/* detox and set shader name */
shader = (mdcShader_t*) ( (picoByte_t*) surface + surface->ofsShaders );
/* detox and set shader name */
shader = (mdcShader_t*) ( (picoByte_t*) surface + surface->ofsShaders );
_pico_unixify( shader->name );
PicoSetShaderName( picoShader, shader->name );
_pico_unixify( shader->name );
PicoSetShaderName( picoShader, shader->name );