogblue = {"gl_fogblue","0.3"};
 cvar_t gl_fogstart = {"gl_fogstart", "0"};
 cvar_t gl_fogend = {"gl_fogend","0"};
+cvar_t glfog = {"glfog", "0"};
 
 int chrometexture;
 
@@ -185,90 +181,111 @@ qboolean lighthalf;
 
 vec3_t fogcolor;
 vec_t fogdensity;
+float fog_density, fog_red, fog_green, fog_blue;
 qboolean fogenabled;
 qboolean oldgl_fogenable;
 void FOG_framebegin()
 {
-       if (gl_fogenable.value)
+       if (nehahra)
        {
-               oldgl_fogenable = true;
-               r_fogdensity.value = gl_fogdensity.value;
-               r_fogred.value = gl_fogred.value;
-               r_foggreen.value = gl_foggreen.value;
-               r_fogblue.value = gl_fogblue.value;
+//             if (!Nehahrademcompatibility)
+//                     gl_fogenable.value = 0;
+               if (gl_fogenable.value)
+               {
+                       oldgl_fogenable = true;
+                       fog_density = gl_fogdensity.value;
+                       fog_red = gl_fogred.value;
+                       fog_green = gl_foggreen.value;
+                       fog_blue = gl_fogblue.value;
+               }
+               else if (oldgl_fogenable)
+               {
+                       oldgl_fogenable = false;
+                       fog_density = 0;
+                       fog_red = 0;
+                       fog_green = 0;
+                       fog_blue = 0;
+               }
        }
-       else if (oldgl_fogenable)
+       if (glfog.value)
        {
-               oldgl_fogenable = false;
-               r_fogdensity.value = 0;
-               r_fogred.value = 0.3;
-               r_foggreen.value = 0.3;
-               r_fogblue.value = 0.3;
-       }
-       /*
-       if(gl_fogdensity.value)
-       {
-               // LordHavoc: Borland C++ 5.0 was choking on this line, stupid compiler...
-               //GLfloat colors[4] = {(GLfloat) gl_fogred.value, (GLfloat) gl_foggreen.value, (GLfloat) gl_fogblue.value, (GLfloat) 1};
-               GLfloat colors[4];
-               colors[0] = gl_fogred.value;
-               colors[1] = gl_foggreen.value;
-               colors[2] = gl_fogblue.value;
-               colors[3] = 1;
-
-               glFogi (GL_FOG_MODE, GL_EXP2);
-               glFogf (GL_FOG_DENSITY, (GLfloat) gl_fogdensity.value / 100); 
-               glFogfv (GL_FOG_COLOR, colors);
-               glEnable (GL_FOG);
+               if(fog_density)
+               {
+                       // LordHavoc: Borland C++ 5.0 was choking on this line, stupid compiler...
+                       //GLfloat colors[4] = {(GLfloat) gl_fogred.value, (GLfloat) gl_foggreen.value, (GLfloat) gl_fogblue.value, (GLfloat) 1};
+                       GLfloat colors[4];
+                       colors[0] = fog_red;
+                       colors[1] = fog_green;
+                       colors[2] = fog_blue;
+                       colors[3] = 1;
+                       if (lighthalf)
+                       {
+                               colors[0] *= 0.5f;
+                               colors[1] *= 0.5f;
+                               colors[2] *= 0.5f;
+                       }
+
+                       glFogi (GL_FOG_MODE, GL_EXP2);
+                       glFogf (GL_FOG_DENSITY, (GLfloat) fog_density / 100); 
+                       glFogfv (GL_FOG_COLOR, colors);
+                       glEnable (GL_FOG);
+               }
+               else
+                       glDisable(GL_FOG);
        }
        else
-               glDisable(GL_FOG);
-       */
-       if (r_fogdensity.value)
        {
-               fogenabled = true;
-               fogdensity = -6144.0f / (r_fogdensity.value * r_fogdensity.value);
-               fogcolor[0] = bound(0.0f, r_fogred.value, 1.0f);
-               fogcolor[1] = bound(0.0f, r_foggreen.value, 1.0f);
-               fogcolor[2] = bound(0.0f, r_fogblue.value, 1.0f);
-               if (lighthalf)
+               if (fog_density)
                {
-                       fogcolor[0] *= 0.5f;
-                       fogcolor[1] *= 0.5f;
-                       fogcolor[2] *= 0.5f;
+                       fogenabled = true;
+                       fogdensity = -4096.0f / (fog_density * fog_density);
+                       fogcolor[0] = fog_red   = bound(0.0f, fog_red  , 1.0f);
+                       fogcolor[1] = fog_green = bound(0.0f, fog_green, 1.0f);
+                       fogcolor[2] = fog_blue  = bound(0.0f, fog_blue , 1.0f);
+                       if (lighthalf)
+                       {
+                               fogcolor[0] *= 0.5f;
+                               fogcolor[1] *= 0.5f;
+                               fogcolor[2] *= 0.5f;
+                       }
                }
+               else
+                       fogenabled = false;
        }
-       else
-               fogenabled = false;
 }
 
 void FOG_frameend()
 {
-//     glDisable(GL_FOG);
+       if (glfog.value)
+               glDisable(GL_FOG);
 }
 
 void FOG_clear()
 {
-       gl_fogenable.value = 0;
-       r_fogdensity.value = 0;
-       r_fogred.value = 0.3;
-       r_fogblue.value = 0.3;
-       r_foggreen.value = 0.3;
+       if (nehahra)
+       {
+               Cvar_Set("gl_fogenable", "0");
+               Cvar_Set("gl_fogdensity", "0.2");
+               Cvar_Set("gl_fogred", "0.3");
+               Cvar_Set("gl_foggreen", "0.3");
+               Cvar_Set("gl_fogblue", "0.3");
+       }
+       fog_density = fog_red = fog_green = fog_blue = 0.0f;
 }
 
 void FOG_registercvars()
 {
-       Cvar_RegisterVariable (&r_fogdensity);
-       Cvar_RegisterVariable (&r_fogred);
-       Cvar_RegisterVariable (&r_foggreen); 
-       Cvar_RegisterVariable (&r_fogblue);
-       Cvar_RegisterVariable (&gl_fogenable);
-       Cvar_RegisterVariable (&gl_fogdensity);
-       Cvar_RegisterVariable (&gl_fogred);
-       Cvar_RegisterVariable (&gl_foggreen); 
-       Cvar_RegisterVariable (&gl_fogblue);
-       Cvar_RegisterVariable (&gl_fogstart);
-       Cvar_RegisterVariable (&gl_fogend);
+       Cvar_RegisterVariable (&glfog);
+       if (nehahra)
+       {
+               Cvar_RegisterVariable (&gl_fogenable);
+               Cvar_RegisterVariable (&gl_fogdensity);
+               Cvar_RegisterVariable (&gl_fogred);
+               Cvar_RegisterVariable (&gl_foggreen); 
+               Cvar_RegisterVariable (&gl_fogblue);
+               Cvar_RegisterVariable (&gl_fogstart);
+               Cvar_RegisterVariable (&gl_fogend);
+       }
 }
 
 void glpoly_init();