else */
Game = QUAKE3;
- ReadIniFile (gszIni);
if (g_pWnd == NULL)
g_pWnd = create_main_dialog ();
+ ReadIniFile (gszIni);
+
return true;
}
if(!strlen(Texture[GENESIS3D][0])) strcpy(Texture[GENESIS3D][0],"textures/rock13");
if(!strlen(Texture[QUAKE3][0])) strcpy(Texture[QUAKE3][0], "textures/organics/grass3");
if(!strlen(Texture[QUAKE3][1])) strcpy(Texture[QUAKE3][1], "textures/common/caulk");
-
strcpy (gbmp.name, g_FuncTable.m_pfnProfileLoadString (file, "Bitmap","Filename",""));
+
+ gbmp.colors = NULL;
if (strlen(gbmp.name))
OpenBitmap ();
FIXME: make this buffer size safe someday
============
*/
-char *va (char *format, ...)
+char *va (const char *format, ...)
{
va_list argptr;
static char string[1024];