]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/bobtoolz/DPatch.cpp
my own uncrustify run
[xonotic/netradiant.git] / contrib / bobtoolz / DPatch.cpp
index 85a95cb03c87eaa5bb2078c1169134b9e38fa096..2228b23bc54f36c478d08ddefbf199be8ead2ca2 100644 (file)
@@ -1,21 +1,21 @@
 /*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-*/
+   BobToolz plugin for GtkRadiant
+   Copyright (C) 2001 Gordon Biggans
+
+   This library is free software; you can redistribute it and/or
+   modify it under the terms of the GNU Lesser General Public
+   License as published by the Free Software Foundation; either
+   version 2.1 of the License, or (at your option) any later version.
+
+   This library is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   Lesser General Public License for more details.
+
+   You should have received a copy of the GNU Lesser General Public
+   License along with this library; if not, write to the Free Software
+   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
 
 // DPatch.cpp: implementation of the DPatch class.
 //
@@ -42,195 +42,189 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 //             problem is, you cant put patches into entities as yet :(
 //
 
-DPatch::DPatch()
-{
+DPatch::DPatch(){
        width = MIN_PATCH_WIDTH;
        height = MIN_PATCH_HEIGHT;
        QER_entity = NULL;
        QER_brush = NULL;
 }
 
-DPatch::~DPatch()
-{
+DPatch::~DPatch(){
 
 }
 
-void DPatch::SetTexture(const char *textureName)
-{
-       strcpy(texture, textureName);
+void DPatch::SetTexture( const char *textureName ){
+       strcpy( texture, textureName );
 }
 
-void CopyDrawVert(const drawVert_t* in, drawVert_t* out)
-{
+void CopyDrawVert( const drawVert_t* in, drawVert_t* out ){
        out->lightmap[0] = in->lightmap[0];
        out->lightmap[1] = in->lightmap[1];
        out->st[0] = in->st[0];
        out->st[1] = in->st[1];
-       VectorCopy(in->normal, out->normal);
-       VectorCopy(in->xyz, out->xyz);
+       VectorCopy( in->normal, out->normal );
+       VectorCopy( in->xyz, out->xyz );
 }
 
-void DPatch::BuildInRadiant(scene::Node* entity)
-{
-       NodeSmartReference patch(GlobalPatchCreator().createPatch());
+void DPatch::BuildInRadiant( scene::Node* entity ){
+       NodeSmartReference patch( GlobalPatchCreator().createPatch() );
 
-  scene::Node& parent = entity != 0 ? *entity : GlobalRadiant().getMapWorldEntity();
-  Node_getTraversable(parent)->insert(patch);
+       scene::Node& parent = entity != 0 ? *entity : GlobalRadiant().getMapWorldEntity();
+       Node_getTraversable( parent )->insert( patch );
 
-  GlobalPatchCreator().Patch_setShader(patch, texture);
-  GlobalPatchCreator().Patch_resize(patch, height, width);
-  PatchControlMatrix matrix = GlobalPatchCreator().Patch_getControlPoints(patch);
-       for(int x = 0; x < width; x++)
-  {
-               for(int y = 0; y < height; y++)
-    {
-      PatchControl& p = matrix(x, y);
-      p.m_vertex[0] = points[x][y].xyz[0];
-      p.m_vertex[1] = points[x][y].xyz[1];
-      p.m_vertex[2] = points[x][y].xyz[2];
-      p.m_texcoord[0] = points[x][y].st[0];
-      p.m_texcoord[1] = points[x][y].st[1];
-    }
-  }
-  GlobalPatchCreator().Patch_controlPointsChanged(patch);
-  
-  QER_entity = entity;
+       GlobalPatchCreator().Patch_setShader( patch, texture );
+       GlobalPatchCreator().Patch_resize( patch, height, width );
+       PatchControlMatrix matrix = GlobalPatchCreator().Patch_getControlPoints( patch );
+       for ( int x = 0; x < width; x++ )
+       {
+               for ( int y = 0; y < height; y++ )
+               {
+                       PatchControl& p = matrix( x, y );
+                       p.m_vertex[0] = points[x][y].xyz[0];
+                       p.m_vertex[1] = points[x][y].xyz[1];
+                       p.m_vertex[2] = points[x][y].xyz[2];
+                       p.m_texcoord[0] = points[x][y].st[0];
+                       p.m_texcoord[1] = points[x][y].st[1];
+               }
+       }
+       GlobalPatchCreator().Patch_controlPointsChanged( patch );
+
+       QER_entity = entity;
        QER_brush = patch.get_pointer();
 
