]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/brushexport/export.cpp
Merge branch 'NateEag-master-patch-12920' into 'master'
[xonotic/netradiant.git] / contrib / brushexport / export.cpp
index ac42111406aa374fb28cfbcf4870e0f75e19f41a..86a7767ba4f542298444394a0b68a1e57b3b6348 100644 (file)
-#include "export.h"\r
-#include "debugging/debugging.h"\r
-#include "ibrush.h"\r
-#include "iscenegraph.h"\r
-#include "iselection.h"\r
-#include "stream/stringstream.h"\r
-#include "stream/textfilestream.h"\r
-\r
-// this is very evil, but right now there is no better way\r
-#include "../../radiant/brush.h"\r
-\r
-/*\r
-       Abstract baseclass for modelexporters\r
-       the class collects all the data which then gets\r
-       exported through the WriteToFile method.\r
-*/\r
-class ExportData\r
-{\r
-public:\r
-       ExportData(const std::set<std::string>& ignorelist, collapsemode mode);\r
-       virtual ~ExportData(void);\r
-       \r
-       virtual void BeginBrush(Brush& b);\r
-       virtual void AddBrushFace(Face& f);\r
-       virtual void EndBrush(void);\r
-       \r
-       virtual bool WriteToFile(const std::string& path) const = 0;\r
-       \r
-protected:\r
-\r
-       // a group of faces\r
-       class group\r
-       {\r
-       public:\r
-               std::string name;\r
-               std::list<const Face*> faces;\r
-       };\r
-       \r
-       std::list<group> groups;\r
-       \r
-private:\r
-\r
-       // "textures/common/caulk" -> "caulk"\r
-       void GetShaderNameFromShaderPath(const char* path, std::string& name);\r
-\r
-       group* current; \r
-       collapsemode mode;\r
-       const std::set<std::string>& ignorelist;\r
-};\r
-\r
-ExportData::ExportData(const std::set<std::string>& _ignorelist, collapsemode _mode)\r
-       :       mode(_mode),\r
-               ignorelist(_ignorelist)\r
-{\r
-       current = 0;\r
-       \r
-       // in this mode, we need just one group\r
-       if(mode == COLLAPSE_ALL)\r
-       {\r
-               groups.push_back(group());\r
-               current = &groups.back();\r
-               current->name = "all";\r
-       }\r
-}\r
-\r
-ExportData::~ExportData(void)\r
-{\r
-       \r
-}\r
-\r
-void ExportData::BeginBrush(Brush& b)\r
-{\r
-       // create a new group for each brush\r
-       if(mode == COLLAPSE_NONE)\r
-       {\r
-               groups.push_back(group());\r
-               current = &groups.back();\r
-               \r
-               StringOutputStream str(256);\r
-               str << "Brush" << (const unsigned int)groups.size();\r
-               current->name = str.c_str();\r
-       }\r
-}\r
-\r
-void ExportData::EndBrush(void)\r
-{\r
-       // all faces of this brush were on the ignorelist, discard the emptygroup\r
-       if(mode == COLLAPSE_NONE)\r
-       {\r
-               ASSERT_NOTNULL(current);\r
-               if(current->faces.empty())\r
-               {\r
-                       groups.pop_back();\r
-                       current = 0;\r
-               }\r
-       }\r
-}\r
-\r
-void ExportData::AddBrushFace(Face& f)\r
-{\r
-       std::string shadername;\r
-       GetShaderNameFromShaderPath(f.GetShader(), shadername);\r
-       \r
-       // faces mit materials auf der ignoreliste ignorieren\r
-       if(ignorelist.find(shadername) != ignorelist.end())\r
-               return;\r
-               \r
-       if(mode == COLLAPSE_BY_MATERIAL)\r
-       {\r
-               // find a group for this material\r
-               current = 0;\r
-               const std::list<group>::iterator end(groups.end());\r
-               for(std::list<group>::iterator it(groups.begin()); it != end; ++it)\r
-               {\r
-                       if(it->name == shadername)\r
-                               current = &(*it);\r
-               }\r
-               \r
-               // no group found, create one\r
-               if(!current)\r
-               {\r
-                       groups.push_back(group());\r
-                       current = &groups.back();\r
-                       current->name = shadername;\r
-               }\r
-       }\r
-       \r
-       ASSERT_NOTNULL(current);\r
-       \r
-       // add face to current group\r
-       current->faces.push_back(&f);\r
-       \r
