#include "renderable.h"
class DPoint;
-
class Shader;
typedef struct {
- char strName[64];
+ char strName[64];
- vec3_t vOrigin;
+ vec3_t vOrigin;
} controlPoint_t;
typedef struct {
- controlPoint_t point;
+ controlPoint_t point;
- char strControl[64];
- char strTarget[64];
+ char strControl[64];
+ char strTarget[64];
- std::list<controlPoint_t> m_pointList;
- std::list<DPoint> m_vertexList;
+ std::list<controlPoint_t> m_pointList;
+ std::list<DPoint> m_vertexList;
- controlPoint_t *pTarget;
+ controlPoint_t* pTarget;
} splinePoint_t;
-class DTrainDrawer : public Renderable, public OpenGLRenderable {
+class DTrainDrawer : public Renderable, public OpenGLRenderable
+{
private:
- std::list<splinePoint_t *> m_splineList;
- std::list<controlPoint_t *> m_pointList;
+std::list<splinePoint_t*> m_splineList;
+std::list<controlPoint_t*> m_pointList;
- bool m_bDisplay;
- Shader *m_shader_wireframe;
- Shader *m_shader_solid;
+bool m_bDisplay;
+Shader* m_shader_wireframe;
+Shader* m_shader_solid;
public:
- DTrainDrawer();
-
- virtual ~DTrainDrawer(void);
-
- void render(RenderStateFlags state) const;
-
- void renderSolid(Renderer &renderer, const VolumeTest &volume) const;
-
- void renderWireframe(Renderer &renderer, const VolumeTest &volume) const;
-
- void constructShaders();
-
- void destroyShaders();
-
- void ClearSplines();
-
- void ClearPoints();
-
- void BuildPaths();
+DTrainDrawer();
+virtual ~DTrainDrawer( void );
- void AddControlPoint(const char *name, vec_t *origin);
+void render( RenderStateFlags state ) const;
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const;
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const;
- splinePoint_t *AddSplinePoint(const char *name, const char *target, vec_t *origin);
+void constructShaders();
+void destroyShaders();
- controlPoint_t *FindControlPoint(const char *name);
+void ClearSplines();
+void ClearPoints();
+void BuildPaths();
+void AddControlPoint( const char* name, vec_t* origin );
+splinePoint_t* AddSplinePoint( const char* name, const char* target, vec_t* origin );
+controlPoint_t* FindControlPoint( const char* name );
};
#endif // !defined(AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)