]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/prtview/portals.cpp
Merge branch 'msys2thread' into 'master'
[xonotic/netradiant.git] / contrib / prtview / portals.cpp
index c4d3b04d57b95e015b096c5c8b6ec1a17ac4568d..7a2d99d15ee76bea40ca854201e4a147d2d1a66c 100644 (file)
 #include "globaldefs.h"
 #include <string.h>
 #include <stdlib.h>
-
 #if !GDEF_OS_MACOS
-
 #include <search.h>
-
 #endif
-
 #include <stdio.h>
 
 #include "iglrender.h"
@@ -40,171 +36,172 @@ const int LINE_BUF = 1000;
 CPortals portals;
 CPortalsRender render;
 
-int compare(const void *arg1, const void *arg2)
-{
+int compare( const void *arg1, const void *arg2 ){
 
-    if (portals.portal[*((int *) arg1)].dist > portals.portal[*((int *) arg2)].dist) {
-        return -1;
-    } else if (portals.portal[*((int *) arg1)].dist < portals.portal[*((int *) arg2)].dist) {
-        return 1;
-    }
+       if ( portals.portal[*( (int *)arg1 )].dist > portals.portal[*( (int *)arg2 )].dist ) {
+               return -1;
+       }
+       else if ( portals.portal[*( (int *)arg1 )].dist < portals.portal[*( (int *)arg2 )].dist ) {
+               return 1;
+       }
 
-    return 0;
+       return 0;
 }
 
 
-CBspPortal::CBspPortal()
-{
-    memset(this, 0, sizeof(CBspPortal));
+CBspPortal::CBspPortal(){
+       memset( this, 0, sizeof( CBspPortal ) );
 }
 
-CBspPortal::~CBspPortal()
-{
-    delete[] point;
-    delete[] inner_point;
+CBspPortal::~CBspPortal(){
+       delete[] point;
+       delete[] inner_point;
 }
 
-bool CBspPortal::Build(char *def)
-{
-    char *c = def;
-    unsigned int n;
-    int dummy1, dummy2;
-    int res_cnt, i;
-
-    if (portals.hint_flags) {
-        res_cnt = sscanf(def, "%u %d %d %d", &point_count, &dummy1, &dummy2, (int *) &hint);
-    } else {
-        sscanf(def, "%u", &point_count);
-        hint = false;
-    }
-
-    if (point_count < 3 || (portals.hint_flags && res_cnt < 4)) {
-        return false;
-    }
-
-    point = new CBspPoint[point_count];
-    inner_point = new CBspPoint[point_count];
-
-    for (n = 0; n < point_count; n++) {
-        for (; *c != 0 && *c != '('; c++) {}
-
-        if (*c == 0) {
-            return false;
-        }
-
-        c++;
-
-        sscanf(c, "%f %f %f", point[n].p, point[n].p + 1, point[n].p + 2);
-
-        center.p[0] += point[n].p[0];
-        center.p[1] += point[n].p[1];
-        center.p[2] += point[n].p[2];
-
-        if (n == 0) {
-            for (i = 0; i < 3; i++) {
-                min[i] = point[n].p[i];
-                max[i] = point[n].p[i];
-            }
-        } else {
-            for (i = 0; i < 3; i++) {
-                if (min[i] > point[n].p[i]) {
-                    min[i] = point[n].p[i];
-                }
-                if (max[i] < point[n].p[i]) {
-                    max[i] = point[n].p[i];
-                }
-            }
-        }
-    }
-
-    center.p[0] /= (float) point_count;
-    center.p[1] /= (float) point_count;
-    center.p[2] /= (float) point_count;
-
-    for (n = 0; n < point_count; n++) {
-        inner_point[n].p[0] = (0.01f * center.p[0]) + (0.99f * point[n].p[0]);
-        inner_point[n].p[1] = (0.01f * center.p[1]) + (0.99f * point[n].p[1]);
-        inner_point[n].p[2] = (0.01f * center.p[2]) + (0.99f * point[n].p[2]);
-    }
-
-    fp_color_random[0] = (float) (rand() & 0xff) / 255.0f;
-    fp_color_random[1] = (float) (rand() & 0xff) / 255.0f;
-    fp_color_random[2] = (float) (rand() & 0xff) / 255.0f;
-    fp_color_random[3] = 1.0f;
-
-    return true;
+bool CBspPortal::Build( char *def ){
+       char *c = def;
+       unsigned int n;
+       int dummy1, dummy2;
+       int res_cnt, i;
+
+       if ( portals.hint_flags ) {
+               res_cnt = sscanf( def, "%u %d %d %d", &point_count, &dummy1, &dummy2, (int *)&hint );
+       }
+       else
+       {
+               sscanf( def, "%u", &point_count );
+               hint = false;
+       }
+
+       if ( point_count < 3 || ( portals.hint_flags && res_cnt < 4 ) ) {
+               return false;
+       }
+
+       point = new CBspPoint[point_count];
+       inner_point = new CBspPoint[point_count];
+
+       for ( n = 0; n < point_count; n++ )
+       {
+               for (; *c != 0 && *c != '('; c++ ) ;
+
+               if ( *c == 0 ) {
+                       return false;
+               }
+
+               c++;
+
+               sscanf( c, "%f %f %f", point[n].p, point[n].p + 1, point[n].p + 2 );
+
+               center.p[0] += point[n].p[0];
+               center.p[1] += point[n].p[1];
+               center.p[2] += point[n].p[2];
+
+               if ( n == 0 ) {
+                       for ( i = 0; i < 3; i++ )
+                       {
+                               min[i] = point[n].p[i];
+                               max[i] = point[n].p[i];
+                       }
+               }
+               else
+               {
+                       for ( i = 0; i < 3; i++ )
+                       {
+                               if ( min[i] > point[n].p[i] ) {
+                                       min[i] = point[n].p[i];
+                               }
+                               if ( max[i] < point[n].p[i] ) {
+                                       max[i] = point[n].p[i];
+                               }
+                       }
+               }
+       }
+
+       center.p[0] /= (float)point_count;
+       center.p[1] /= (float)point_count;
+       center.p[2] /= (float)point_count;
+
+       for ( n = 0; n < point_count; n++ )
+       {
+               inner_point[n].p[0] = ( 0.01f * center.p[0] ) + ( 0.99f * point[n].p[0] );
+               inner_point[n].p[1] = ( 0.01f * center.p[1] ) + ( 0.99f * point[n].p[1] );
+               inner_point[n].p[2] = ( 0.01f * center.p[2] ) + ( 0.99f * point[n].p[2] );
+       }
+
+       fp_color_random[0] = (float)( rand() & 0xff ) / 255.0f;
+       fp_color_random[1] = (float)( rand() & 0xff ) / 255.0f;
+       fp_color_random[2] = (float)( rand() & 0xff ) / 255.0f;
+       fp_color_random[3] = 1.0f;
+
+       return true;
 }
 
