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1 /*
2    Copyright (C) 2001-2006, William Joseph.
3    All Rights Reserved.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 #include "environment.h"
23 #include "globaldefs.h"
24
25 #include "stream/textstream.h"
26 #include "string/string.h"
27 #include "stream/stringstream.h"
28 #include "debugging/debugging.h"
29 #include "os/path.h"
30 #include "os/file.h"
31 #include "cmdlib.h"
32
33 int g_argc;
34 char const** g_argv;
35
36 void args_init( int argc, char const* argv[] ){
37         int i, j, k;
38
39         for ( i = 1; i < argc; i++ )
40         {
41                 for ( k = i; k < argc; k++ )
42                 {
43                         if ( argv[k] != 0 ) {
44                                 break;
45                         }
46                 }
47
48                 if ( k > i ) {
49                         k -= i;
50                         for ( j = i + k; j < argc; j++ )
51                         {
52                                 argv[j - k] = argv[j];
53                         }
54                         argc -= k;
55                 }
56         }
57
58         g_argc = argc;
59         g_argv = argv;
60 }
61
62 char const *gamedetect_argv_buffer[1024];
63
64 void gamedetect_found_game( char const *game, char *path ){
65         int argc;
66         static char buf[128];
67
68         if ( g_argv == gamedetect_argv_buffer ) {
69                 return;
70         }
71
72         globalOutputStream() << "Detected game " << game << " in " << path << "\n";
73
74         sprintf( buf, "-%s-EnginePath", game );
75         argc = 0;
76         gamedetect_argv_buffer[argc++] = "-global-gamefile";
77         gamedetect_argv_buffer[argc++] = game;
78         gamedetect_argv_buffer[argc++] = buf;
79         gamedetect_argv_buffer[argc++] = path;
80         if ( (size_t) ( argc + g_argc ) >= sizeof( gamedetect_argv_buffer ) / sizeof( *gamedetect_argv_buffer ) - 1 ) {
81                 g_argc = sizeof( gamedetect_argv_buffer ) / sizeof( *gamedetect_argv_buffer ) - g_argc - 1;
82         }
83         memcpy( gamedetect_argv_buffer + 4, g_argv, sizeof( *gamedetect_argv_buffer ) * g_argc );
84         g_argc += argc;
85         g_argv = gamedetect_argv_buffer;
86 }
87
88 bool gamedetect_check_game( char const *gamefile, const char *checkfile1, const char *checkfile2, char *buf /* must have 64 bytes free after bufpos */, int bufpos ){
89         buf[bufpos] = '/';
90
91         strcpy( buf + bufpos + 1, checkfile1 );
92         globalOutputStream() << "Checking for a game file in " << buf << "\n";
93         if ( !file_exists( buf ) ) {
94                 return false;
95         }
96
97         if ( checkfile2 ) {
98                 strcpy( buf + bufpos + 1, checkfile2 );
99                 globalOutputStream() << "Checking for a game file in " << buf << "\n";
100                 if ( !file_exists( buf ) ) {
101                         return false;
102                 }
103         }
104
105         buf[bufpos + 1] = 0;
106         gamedetect_found_game( gamefile, buf );
107         return true;
108 }
109
110 void gamedetect(){
111         // if we're inside a Nexuiz install
112         // default to nexuiz.game (unless the user used an option to inhibit this)
113         bool nogamedetect = false;
114         int i;
115         for ( i = 1; i < g_argc - 1; ++i )
116         {
117                 if ( g_argv[i][0] == '-' ) {
118                         if ( !strcmp( g_argv[i], "-gamedetect" ) ) {
119                                 nogamedetect = !strcmp( g_argv[i + 1], "false" );
120                         }
121                         ++i;
122                 }
123         }
124         if ( !nogamedetect ) {
125                 static char buf[1024 + 64];
126                 strncpy( buf, environment_get_app_path(), sizeof( buf ) );
127                 buf[sizeof( buf ) - 1 - 64] = 0;
128                 if ( !strlen( buf ) ) {
129                         return;
130                 }
131
132                 char *p = buf + strlen( buf ) - 1; // point directly on the slash of get_app_path
133                 while ( p != buf )
134                 {
135                         // TODO add more games to this
136
137                         // try to detect Nexuiz installs
138 #if GDEF_OS_WINDOWS
139                         if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) )
140 #elif GDEF_OS_MACOS
141                         if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) )
142 #elif GDEF_OS_LINUX
143                         if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf ) )
144 #else
145                         if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", NULL, buf, p - buf ) )
146 #endif
147                         { return; }
148
149                         // try to detect Quetoo installs
150                         if ( gamedetect_check_game( "quetoo.game", "default/icons/quetoo.png", NULL, buf, p - buf ) ) {
151                                 return;
152                         }
153
154                         // try to detect Warsow installs
155                         if ( gamedetect_check_game( "warsow.game", "basewsw/dedicated_autoexec.cfg", NULL, buf, p - buf ) ) {
156                                 return;
157                         }
158
159                         // we found nothing
160                         // go backwards
161                         --p;
162                         while ( p != buf && *p != '/' && *p != '\\' )
163                                 --p;
164                 }
165         }
166 }
167
168 namespace
169 {
170 CopiedString home_path;
171 CopiedString app_path;
172         CopiedString lib_path;
173         CopiedString data_path;
174 }
175
176 const char* environment_get_home_path(){
177         return home_path.c_str();
178 }
179
180 const char* environment_get_app_path(){
181         return app_path.c_str();
182 }
183
184
185 const char *environment_get_lib_path()
186 {
187         return lib_path.c_str();
188 }
189
190 const char *environment_get_data_path()
191 {
192         return data_path.c_str();
193 }
194
195 bool portable_app_setup(){
196         StringOutputStream confdir( 256 );
197         confdir << app_path.c_str() << "settings/";
198         if ( file_is_directory( confdir.c_str() ) ) {
199                 home_path = confdir.c_str();
200                 return true;
201         }
202         return false;
203 }
204
205 #if GDEF_OS_POSIX
206
207 #include <stdlib.h>
208 #include <pwd.h>
209 #include <unistd.h>
210
211 #include <glib.h>
212
213 const char* LINK_NAME =
214 #if GDEF_OS_LINUX
215         "/proc/self/exe"
216 #else // FreeBSD and OSX
217         "/proc/curproc/file"
218 #endif
219 ;
220
221 /// brief Returns the filename of the executable belonging to the current process, or 0 if not found.
