]> de.git.xonotic.org Git - xonotic/netradiant-xonoticpack.git/commitdiff
Merge branch 'illwieckz/buildmenu' into 'master'
authorRudolf Polzer <divverent@gmail.com>
Sat, 6 Mar 2021 03:07:15 +0000 (03:07 +0000)
committerRudolf Polzer <divverent@gmail.com>
Sat, 6 Mar 2021 03:07:15 +0000 (03:07 +0000)
some touchup on the build menu

See merge request xonotic/netradiant-xonoticpack!4

xonotic.game/default_build_menu.xml

index 052fb1e1f0b4f508ddc0f42f2456d5a6fb9f7a64..61f6b7e7939274eb12561e60d9505abfa5699d84 100644 (file)
@@ -2,7 +2,7 @@
 <project version="2.0">
 <var name="q3map2">&quot;[RadiantPath]q3map2.[ExecutableType]&quot; [ExtraQ3map2Args] -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game xonotic -fs_basepath &quot;[EnginePath]&quot; -fs_homepath &quot;[UserEnginePath]&quot;<cond value="[GameName]"> -fs_game [GameName]</cond></var>
 <build name="Single: -bsp">
-<command>[q3map2] -meta -keepLights -v &quot;[MapFile]&quot;</command>
+<command>[q3map2] -bsp -meta -keeplights &quot;[MapFile]&quot;</command>
 </build>
 <build name="Single: -vis -fast">
 <command>[q3map2] -vis -fast -saveprt &quot;[MapFile]&quot;</command>
 </build>
 <separator/>
 <build name="Test: -bsp, -vis -fast, -light low">
-<command>[q3map2] -meta -keepLights -v &quot;[MapFile]&quot;</command>
+<command>[q3map2] -bsp -meta -keeplights &quot;[MapFile]&quot;</command>
 <command>[q3map2] -vis -fast -saveprt &quot;[MapFile]&quot;</command>
 <command>[q3map2] -light -cheapgrid -faster &quot;[MapFile]&quot;</command>
 </build>
 <build name="Test: -bsp, -vis, -light low">
-<command>[q3map2] -meta -keepLights -v &quot;[MapFile]&quot;</command>
+<command>[q3map2] -bsp -meta -keeplights &quot;[MapFile]&quot;</command>
 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
 <command>[q3map2] -light -cheapgrid -faster &quot;[MapFile]&quot;</command>
 </build>
 <build name="Test: -bsp, -vis, -light medium">
-<command>[q3map2] -meta -keepLights -v &quot;[MapFile]&quot;</command>
+<command>[q3map2] -bsp -meta -keeplights &quot;[MapFile]&quot;</command>
 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
 <command>[q3map2] -light -fast &quot;[MapFile]&quot;</command>
 </build>
 <separator/>
 <build name="Final: (Xonotic default)">
-<command>[q3map2] -meta -keepLights -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
-<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -dirty -fill &quot;[MapFile]&quot;</command>
 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
 </build>
-<build name="Final: '-light + -dirtscale 2' (Xonotic approved)">
-<command>[q3map2] -meta -keepLights -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<build name="Final: -light -dirtscale 2 (Xonotic approved)">
+<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
-<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -dirtscale 2 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -dirty -fill -dirtscale 2 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
 </build>
-<build name="Final: '-light + -bounce 8' (Xonotic approved)">
-<command>[q3map2] -meta -keepLights -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<build name="Final: -light -bounce 8 (Xonotic approved)">
+<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
 </build>
-<build name="Final: '-light + -bounce 8 -dirtscale 2' (Xonotic approved)">
-<command>[q3map2] -meta -keepLights -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<build name="Final: -light -bounce 8 -dirtscale 2 (Xonotic approved)">
+<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
 </build>
 <separator/>
-<build name="convert to .OBJ for modelling apps">
-<command>[q3map2] -meta -keepLights -v -patchmeta &quot;[MapFile]&quot;</command>
+<build name="convert to .OBJ">
+<command>[q3map2] -bsp -meta -keeplights -patchmeta &quot;[MapFile]&quot;</command>