-CPortals::CPortals()
-{
-    memset(this, 0, sizeof(CPortals));
+CPortals::CPortals(){
+       memset( this, 0, sizeof( CPortals ) );
 }
 
-CPortals::~CPortals()
-{
-    Purge();
+CPortals::~CPortals(){
+       Purge();
 }
 
-void CPortals::Purge()
-{
-    delete[] portal;
-    delete[] portal_sort;
-    portal = NULL;
-    portal_sort = NULL;
-    portal_count = 0;
-
-    /*
-       delete[] node;
-       node = NULL;
-       node_count = 0;
-     */
+void CPortals::Purge(){
+       delete[] portal;
+       delete[] portal_sort;
+       portal = NULL;
+       portal_sort = NULL;
+       portal_count = 0;
+
+       /*
+          delete[] node;
+          node = NULL;
+          node_count = 0;
+        */
 }
 
-void CPortals::Load()
-{
-    char buf[LINE_BUF + 1];
+void CPortals::Load(){
+       char buf[LINE_BUF + 1];
 
-    memset(buf, 0, LINE_BUF + 1);
+       memset( buf, 0, LINE_BUF + 1 );
 
-    Purge();
+       Purge();
 
-    globalOutputStream() << MSG_PREFIX "Loading portal file " << fn << ".\n";
+       globalOutputStream() << MSG_PREFIX "Loading portal file " << fn << ".\n";
 
-    FILE *in;
+       FILE *in;
 
-    in = fopen(fn, "rt");
+       in = fopen( fn, "rt" );
 
-    if (in == NULL) {
-        globalOutputStream() << "  ERROR - could not open file.\n";
+       if ( in == NULL ) {
+               globalOutputStream() << "  ERROR - could not open file.\n";
 
-        return;
-    }
+               return;
+       }
 
-    if (!fgets(buf, LINE_BUF, in)) {
-        fclose(in);
+       if ( !fgets( buf, LINE_BUF, in ) ) {
+               fclose( in );
 
-        globalOutputStream() << "  ERROR - File ended prematurely.\n";
+               globalOutputStream() << "  ERROR - File ended prematurely.\n";
 
-        return;
-    }
+               return;
+       }
 
-    if (strncmp("PRT1", buf, 4) != 0) {
-        fclose(in);
+       if ( strncmp( "PRT1", buf, 4 ) != 0 ) {
+               fclose( in );
 
-        globalOutputStream() << "  ERROR - File header indicates wrong file type (should be \"PRT1\").\n";
+               globalOutputStream() << "  ERROR - File header indicates wrong file type (should be \"PRT1\").\n";
 
-        return;
-    }
+               return;
+       }
 
-    if (!fgets(buf, LINE_BUF, in)) {
-        fclose(in);
+       if ( !fgets( buf, LINE_BUF, in ) ) {
+               fclose( in );
 
-        globalOutputStream() << "  ERROR - File ended prematurely.\n";
+               globalOutputStream() << "  ERROR - File ended prematurely.\n";
 
-        return;
-    }
+               return;
+       }
 
-    sscanf(buf, "%u", &node_count);
+       sscanf( buf, "%u", &node_count );
 /*
     if(node_count > 0xFFFF)
     {
@@ -218,422 +215,427 @@ void CPortals::Load()
     }
  */
 
