]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/shaderplug/shaderplug.cpp
radiant/tools: use RADIANT_NAME instead of hardcoding NetRadiant or Radiant
[xonotic/netradiant.git] / contrib / shaderplug / shaderplug.cpp
index facb38224cf582f70a3b20565793a8f055636316..b71efcb39305ba0f3d9022a3d0538cac13285fc3 100644 (file)
-/*\r
-Copyright (C) 2006, Stefan Greven.\r
-All Rights Reserved.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA\r
-*/\r
-\r
-#include "shaderplug.h"\r
-\r
-#include "debugging/debugging.h"\r
-\r
-#include <string>\r
-#include <vector>\r
-#include "string/string.h"\r
-#include "modulesystem/singletonmodule.h"\r
-#include "stream/stringstream.h"\r
-#include "os/file.h"\r
-\r
-#include <gtk/gtk.h>\r
-\r
-#include "iplugin.h"\r
-#include "qerplugin.h"\r
-#include "ifilesystem.h"\r
-#include "iarchive.h"\r
-#include "ishaders.h"\r
-#include "iscriplib.h"\r
-\r
-#include "generic/callback.h"\r
-\r
-namespace {\r
-const char SHADERTAG_FILE[] = "shadertags.xml";\r
-}\r
-\r
-class ShaderPlugPluginDependencies : public GlobalRadiantModuleRef,\r
-                                     public GlobalFileSystemModuleRef,\r
-                                     public GlobalShadersModuleRef\r
-{\r
-public:\r
-  ShaderPlugPluginDependencies() :\r
-      GlobalShadersModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("shaders"))\r
-  {\r
-  }\r
-};\r
-\r
-namespace Shaderplug\r
-{\r
-  GtkWindow* g_window;\r
-\r
-  std::vector<const char*> archives;\r
-  std::set<std::string> shaders;\r
-  std::set<std::string> textures;\r
-\r
-  XmlTagBuilder TagBuilder;\r
-  void CreateTagFile();\r
-\r
-  const char* init(void* hApp, void* pMainWidget)\r
-  {\r
-    g_window = GTK_WINDOW(pMainWidget);\r
-    return "";\r
-  }\r
-  const char* getName()\r
-  {\r
-    return "ShaderPlug";\r
-  }\r
-  const char* getCommandList()\r
-  {\r
-    return "About;Create tag file";\r
-  }\r
-  const char* getCommandTitleList()\r
-  {\r
-    return "";\r
-  }\r
-  void dispatch(const char* command, float* vMin, float* vMax, bool bSingleBrush)\r
-  {\r
-    if(string_equal(command, "About"))\r
-    {\r
-      GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), "Shaderplug (1.0)\n\n"\r
-                                        "by Shaderman (shaderman@gmx.net)",\r
-                                        "About",\r
-                                        eMB_OK,\r
-                                        eMB_ICONDEFAULT);\r
-    }\r
-    if(string_equal(command, "Create tag file"))\r
-    {\r
-      CreateTagFile();\r
-    }\r
-  }\r
-\r
-  void loadArchiveFile(const char* filename)\r
-  {\r
-    archives.push_back(filename);\r
-  }\r
-\r
-  typedef FreeCaller1<const char*, loadArchiveFile> LoadArchiveFileCaller;\r
-\r
-  void LoadTextureFile(const char* filename)\r
-  {\r
-    std::string s_filename = filename;\r
-\r
-    char buffer[256];\r
-    strcpy(buffer, "textures/");\r
-\r
-    // append filename without trailing file extension (.tga or .jpg for example)\r
-    strncat(buffer, filename, s_filename.length() - 4);\r
-\r
-    std::set<std::string>::iterator iter;\r
-    iter = shaders.find(buffer);\r
-\r
-    // a shader with this name already exists\r
-    if(iter == shaders.end())\r
-    {\r
-      textures.insert(buffer);\r
-    }\r
-  }\r
-\r
-  typedef FreeCaller1<const char*, LoadTextureFile> LoadTextureFileCaller;\r
-\r
-  void GetTextures(char* extension)\r
-  {\r
-    GlobalFileSystem().forEachFile("textures/", extension, LoadTextureFileCaller(), 0);\r
-  }\r
-\r
-  void LoadShaderList(const char* filename)\r
-  {\r
-    if(string_equal_prefix(filename, "textures/"))\r
-    {\r
-      shaders.insert(filename);\r
-    }\r
-  }\r
-\r
-  typedef FreeCaller1<const char*, LoadShaderList> LoadShaderListCaller;\r
-\r
-  void GetAllShaders()\r
-  {\r