 
 #if 0
        int nIndex = g_FuncTable.m_pfnCreatePatchHandle();
-    //$ FIXME: m_pfnGetPatchHandle
-       patchMesh_t* pm = g_FuncTable.m_pfnGetPatchData(nIndex);
+       //$ FIXME: m_pfnGetPatchHandle
+       patchMesh_t* pm = g_FuncTable.m_pfnGetPatchData( nIndex );
 
-  b->patchBrush = true;
-  b->pPatch = Patch_Alloc();
-       b->pPatch->setDims(width,height);
+       b->patchBrush = true;
+       b->pPatch = Patch_Alloc();
+       b->pPatch->setDims( width,height );
 
-       for(int x = 0; x < width; x++)
-               for(int y = 0; y < height; y++)
-                       CopyDrawVert(&points[x][y], &pm->ctrl[x][y]);
+       for ( int x = 0; x < width; x++ )
+               for ( int y = 0; y < height; y++ )
+                       CopyDrawVert( &points[x][y], &pm->ctrl[x][y] );
 
 /*     if(entity)
-       {
-//             strcpy(pm->d_texture->name, texture);
+    {
+   //          strcpy(pm->d_texture->name, texture);
 
-               brush_t* brush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
-               brush->patchBrush = true;
-               brush->pPatch = pm;             
+        brush_t* brush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
+        brush->patchBrush = true;
+        brush->pPatch = pm;
 
-               pm->pSymbiot = brush;
-               pm->bSelected = false;
-               pm->bOverlay = false;   // bleh, f*cks up, just have to wait for a proper function
-               pm->bDirty = true;              // or get my own patch out....
-               pm->nListID = -1;
+        pm->pSymbiot = brush;
+        pm->bSelected = false;
+        pm->bOverlay = false;  // bleh, f*cks up, just have to wait for a proper function
+        pm->bDirty = true;             // or get my own patch out....
+        pm->nListID = -1;
 
-               g_FuncTable.m_pfnCommitBrushHandleToEntity(brush, entity);
-       }
-       else*/  // patch to entity just plain dont work atm
+        g_FuncTable.m_pfnCommitBrushHandleToEntity(brush, entity);
+    }
+    else*/                                                                                                                                                                                                                                                                                                                                                                                                                                                                // patch to entity just plain dont work atm
 
-  if(entity)
-    g_FuncTable.m_pfnCommitPatchHandleToEntity(nIndex, pm, texture, entity);
-  else
-               g_FuncTable.m_pfnCommitPatchHandleToMap(nIndex, pm, texture);
+       if ( entity ) {
+               g_FuncTable.m_pfnCommitPatchHandleToEntity( nIndex, pm, texture, entity );
+       }
+       else{
+               g_FuncTable.m_pfnCommitPatchHandleToMap( nIndex, pm, texture );
+       }
 
        QER_brush = pm->pSymbiot;
 #endif
 }
 
-void DPatch::LoadFromPatch(scene::Instance& patch)
-{
-  QER_entity = patch.path().parent().get_pointer();
+void DPatch::LoadFromPatch( scene::Instance& patch ){
+       QER_entity = patch.path().parent().get_pointer();
        QER_brush = patch.path().top().get_pointer();
 
-  PatchControlMatrix matrix = GlobalPatchCreator().Patch_getControlPoints(patch.path().top());
+       PatchControlMatrix matrix = GlobalPatchCreator().Patch_getControlPoints( patch.path().top() );
 