-    if (!fgets(buf, LINE_BUF, in)) {
-        fclose(in);
+       if ( !fgets( buf, LINE_BUF, in ) ) {
+               fclose( in );
 
-        node_count = 0;
+               node_count = 0;
 
-        globalOutputStream() << "  ERROR - File ended prematurely.\n";
+               globalOutputStream() << "  ERROR - File ended prematurely.\n";
 
-        return;
-    }
+               return;
+       }
 
-    sscanf(buf, "%u", &portal_count);
+       sscanf( buf, "%u", &portal_count );
 
-    if (portal_count > 0xFFFF) {
-        fclose(in);
+       if ( portal_count > 0xFFFF ) {
+               fclose( in );
 
-        portal_count = 0;
-        node_count = 0;
+               portal_count = 0;
+               node_count = 0;
 
-        globalOutputStream() << "  ERROR - Extreme number of portals, aborting.\n";
+               globalOutputStream() << "  ERROR - Extreme number of portals, aborting.\n";
 
-        return;
-    }
+               return;
+       }
 
-    if (portal_count == 0) {
-        fclose(in);
+       if ( portal_count == 0 ) {
+               fclose( in );
 
-        portal_count = 0;
-        node_count = 0;
+               portal_count = 0;
+               node_count = 0;
 
-        globalOutputStream() << "  ERROR - number of portals equals 0, aborting.\n";
+               globalOutputStream() << "  ERROR - number of portals equals 0, aborting.\n";
 
-        return;
-    }
+               return;
+       }
 
 //     node = new CBspNode[node_count];
-    portal = new CBspPortal[portal_count];
-    portal_sort = new int[portal_count];
+       portal = new CBspPortal[portal_count];
+       portal_sort = new int[portal_count];
 
-    unsigned int n;
-    bool first = true;
-    unsigned test_vals_1, test_vals_2;
+       unsigned int n;
+       bool first = true;
+       unsigned test_vals_1, test_vals_2;
 
-    hint_flags = false;
+       hint_flags = false;
 
-    for (n = 0; n < portal_count;) {
-        if (!fgets(buf, LINE_BUF, in)) {
-            fclose(in);
+       for ( n = 0; n < portal_count; )
+       {
+               if ( !fgets( buf, LINE_BUF, in ) ) {
+                       fclose( in );
 
-            Purge();
+                       Purge();
 
-            globalOutputStream() << "  ERROR - Could not find information for portal number " << n + 1 << " of "
-                                 << portal_count << ".\n";
+                       globalOutputStream() << "  ERROR - Could not find information for portal number " << n + 1 << " of " << portal_count << ".\n";
 
-            return;
-        }
+                       return;
+               }
 
-        if (!portal[n].Build(buf)) {
-            if (first && sscanf(buf, "%d %d", (int *) &test_vals_1, (int *) &test_vals_2) ==
-                         1) { // skip additional counts of later data, not needed
-                // We can count on hint flags being in the file
-                hint_flags = true;
-                continue;
-            }
+               if ( !portal[n].Build( buf ) ) {
+                       if ( first && sscanf( buf, "%d %d", (int *) &test_vals_1, (int *) &test_vals_2 ) == 1 ) { // skip additional counts of later data, not needed
+                               // We can count on hint flags being in the file
+                               hint_flags = true;
+                               continue;
+                       }
 
-            first = false;
+                       first = false;
 
-            fclose(in);
+                       fclose( in );
 
-            Purge();
+                       Purge();
 
-            globalOutputStream() << "  ERROR - Information for portal number " << n + 1 << " of " << portal_count
-                                 << " is not formatted correctly.\n";
+                       globalOutputStream() << "  ERROR - Information for portal number " << n + 1 << " of " << portal_count << " is not formatted correctly.\n";
 
-            return;
-        }
+                       return;
+               }
 
-        n++;
-    }
+               n++;
+       }
 
-    fclose(in);
+       fclose( in );
 
-    globalOutputStream() << "  " << node_count << " portals read in.\n";
+       globalOutputStream() << "  " << node_count << " portals read in.\n";
 }
 
 #include "math/matrix.h"
 
