- switch(gamemode)
- {
- case GAME_NORMAL:
- Cvar_SetQuick (&scr_screenshot_name, "dp");
- break;
- case GAME_HIPNOTIC:
- Cvar_SetQuick (&scr_screenshot_name, "hipnotic");
- break;
- case GAME_ROGUE:
- Cvar_SetQuick (&scr_screenshot_name, "rogue");
- break;
- case GAME_NEHAHRA:
- Cvar_SetQuick (&scr_screenshot_name, "nehahra");
- break;
- case GAME_NEXUIZ:
- Cvar_SetQuick (&scr_screenshot_name, "nexuiz");
- break;
- case GAME_TRANSFUSION:
- Cvar_SetQuick (&scr_screenshot_name, "transfusion");
- break;
- case GAME_GOODVSBAD2:
- Cvar_SetQuick (&scr_screenshot_name, "gvb2");
- break;
- case GAME_TEU:
- Cvar_SetQuick (&scr_screenshot_name, "teu");
- break;
- case GAME_BATTLEMECH:
- Cvar_SetQuick (&scr_screenshot_name, "battlemech");
- break;
- case GAME_ZYMOTIC:
- Cvar_SetQuick (&scr_screenshot_name, "zymotic");
- break;
- case GAME_FNIGGIUM:
- Cvar_SetQuick (&scr_screenshot_name, "fniggium");
- break;
- case GAME_SETHERAL:
- Cvar_SetQuick (&scr_screenshot_name, "setheral");
- break;
- case GAME_SOM:
- Cvar_SetQuick (&scr_screenshot_name, "som");
- break;
- case GAME_TENEBRAE:
- Cvar_SetQuick (&scr_screenshot_name, "tenebrae");
- break;
- default:
- Cvar_SetQuick (&scr_screenshot_name, "dp");
- break;
- }
-