-  width = static_cast<int>(matrix.x());
-       height = static_cast<int>(matrix.y());
+       width = static_cast<int>( matrix.x() );
+       height = static_cast<int>( matrix.y() );
 
-  for(int x = 0; x < width; x++)
-  {
-               for(int y = 0; y < height; y++)
-    {
-      PatchControl& p = matrix(x, y);
-      points[x][y].xyz[0] = p.m_vertex[0];
-      points[x][y].xyz[1] = p.m_vertex[1];
-      points[x][y].xyz[2] = p.m_vertex[2];
-      points[x][y].st[0] = p.m_texcoord[0];
-      points[x][y].st[1] = p.m_texcoord[1];
-    }
-  }
-       SetTexture(GlobalPatchCreator().Patch_getShader(patch.path().top()));
+       for ( int x = 0; x < width; x++ )
+       {
+               for ( int y = 0; y < height; y++ )
+               {
+                       PatchControl& p = matrix( x, y );
+                       points[x][y].xyz[0] = p.m_vertex[0];
+                       points[x][y].xyz[1] = p.m_vertex[1];
+                       points[x][y].xyz[2] = p.m_vertex[2];
+                       points[x][y].st[0] = p.m_texcoord[0];
+                       points[x][y].st[1] = p.m_texcoord[1];
+               }
+       }
+       SetTexture( GlobalPatchCreator().Patch_getShader( patch.path().top() ) );
 
 #if 0
-       SetTexture(brush->pPatch->GetShader());
+       SetTexture( brush->pPatch->GetShader() );
 
        width = brush->pPatch->getWidth();
        height = brush->pPatch->getHeight();
 
-  for(int x = 0; x < height; x++)
-  {
-               for(int y = 0; y < width; y++)
-    {
-      float *p = brush->pPatch->ctrlAt(ROW,x,y);
-      p[0] = points[x][y].xyz[0];
-      p[1] = points[x][y].xyz[1];
-      p[2] = points[x][y].xyz[2];
-      p[3] = points[x][y].st[0];
-      p[4] = points[x][y].st[1];
-    }
-  }
+       for ( int x = 0; x < height; x++ )
+       {
+               for ( int y = 0; y < width; y++ )
+               {
+                       float *p = brush->pPatch->ctrlAt( ROW,x,y );
+                       p[0] = points[x][y].xyz[0];
+                       p[1] = points[x][y].xyz[1];
+                       p[2] = points[x][y].xyz[2];
+                       p[3] = points[x][y].st[0];
+                       p[4] = points[x][y].st[1];
+               }
+       }
 #endif
 }
 
-bool DPatch::ResetTextures(const char *oldTextureName, const char *newTextureName)
-{
-       if( !oldTextureName || !strcmp(texture, oldTextureName))
-       {
-               strcpy(texture, newTextureName);
+bool DPatch::ResetTextures( const char *oldTextureName, const char *newTextureName ){
+       if ( !oldTextureName || !strcmp( texture, oldTextureName ) ) {
+               strcpy( texture, newTextureName );
                return true;
        }
 
        return false;
 }
 
-void Build1dArray(vec3_t* array, drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT], 
-                                 int startX, int startY, int number, bool horizontal, bool inverse)
-{
+void Build1dArray( vec3_t* array, drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT],
+                                  int startX, int startY, int number, bool horizontal, bool inverse ){
        int x = startX, y = startY, i, step;
 
-       if(inverse)
+       if ( inverse ) {
                step = -1;
-       else
+       }
+       else{
                step = 1;
+       }
 
-       for(i = 0; i < number; i++)
+       for ( i = 0; i < number; i++ )
        {
-               VectorCopy(points[x][y].xyz, array[i]);
+               VectorCopy( points[x][y].xyz, array[i] );
 
-               if(horizontal)
-                       x+=step;
-               else
-                       y+=step;
+               if ( horizontal ) {
+                       x += step;
+               }
+               else{
+                       y += step;
+               }
        }
 }
 