-const char *g_state_solid = "$plugins/prtview/solid";
-const char *g_state_solid_outline = "$plugins/prtview/solid_outline";
-const char *g_state_wireframe = "$plugins/prtview/wireframe";
-Shader *g_shader_solid = 0;
-Shader *g_shader_solid_outline = 0;
-Shader *g_shader_wireframe = 0;
-
-void Portals_constructShaders()
-{
-    OpenGLState state;
-    GlobalOpenGLStateLibrary().getDefaultState(state);
-    state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
-    state.m_sort = OpenGLState::eSortOverlayFirst;
-    state.m_linewidth = portals.width_2d * 0.5f;
-    state.m_colour[0] = portals.fp_color_2d[0];
-    state.m_colour[1] = portals.fp_color_2d[1];
-    state.m_colour[2] = portals.fp_color_2d[2];
-    state.m_colour[3] = portals.fp_color_2d[3];
-    if (portals.aa_2d) {
-        state.m_state |= RENDER_BLEND | RENDER_LINESMOOTH;
-    }
-    GlobalOpenGLStateLibrary().insert(g_state_wireframe, state);
-
-    GlobalOpenGLStateLibrary().getDefaultState(state);
-    state.m_state = RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_COLOURCHANGE | RENDER_SMOOTH;
-
-    if (portals.aa_3d) {
-        state.m_state |= RENDER_POLYGONSMOOTH;
-    }
-
-    switch (portals.zbuffer) {
-        case 1:
-            state.m_state |= RENDER_DEPTHTEST;
-            break;
-        case 2:
-            break;
-        default:
-            state.m_state |= RENDER_DEPTHTEST;
-            state.m_state |= RENDER_DEPTHWRITE;
-    }
-
-    if (portals.fog) {
-        state.m_state |= RENDER_FOG;
-
-        state.m_fog.mode = GL_EXP;
-        state.m_fog.density = 0.001f;
-        state.m_fog.start = 10.0f;
-        state.m_fog.end = 10000.0f;
-        state.m_fog.index = 0;
-        state.m_fog.colour[0] = portals.fp_color_fog[0];
-        state.m_fog.colour[1] = portals.fp_color_fog[1];
-        state.m_fog.colour[2] = portals.fp_color_fog[2];
-        state.m_fog.colour[3] = portals.fp_color_fog[3];
-    }
-
-    GlobalOpenGLStateLibrary().insert(g_state_solid, state);
-
-    GlobalOpenGLStateLibrary().getDefaultState(state);
-    state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
-    state.m_sort = OpenGLState::eSortOverlayFirst;
-    state.m_linewidth = portals.width_3d * 0.5f;
-    state.m_colour[0] = portals.fp_color_3d[0];
-    state.m_colour[1] = portals.fp_color_3d[1];
-    state.m_colour[2] = portals.fp_color_3d[2];
-    state.m_colour[3] = portals.fp_color_3d[3];
-
-    if (portals.aa_3d) {
-        state.m_state |= RENDER_LINESMOOTH;
-    }
-
-    switch (portals.zbuffer) {
-        case 1:
-            state.m_state |= RENDER_DEPTHTEST;
-            break;
-        case 2:
-            break;
-        default:
-            state.m_state |= RENDER_DEPTHTEST;
-            state.m_state |= RENDER_DEPTHWRITE;
-    }
-
-    if (portals.fog) {
-        state.m_state |= RENDER_FOG;
-
-        state.m_fog.mode = GL_EXP;
-        state.m_fog.density = 0.001f;
-        state.m_fog.start = 10.0f;
-        state.m_fog.end = 10000.0f;
-        state.m_fog.index = 0;
-        state.m_fog.colour[0] = portals.fp_color_fog[0];
-        state.m_fog.colour[1] = portals.fp_color_fog[1];
-        state.m_fog.colour[2] = portals.fp_color_fog[2];
-        state.m_fog.colour[3] = portals.fp_color_fog[3];
-    }
-
-    GlobalOpenGLStateLibrary().insert(g_state_solid_outline, state);
-
-    g_shader_solid = GlobalShaderCache().capture(g_state_solid);
-    g_shader_solid_outline = GlobalShaderCache().capture(g_state_solid_outline);
-    g_shader_wireframe = GlobalShaderCache().capture(g_state_wireframe);
+const char* g_state_solid = "$plugins/prtview/solid";
+const char* g_state_solid_outline = "$plugins/prtview/solid_outline";
+const char* g_state_wireframe = "$plugins/prtview/wireframe";
+Shader* g_shader_solid = 0;
+Shader* g_shader_solid_outline = 0;
+Shader* g_shader_wireframe = 0;
+
+void Portals_constructShaders(){
+       OpenGLState state;
+       GlobalOpenGLStateLibrary().getDefaultState( state );
+       state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+       state.m_sort = OpenGLState::eSortOverlayFirst;
+       state.m_linewidth = portals.width_2d * 0.5f;
+       state.m_colour[0] = portals.fp_color_2d[0];
+       state.m_colour[1] = portals.fp_color_2d[1];
+       state.m_colour[2] = portals.fp_color_2d[2];
+       state.m_colour[3] = portals.fp_color_2d[3];
+       if ( portals.aa_2d ) {
+               state.m_state |= RENDER_BLEND | RENDER_LINESMOOTH;
+       }
+       GlobalOpenGLStateLibrary().insert( g_state_wireframe, state );
+
+       GlobalOpenGLStateLibrary().getDefaultState( state );
+       state.m_state = RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_COLOURCHANGE | RENDER_SMOOTH;
+
+       if ( portals.aa_3d ) {
+               state.m_state |= RENDER_POLYGONSMOOTH;
+       }
+
+       switch ( portals.zbuffer )
+       {
+       case 1:
+               state.m_state |= RENDER_DEPTHTEST;
+               break;
+       case 2:
+               break;
+       default:
+               state.m_state |= RENDER_DEPTHTEST;
+               state.m_state |= RENDER_DEPTHWRITE;
+       }
+
+       if ( portals.fog ) {
+               state.m_state |= RENDER_FOG;
+
+               state.m_fog.mode = GL_EXP;
+               state.m_fog.density = 0.001f;
+               state.m_fog.start = 10.0f;
+               state.m_fog.end = 10000.0f;
+               state.m_fog.index = 0;
+               state.m_fog.colour[0] = portals.fp_color_fog[0];
+               state.m_fog.colour[1] = portals.fp_color_fog[1];
+               state.m_fog.colour[2] = portals.fp_color_fog[2];
+               state.m_fog.colour[3] = portals.fp_color_fog[3];
+       }
+
+       GlobalOpenGLStateLibrary().insert( g_state_solid, state );
+
+       GlobalOpenGLStateLibrary().getDefaultState( state );
+       state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+       state.m_sort = OpenGLState::eSortOverlayFirst;
+       state.m_linewidth = portals.width_3d * 0.5f;
+       state.m_colour[0] = portals.fp_color_3d[0];
+       state.m_colour[1] = portals.fp_color_3d[1];
+       state.m_colour[2] = portals.fp_color_3d[2];
+       state.m_colour[3] = portals.fp_color_3d[3];
+
+       if ( portals.aa_3d ) {
+               state.m_state |= RENDER_LINESMOOTH;
+       }
+
+       switch ( portals.zbuffer )
+       {
+       case 1:
+               state.m_state |= RENDER_DEPTHTEST;
+               break;
+       case 2:
+               break;
+       default:
+               state.m_state |= RENDER_DEPTHTEST;
+               state.m_state |= RENDER_DEPTHWRITE;
+       }
+
+       if ( portals.fog ) {
+               state.m_state |= RENDER_FOG;
+
+               state.m_fog.mode = GL_EXP;
+               state.m_fog.density = 0.001f;
+               state.m_fog.start = 10.0f;
+               state.m_fog.end = 10000.0f;
+               state.m_fog.index = 0;
+               state.m_fog.colour[0] = portals.fp_color_fog[0];
+               state.m_fog.colour[1] = portals.fp_color_fog[1];
+               state.m_fog.colour[2] = portals.fp_color_fog[2];
+               state.m_fog.colour[3] = portals.fp_color_fog[3];
+       }
+
+       GlobalOpenGLStateLibrary().insert( g_state_solid_outline, state );
+
+       g_shader_solid = GlobalShaderCache().capture( g_state_solid );
+       g_shader_solid_outline = GlobalShaderCache().capture( g_state_solid_outline );
+       g_shader_wireframe = GlobalShaderCache().capture( g_state_wireframe );
 }
 