-#ifdef _DEBUG\r
-       globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n";\r
-#endif\r
-}\r
-\r
-void ExportData::GetShaderNameFromShaderPath(const char* path, std::string& name)\r
-{\r
-       std::string tmp(path);\r
-\r
-       size_t last_slash = tmp.find_last_of("/");\r
-       \r
-       if(last_slash != std::string::npos && last_slash == (tmp.length() - 1))\r
-               name = path;\r
-       else\r
-               name = tmp.substr(last_slash + 1, tmp.length() - last_slash);\r
-               \r
-       globalOutputStream() << "Last: " << last_slash << " " << "lenght: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << "\n";\r
-}\r
-\r
-/*\r
-       Exporter writing facedata as wavefront object\r
-*/\r
-class ExportDataAsWavefront : public ExportData\r
-{\r
-public:\r
-       ExportDataAsWavefront(const std::set<std::string>& _ignorelist, collapsemode _mode)\r
-               : ExportData(_ignorelist, _mode)\r
-       {\r
-       }\r
-       \r
-       bool WriteToFile(const std::string& path) const;\r
-};\r
-\r
-bool ExportDataAsWavefront::WriteToFile(const std::string& path) const\r
-{\r
-       TextFileOutputStream out(path.c_str());\r
-       \r
-       if(out.failed())\r
-       {\r
-               globalErrorStream() << "Unable to open file\n";\r
-               return false;\r
-       }\r
-               \r
-       out << "# Wavefront Objectfile exported with radiants brushexport plugin 2.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n";\r
-       \r
-       unsigned int vertex_count = 0;\r
-\r
-       const std::list<ExportData::group>::const_iterator gend(groups.end());\r
-       for(std::list<ExportData::group>::const_iterator git(groups.begin()); git != gend; ++git)\r
-       {\r
-               const std::list<const Face*>::const_iterator end(git->faces.end());\r
-               \r
-               // submesh starts here\r
-               out << "\ng " << git->name.c_str() << "\n";\r
-               \r
-               for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)\r
-               {\r
-                       const Winding& w((*it)->getWinding());\r
-                       \r
-                       // vertices\r
-                       for(size_t i = 0; i < w.numpoints; ++i)\r
-                       out << "v " << w[i].vertex.x() << " " << w[i].vertex.y() << " " << w[i].vertex.z() << "\n";\r
-               }\r
-               out << "\n";    \r
-               \r
-               for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)\r
-               {\r
-                       const Winding& w((*it)->getWinding());\r
-                       \r
-                       // texcoords\r
-                       for(size_t i = 0; i < w.numpoints; ++i)\r
-                       out << "vt " << w[i].texcoord.x() << " " << w[i].texcoord.y() << "\n";\r
-               }\r
-               \r
-               for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)\r
-               {\r
-                       const Winding& w((*it)->getWinding());\r
-                       \r
-                       // faces\r
-                       out << "\nf";\r
-                       for(size_t i = 0; i < w.numpoints; ++i, ++vertex_count)\r
-                       {\r
-                               out << " " << vertex_count+1 << "/" << vertex_count+1;\r
-                       }\r
-               }\r
-               out << "\n";\r
-       }\r
-       \r
-       return true;\r
-}\r
-\r
-\r
-class ForEachFace : public BrushVisitor\r
-{\r
-public:\r
-       ForEachFace(ExportData& _exporter)\r
-               : exporter(_exporter)\r
-       {}\r
-       \r
-       void visit(Face& face) const\r
-       {\r
-               exporter.AddBrushFace(face);\r
-       }\r
-       \r
-private:\r
-       ExportData& exporter;\r
-};\r
-\r
-class ForEachSelected : public SelectionSystem::Visitor\r
-{\r
-public:\r
-       ForEachSelected(ExportData& _exporter)\r
-               : exporter(_exporter)\r
-       {}\r
-       \r
-       void visit(scene::Instance& instance) const\r
-    {\r
-               BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast(instance);\r
-               if(bptr)\r
-               {\r
-                       Brush& brush(bptr->getBrush());\r
