const char* (*getGameToolsPath)();
const char* (*getAppPath)();
const char* (*getSettingsPath)();
+ const char* (*getMapsPath)();
const char* (*getGameName)();
const char* (*getGameMode)();
void (*attachGameModeObserver)(ModuleObserver& observer);
void (*detachGameModeObserver)(ModuleObserver& observer);
+ SignalHandlerId (*XYWindowDestroyed_connect)(const SignalHandler& handler);
+ void (*XYWindowDestroyed_disconnect)(SignalHandlerId id);
MouseEventHandlerId (*XYWindowMouseDown_connect)(const MouseEventHandler& handler);
void (*XYWindowMouseDown_disconnect)(MouseEventHandlerId id);
VIEWTYPE (*XYWindow_getViewType)();