-void Portals_destroyShaders()
-{
-    GlobalShaderCache().release(g_state_solid);
-    GlobalShaderCache().release(g_state_solid_outline);
-    GlobalShaderCache().release(g_state_wireframe);
-    GlobalOpenGLStateLibrary().erase(g_state_solid);
-    GlobalOpenGLStateLibrary().erase(g_state_solid_outline);
-    GlobalOpenGLStateLibrary().erase(g_state_wireframe);
+void Portals_destroyShaders(){
+       GlobalShaderCache().release( g_state_solid );
+       GlobalShaderCache().release( g_state_solid_outline );
+       GlobalShaderCache().release( g_state_wireframe );
+       GlobalOpenGLStateLibrary().erase( g_state_solid );
+       GlobalOpenGLStateLibrary().erase( g_state_solid_outline );
+       GlobalOpenGLStateLibrary().erase( g_state_wireframe );
 }
 
-void Portals_shadersChanged()
-{
-    Portals_destroyShaders();
-    portals.FixColors();
-    Portals_constructShaders();
+void Portals_shadersChanged(){
+       Portals_destroyShaders();
+       portals.FixColors();
+       Portals_constructShaders();
 }
 
-void CPortals::FixColors()
-{
-    fp_color_2d[0] = (float) GetRValue(color_2d) / 255.0f;
-    fp_color_2d[1] = (float) GetGValue(color_2d) / 255.0f;
-    fp_color_2d[2] = (float) GetBValue(color_2d) / 255.0f;
-    fp_color_2d[3] = 1.0f;
-
-    fp_color_3d[0] = (float) GetRValue(color_3d) / 255.0f;
-    fp_color_3d[1] = (float) GetGValue(color_3d) / 255.0f;
-    fp_color_3d[2] = (float) GetBValue(color_3d) / 255.0f;
-    fp_color_3d[3] = 1.0f;
-
-    fp_color_fog[0] = 0.0f; //(float)GetRValue(color_fog) / 255.0f;
-    fp_color_fog[1] = 0.0f; //(float)GetGValue(color_fog) / 255.0f;
-    fp_color_fog[2] = 0.0f; //(float)GetBValue(color_fog) / 255.0f;
-    fp_color_fog[3] = 1.0f;
+void CPortals::FixColors(){
+       fp_color_2d[0] = (float)GetRValue( color_2d ) / 255.0f;
+       fp_color_2d[1] = (float)GetGValue( color_2d ) / 255.0f;
+       fp_color_2d[2] = (float)GetBValue( color_2d ) / 255.0f;
+       fp_color_2d[3] = 1.0f;
+
+       fp_color_3d[0] = (float)GetRValue( color_3d ) / 255.0f;
+       fp_color_3d[1] = (float)GetGValue( color_3d ) / 255.0f;
+       fp_color_3d[2] = (float)GetBValue( color_3d ) / 255.0f;
+       fp_color_3d[3] = 1.0f;
+
+       fp_color_fog[0] = 0.0f; //(float)GetRValue(color_fog) / 255.0f;
+       fp_color_fog[1] = 0.0f; //(float)GetGValue(color_fog) / 255.0f;
+       fp_color_fog[2] = 0.0f; //(float)GetBValue(color_fog) / 255.0f;
+       fp_color_fog[3] = 1.0f;
 }
 