-    GlobalShaderSystem().foreachShaderName(LoadShaderListCaller());\r
-  }\r
-\r
-  void GetArchiveList()\r
-  {\r
-    GlobalFileSystem().forEachArchive(LoadArchiveFileCaller());\r
-    globalOutputStream() << "Shaderplug: " << (const Unsigned)Shaderplug::archives.size() << " archives found.\n";\r
-  }\r
-\r
-  void CreateTagFile()\r
-  {\r
-    const char* shader_type = GlobalRadiant().getGameDescriptionKeyValue("shaders");\r
-\r
-    GetAllShaders();\r
-    globalOutputStream() << "Shaderplug: " << (const Unsigned)shaders.size() << " shaders found.\n";\r
-\r
-    if(string_equal(shader_type, "quake3"))\r
-    {\r
-      GetTextures("jpg");\r
-      GetTextures("tga");\r
-      GetTextures("png");\r
-\r
-      globalOutputStream() << "Shaderplug: " << (const Unsigned)textures.size() << " textures found.\n";\r
-    }\r
-\r
-    if(shaders.size() || textures.size() != 0)\r
-    {\r
-      globalOutputStream() << "Shaderplug: Creating XML tag file.\n";\r
-\r
-      TagBuilder.CreateXmlDocument();\r
-\r
-      std::set<std::string>::reverse_iterator r_iter;\r
-\r
-      for(r_iter = textures.rbegin(); r_iter != textures.rend(); ++r_iter)\r
-      {\r
-        TagBuilder.AddShaderNode(const_cast<char*>((*r_iter).c_str()), STOCK, TEXTURE);\r
-      }\r
-\r
-      for(r_iter = shaders.rbegin(); r_iter != shaders.rend(); ++r_iter)\r
-      {\r
-        TagBuilder.AddShaderNode(const_cast<char*>((*r_iter).c_str()), STOCK, SHADER);\r
-      }\r
-\r
-      // Get the tag file        \r
-      StringOutputStream tagFileStream(256);\r
-         tagFileStream << GlobalRadiant().getLocalRcPath() << SHADERTAG_FILE;\r
-      char* tagFile = tagFileStream.c_str();\r
-\r
-      char message[256];\r
-      strcpy(message, "Tag file saved to\n");\r
-      strcat(message, tagFile);\r
-      strcat(message, "\nPlease restart Radiant now.\n");\r
-\r
-      if(file_exists(tagFile))\r
-      {\r
-        EMessageBoxReturn result = GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window),\r
-            "WARNING! A tag file already exists! Overwrite it?", "Overwrite tag file?",\r
-            eMB_NOYES,\r
-            eMB_ICONWARNING);\r
-\r
-        if(result == eIDYES)\r
-        {\r
-          TagBuilder.SaveXmlDoc(tagFile);\r
-          GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), message, "INFO", eMB_OK, eMB_ICONASTERISK);\r
-        }\r
-      } else {\r
-        TagBuilder.SaveXmlDoc(tagFile);\r
-        GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), message, "INFO", eMB_OK, eMB_ICONASTERISK);\r
-      }\r
-    } else {\r
-      GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window),\r
-          "No shaders or textures found. No XML tag file created!\n"\r
-          "",\r
-          "ERROR",\r
-          eMB_OK,\r
-          eMB_ICONERROR);\r
-    }\r
-  }\r
-} // namespace\r
-\r
-class ShaderPluginModule\r
-{\r
-  _QERPluginTable m_plugin;\r
-public:\r
-  typedef _QERPluginTable Type;\r
-  STRING_CONSTANT(Name, "ShaderPlug");\r
-\r
-  ShaderPluginModule()\r
-  {\r
-    m_plugin.m_pfnQERPlug_Init = &Shaderplug::init;\r
-    m_plugin.m_pfnQERPlug_GetName = &Shaderplug::getName;\r
-    m_plugin.m_pfnQERPlug_GetCommandList = &Shaderplug::getCommandList;\r
-    m_plugin.m_pfnQERPlug_GetCommandTitleList = &Shaderplug::getCommandTitleList;\r
-    m_plugin.m_pfnQERPlug_Dispatch = &Shaderplug::dispatch;\r
-  }\r
-  _QERPluginTable* getTable()\r
-  {\r
-    return &m_plugin;\r
-  }\r
-};\r
-\r
-typedef SingletonModule<ShaderPluginModule, ShaderPlugPluginDependencies> SingletonShaderPluginModule;\r
-\r
-SingletonShaderPluginModule g_ShaderPluginModule;\r
-\r
-extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules(ModuleServer& server)\r
-{\r
-  initialiseModule(server);\r
-\r
-  g_ShaderPluginModule.selfRegister();\r
-}\r
-\r
-\r
-\r
-\r
+/*
+   Copyright (C) 2006, Stefan Greven.