222 char const* getexename( char *buf ){
223         /* Now read the symbolic link */
224         int ret = readlink( LINK_NAME, buf, PATH_MAX );
225
226         if ( ret == -1 ) {
227                 globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted( g_argv[0] );
228                 const char* path = realpath( g_argv[0], buf );
229                 if ( path == 0 ) {
230                         /* In case of an error, leave the handling up to the caller */
231                         return "";
232                 }
233         }
234
235         /* Ensure proper NUL termination */
236         buf[ret] = 0;
237
238         /* delete the program name */
239         *( strrchr( buf, '/' ) ) = '\0';
240
241         // NOTE: we build app path with a trailing '/'
242         // it's a general convention in Radiant to have the slash at the end of directories
243         if ( buf[strlen( buf ) - 1] != '/' ) {
244                 strcat( buf, "/" );
245         }
246
247         return buf;
248 }
249
250 void environment_init( int argc, char const* argv[] ){
251         // Give away unnecessary root privileges.
252         // Important: must be done before calling gtk_init().
253         char *loginname;
254         struct passwd *pw;
255         seteuid( getuid() );
256         if ( geteuid() == 0 && ( loginname = getlogin() ) != 0 &&
257                  ( pw = getpwnam( loginname ) ) != 0 ) {
258                 setuid( pw->pw_uid );
259         }
260
261         args_init( argc, argv );
262
263         {
264                 char real[PATH_MAX];
265                 app_path = getexename( real );
266                 ASSERT_MESSAGE( !string_empty( app_path.c_str() ), "failed to deduce app path" );
267         }
268
269         {
270                 StringOutputStream buffer;
271                 buffer << app_path.c_str() << "../lib/" << RADIANT_BASENAME << "/";
272                 if ( file_is_directory( buffer.c_str() ) ) {
273                         lib_path = buffer.c_str();
274                 }
275                 else {
276                         lib_path = app_path.c_str();
277                 }
278         }
279
280         {
281                 StringOutputStream buffer;
282                 buffer << app_path.c_str() << "../share/" << RADIANT_BASENAME << "/";
283                 if ( file_is_directory( buffer.c_str() ) ) {
284                         data_path = buffer.c_str();
285                 }
286                 else {
287                         data_path = app_path.c_str();
288                 }
289         }
290
291         if ( !portable_app_setup() ) {
292                 // this is used on both Linux and macOS
293                 // but a macOS specific code may be written instead
294                 StringOutputStream home( 256 );
295                 home << DirectoryCleaned(g_get_user_config_dir()) << "/" << RADIANT_BASENAME << "/";
296                 // first create ~/.config
297                 // since it may be missing on brand new home directory
298                 Q_mkdir( g_get_user_config_dir() );
299                 // then create ~/.config/netradiant
300                 Q_mkdir( home.c_str() );
301                 home_path = home.c_str();
302         }
303         gamedetect();
304 }
305
306 #elif GDEF_OS_WINDOWS
307
308 #include <windows.h>
309
310 void environment_init( int argc, char const* argv[] ){
311         args_init( argc, argv );
312
313         {
314                 // get path to the editor
315                 char filename[MAX_PATH + 1];
316                 GetModuleFileName( 0, filename, MAX_PATH );
317                 char* last_separator = strrchr( filename, '\\' );
318                 if ( last_separator != 0 ) {
319                         *( last_separator + 1 ) = '\0';
320                 }
321                 else
322                 {
323                         filename[0] = '\0';
324                 }
325                 StringOutputStream app( 256 );
326                 app << PathCleaned( filename );
327                 app_path = app.c_str();
328
329                 lib_path = app_path;
330                 data_path = app_path;
331         }
332
333         if ( !portable_app_setup() ) {
334                 char *appdata = getenv( "APPDATA" );
335                 StringOutputStream home( 256 );
336                 home << PathCleaned( appdata );
337                 home << "/NetRadiantSettings/";
338                 Q_mkdir( home.c_str() );
339                 home_path = home.c_str();
340         }
341         gamedetect();
342 }
343
344 #else
345 #error "unsupported platform"
346 #endif