-void CPortalsRender::renderWireframe(Renderer &renderer, const VolumeTest &volume) const
-{
-    if (!portals.show_2d || portals.portal_count < 1) {
-        return;
-    }
+void CPortalsRender::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+       if ( !portals.show_2d || portals.portal_count < 1 ) {
+               return;
+       }
 
-    renderer.SetState(g_shader_wireframe, Renderer::eWireframeOnly);
+       renderer.SetState( g_shader_wireframe, Renderer::eWireframeOnly );
 
-    renderer.addRenderable(m_drawWireframe, g_matrix4_identity);
+       renderer.addRenderable( m_drawWireframe, g_matrix4_identity );
 }
 
-void CPortalsDrawWireframe::render(RenderStateFlags state) const
-{
-    unsigned int n, p;
+void CPortalsDrawWireframe::render( RenderStateFlags state ) const {
+       unsigned int n, p;
 
-    for (n = 0; n < portals.portal_count; n++) {
-        glBegin(GL_LINE_LOOP);
+       for ( n = 0; n < portals.portal_count; n++ )
+       {
+               glBegin( GL_LINE_LOOP );
 
-        for (p = 0; p < portals.portal[n].point_count; p++)
-            glVertex3fv(portals.portal[n].point[p].p);
+               for ( p = 0; p < portals.portal[n].point_count; p++ )
+                       glVertex3fv( portals.portal[n].point[p].p );
 
-        glEnd();
-    }
+               glEnd();
+       }
 }
 
-CubicClipVolume calculateCubicClipVolume(const Matrix4 &viewproj)
-{
-    CubicClipVolume clip;
-    clip.cam = vector4_projected(
-            matrix4_transformed_vector4(
-                    matrix4_full_inverse(viewproj),
-                    Vector4(0, 0, -1, 1)
-            )
-    );
-    clip.min[0] = clip.cam[0] + (portals.clip_range * 64.0f);
-    clip.min[1] = clip.cam[1] + (portals.clip_range * 64.0f);
-    clip.min[2] = clip.cam[2] + (portals.clip_range * 64.0f);
-    clip.max[0] = clip.cam[0] - (portals.clip_range * 64.0f);
-    clip.max[1] = clip.cam[1] - (portals.clip_range * 64.0f);
-    clip.max[2] = clip.cam[2] - (portals.clip_range * 64.0f);
-    return clip;
+CubicClipVolume calculateCubicClipVolume( const Matrix4& viewproj ){
+       CubicClipVolume clip;
+       clip.cam = vector4_projected(
+               matrix4_transformed_vector4(
+                       matrix4_full_inverse( viewproj ),
+                       Vector4( 0, 0, -1, 1 )
+                       )
+               );
+       clip.min[0] = clip.cam[0] + ( portals.clip_range * 64.0f );
+       clip.min[1] = clip.cam[1] + ( portals.clip_range * 64.0f );
+       clip.min[2] = clip.cam[2] + ( portals.clip_range * 64.0f );
+       clip.max[0] = clip.cam[0] - ( portals.clip_range * 64.0f );
+       clip.max[1] = clip.cam[1] - ( portals.clip_range * 64.0f );
+       clip.max[2] = clip.cam[2] - ( portals.clip_range * 64.0f );
+       return clip;
 }
 
-void CPortalsRender::renderSolid(Renderer &renderer, const VolumeTest &volume) const
-{
-    if (!portals.show_3d || portals.portal_count < 1) {
-        return;
-    }
+void CPortalsRender::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+       if ( !portals.show_3d || portals.portal_count < 1 ) {
+               return;
+       }
 
-    CubicClipVolume clip = calculateCubicClipVolume(
-            matrix4_multiplied_by_matrix4(volume.GetProjection(), volume.GetModelview()));
+       CubicClipVolume clip = calculateCubicClipVolume( matrix4_multiplied_by_matrix4( volume.GetProjection(), volume.GetModelview() ) );
 
-    if (portals.polygons) {
-        renderer.SetState(g_shader_solid, Renderer::eWireframeOnly);
-        renderer.SetState(g_shader_solid, Renderer::eFullMaterials);
+       if ( portals.polygons ) {
+               renderer.SetState( g_shader_solid, Renderer::eWireframeOnly );
+               renderer.SetState( g_shader_solid, Renderer::eFullMaterials );
 
