]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/bobtoolz/DBobView.cpp
refactored plugin api; refactored callback library; added signals library
[xonotic/netradiant.git] / contrib / bobtoolz / DBobView.cpp
index f4d36de432c37878af681e78e53a09158c8331ad..c5de46f6c527abf501abb19f6551b7affee68b41 100644 (file)
@@ -21,16 +21,21 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 //
 //////////////////////////////////////////////////////////////////////
 
 //
 //////////////////////////////////////////////////////////////////////
 
-#include "StdAfx.h"
 #include "DBobView.h"
 #include "DBobView.h"
-#include "DListener.h"
 //#include "misc.h"
 #include "funchandlers.h"
 
 //#include "misc.h"
 #include "funchandlers.h"
 
-#include "gtkr_list.h"
+#include <list>
+
+#include "iglrender.h"
+#include "qerplugin.h"
 #include "str.h"
 #include "str.h"
+#include "math/matrix.h"
 
 
+#include "DEntity.h"
+#include "DEPair.h"
 #include "misc.h"
 #include "misc.h"
+#include "dialogs/dialogs-gtk.h"
 
 //////////////////////////////////////////////////////////////////////
 // Construction/Destruction
 
 //////////////////////////////////////////////////////////////////////
 // Construction/Destruction
@@ -39,28 +44,22 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 DBobView::DBobView()
 {
        nPathCount = 0;
 DBobView::DBobView()
 {
        nPathCount = 0;
-       refCount = 1;
        
        
-       m_bHooked = FALSE;
-
        path = NULL;
        path = NULL;
-       eyes = NULL;
 
        boundingShow = BOUNDS_APEX;
 
        boundingShow = BOUNDS_APEX;
+
+  constructShaders();
+  GlobalShaderCache().attachRenderable(*this);
 }
 
 DBobView::~DBobView()
 {
 }
 
 DBobView::~DBobView()
 {
-       if(path)
-               delete[] path;
-
-       // oops forgot to remove our eyes, was causing access violation when it tried
-       // to talk to it's parent
-       if(eyes)
-               delete eyes;
+  GlobalShaderCache().detachRenderable(*this);
+  destroyShaders();
 
 
-       if(m_bHooked)
-               UnRegister();
+  if(path)
+               delete[] path;
 
        g_PathView = NULL;
 }
 
        g_PathView = NULL;
 }
@@ -69,201 +68,77 @@ DBobView::~DBobView()
 // Implementation
 //////////////////////////////////////////////////////////////////////
 
 // Implementation
 //////////////////////////////////////////////////////////////////////
 
-void DBobView::Draw2D(VIEWTYPE vt)
+void DBobView::render(RenderStateFlags state) const
 {
 {
-       if(!path)
-               return;
-
-       __QGLTABLENAME.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
-       __QGLTABLENAME.m_pfn_qglDisable(GL_BLEND);
-       __QGLTABLENAME.m_pfn_qglEnable(GL_LINE_SMOOTH);
-
-       __QGLTABLENAME.m_pfn_qglPushMatrix();
-       
-       switch(vt)
-       {
-       case XY:
-               break;
-       case XZ:
-               __QGLTABLENAME.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
-               break;
-       case YZ:
-               __QGLTABLENAME.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
-               __QGLTABLENAME.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
-               break;
-       }
-
-       __QGLTABLENAME.m_pfn_qglLineWidth(1.0f);
-       __QGLTABLENAME.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-
-       int i;
-
-       __QGLTABLENAME.m_pfn_qglBegin(GL_LINE_STRIP);
-
-       for(i = 0; i < nPathCount; i++)
-               __QGLTABLENAME.m_pfn_qglVertex3fv(path[i]);
-
-       __QGLTABLENAME.m_pfn_qglEnd();
-
-       if(m_bShowExtra)
-       {
-               // +mars
-               // for the bounding box stuff
-               __QGLTABLENAME.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
+       glBegin(GL_LINE_STRIP);
 
 
-               __QGLTABLENAME.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
-               __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-       
-                       for ( i = 0; i < nPathCount; i++ )
-                               __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
-               __QGLTABLENAME.m_pfn_qglEnd();
-       
-       // ---------------
-
-               __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );   // back to where we were
-               __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );             // move to new postion
-       
-               __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-
-                       for ( i = 0; i < nPathCount; i++ )
-                               __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
-               __QGLTABLENAME.m_pfn_qglEnd();
-
-       // --------------
-
-               __QGLTABLENAME.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );            // back to where we were
-               __QGLTABLENAME.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );            // new pos
-
-               __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
-               __QGLTABLENAME.m_pfn_qglEnd();
-
-       // ----------------
-
-               __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );             // back to where we were
-
-/*             __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );           // new pos
+       for(int i = 0; i < nPathCount; i++)
+               glVertex3fv(path[i]);
 