-void Print1dArray(vec3_t* array, int size)
-{
-       for(int i = 0; i < size; i++)
+void Print1dArray( vec3_t* array, int size ){
+       for ( int i = 0; i < size; i++ )
                globalOutputStream() << "(" << array[i][0] << " " << array[i][1] << " " << array[i][2] << ")\t";
        globalOutputStream() << "\n";
 }
 
-bool Compare1dArrays(vec3_t* a1, vec3_t* a2, int size)
-{
+bool Compare1dArrays( vec3_t* a1, vec3_t* a2, int size ){
        int i;
        bool equal = true;
 
-       for(i = 0; i < size; i++)
+       for ( i = 0; i < size; i++ )
        {
-               if(!VectorCompare(a1[i], a2[size-i-1]))
-               {
+               if ( !VectorCompare( a1[i], a2[size - i - 1] ) ) {
                        equal = false;
                        break;
                }
@@ -238,8 +232,7 @@ bool Compare1dArrays(vec3_t* a1, vec3_t* a2, int size)
        return equal;
 }
 
-patch_merge_t DPatch::IsMergable(DPatch *other)
-{
+patch_merge_t DPatch::IsMergable( DPatch *other ){
        int i, j;
        vec3_t p1Array[4][MAX_PATCH_HEIGHT];
        vec3_t p2Array[4][MAX_PATCH_HEIGHT];
@@ -249,15 +242,15 @@ patch_merge_t DPatch::IsMergable(DPatch *other)
 
        patch_merge_t merge_info;
 
-       Build1dArray(p1Array[0], this->points, 0,                               0,                              this->width,    true,   false);
-       Build1dArray(p1Array[1], this->points, this->width-1,   0,                              this->height,   false,  false);
-       Build1dArray(p1Array[2], this->points, this->width-1,   this->height-1, this->width,    true,   true);
-       Build1dArray(p1Array[3], this->points, 0,                               this->height-1, this->height,   false,  true);
+       Build1dArray( p1Array[0], this->points, 0,               0,              this->width,    true,   false );
+       Build1dArray( p1Array[1], this->points, this->width - 1,   0,              this->height,   false,  false );
+       Build1dArray( p1Array[2], this->points, this->width - 1,   this->height - 1, this->width,    true,   true );
+       Build1dArray( p1Array[3], this->points, 0,               this->height - 1, this->height,   false,  true );
 
-       Build1dArray(p2Array[0], other->points, 0,                              0,                                      other->width,   true,   false);
-       Build1dArray(p2Array[1], other->points, other->width-1, 0,                                      other->height,  false,  false);
-       Build1dArray(p2Array[2], other->points, other->width-1, other->height-1,        other->width,   true,   true);
-       Build1dArray(p2Array[3], other->points, 0,                              other->height-1,        other->height,  false,  true);
+       Build1dArray( p2Array[0], other->points, 0,              0,                  other->width,   true,   false );
+       Build1dArray( p2Array[1], other->points, other->width - 1, 0,                  other->height,  false,  false );
+       Build1dArray( p2Array[2], other->points, other->width - 1, other->height - 1,    other->width,   true,   true );
+       Build1dArray( p2Array[3], other->points, 0,              other->height - 1,    other->height,  false,  true );
 
        p1ArraySizes[0] = this->width;
        p1ArraySizes[1] = this->height;
@@ -269,14 +262,12 @@ patch_merge_t DPatch::IsMergable(DPatch *other)
        p2ArraySizes[2] = other->width;
        p2ArraySizes[3] = other->height;
 
