]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Marked some gl_draw.c tables as "static const"
authorres <res@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 18 Dec 2007 23:34:54 +0000 (23:34 +0000)
committerres <res@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 18 Dec 2007 23:34:54 +0000 (23:34 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7823 d7cf8633-e32d-0410-b094-e92efae38249

gl_draw.c

index 9345985b8f48b3e91497fbab39f5c1a4401bef09..bee392cea05677daa78ca07061d97f83bf96978e 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -42,7 +42,7 @@ static int numcachepics;
 
 static rtexturepool_t *drawtexturepool;
 
 
 static rtexturepool_t *drawtexturepool;
 
-static unsigned char concharimage[FONT_FILESIZE] =
+static const unsigned char concharimage[FONT_FILESIZE] =
 {
 #include "lhfont.h"
 };
 {
 #include "lhfont.h"
 };
@@ -118,7 +118,7 @@ typedef struct embeddedpic_s
 }
 embeddedpic_t;
 
 }
 embeddedpic_t;
 
-static embeddedpic_t embeddedpics[] =
+static const embeddedpic_t embeddedpics[] =
 {
        {
        "gfx/prydoncursor001", 16, 16,
 {
        {
        "gfx/prydoncursor001", 16, 16,
@@ -388,7 +388,7 @@ static embeddedpic_t embeddedpics[] =
 
 static rtexture_t *draw_generatepic(const char *name)
 {
 
 static rtexture_t *draw_generatepic(const char *name)
 {
-       embeddedpic_t *p;
+       const embeddedpic_t *p;
        for (p = embeddedpics;p->name;p++)
                if (!strcmp(name, p->name))
                        return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic);
        for (p = embeddedpics;p->name;p++)
                if (!strcmp(name, p->name))
                        return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic);
@@ -841,7 +841,7 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr
 }
 
 // color tag printing
 }
 
 // color tag printing
-static vec4_t string_colors[] =
+static const vec4_t string_colors[] =
 {
        // Quake3 colors
        // LordHavoc: why on earth is cyan before magenta in Quake3?
 {
        // Quake3 colors
        // LordHavoc: why on earth is cyan before magenta in Quake3?