-read from a stream into a list of entities
-\param in the input stream. For regular map file parsing it's possible to copy the content in a text buffer
-and use the old school parser
-\param ents the list of entities read from the stream. They are not linked to the world, and their brushes
-are not either.
-*/
-typedef void (* PFN_MAP_READ) (IDataStream *in, CPtrArray *ents); ///< read from a stream into a list of entities
-typedef void (* PFN_MAP_WRITE) (CPtrArray *ents, IDataStream *out); ///< save a list of entities into a stream
+ read from a stream into a list of entities
+ \param in the input stream. For regular map file parsing it's possible to copy the content in a text buffer
+ and use the old school parser
+ \param ents the list of entities read from the stream. They are not linked to the world, and their brushes
+ are not either.
+ */
+typedef void ( *PFN_MAP_READ )( IDataStream *in, CPtrArray *ents ); ///< read from a stream into a list of entities
+typedef void ( *PFN_MAP_WRITE )( CPtrArray *ents, IDataStream *out ); ///< save a list of entities into a stream