-        m_drawSolid.clip = clip;
-        renderer.addRenderable(m_drawSolid, g_matrix4_identity);
-    }
+               m_drawSolid.clip = clip;
+               renderer.addRenderable( m_drawSolid, g_matrix4_identity );
+       }
 
-    if (portals.lines) {
-        renderer.SetState(g_shader_solid_outline, Renderer::eWireframeOnly);
-        renderer.SetState(g_shader_solid_outline, Renderer::eFullMaterials);
+       if ( portals.lines ) {
+               renderer.SetState( g_shader_solid_outline, Renderer::eWireframeOnly );
+               renderer.SetState( g_shader_solid_outline, Renderer::eFullMaterials );
 
-        m_drawSolidOutline.clip = clip;
-        renderer.addRenderable(m_drawSolidOutline, g_matrix4_identity);
-    }
+               m_drawSolidOutline.clip = clip;
+               renderer.addRenderable( m_drawSolidOutline, g_matrix4_identity );
+       }
 }
 
-void CPortalsDrawSolid::render(RenderStateFlags state) const
-{
-    float trans = (100.0f - portals.trans_3d) / 100.0f;
-
-    unsigned int n, p;
-
-    if (portals.zbuffer != 0) {
-        float d;
-
-        for (n = 0; n < portals.portal_count; n++) {
-            d = (float) clip.cam[0] - portals.portal[n].center.p[0];
-            portals.portal[n].dist = d * d;
-
-            d = (float) clip.cam[1] - portals.portal[n].center.p[1];
-            portals.portal[n].dist += d * d;
-
-            d = (float) clip.cam[2] - portals.portal[n].center.p[2];
-            portals.portal[n].dist += d * d;
-
-            portals.portal_sort[n] = n;
-        }
-
-        qsort(portals.portal_sort, portals.portal_count, 4, compare);
-
-        for (n = 0; n < portals.portal_count; n++) {
-            if (portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint) {
-                continue;
-            }
-
-            if (portals.clip) {
-                if (clip.min[0] < portals.portal[portals.portal_sort[n]].min[0]) {
-                    continue;
-                } else if (clip.min[1] < portals.portal[portals.portal_sort[n]].min[1]) {
-                    continue;
-                } else if (clip.min[2] < portals.portal[portals.portal_sort[n]].min[2]) {
-                    continue;
-                } else if (clip.max[0] > portals.portal[portals.portal_sort[n]].max[0]) {
-                    continue;
-                } else if (clip.max[1] > portals.portal[portals.portal_sort[n]].max[1]) {
-                    continue;
-                } else if (clip.max[2] > portals.portal[portals.portal_sort[n]].max[2]) {
-                    continue;
-                }
-            }
-
-            glColor4f(portals.portal[portals.portal_sort[n]].fp_color_random[0],
-                      portals.portal[portals.portal_sort[n]].fp_color_random[1],
-                      portals.portal[portals.portal_sort[n]].fp_color_random[2], trans);
-
-            glBegin(GL_POLYGON);
-
-            for (p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++)
-                glVertex3fv(portals.portal[portals.portal_sort[n]].point[p].p);
-
-            glEnd();
-        }
-    } else {
-        for (n = 0; n < portals.portal_count; n++) {
-            if (portals.polygons == 2 && !portals.portal[n].hint) {
-                continue;
-            }
-
-            if (portals.clip) {
-                if (clip.min[0] < portals.portal[n].min[0]) {
-                    continue;
-                } else if (clip.min[1] < portals.portal[n].min[1]) {
-                    continue;
-                } else if (clip.min[2] < portals.portal[n].min[2]) {
-                    continue;
-                } else if (clip.max[0] > portals.portal[n].max[0]) {
-                    continue;
-                } else if (clip.max[1] > portals.portal[n].max[1]) {
-                    continue;
-                } else if (clip.max[2] > portals.portal[n].max[2]) {
-                    continue;
-                }
-            }
-
-            glColor4f(portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1],
-                      portals.portal[n].fp_color_random[2], trans);
-
-            glBegin(GL_POLYGON);
-
-            for (p = 0; p < portals.portal[n].point_count; p++)
-                glVertex3fv(portals.portal[n].point[p].p);
-
-            glEnd();
-        }
-    }
+void CPortalsDrawSolid::render( RenderStateFlags state ) const {
+       float trans = ( 100.0f - portals.trans_3d ) / 100.0f;
+
+       unsigned int n, p;
+
+       if ( portals.zbuffer != 0 ) {
+               float d;
+
+               for ( n = 0; n < portals.portal_count; n++ )
+               {
+                       d = (float)clip.cam[0] - portals.portal[n].center.p[0];
+                       portals.portal[n].dist = d * d;
+
+                       d = (float)clip.cam[1] - portals.portal[n].center.p[1];
+                       portals.portal[n].dist += d * d;
+
+                       d = (float)clip.cam[2] - portals.portal[n].center.p[2];
+                       portals.portal[n].dist += d * d;
+
+                       portals.portal_sort[n] = n;
+               }
+
+               qsort( portals.portal_sort, portals.portal_count, 4, compare );
+
+               for ( n = 0; n < portals.portal_count; n++ )
+               {
+                       if ( portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint ) {
+                               continue;
+                       }
+
+                       if ( portals.clip ) {
+                               if ( clip.min[0] < portals.portal[portals.portal_sort[n]].min[0] ) {
+                                       continue;
+                               }
+                               else if ( clip.min[1] < portals.portal[portals.portal_sort[n]].min[1] ) {
+                                       continue;
+                               }
+                               else if ( clip.min[2] < portals.portal[portals.portal_sort[n]].min[2] ) {
+                                       continue;
+                               }
+                               else if ( clip.max[0] > portals.portal[portals.portal_sort[n]].max[0] ) {
+                                       continue;
+                               }
+                               else if ( clip.max[1] > portals.portal[portals.portal_sort[n]].max[1] ) {
+                                       continue;
+                               }
+                               else if ( clip.max[2] > portals.portal[portals.portal_sort[n]].max[2] ) {
+                                       continue;
+                               }
+                       }
+
+                       glColor4f( portals.portal[portals.portal_sort[n]].fp_color_random[0], portals.portal[portals.portal_sort[n]].fp_color_random[1],
+                                          portals.portal[portals.portal_sort[n]].fp_color_random[2], trans );
+
+                       glBegin( GL_POLYGON );
+
+                       for ( p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++ )
+                               glVertex3fv( portals.portal[portals.portal_sort[n]].point[p].p );
+
+                       glEnd();
+               }
+       }
+       else
+       {
+               for ( n = 0; n < portals.portal_count; n++ )
+               {
+                       if ( portals.polygons == 2 && !portals.portal[n].hint ) {
+                               continue;
+                       }
+
+                       if ( portals.clip ) {
+                               if ( clip.min[0] < portals.portal[n].min[0] ) {
+                                       continue;
+                               }
+                               else if ( clip.min[1] < portals.portal[n].min[1] ) {
+                                       continue;
+                               }
+                               else if ( clip.min[2] < portals.portal[n].min[2] ) {
+                                       continue;
+                               }
+                               else if ( clip.max[0] > portals.portal[n].max[0] ) {
+                                       continue;
+                               }
+                               else if ( clip.max[1] > portals.portal[n].max[1] ) {
+                                       continue;
+                               }
+                               else if ( clip.max[2] > portals.portal[n].max[2] ) {
+                                       continue;
+                               }
+                       }
+
+                       glColor4f( portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1],
+                                          portals.portal[n].fp_color_random[2], trans );
+
+                       glBegin( GL_POLYGON );
+
+                       for ( p = 0; p < portals.portal[n].point_count; p++ )
+                               glVertex3fv( portals.portal[n].point[p].p );
+
+                       glEnd();
+               }
+       }
 }
 
