]> de.git.xonotic.org Git - xonotic/darkplaces.git/history - r_shadow.c
simplify it, and make it a bit nicer to the GPU
[xonotic/darkplaces.git] / r_shadow.c
2010-11-24 havocrefactored and optimized the R_Q1BSP_RecursiveGetLightI...
2010-11-21 vortexCL_VM_GetLight: allow 2'nd optional parm which sets...
2010-11-20 Rudolf Polzer::stable-branch::reset=2b2ce6d4f94d18b45451c9e648c1c0bb...
2010-11-19 havocilluminated surfaces are now sorted by texture, giving...
2010-11-14 havocilluminated surfaces are now sorted by texture, giving...
2010-11-04 vortexR_CompleteLightPoint: more correct sampling
2010-10-30 vortexR_CompleteLightPoint: more correct sampling
2010-10-18 vortexfix a crash in R_CompleteLightPoint during rtworld...
2010-10-18 vortexR_CompleteLightPoint bugfixed, dynamic lights actually...
2010-10-18 vortexfix a crash in R_CompleteLightPoint during rtworld...
2010-10-18 vortexR_CompleteLightPoint bugfixed, dynamic lights actually...
2010-10-13 divverenthope the scissor code is fine now
2010-10-13 vortexbring old R_Shadow_ScissorForBBox code (new code still...
2010-10-13 divverenthope the scissor code is fine now
2010-10-13 vortexbring old R_Shadow_ScissorForBBox code (new code still...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-10-13 divverentI have no idea why, but R_Viewport_TransformToScreen...
2010-10-10 divverentI have no idea why, but R_Viewport_TransformToScreen...
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
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2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 tomaz tomaz@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 tomaz tomaz@d7cf86... UNMERGE
2010-09-24 tomaz tomaz@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 Rudolf PolzerReset the stable branch to the current DP trunk, as...
2010-09-22 havocfix a compile error and some warnings
2010-09-21 tomazFixed dynamic light shadowmapping in D3D, still gotta...
2010-09-18 tomazFixed the x axis flipped shadows, 1 step closer to...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
2010-09-17 havocin D3D9 mode do not use the VSDCT cubemap because the...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-09-14 tomazSet r_shadow_shadowmap2dcolortexture as first rendertar...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-07-15 havocimproved r_shadows 2 shadowmapping setup code a bit...
2010-07-14 havocfix a mingw warning
2010-07-03 havocadd DeviceLost and DeviceRestored functions to R_Module...
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-07-02 havoccreated new MSVC2008 project files and solution from...
2010-07-02 havocadd DeviceLost and DeviceRestored functions to R_Module...
2010-07-02 havocfix a bunch of warnings if compiling darkplaces as...
2010-06-22 divverentjpeg: perform picmip levels 1, 2, 3 accelerated by...
2010-06-21 divverentjpeg: perform picmip levels 1, 2, 3 accelerated by...
2010-05-15 havocfixed bug with effectinfo.txt loading so that it now...
2010-05-10 havocfixed bug with effectinfo.txt loading so that it now...
2010-05-09 vortexadd r_editlights_lock command which will lock selection...
2010-05-05 vortexadd r_editlights_lock command which will lock selection...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-03-20 eihruluse stencil shadows if r_shadows == 1
2010-03-20 havocokay, don't use shadow sampler in Cg
2010-03-20 eihrulfixed bug in vsdct in cg
2010-03-20 havocimplemented a new type of height fog using a texture...
2010-03-09 eihruluse stencil shadows if r_shadows == 1
2010-03-09 havocokay, don't use shadow sampler in Cg
2010-03-09 eihrulfixed bug in vsdct in cg
2010-03-09 havocimplemented a new type of height fog using a texture...
2010-03-02 divverentWarpZones:
2010-03-02 havocfix a bug that prevented coronas from being rendered...
2010-02-28 divverentWarpZones:
2010-02-27 havocfix a bug that prevented coronas from being rendered...
2010-02-22 eihrulmake R_Shadow_CullFrustumSides assume infinite far...
2010-02-22 vortexr_shadows_shadowmapscale cvar which as a multiple to...
2010-02-22 eihrulyet faster VSDCT instruction sequences
2010-02-16 eihrulmake R_Shadow_CullFrustumSides assume infinite far...
2010-02-14 vortexr_shadows_shadowmapscale cvar which as a multiple to...
2010-02-09 eihrulyet faster VSDCT instruction sequences
2010-02-07 eihrulapply bias to orthographic shadowmaps
2010-02-07 eihruldon't shift the shadowmapping focus based on view angle...
2010-02-07 eihrulapply bias to orthographic shadowmaps
2010-02-06 eihrulfix r_shadows_focus cvar so it is properly relative...
2010-02-06 eihrulflip projection and sample matrices for R_DrawModelShad...
2010-02-06 eihrulinvert cull face settings when drawing model shadowmaps
2010-02-06 eihruladded r_shadows_focus cvar that allows a vector offset...
2010-02-06 eihrultry to cache fewer animations for entities when r_shado...
2010-02-06 eihrulfixed calculation of model shadowmap cull origin
2010-02-06 eihrulmore accurate cull boxes on R_DrawModelShadowMaps
2010-02-06 eihrulreuse screenspace depth texture unit for orthographic...
2010-02-06 eihrulwhen r_shadow_shadowmapping is enabled, r_shadows uses...
2010-02-06 eihrulfactored R_Shadow_MakeShadowMap out of R_Shadow_RenderM...
2010-02-05 eihruldon't shift the shadowmapping focus based on view angle...
2010-02-05 eihrulfix r_shadows_focus cvar so it is properly relative...
2010-02-05 eihrulflip projection and sample matrices for R_DrawModelShad...
2010-02-05 eihrulinvert cull face settings when drawing model shadowmaps
2010-02-05 eihruladded r_shadows_focus cvar that allows a vector offset...
2010-02-05 eihrultry to cache fewer animations for entities when r_shado...
2010-02-04 eihrulfixed calculation of model shadowmap cull origin
2010-02-04 eihrulmore accurate cull boxes on R_DrawModelShadowMaps
2010-02-04 eihrulreuse screenspace depth texture unit for orthographic...
2010-02-04 eihrulwhen r_shadow_shadowmapping is enabled, r_shadows uses...
2010-02-03 eihrulfactored R_Shadow_MakeShadowMap out of R_Shadow_RenderM...
2010-02-01 havocfix more warnings
2010-02-01 havocimplemented fake reflection cubemaps... requires that...
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