#include "generic/callback.h"
-class IdleDraw
-{
-Callback<void()> m_draw;
-unsigned int m_handler;
-static gboolean draw( gpointer data ){
- reinterpret_cast<IdleDraw*>( data )->m_draw();
- reinterpret_cast<IdleDraw*>( data )->m_handler = 0;
- return FALSE;
-}
+class IdleDraw {
+ Callback<void()> m_draw;
+ unsigned int m_handler;
+
+ static gboolean draw(gpointer data)
+ {
+ reinterpret_cast<IdleDraw *>( data )->m_draw();
+ reinterpret_cast<IdleDraw *>( data )->m_handler = 0;
+ return FALSE;
+ }
+
public:
-IdleDraw( const Callback<void()>& draw ) : m_draw( draw ), m_handler( 0 ){
-}
-~IdleDraw(){
- if ( m_handler != 0 ) {
- g_source_remove( m_handler );
- }
-}
-void queueDraw(){
- if ( m_handler == 0 ) {
- m_handler = g_idle_add( &draw, this );
- }
-}
-typedef MemberCaller<IdleDraw, void(), &IdleDraw::queueDraw> QueueDrawCaller;
-
-void flush(){
- if ( m_handler != 0 ) {
- draw( this );
- }
-}
+ IdleDraw(const Callback<void()> &draw) : m_draw(draw), m_handler(0)
+ {
+ }
+
+ ~IdleDraw()
+ {
+ if (m_handler != 0) {
+ g_source_remove(m_handler);
+ }
+ }
+
+ void queueDraw()
+ {
+ if (m_handler == 0) {
+ m_handler = g_idle_add(&draw, this);
+ }
+ }
+
+ typedef MemberCaller<IdleDraw, void(), &IdleDraw::queueDraw> QueueDrawCaller;
+
+ void flush()
+ {
+ if (m_handler != 0) {
+ draw(this);
+ }
+ }
};