-                       \r
-                       exporter.BeginBrush(brush);\r
-                               ForEachFace face_vis(exporter);\r
-                               brush.forEachFace(face_vis);\r
-                       exporter.EndBrush();\r
-               }\r
-    }\r
-    \r
-private:\r
-       ExportData& exporter;\r
-};\r
\r
-bool ExportSelection(const std::set<std::string>& ignorelist, collapsemode m, const std::string& path)\r
-{\r
-       ExportDataAsWavefront exporter(ignorelist, m);\r
-       \r
-       ForEachSelected vis(exporter);\r
-       GlobalSelectionSystem().foreachSelected(vis);\r
-       \r
-       return exporter.WriteToFile(path);\r
-}\r
+#include "export.h"
+#include "globaldefs.h"
+#include "debugging/debugging.h"
+#include "ibrush.h"
+#include "iscenegraph.h"
+#include "iselection.h"
+#include "stream/stringstream.h"
+#include "stream/textfilestream.h"
+
+#include <map>
+
+// this is very evil, but right now there is no better way
+#include "../../radiant/brush.h"
+
+// for limNames
+const int MAX_MATERIAL_NAME = 20;
+
+/*
+    Abstract baseclass for modelexporters
+    the class collects all the data which then gets
+    exported through the WriteToFile method.
+ */
+class ExportData
+{
+public:
+ExportData( const std::set<std::string>& ignorelist, collapsemode mode, bool limNames, bool objs );
+virtual ~ExportData( void );
+
+virtual void BeginBrush( Brush& b );
+virtual void AddBrushFace( Face& f );
+virtual void EndBrush( void );
+
+virtual bool WriteToFile( const std::string& path, collapsemode mode ) const = 0;
+
+protected:
+
+// a group of faces
+class group
+{
+public:
+std::string name;
+std::list<const Face*> faces;
+};
+
+std::list<group> groups;
+
+private:
+
+// "textures/common/caulk" -> "caulk"
+void GetShaderNameFromShaderPath( const char* path, std::string& name );
+
+group* current;
+collapsemode mode;
+const std::set<std::string>& ignorelist;
+};
+
+ExportData::ExportData( const std::set<std::string>& _ignorelist, collapsemode _mode, bool _limNames, bool _objs )
+       :   mode( _mode ),
+       ignorelist( _ignorelist ){
+       current = 0;
+
+       // in this mode, we need just one group
+       if ( mode == COLLAPSE_ALL ) {
+               groups.push_back( group() );
+               current = &groups.back();
+               current->name = "all";
+       }
+}
+
+ExportData::~ExportData( void ){
+
+}
+
+void ExportData::BeginBrush( Brush& b ){
+       // create a new group for each brush
+       if ( mode == COLLAPSE_NONE ) {
+               groups.push_back( group() );
+               current = &groups.back();
+
+               StringOutputStream str( 256 );
+               str << "Brush" << (const unsigned int)groups.size();
+               current->name = str.c_str();
+       }
+}
+
+void ExportData::EndBrush( void ){
+       // all faces of this brush were on the ignorelist, discard the emptygroup
+       if ( mode == COLLAPSE_NONE ) {
+               ASSERT_NOTNULL( current );
+               if ( current->faces.empty() ) {
+                       groups.pop_back();
+                       current = 0;
+               }
+       }
+}
+
+void ExportData::AddBrushFace( Face& f ){
+       std::string shadername;
+       GetShaderNameFromShaderPath( f.GetShader(), shadername );
+
+       // ignore faces from ignore list
+       if ( ignorelist.find( shadername ) != ignorelist.end() ) {
+               return;
+       }
+
+       if ( mode == COLLAPSE_BY_MATERIAL ) {
+               // find a group for this material
+               current = 0;
+               const std::list<group>::iterator end( groups.end() );
+               for ( std::list<group>::iterator it( groups.begin() ); it != end; ++it )
+               {
+                       if ( it->name == shadername ) {
+                               current = &( *it );
+                       }
+               }
+
+               // no group found, create one
+               if ( !current ) {
+                       groups.push_back( group() );
+                       current = &groups.back();
+                       current->name = shadername;
+               }
+       }
+
+       ASSERT_NOTNULL( current );
+
+       // add face to current group
