To get a copy of the source using the commandline git client:
```
-git clone https://gitlab.com/xonotic/netradiant.git
+git clone --recursive https://gitlab.com/xonotic/netradiant.git
cd netradiant
```
brew link --force gettext
```
+# Submodules
+
+ * Crunch
+
+If you forgot to add `--recursive` option at `git clone` time, fetch it this way:
+
+
+```
+git submodule update --init --recursive
+```
+
# Compiling
This project uses the usual CMake workflow:
* `quake3` Compiles all the Quake3 tools
- `q3map2` Quake3 map compiler
- `q3data`
+
+## Note about Crunch
+
+The crnlib used to decode `.crn` files is the one from [Dæmon](http://github.com/DaemonEngine/Daemon) which is just the one by [Unity](https://github.com/Unity-Technologies/crunch/tree/unity) made cross-platform. Since Unity brokes compatibility with [BinomialLLC's legacy tree](https://github.com/BinomialLLC/crunch) it's required to use either crunch from Dæmon or the one from Unity to compress textures that have to be read by radiant or q3map2.