Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "DTrainDrawer.h"
-
-#include <list>
-#include "str.h"
-
+#include "StdAfx.h"
#include "DPoint.h"
-#include "DPlane.h"
-#include "DBrush.h"
+
+#include "DTrainDrawer.h"
#include "DEPair.h"
-#include "DPatch.h"
-#include "DEntity.h"
#include "misc.h"
#include "funchandlers.h"
-#include "iglrender.h"
-#include "ientity.h"
-#include "math/matrix.h"
-
#include "dialogs/dialogs-gtk.h"
DTrainDrawer::DTrainDrawer() {
- m_bDisplay = false;
+ refCount = 1;
+ m_bHooked = FALSE;
+ m_bDisplay = FALSE;
BuildPaths();
- constructShaders();
- GlobalShaderCache().attachRenderable(*this);
}
DTrainDrawer::~DTrainDrawer(void) {
- GlobalShaderCache().detachRenderable(*this);
- destroyShaders();
+ if(m_bHooked)
+ UnRegister();
ClearPoints();
ClearSplines();
}
void DTrainDrawer::ClearSplines() {
- for(std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++) {
+ for(list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++) {
(*deadSpline)->m_pointList.clear();
(*deadSpline)->m_vertexList.clear();
delete (*deadSpline);
}
void DTrainDrawer::ClearPoints() {
- for(std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++) {
+ for(list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++) {
delete *deadPoint;
}
m_pointList.clear();
}
+void DTrainDrawer::Register() {
+ g_QglTable.m_pfnHookGL2DWindow( this );
+ g_QglTable.m_pfnHookGL3DWindow( this );
+ m_bHooked = TRUE;
+}
+
+void DTrainDrawer::UnRegister() {
+ g_QglTable.m_pfnUnHookGL2DWindow( this );
+ g_QglTable.m_pfnUnHookGL3DWindow( this );
+ m_bHooked = FALSE;
+}
+
void CalculateSpline_r(vec3_t* v, int count, vec3_t out, float tension) {
vec3_t dist;
delete[] v2;
}
-void DTrainDrawer::render(RenderStateFlags state) const
-{
- for(std::list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+void DTrainDrawer::Draw3D() {
+
+ if(!m_bDisplay) {
+ return;
+ }
+
+ g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+
+ g_QglTable.m_pfn_qglDisable(GL_BLEND);
+ g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH);
+
+ g_QglTable.m_pfn_qglPushMatrix();
+
+ g_QglTable.m_pfn_qglLineWidth(2.0f);
+ g_QglTable.m_pfn_qglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+
+ g_QglTable.m_pfn_qglEnable(GL_BLEND);
+ g_QglTable.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ g_QglTable.m_pfn_qglDisable(GL_POLYGON_SMOOTH);
+
+ g_QglTable.m_pfn_qglDepthFunc(GL_ALWAYS);
+
+ for(list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
splinePoint_t* pSP = (*sp);
- glBegin(GL_LINE_STRIP);
- for(std::list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
- glVertex3fv((*v)._pnt);
+ g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
+ for(list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
+ g_QglTable.m_pfn_qglVertex3fv((*v)._pnt);
}
- glEnd();
+ g_QglTable.m_pfn_qglEnd();
}
-}
-
-const char* DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
-const char* DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
-
-void DTrainDrawer::constructShaders()
-{
- OpenGLState state;
- GlobalOpenGLStateLibrary().getDefaultState(state);
- state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_BLEND;
- state.m_sort = OpenGLState::eSortOverlayFirst;
- state.m_linewidth = 1;
- state.m_colour[0] = 1;
- state.m_colour[1] = 0;
- state.m_colour[2] = 0;
- state.m_colour[3] = 1;
- state.m_linewidth = 1;
- GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_wireframe, state);
-
- state.m_colour[0] = 1;
- state.m_colour[1] = 1;
- state.m_colour[2] = 1;
- state.m_colour[3] = 1;
- state.m_linewidth = 2;
- GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_solid, state);
-
- m_shader_wireframe = GlobalShaderCache().capture(DTrainDrawer_state_wireframe);
- m_shader_solid = GlobalShaderCache().capture(DTrainDrawer_state_solid);
-}
-void DTrainDrawer::destroyShaders()
-{
- GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_wireframe);
- GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_solid);
- GlobalShaderCache().release(DTrainDrawer_state_wireframe);
- GlobalShaderCache().release(DTrainDrawer_state_solid);
+ g_QglTable.m_pfn_qglPopMatrix();
+ g_QglTable.m_pfn_qglPopAttrib();
}
+void DTrainDrawer::Draw2D(VIEWTYPE vt) {
-void DTrainDrawer::renderSolid(Renderer& renderer, const VolumeTest& volume) const
-{
if(!m_bDisplay) {
return;
}
- renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly);
- renderer.SetState(m_shader_solid, Renderer::eFullMaterials);
- renderer.addRenderable(*this, g_matrix4_identity);
-}
-void DTrainDrawer::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
-{
- renderSolid(renderer, volume);
+ g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+
+ g_QglTable.m_pfn_qglDisable(GL_BLEND);
+ g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH);
+
+ g_QglTable.m_pfn_qglPushMatrix();
+
+ switch(vt)
+ {
+ case XY:
+ break;
+ case XZ:
+ g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
+ break;
+ case YZ:
+ g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
+ g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
+ break;
+ }
+
+ g_QglTable.m_pfn_qglLineWidth(1.0f);
+ g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 0.5f);
+
+ g_QglTable.m_pfn_qglEnable(GL_BLEND);
+ g_QglTable.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ g_QglTable.m_pfn_qglDisable(GL_POLYGON_SMOOTH);
+
+ g_QglTable.m_pfn_qglDepthFunc(GL_ALWAYS);
+
+ g_QglTable.m_pfn_qglColor4f(1.f, 0.f, 0.f, 1.f);
+
+ for(list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+ splinePoint_t* pSP = (*sp);
+
+ g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
+ for(list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
+ g_QglTable.m_pfn_qglVertex3fv((*v)._pnt);
+ }
+ g_QglTable.m_pfn_qglEnd();
+
+ }
+
+ g_QglTable.m_pfn_qglPopMatrix();
+ g_QglTable.m_pfn_qglPopAttrib();
}
void AddSplineControl(const char* control, splinePoint_t* pSP) {
pSP->m_pointList.push_front(cp);
}
-class EntityBuildPaths
-{
- mutable DEntity e;
- DTrainDrawer& drawer;
-public:
- EntityBuildPaths(DTrainDrawer& drawer) : drawer(drawer)
- {
- }
- void operator()(scene::Instance& instance) const
- {
+void DTrainDrawer::BuildPaths() {
+ int count = g_FuncTable.m_pfnGetEntityCount();
+
+ DEntity e;
+
+ for(int i = 0; i < count; i++) {
+ entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);
e.ClearEPairs();
- e.LoadEPairList(Node_getEntity(instance.path().top()));
+ e.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));
const char* classname = e.m_Classname.GetBuffer();
const char* target;
if(!strcmp(classname, "info_train_spline_main")) {
if(!targetname) {
- globalOutputStream() << "info_train_spline_main with no targetname";
+ Sys_Printf( "info_train_spline_main with no targetname" );
return;
}
e.SpawnString("target", NULL, &target);
if(!target) {
- drawer.AddControlPoint( targetname, vOrigin );
+ AddControlPoint( targetname, vOrigin );
} else {
- splinePoint_t* pSP = drawer.AddSplinePoint( targetname, target, vOrigin );
+ splinePoint_t* pSP = AddSplinePoint( targetname, target, vOrigin );
e.SpawnString("control", NULL, &control);
if(!control) {
break;
}
-
+
AddSplineControl( control, pSP );
}
}
}
} else if(!strcmp(classname, "info_train_spline_control")) {
if(!targetname) {
- globalOutputStream() << "info_train_spline_control with no targetname";
+ Sys_Printf( "info_train_spline_control with no targetname" );
return;
}
- drawer.AddControlPoint( targetname, vOrigin );
+ AddControlPoint( targetname, vOrigin );
}
- }
-};
-
-void DTrainDrawer::BuildPaths() {
- Scene_forEachEntity(EntityBuildPaths(*this));
+ }
- std::list<splinePoint_t* >::const_iterator sp;
+ list<splinePoint_t* >::const_iterator sp;
for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
splinePoint_t* pSP = (*sp);
controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );
if(!pTarget) {
- globalOutputStream() << "couldn't find target " << pSP->strTarget;
+ Sys_Printf( "couldn't find target %s", pSP->strTarget );
return;
// continue;
}
pSP->pTarget = pTarget;
- for(std::list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++) {
+ for(list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++) {
controlPoint_t* pControl = FindControlPoint( (*cp).strName );
if(!pControl) {
- globalOutputStream() << "couldn't find control " << (*cp).strName;
+ Sys_Printf( "couldn't find control %s", (*cp).strName );
return;
}
}
}
- m_bDisplay = true;
+ m_bDisplay = TRUE;
+ Register();
for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
splinePoint_t* pSP = (*sp);
continue;
}
- std::size_t count = pSP->m_pointList.size() + 2;
+ int count = pSP->m_pointList.size() + 2;
vec3_t* v = new vec3_t[count];
VectorCopy(pSP->point.vOrigin, v[0]);
int i = 1;
- for(std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++) {
+ for(list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++) {
VectorCopy((*cp).vOrigin, v[i]);
i++;
}
VectorCopy(pSP->pTarget->vOrigin, v[i]);
for (float tension = 0.0f; tension <= 1.f; tension += 0.01f) {
- CalculateSpline_r(v, static_cast<int>(count), out._pnt, tension);
+ CalculateSpline_r(v, count, out._pnt, tension);
pSP->m_vertexList.push_front(out);
}
pSP->m_vertexList.push_front(out);
}
- SceneChangeNotify();
+
}
void DTrainDrawer::AddControlPoint(const char* name, vec_t* origin)
controlPoint_t* DTrainDrawer::FindControlPoint(const char* name)
{
- for(std::list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++) {
+ for(list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++) {
if(!strcmp(name, (*cp)->strName)) {
return (*cp);
}
}
- for(std::list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
+ for(list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
if(!strcmp(name, (*sp)->point.strName)) {
return &((*sp)->point);
}