+       current->faces.push_back( &f );
+
+#if GDEF_DEBUG
+       globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n";
+#endif
+}
+
+void ExportData::GetShaderNameFromShaderPath( const char* path, std::string& name ){
+       std::string tmp( path );
+
+       size_t last_slash = tmp.find_last_of( "/" );
+
+       if ( last_slash != std::string::npos && last_slash == ( tmp.length() - 1 ) ) {
+               name = path;
+       }
+       else{
+               name = tmp.substr( last_slash + 1, tmp.length() - last_slash );
+       }
+
+#if GDEF_DEBUG
+       globalOutputStream() << "Last: " << (const unsigned int) last_slash << " " << "length: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << "\n";
+#endif
+}
+
+/*
+    Exporter writing facedata as wavefront object
+ */
+class ExportDataAsWavefront : public ExportData
+{
+private:
+bool expmat;
+bool limNames;
+bool objs;
+
+public:
+ExportDataAsWavefront( const std::set<std::string>& _ignorelist, collapsemode _mode, bool _expmat, bool _limNames, bool _objs )
+       : ExportData( _ignorelist, _mode, _limNames, _objs ){
+       expmat = _expmat;
+       limNames = _limNames;
+       objs = _objs;
+}
+
+bool WriteToFile( const std::string& path, collapsemode mode ) const;
+};
+
+bool ExportDataAsWavefront::WriteToFile( const std::string& path, collapsemode mode ) const {
+       std::string objFile = path;
+
+       if ( path.compare( path.length() - 4, 4, ".obj" ) != 0 ) {
+               objFile += ".obj";
+       }
+
+       std::string mtlFile = objFile.substr( 0, objFile.length() - 4 ) + ".mtl";
+
+       std::set<std::string> materials;
+
+       TextFileOutputStream out( objFile.c_str() );
+
+       if ( out.failed() ) {
+               globalErrorStream() << "Unable to open file\n";
+               return false;
+       }
+
+       out << "# Wavefront Objectfile exported with radiants brushexport plugin 3.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n";
+
+       if ( expmat ) {
+               size_t last = mtlFile.find_last_of( "//" );
+               std::string mtllib = mtlFile.substr( last + 1, mtlFile.size() - last ).c_str();
+               out << "mtllib " << mtllib.c_str() << "\n";
+       }
+
+       unsigned int vertex_count = 0;
+
+       const std::list<ExportData::group>::const_iterator gend( groups.end() );
+       for ( std::list<ExportData::group>::const_iterator git( groups.begin() ); git != gend; ++git )
+       {
+               typedef std::multimap<std::string, std::string> bm;
+               bm brushMaterials;
+               typedef std::pair<std::string, std::string> String_Pair;
+
+               const std::list<const Face*>::const_iterator end( git->faces.end() );
+
+               // submesh starts here
+               if ( objs ) {
+                       out << "\no ";
+               }
+               else {
+                       out << "\ng ";
+               }
+               out << git->name.c_str() << "\n";
+
+               // material
+               if ( expmat && mode == COLLAPSE_ALL ) {
+                       out << "usemtl material" << "\n\n";
+                       materials.insert( "material" );
+               }
+
+               for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
+               {
+                       const Winding& w( ( *it )->getWinding() );
+
+                       // vertices
+                       for ( size_t i = 0; i < w.numpoints; ++i )
+                               out << "v " << FloatFormat( w[i].vertex.x(), 1, 6 ) << " " << FloatFormat( w[i].vertex.z(), 1, 6 ) << " " << FloatFormat( w[i].vertex.y(), 1, 6 ) << "\n";
+               }
+               out << "\n";
+
+               for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
+               {
+                       const Winding& w( ( *it )->getWinding() );
+
+                       // texcoords
+                       for ( size_t i = 0; i < w.numpoints; ++i )
+                               out << "vt " << FloatFormat( w[i].texcoord.x(), 1, 6 ) << " " << FloatFormat( w[i].texcoord.y(), 1, 6 ) << "\n";
+               }
+
+               for ( std::list<const Face*>::const_iterator it( git->faces.begin() ); it != end; ++it )
+               {
