#include "generic/constant.h"
#include "generic/callback.h"
-#include "math/vector.h"
+#include "generic/vector.h"
#include "itexdef.h"
namespace scene
class _QERFaceData
{
public:
- _QERFaceData() : contents(0), flags(0), value(0), m_shader("")
+ _QERFaceData() : m_shader(""), contents(0), flags(0), value(0)
{
}
Vector3 m_p0;
STRING_CONSTANT(Name, "brush");
virtual scene::Node& createBrush() = 0;
virtual bool useAlternativeTextureProjection() const = 0;
- virtual void forEachBrushFace(scene::Node& brush, const BrushFaceDataCallback& callback) = 0;
- virtual bool addBrushFace(scene::Node& brush, const _QERFaceData& faceData) = 0;
+ virtual void Brush_forEachFace(scene::Node& brush, const BrushFaceDataCallback& callback) = 0;
+ virtual bool Brush_addFace(scene::Node& brush, const _QERFaceData& faceData) = 0;
};
#include "modulesystem.h"