-void CPortalsDrawSolidOutline::render(RenderStateFlags state) const
-{
-    for (unsigned int n = 0; n < portals.portal_count; n++) {
-        if (portals.lines == 2 && !portals.portal[n].hint) {
-            continue;
-        }
-
-        if (portals.clip) {
-            if (clip.min[0] < portals.portal[n].min[0]) {
-                continue;
-            }
-            if (clip.min[1] < portals.portal[n].min[1]) {
-                continue;
-            }
-            if (clip.min[2] < portals.portal[n].min[2]) {
-                continue;
-            }
-            if (clip.max[0] > portals.portal[n].max[0]) {
-                continue;
-            }
-            if (clip.max[1] > portals.portal[n].max[1]) {
-                continue;
-            }
-            if (clip.max[2] > portals.portal[n].max[2]) {
-                continue;
-            }
-        }
-
-        glBegin(GL_LINE_LOOP);
-
-        for (unsigned int p = 0; p < portals.portal[n].point_count; p++)
-            glVertex3fv(portals.portal[n].inner_point[p].p);
-
-        glEnd();
-    }
+void CPortalsDrawSolidOutline::render( RenderStateFlags state ) const {
+       for ( unsigned int n = 0; n < portals.portal_count; n++ )
+       {
+               if ( portals.lines == 2 && !portals.portal[n].hint ) {
+                       continue;
+               }
+
+               if ( portals.clip ) {
+                       if ( clip.min[0] < portals.portal[n].min[0] ) {
+                               continue;
+                       }
+                       if ( clip.min[1] < portals.portal[n].min[1] ) {
+                               continue;
+                       }
+                       if ( clip.min[2] < portals.portal[n].min[2] ) {
+                               continue;
+                       }
+                       if ( clip.max[0] > portals.portal[n].max[0] ) {
+                               continue;
+                       }
+                       if ( clip.max[1] > portals.portal[n].max[1] ) {
+                               continue;
+                       }
+                       if ( clip.max[2] > portals.portal[n].max[2] ) {
+                               continue;
+                       }
+               }
+
+               glBegin( GL_LINE_LOOP );
+
+               for ( unsigned int p = 0; p < portals.portal[n].point_count; p++ )
+                       glVertex3fv( portals.portal[n].inner_point[p].p );
+
+               glEnd();
+       }
 }