- skintexnum[0] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FBD, va("&%s_normal", basename)); // normal (no special colors)
- skintexnum[1] = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("&%s_pants", basename)); // pants
- skintexnum[2] = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("&%s_shirt", basename)); // shirt
- skintexnum[3] = GL_SkinSplit(skindata, skintemp, width, height, 0xC000, va("%s_glow", basename)); // glow
- skintexnum[4] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename)); // body (normal + pants + shirt, but not glow)
+ skintexnum[0] = loadtextureimage(va("%s_normal", basename), 0, 0, false, true);
+ skintexnum[1] = 0;
+ skintexnum[2] = 0;
+ skintexnum[3] = loadtextureimage(va("%s_glow" , basename), 0, 0, false, true);
+ skintexnum[4] = 0;
+ if (skintexnum[0])
+ {
+ skintexnum[1] = loadtextureimage(va("%s_pants" , basename), 0, 0, false, true);
+ skintexnum[2] = loadtextureimage(va("%s_shirt" , basename), 0, 0, false, true);
+ }
+ else
+ {
+ skintexnum[0] = loadtextureimage(basename, 0, 0, false, true);
+ if (!skintexnum[0])
+ {
+ skintexnum[0] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FBD, va("&%s_normal", basename)); // normal (no special colors)
+ skintexnum[1] = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("&%s_pants", basename)); // pants
+ skintexnum[2] = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("&%s_shirt", basename)); // shirt
+ skintexnum[3] = GL_SkinSplit(skindata, skintemp, width, height, 0xC000, va("%s_glow", basename)); // glow
+ skintexnum[4] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename)); // body (normal + pants + shirt, but not glow)
+ }
+ }