-       for(i = 0; i < 4; i++)
+       for ( i = 0; i < 4; i++ )
        {
-               for(j = 0; j < 4; j++)
+               for ( j = 0; j < 4; j++ )
                {
-                       if(p1ArraySizes[i] == p2ArraySizes[j])
-                       {
-                               if(Compare1dArrays(p1Array[i], p2Array[j], p1ArraySizes[i]))
-                               {
+                       if ( p1ArraySizes[i] == p2ArraySizes[j] ) {
+                               if ( Compare1dArrays( p1Array[i], p2Array[j], p1ArraySizes[i] ) ) {
                                        merge_info.pos1 = i;
                                        merge_info.pos2 = j;
                                        merge_info.mergable = true;
@@ -285,145 +276,142 @@ patch_merge_t DPatch::IsMergable(DPatch *other)
                        }
                }
        }
-       
+
        merge_info.mergable = false;
        return merge_info;
 }
 
-DPatch* DPatch::MergePatches(patch_merge_t merge_info, DPatch *p1, DPatch *p2)
-{
-       while(merge_info.pos1 != 2)
+DPatch* DPatch::MergePatches( patch_merge_t merge_info, DPatch *p1, DPatch *p2 ){
+       while ( merge_info.pos1 != 2 )
        {
                p1->Transpose();
                merge_info.pos1--;
-               if(merge_info.pos1 < 0)
+               if ( merge_info.pos1 < 0 ) {
                        merge_info.pos1 += 4;
+               }
        }
 
-       while(merge_info.pos2 != 0)
+       while ( merge_info.pos2 != 0 )
        {
                p2->Transpose();
                merge_info.pos2--;
-               if(merge_info.pos2 < 0)
+               if ( merge_info.pos2 < 0 ) {
                        merge_info.pos2 += 3;
+               }
        }
 
-       int newHeight = p1->height + p2->height - 1; 
-       if(newHeight > MAX_PATCH_HEIGHT)
+       int newHeight = p1->height + p2->height - 1;
+       if ( newHeight > MAX_PATCH_HEIGHT ) {
                return false;
+       }
 
        DPatch* newPatch = new DPatch();
 
-       newPatch->height        = newHeight;
-       newPatch->width         = p1->width;
-       newPatch->SetTexture(p1->texture);
+       newPatch->height    = newHeight;
+       newPatch->width     = p1->width;
+       newPatch->SetTexture( p1->texture );
 
-       for(int y = 0; y < p1->height; y++)
-               for(int x = 0; x < p1->width; x++)
+       for ( int y = 0; y < p1->height; y++ )
+               for ( int x = 0; x < p1->width; x++ )
                        newPatch->points[x][y] = p1->points[x][y];
-       
-       for(int y = 1; y < p2->height; y++)
-               for(int x = 0; x < p2->width; x++)
-                       newPatch->points[x][(y + p1->height - 1)] = p2->points[x][y];
-       
+
+       for ( int y = 1; y < p2->height; y++ )
+               for ( int x = 0; x < p2->width; x++ )
+                       newPatch->points[x][( y + p1->height - 1 )] = p2->points[x][y];
+
 //     newPatch->Invert();
        return newPatch;
 }
 
-void DPatch::Invert()
-{
+void DPatch::Invert(){
        int i, j;
 
-       for(i = 0 ; i < width ; i++ ) 
+       for ( i = 0 ; i < width ; i++ )
        {
-               for(j = 0; j < height / 2; j++)
+               for ( j = 0; j < height / 2; j++ )
                {
-      std::swap(points[i][height - 1- j], points[i][j]);
+                       std::swap( points[i][height - 1 - j], points[i][j] );
                }
        }
 }
 /*
-//Was used for debugging, obsolete function
-DPatch* DPatch::TransposePatch(DPatch *p1)
-{
-       globalOutputStream() << "Source patch ";
+   //Was used for debugging, obsolete function
+   DPatch* DPatch::TransposePatch(DPatch *p1)
+   {
+    globalOutputStream() << "Source patch ";
     p1->DebugPrint();
     p1->Transpose();
     globalOutputStream() << "Transposed";
     p1->DebugPrint();
-  
+
     DPatch* newPatch = new DPatch();
-       newPatch->height        = p1->height;
-       newPatch->width         = p1->width;
-       newPatch->SetTexture(p1->texture);
-    
-       for(int x = 0; x < p1->height; x++)
-       {
-               for(int y = 0; y < p1->width; y++)
-               {
+    newPatch->height   = p1->height;
+    newPatch->width            = p1->width;
+    newPatch->SetTexture(p1->texture);
+
+    for(int x = 0; x < p1->height; x++)
+    {
+        for(int y = 0; y < p1->width; y++)
+        {
             newPatch->points[x][y] = p1->points[x][y];
         }
     }
-       return newPatch;
-}
+    return newPatch;
+   }
 
