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06d70de)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3696
d7cf8633-e32d-0410-b094-
e92efae38249
"DP_HALFLIFE_MAP "
"DP_HALFLIFE_MAP_CVAR "
"DP_INPUTBUTTONS "
"DP_HALFLIFE_MAP "
"DP_HALFLIFE_MAP_CVAR "
"DP_INPUTBUTTONS "
"DP_MONSTERWALK "
"DP_MOVETYPEBOUNCEMISSILE "
"DP_MOVETYPEFOLLOW "
"DP_MONSTERWALK "
"DP_MOVETYPEBOUNCEMISSILE "
"DP_MOVETYPEFOLLOW "
0 darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down
0 darkplaces: GAME_FNIGGIUM: startup loading screen (gfx/loadback.tga or whatever)
0 darkplaces: add DP_GFX_QUAKE3MODELTAGS, DP_GFX_SKINFILES, and any other new extensions to the wiki
0 darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down
0 darkplaces: GAME_FNIGGIUM: startup loading screen (gfx/loadback.tga or whatever)
0 darkplaces: add DP_GFX_QUAKE3MODELTAGS, DP_GFX_SKINFILES, and any other new extensions to the wiki
-0 darkplaces: add DP_LITSUPPORT extension and document it
+d darkplaces: add DP_LITSUPPORT extension and document it
0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
0 darkplaces: add Draw2D function to model struct to make it easy to draw models without an entity (Tomaz)
0 darkplaces: add _reflect textures which filter use of skybox as a cubemap reflection (FrikaC)
0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
0 darkplaces: add Draw2D function to model struct to make it easy to draw models without an entity (Tomaz)
0 darkplaces: add _reflect textures which filter use of skybox as a cubemap reflection (FrikaC)