22/07/2006
SPoG
- Fixed doom3 func_static with model not appearing to move when dragged.
+- Changed ASE model loader to parse material names the same way as DoomEdit.
+- Fixed title of wait-dialog when loading a model.
+- Fixed doom3 func_static with blank 'model' key being invisible.
+- Changed doom3 func_static model creation to replace selected models.
+- Added support for loading both .ent and .def files at the same time.
09/07/2006
Shaderman