#include <stdlib.h>
#include "mathlib.h"
#include "DMap.h"
+
class DBrush;
+
class DEntity;
// defines for polygon stuff
extern bool bFacesAll[];
-class DShape
-{
+class DShape {
public:
-bool BuildPit( vec3_t min, vec3_t max );
-void BuildBorderedPrism( vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop );
-void BuildInversePrism( vec3_t min, vec3_t max, int nSides, bool bAlignTop );
-void BuildRegularPrism( vec3_t min, vec3_t max, int nSides, bool bAlignTop );
+ bool BuildPit(vec3_t min, vec3_t max);
+
+ void BuildBorderedPrism(vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop);
+
+ void BuildInversePrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop);
+
+ void BuildRegularPrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop);
+
+ int m_nNextBrush;
+
+ static DBrush *GetBoundingCube_Ext(vec3_t min, vec3_t max, const char *textureName, bool *bUseFaces = bFacesAll,
+ bool detail = false);
+
+ DShape();
-int m_nNextBrush;
-static DBrush* GetBoundingCube_Ext( vec3_t min, vec3_t max, const char* textureName, bool* bUseFaces = bFacesAll, bool detail = false );
+ virtual ~DShape();
-DShape();
-virtual ~DShape();
+ void Commit();
-void Commit();
private:
-DBrush* GetBoundingCube( vec3_t min, vec3_t max, const char* textureName, DEntity* ent = NULL, bool* bUseFaces = bFacesAll );
+ DBrush *
+ GetBoundingCube(vec3_t min, vec3_t max, const char *textureName, DEntity *ent = NULL, bool *bUseFaces = bFacesAll);
-DMap m_Container;
+ DMap m_Container;
};
#endif // !defined(AFX_DSHAPE_H__0B30B302_9D21_4C2D_836A_61F3C8D4244D__INCLUDED_)