+                       const Winding& w( ( *it )->getWinding() );
+
+                       // faces
+                       StringOutputStream faceLine( 256 );
+                       faceLine << "\nf";
+                       for ( size_t i = 0; i < w.numpoints; ++i, ++vertex_count )
+                       {
+                               faceLine << " " << vertex_count + 1 << "/" << vertex_count + 1;
+                       }
+
+                       if ( mode != COLLAPSE_ALL ) {
+                               materials.insert( ( *it )->getShader().getShader() );
+                               brushMaterials.insert( String_Pair( ( *it )->getShader().getShader(), faceLine.c_str() ) );
+                       }
+                       else {
+                               out << faceLine.c_str();
+                       }
+               }
+
+               if ( mode != COLLAPSE_ALL ) {
+                       std::string lastMat;
+                       std::string mat;
+                       std::string faces;
+
+                       for ( bm::iterator iter = brushMaterials.begin(); iter != brushMaterials.end(); iter++ )
+                       {
+                               mat = ( *iter ).first.c_str();
+                               faces = ( *iter ).second.c_str();
+
+                               if ( mat != lastMat ) {
+                                       if ( limNames && mat.size() > MAX_MATERIAL_NAME ) {
+                                               out << "\nusemtl " << mat.substr( mat.size() - MAX_MATERIAL_NAME, mat.size() ).c_str();
+                                       }
+                                       else {
+                                               out << "\nusemtl " << mat.c_str();
+                                       }
+                               }
+
+                               out << faces.c_str();
+                               lastMat = mat;
+                       }
+               }
+
+               out << "\n";
+       }
+
+       if ( expmat ) {
+               TextFileOutputStream outMtl( mtlFile.c_str() );
+               if ( outMtl.failed() ) {
+                       globalErrorStream() << "Unable to open material file\n";
+                       return false;
+               }
+
+               outMtl << "# Wavefront material file exported with " RADIANT_NAME " brushexport plugin.\n";
+               outMtl << "# Material Count: " << (const Unsigned)materials.size() << "\n\n";
+               for ( std::set<std::string>::const_iterator it( materials.begin() ); it != materials.end(); ++it )
+               {
+                       if ( limNames && it->size() > MAX_MATERIAL_NAME ) {
+                               outMtl << "newmtl " << it->substr( it->size() - MAX_MATERIAL_NAME, it->size() ).c_str() << "\n";
+                       }
+                       else {
+                               outMtl << "newmtl " << it->c_str() << "\n";
+                       }
+               }
+       }
+
+       return true;
+}
+
+
+class ForEachFace : public BrushVisitor
+{
+public:
+ForEachFace( ExportData& _exporter )
+       : exporter( _exporter )
+{}
+
+void visit( Face& face ) const {
+       exporter.AddBrushFace( face );
+}
+
+private:
+ExportData& exporter;
+};
+
+class ForEachSelected : public SelectionSystem::Visitor
+{
+public:
+ForEachSelected( ExportData& _exporter )
+       : exporter( _exporter )
+{}
+
+void visit( scene::Instance& instance ) const {
+       BrushInstance* bptr = InstanceTypeCast<BrushInstance>::cast( instance );
+       if ( bptr ) {
+               Brush& brush( bptr->getBrush() );
+
+               exporter.BeginBrush( brush );
+               ForEachFace face_vis( exporter );
+               brush.forEachFace( face_vis );
+               exporter.EndBrush();
+       }
+}
+
+private:
+ExportData& exporter;
+};
+
+bool ExportSelection( const std::set<std::string>& ignorelist, collapsemode m, bool exmat, const std::string& path, bool limNames, bool objs ){
+       ExportDataAsWavefront exporter( ignorelist, m, exmat, limNames, objs );
+
+       ForEachSelected vis( exporter );
+       GlobalSelectionSystem().foreachSelected( vis );
+
+       return exporter.WriteToFile( path, m );
+}