-void Invert();
-DPatch* MergePatches( patch_merge_t merge_info, DPatch* p1, DPatch* p2 );
-patch_merge_t IsMergable( DPatch* other );
-bool ResetTextures( const char *oldTextureName, const char *newTextureName );
-scene::Node* QER_entity;
-scene::Node* QER_brush;
-void LoadFromPatch( scene::Instance& patch );
-void BuildInRadiant( scene::Node* entity = NULL );
-void SetTexture( const char* textureName );
-char texture[256];
-int width, height;
-drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
-DPatch();
-virtual ~DPatch();
+ void Invert();
+
+ DPatch *MergePatches(patch_merge_t merge_info, DPatch *p1, DPatch *p2);
+
+ patch_merge_t IsMergable(DPatch *other);
+
+ bool ResetTextures(const char *oldTextureName, const char *newTextureName);
+
+ scene::Node *QER_entity;
+ scene::Node *QER_brush;
+
+ void LoadFromPatch(scene::Instance &patch);
+
+ void BuildInRadiant(scene::Node *entity = NULL);
+
+ void SetTexture(const char *textureName);
+
+ char texture[256];
+ int width, height;
+ drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
+
+ DPatch();
+
+ virtual ~DPatch();