-//Function to figure out what is actually going wrong.
-void DPatch::DebugPrint()
-{
+   //Function to figure out what is actually going wrong.
+   void DPatch::DebugPrint()
+   {
     globalOutputStream() << "width: " << width << "\theight: " << height << "\n";
     for(int x = 0; x < height; x++)
-       {
-               for(int y = 0; y < width; y++)
-               {
+    {
+        for(int y = 0; y < width; y++)
+        {
             globalOutputStream() << "\t(" << points[x][y].xyz[0] << " " << points[x][y].xyz[1] << " " << points[x][y].xyz[2] << ")\t";
         }
         globalOutputStream() << "\n";
     }
-}
+   }
  */
 
-void DPatch::Transpose()
-{
-       int             i, j, w;
+void DPatch::Transpose(){
+       int i, j, w;
 
-       if ( width > height ) 
-       {
-               for ( i = 0 ; i < height ; i++ ) 
+       if ( width > height ) {
+               for ( i = 0 ; i < height ; i++ )
                {
-                       for ( j = i + 1 ; j < width ; j++ ) 
+                       for ( j = i + 1 ; j < width ; j++ )
                        {
-                               if ( j < height ) 
-                               {
+                               if ( j < height ) {
                                        // swap the value
-          std::swap(points[j][i], points[i][j]);
-                               } 
-                               else 
+                                       std::swap( points[j][i], points[i][j] );
+                               }
+                               else
                                {
-                               // just copy
+                                       // just copy
                                        points[i][j] = points[j][i];
-                       }
-               }
-                }
-       } 
-       else 
+                               }
+                       }
+               }
+       }
+       else
        {
-               for ( i = 0 ; i < width ; i++ ) 
-        {
-                       for ( j = i + 1 ; j < height ; j++ ) 
+               for ( i = 0 ; i < width ; i++ )
+               {
+                       for ( j = i + 1 ; j < height ; j++ )
                        {
-                       if ( j < width ) 
-                               {
+                               if ( j < width ) {
                                        // swap the value
-          std::swap(points[i][j], points[j][i]);
-                       } 
-                               else 
+                                       std::swap( points[i][j], points[j][i] );
+                               }
+                               else
                                {
-                               // just copy
+                                       // just copy
                                        points[j][i] = points[i][j];
-                       }
-               }
-       }
-    }
+                               }
+                       }
+               }
+       }
 
        w = width;
        width = height;
@@ -432,97 +420,94 @@ void DPatch::Transpose()
        Invert();
 }
 
-std::list<DPatch> DPatch::SplitCols()
-{
+std::list<DPatch> DPatch::SplitCols(){
        std::list<DPatch> patchList;
        int i;
        int x, y;
 
-       if(height >= 5)
-       {
-               for(i = 0; i < (height-1)/2; i++)
+       if ( height >= 5 ) {
+               for ( i = 0; i < ( height - 1 ) / 2; i++ )
                {
                        DPatch p;
 
                        p.width = width;
                        p.height = MIN_PATCH_HEIGHT;
-                       p.SetTexture(texture);
-                       for(x = 0; x < p.width; x++)
+                       p.SetTexture( texture );
+                       for ( x = 0; x < p.width; x++ )
                        {
-                               for(y = 0; y < MIN_PATCH_HEIGHT; y++)
+                               for ( y = 0; y < MIN_PATCH_HEIGHT; y++ )
                                {
-                                       p.points[x][y] = points[x][(i*2)+y];
+                                       p.points[x][y] = points[x][( i * 2 ) + y];
                                }
-                       }                       
-                       patchList.push_back(p);
-               }
-       } else {
-        //globalErrorStream() << "bobToolz SplitPatchRows: Patch has not enough rows for splitting.\n";
-               patchList.push_back(*this);
                        }
+                       patchList.push_back( p );
+               }
+       }
+       else {
+               //globalErrorStream() << "bobToolz SplitPatchRows: Patch has not enough rows for splitting.\n";
+               patchList.push_back( *this );
+       }
        return patchList;
 }
 