+   All Rights Reserved.
+
+   This file is part of GtkRadiant.
+
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
+
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
+
+#include "shaderplug.h"
+
+#include "debugging/debugging.h"
+
+#include <string>
+#include <vector>
+#include "string/string.h"
+#include "modulesystem/singletonmodule.h"
+#include "stream/stringstream.h"
+#include "os/file.h"
+
+#include <gtk/gtk.h>
+
+#include "iplugin.h"
+#include "qerplugin.h"
+#include "ifilesystem.h"
+#include "iarchive.h"
+#include "ishaders.h"
+#include "iscriplib.h"
+
+#include "generic/callback.h"
+
+namespace {
+const char SHADERTAG_FILE[] = "shadertags.xml";
+}
+
+class ShaderPlugPluginDependencies : public GlobalRadiantModuleRef,
+       public GlobalFileSystemModuleRef,
+       public GlobalShadersModuleRef
+{
+public:
+ShaderPlugPluginDependencies() :
+       GlobalShadersModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "shaders" ) ){
+}
+};
+
+namespace Shaderplug
+{
+ui::Window g_window{ui::null};
+
+std::vector<const char*> archives;
+std::set<std::string> shaders;
+std::set<std::string> textures;
+
+XmlTagBuilder TagBuilder;
+void CreateTagFile();
+
+const char* init( void* hApp, void* pMainWidget ){
+       g_window = ui::Window::from(pMainWidget);
+       return "";
+}
+const char* getName(){
+       return "ShaderPlug";
+}
+const char* getCommandList(){
+       return "About;Create tag file";
+}
+const char* getCommandTitleList(){
+       return "";
+}
+void dispatch( const char* command, float* vMin, float* vMax, bool bSingleBrush ){
+       if ( string_equal( command, "About" ) ) {
+               GlobalRadiant().m_pfnMessageBox( g_window, "Shaderplug (1.0)\n\n"
+                                                                                                                                "by Shaderman (shaderman@gmx.net)",
+                                                                                "About",
+                                                                                eMB_OK,
+                                                                                eMB_ICONDEFAULT );
+       }
+       if ( string_equal( command, "Create tag file" ) ) {
+               CreateTagFile();
+       }
+}
+
+void loadArchiveFile( const char* filename ){
+       archives.push_back( filename );
+}
+
+void LoadTextureFile( const char* filename ){
+       std::string s_filename = filename;
+
+       char buffer[256];
+       strcpy( buffer, "textures/" );
+
+       // append filename without trailing file extension (.tga or .jpg for example)
+       strncat( buffer, filename, s_filename.length() - 4 );
+
+       std::set<std::string>::iterator iter;
+       iter = shaders.find( buffer );
+
+       // a shader with this name already exists
+       if ( iter == shaders.end() ) {
+               textures.insert( buffer );
+       }
+}
+
+void GetTextures( const char* extension ){
+       GlobalFileSystem().forEachFile("textures/", extension, makeCallbackF(LoadTextureFile), 0);
+}
+
+void LoadShaderList( const char* filename ){
+       if ( string_equal_prefix( filename, "textures/" ) ) {
+               shaders.insert( filename );
+       }
+}
+
+void GetAllShaders(){
+       GlobalShaderSystem().foreachShaderName(makeCallbackF(LoadShaderList));
+}
+
+void GetArchiveList(){
+       GlobalFileSystem().forEachArchive(makeCallbackF(loadArchiveFile));
+       globalOutputStream() << "Shaderplug: " << (const Unsigned)Shaderplug::archives.size() << " archives found.\n";
+}
+
+void CreateTagFile(){
+       const char* shader_type = GlobalRadiant().getGameDescriptionKeyValue( "shaders" );
+
+       GetAllShaders();
+       globalOutputStream() << "Shaderplug: " << (const Unsigned)shaders.size() << " shaders found.\n";
+
+       if ( string_equal( shader_type, "quake3" ) ) {
+               GetTextures( "jpg" );
+               GetTextures( "tga" );
+               GetTextures( "png" );
+
