+ VectorSet(rsurface_modellight_ambient, 0, 0, 0);
+ VectorSet(rsurface_modellight_diffuse, 0, 0, 0);
+ VectorSet(rsurface_modellight_lightdir, 0, 0, 1);
+ VectorSet(rsurface_colormap_pantscolor, 0, 0, 0);
+ VectorSet(rsurface_colormap_shirtcolor, 0, 0, 0);
+ rsurface_frameblend[0].frame = 0;
+ rsurface_frameblend[0].lerp = 1;
+ rsurface_frameblend[1].frame = 0;
+ rsurface_frameblend[1].lerp = 0;
+ rsurface_frameblend[2].frame = 0;
+ rsurface_frameblend[2].lerp = 0;
+ rsurface_frameblend[3].frame = 0;
+ rsurface_frameblend[3].lerp = 0;