-std::list<DPatch> DPatch::SplitRows()
-{
+std::list<DPatch> DPatch::SplitRows(){
        std::list<DPatch> patchList;
        int i;
        int x, y;
-       
-       if(width >= 5)
-       {
-               for(i = 0; i < (width-1)/2; i++)
+
+       if ( width >= 5 ) {
+               for ( i = 0; i < ( width - 1 ) / 2; i++ )
                {
                        DPatch p;
-                       
+
                        p.width = MIN_PATCH_WIDTH;
                        p.height = height;
-                       p.SetTexture(texture);
-                       
-                       for(x = 0; x < MIN_PATCH_WIDTH; x++)
+                       p.SetTexture( texture );
+
+                       for ( x = 0; x < MIN_PATCH_WIDTH; x++ )
                        {
-                               for(y = 0; y < p.height; y++)
+                               for ( y = 0; y < p.height; y++ )
                                {
-                                       p.points[x][y] = points[(i*2)+x][y];
+                                       p.points[x][y] = points[( i * 2 ) + x][y];
                                }
                        }
-                       patchList.push_back(p);
+                       patchList.push_back( p );
                }
-       } else 
+       }
+       else
        {
-               patchList.push_back(*this);
-                       }
+               patchList.push_back( *this );
+       }
        return patchList;
 }
 
-std::list<DPatch> DPatch::Split()
-{
+std::list<DPatch> DPatch::Split(){
        std::list<DPatch> patchList;
        int i;
        int x, y;
-       
-       if(width >= 5)
-       {
+
+       if ( width >= 5 ) {
                std::list<DPatch> patchColList = SplitCols();
-        for(std::list<DPatch>::iterator patchesCol = patchColList.begin(); patchesCol != patchColList.end(); patchesCol++)
+               for ( std::list<DPatch>::iterator patchesCol = patchColList.begin(); patchesCol != patchColList.end(); patchesCol++ )
                {
-                  std::list<DPatch> patchRowList = (*patchesCol).SplitRows();
-              for(std::list<DPatch>::iterator patchesRow = patchRowList.begin(); patchesRow != patchRowList.end(); patchesRow++)
+                       std::list<DPatch> patchRowList = ( *patchesCol ).SplitRows();
+                       for ( std::list<DPatch>::iterator patchesRow = patchRowList.begin(); patchesRow != patchRowList.end(); patchesRow++ )
                        {
-              patchList.push_front(*patchesRow);
-                               }
+                               patchList.push_front( *patchesRow );
                        }
-       } else  if(height >= 5) 
-       {
+               }
+       }
+       else if ( height >= 5 ) {
                std::list<DPatch> patchRowList = SplitRows();
-        for(std::list<DPatch>::iterator patchesRow = patchRowList.begin(); patchesRow != patchRowList.end(); patchesRow++)
+               for ( std::list<DPatch>::iterator patchesRow = patchRowList.begin(); patchesRow != patchRowList.end(); patchesRow++ )
                {
-           patchList.push_front(*patchesRow);
-                               }
-       } else 
+                       patchList.push_front( *patchesRow );
+               }
+       }
+       else
        {
-        //globalErrorStream() << "bobToolz SplitPatchRows: Patch has not enough rows for splitting.\n";
-               patchList.push_back(*this);
-                       }
+               //globalErrorStream() << "bobToolz SplitPatchRows: Patch has not enough rows for splitting.\n";
+               patchList.push_back( *this );
+       }
        return patchList;
 }