 
-               __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-               if ( boundingShow == BOUNDS_ALL )
-               {
-                       for ( i = 0; i < nPathCount; i++ )
-                               __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-               }
-               else if ( boundingShow == BOUNDS_APEX )
-               {
-                       for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
-                               __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-               }
+       glEnd();
+}
 
 
-               __QGLTABLENAME.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting
-       }
+const char* DBobView_state_line = "$bobtoolz/bobview/line";
+const char* DBobView_state_box = "$bobtoolz/bobview/box";
 
 
-       // -mars
-       
-       __QGLTABLENAME.m_pfn_qglPopMatrix();
+void DBobView::constructShaders()
+{
+  OpenGLState state;
+  GlobalOpenGLStateLibrary().getDefaultState(state);
+  state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_BLEND|RENDER_LINESMOOTH;
+  state.m_sort = OpenGLState::eSortOpaque;
+  state.m_linewidth = 1;
+  state.m_colour[0] = 1;
+  state.m_colour[1] = 0;
+  state.m_colour[2] = 0;
+  state.m_colour[3] = 1;
+  GlobalOpenGLStateLibrary().insert(DBobView_state_line, state);
+
+  state.m_colour[0] = 0.25f;
+  state.m_colour[1] = 0.75f;
+  state.m_colour[2] = 0.75f;
+  state.m_colour[3] = 1;
+  GlobalOpenGLStateLibrary().insert(DBobView_state_box, state);
+
+  m_shader_line = GlobalShaderCache().capture(DBobView_state_line);
+  m_shader_box = GlobalShaderCache().capture(DBobView_state_box);
+}
 
 
-       __QGLTABLENAME.m_pfn_qglPopAttrib();
+void DBobView::destroyShaders()
+{
+  GlobalOpenGLStateLibrary().erase(DBobView_state_line);
+  GlobalOpenGLStateLibrary().erase(DBobView_state_box);
+  GlobalShaderCache().release(DBobView_state_line);
+  GlobalShaderCache().release(DBobView_state_box);
 }
 
 }
 
-void DBobView::Draw3D()
+Matrix4 g_transform_box1 = matrix4_translation_for_vec3(Vector3(16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box2 = matrix4_translation_for_vec3(Vector3(-16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box3 = matrix4_translation_for_vec3(Vector3(16.0f, -16.0f, -28.0f));
+Matrix4 g_transform_box4 = matrix4_translation_for_vec3(Vector3(-16.0f, -16.0f, -28.0f));
+
+void DBobView::renderSolid(Renderer& renderer, const VolumeTest& volume) const
 {
        if(!path)
                return;
 
 {
        if(!path)
                return;
 
-       __QGLTABLENAME.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
-       __QGLTABLENAME.m_pfn_qglDisable(GL_BLEND);
-       __QGLTABLENAME.m_pfn_qglEnable(GL_LINE_SMOOTH);
-
-       __QGLTABLENAME.m_pfn_qglLineWidth(1.0f);
-       __QGLTABLENAME.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-
-       __QGLTABLENAME.m_pfn_qglBegin(GL_LINE_STRIP);
-
-       for(int i = 0; i < nPathCount; i++)
-               __QGLTABLENAME.m_pfn_qglVertex3fv(path[i]);
-
-       __QGLTABLENAME.m_pfn_qglEnd();
+  renderer.SetState(m_shader_line, eWireframeOnly);
+  renderer.SetState(m_shader_line, eFullMaterials);
+  renderer.addRenderable(*this, g_matrix4_identity);
 