+               globalOutputStream() << "Shaderplug: " << (const Unsigned)textures.size() << " textures found.\n";
+       }
+
+       if ( shaders.size() || textures.size() != 0 ) {
+               globalOutputStream() << "Shaderplug: Creating XML tag file.\n";
+
+               TagBuilder.CreateXmlDocument();
+
+               std::set<std::string>::reverse_iterator r_iter;
+
+               for ( r_iter = textures.rbegin(); r_iter != textures.rend(); ++r_iter )
+               {
+                       TagBuilder.AddShaderNode( const_cast<char*>( ( *r_iter ).c_str() ), STOCK, TEXTURE );
+               }
+
+               for ( r_iter = shaders.rbegin(); r_iter != shaders.rend(); ++r_iter )
+               {
+                       TagBuilder.AddShaderNode( const_cast<char*>( ( *r_iter ).c_str() ), STOCK, SHADER );
+               }
+
+               // Get the tag file
+               StringOutputStream tagFileStream( 256 );
+               tagFileStream << GlobalRadiant().getLocalRcPath() << SHADERTAG_FILE;
+               char* tagFile = tagFileStream.c_str();
+
+               char message[256];
+               strcpy( message, "Tag file saved to\n" );
+               strcat( message, tagFile );
+               strcat( message, "\nPlease restart " RADIANT_NAME " now.\n" );
+
+               if ( file_exists( tagFile ) ) {
+                       EMessageBoxReturn result = GlobalRadiant().m_pfnMessageBox( g_window ,
+                                                                                                                                               "WARNING! A tag file already exists! Overwrite it?", "Overwrite tag file?",
+                                                                                                                                               eMB_NOYES,
+                                                                                                                                               eMB_ICONWARNING );
+
+                       if ( result == eIDYES ) {
+                               TagBuilder.SaveXmlDoc( tagFile );
+                               GlobalRadiant().m_pfnMessageBox( g_window, message, "INFO", eMB_OK, eMB_ICONASTERISK );
+                       }
+               }
+               else {
+                       TagBuilder.SaveXmlDoc( tagFile );
+                       GlobalRadiant().m_pfnMessageBox( g_window, message, "INFO", eMB_OK, eMB_ICONASTERISK );
+               }
+       }
+       else {
+               GlobalRadiant().m_pfnMessageBox( g_window,
+                                                                                "No shaders or textures found. No XML tag file created!\n"
+                                                                                "",
+                                                                                "ERROR",
+                                                                                eMB_OK,
+                                                                                eMB_ICONERROR );
+       }
+}
+} // namespace
+
+class ShaderPluginModule
+{
+_QERPluginTable m_plugin;
+public:
+typedef _QERPluginTable Type;
+STRING_CONSTANT( Name, "ShaderPlug" );
+
+ShaderPluginModule(){
+       m_plugin.m_pfnQERPlug_Init = &Shaderplug::init;
+       m_plugin.m_pfnQERPlug_GetName = &Shaderplug::getName;
+       m_plugin.m_pfnQERPlug_GetCommandList = &Shaderplug::getCommandList;
+       m_plugin.m_pfnQERPlug_GetCommandTitleList = &Shaderplug::getCommandTitleList;
+       m_plugin.m_pfnQERPlug_Dispatch = &Shaderplug::dispatch;
+}
+_QERPluginTable* getTable(){
+       return &m_plugin;
+}
+};
+
+typedef SingletonModule<ShaderPluginModule, ShaderPlugPluginDependencies> SingletonShaderPluginModule;
+
+SingletonShaderPluginModule g_ShaderPluginModule;
+
+extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules( ModuleServer& server ){
+       initialiseModule( server );
+
+       g_ShaderPluginModule.selfRegister();
+}