 <command>[q3map2] -convert -format obj &quot;[BspFile]&quot;</command>
 </build>
-<build name="convert to .OBJ for mapping">
-<command>[q3map2] -meta -keepLights -v -patchmeta &quot;[MapFile]&quot;</command>
-<command>[q3map2] -convert -format obj -shadersasbitmap &quot;[BspFile]&quot;</command>
-</build>
-<build name="convert to .OBJ for modelling apps (quick and dirty)">
+<build name="convert to .OBJ (quick and dirty)">
 <command>[q3map2] -convert -format obj -patchmeta -readmap &quot;[MapFile]&quot;</command>
 </build>
-<build name="convert to .OBJ for mapping (quick and dirty)">
-<command>[q3map2] -convert -format obj -patchmeta -shadersasbitmap -readmap &quot;[MapFile]&quot;</command>
-</build>
 <separator/>
 <build name="convert to .ASE for modelling apps">
-<command>[q3map2] -meta -keepLights -v -patchmeta &quot;[MapFile]&quot;</command>
+<command>[q3map2] -bsp -meta -keeplights -patchmeta &quot;[MapFile]&quot;</command>
 <command>[q3map2] -convert -format ase &quot;[BspFile]&quot;</command>
 </build>
 <build name="convert to .ASE for mapping">
-<command>[q3map2] -meta -keepLights -v -patchmeta &quot;[MapFile]&quot;</command>
+<command>[q3map2] -bsp -meta -keeplights -patchmeta &quot;[MapFile]&quot;</command>
 <command>[q3map2] -convert -format ase -shadersasbitmap &quot;[BspFile]&quot;</command>
 </build>
 <build name="convert to .ASE for modelling apps (quick and dirty)">
 <command>[q3map2] -light -nosRGB -fast &quot;[MapFile]&quot;</command>
 </build>
 <build name="Test/Legacy: -bsp, -vis, -light -nosRGB medium (OLD LIGHTING)">
-<command>[q3map2] -meta -keepLights -nosRGB -v &quot;[MapFile]&quot;</command>
+<command>[q3map2] -bsp -meta -keeplights -nosRGB -v &quot;[MapFile]&quot;</command>
 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
 <command>[q3map2] -light -nosRGB -fast &quot;[MapFile]&quot;</command>
 </build>
-<build name="Legacy: '-nosRGB' (OLD LIGHTING)">
-<command>[q3map2] -meta -keepLights -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<build name="Legacy: -nosRGB (OLD LIGHTING)">
+<command>[q3map2] -bsp -meta -keeplights -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
-<command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -dirty -fill &quot;[MapFile]&quot;</command>
 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
 </build>
-<build name="Legacy: '-nosRGB -light + -dirtscale 2' (OLD LIGHTING)">
-<command>[q3map2] -meta -keepLights -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<build name="Legacy: -nosRGB -light -dirtscale 2 (OLD LIGHTING)">
+<command>[q3map2] -bsp -meta -keeplights -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
-<command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -dirtscale 2 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -dirty -fill -dirtscale 2 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
 </build>
-<build name="Legacy: '-nosRGB -light + -bounce 8' (OLD LIGHTING)">
-<command>[q3map2] -meta -keepLights -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<build name="Legacy: -nosRGB -light -bounce 8 (OLD LIGHTING)">
+<command>[q3map2] -bsp -meta -keeplights -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
 <command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
 </build>
-<build name="Legacy: '-nosRGB -light + -bounce 8 -dirtscale 2' (OLD LIGHTING)">
-<command>[q3map2] -meta -keepLights -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<build name="Legacy: -nosRGB -light -bounce 8 -dirtscale 2 (OLD LIGHTING)">
+<command>[q3map2] -bsp -meta -keeplights -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
 <command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 &quot;[MapFile]&quot;</command>
 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>