        if(m_bShowExtra)
        {
 
        if(m_bShowExtra)
        {
-               // +mars
-               // ahhh -- a nice C&P job :)
-               // for the bounding box stuff
-               __QGLTABLENAME.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
-
-               __QGLTABLENAME.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
-               __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-               int i;  
-               for ( i = 0; i < nPathCount; i++ )
-                       __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
-               __QGLTABLENAME.m_pfn_qglEnd();
-       
-       // ---------------
-
-               __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );   // back to where we were
-               __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );             // move to new postion
-       
-               __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
-               __QGLTABLENAME.m_pfn_qglEnd();
-
-       // --------------
-
-               __QGLTABLENAME.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );            // back to where we were
-               __QGLTABLENAME.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );            // new pos
-
-               __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
-               __QGLTABLENAME.m_pfn_qglEnd();
-
-       // ----------------
-
-               __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );             // back to where we were
-               __QGLTABLENAME.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );           // new pos
-
-               __QGLTABLENAME.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               __QGLTABLENAME.m_pfn_qglVertex3fv( path[i] );
-
-               __QGLTABLENAME.m_pfn_qglEnd();
-       }
-       // -mars
-
-       __QGLTABLENAME.m_pfn_qglPopAttrib();
+    renderer.SetState(m_shader_box, eWireframeOnly);
+    renderer.SetState(m_shader_box, eFullMaterials);
+    renderer.addRenderable(*this, g_transform_box1);
+    renderer.addRenderable(*this, g_transform_box2);
+    renderer.addRenderable(*this, g_transform_box3);
+    renderer.addRenderable(*this, g_transform_box4);
+  }
 }
 }
-
-void DBobView::Register()
+void DBobView::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
 {
 {
-       __QGLTABLENAME.m_pfnHookGL2DWindow( this );
-       __QGLTABLENAME.m_pfnHookGL3DWindow( this );
-       m_bHooked = TRUE;
-}
-
-void DBobView::UnRegister()
-{
-       __QGLTABLENAME.m_pfnUnHookGL2DWindow( this );
-       __QGLTABLENAME.m_pfnUnHookGL3DWindow( this );
-       m_bHooked = FALSE;
+  renderSolid(renderer, volume);
 }
 
 void DBobView::SetPath(vec3_t *pPath)
 }
 
 void DBobView::SetPath(vec3_t *pPath)
@@ -281,7 +156,7 @@ bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier,
        if(apex[2] <= start[2])
        {
                SetPath(NULL);
        if(apex[2] <= start[2])
        {
                SetPath(NULL);
-               return FALSE;
+               return false;
        }
        // ----think q3a actually would allow these
        //scrub that, coz the plugin wont :]
        }
        // ----think q3a actually would allow these
        //scrub that, coz the plugin wont :]
@@ -319,7 +194,7 @@ bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier,
        }
 
        SetPath(pPath);
        }
 
        SetPath(pPath);
-       return TRUE;
+       return true;
 }
 
 void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
 }
 
 void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
@@ -332,20 +207,9 @@ void DBobView::Begin(const char* trigger, const char *target, float multiplier,
        nPathCount = points;
        m_bShowExtra = bShowExtra;
 
        nPathCount = points;
        m_bShowExtra = bShowExtra;
 
-       Register();
-
-       if(UpdatePath())
-       {
-               if(!bNoUpdate)
-               {
-                       eyes = new DListener;
-                       eyes->parent = this;
-                       eyes->Register();
-               }
-       }
-       else
+       if(!UpdatePath())
        {
        {
-               Sys_ERROR("Initialization Failure in DBobView::Begin");
+               globalErrorStream() << "Initialization Failure in DBobView::Begin";
                delete this;
        }
 }
                delete this;
        }
 }
@@ -359,8 +223,55 @@ bool DBobView::UpdatePath()
                if(GetEntityCentre(entTarget, apex))
                {
                        CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
                if(GetEntityCentre(entTarget, apex))
                {
                        CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
-                       return TRUE;
+                       return true;
                }
        }
                }
        }
-       return FALSE;
+       return false;
 }
 }
+
+void DBobView_setEntity(Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
+{
+       DEntity trigger;
+       trigger.LoadEPairList(&entity);
+
+       DEPair* trigger_ep = trigger.FindEPairByKey("targetname");
+
+       if(trigger_ep)
+       {
+               if(!strcmp(trigger.m_Classname, "trigger_push"))
+               {
+                       DEPair* target_ep = trigger.FindEPairByKey("target");
+                       if(target_ep)
+                       {
+        scene::Path* entTarget = FindEntityFromTargetname(target_ep->value, NULL);
+                               if(entTarget)
+                               {
+                                       if(g_PathView)
+                                               delete g_PathView;
+                                       g_PathView = new DBobView;
+
+          Entity* target = Node_getEntity(entTarget->top());
+          if(target != 0)
+          {
+            if(!bNoUpdate)
+            {
+              g_PathView->trigger = &entity;
+              entity.attach(*g_PathView);
+              g_PathView->target = target;
+              target->attach(*g_PathView);
+            }
+                                         g_PathView->Begin(trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra);
+          }
+                               }
+                               else
+                                       DoMessageBox("trigger_push target could not be found.", "Error", eMB_OK);
+                       }
+                       else
+                               DoMessageBox("trigger_push has no target.", "Error", eMB_OK);
+               }
+               else
+                       DoMessageBox("You must select a 'trigger_push' entity.", "Error", eMB_OK);
+       }       
+       else
+               DoMessageBox("Entity must have a targetname", "Error", eMB_OK);
+}
\ No newline at end of file