#include "generic/callback.h"
#include "stringio.h"
-inline void default_colour( Vector3& colour ){
- colour = Vector3( 1, 1, 1 );
-}
-inline void read_colour( Vector3& colour, const char* value ){
- if ( !string_parse_vector3( value, colour ) ) {
- default_colour( colour );
- }
+inline void default_colour(Vector3 &colour)
+{
+ colour = Vector3(1, 1, 1);
}
-inline void write_colour( const Vector3& colour, Entity* entity ){
- char value[64];
- sprintf( value, "%f %f %f", colour[0], colour[1], colour[2] );
- entity->setKeyValue( "_color", value );
+inline void read_colour(Vector3 &colour, const char *value)
+{
+ if (!string_parse_vector3(value, colour)) {
+ default_colour(colour);
+ }
}
-class Colour
+inline void write_colour(const Vector3 &colour, Entity *entity)
{
-Callback<void()> m_colourChanged;
-Shader* m_state;
+ char value[64];
-void capture_state(){
- m_state = colour_capture_state_fill( m_colour );
-}
-void release_state(){
- colour_release_state_fill( m_colour );
+ sprintf(value, "%f %f %f", colour[0], colour[1], colour[2]);
+ entity->setKeyValue("_color", value);
}
+class Colour {
+ Callback<void()> m_colourChanged;
+ Shader *m_state;
+
+ void capture_state()
+ {
+ m_state = colour_capture_state_fill(m_colour);
+ }
+
+ void release_state()
+ {
+ colour_release_state_fill(m_colour);
+ }
+
public:
-Vector3 m_colour;
+ Vector3 m_colour;
-Colour( const Callback<void()>& colourChanged )
- : m_colourChanged( colourChanged ){
- default_colour( m_colour );
- capture_state();
-}
-~Colour(){
- release_state();
-}
+ Colour(const Callback<void()> &colourChanged)
+ : m_colourChanged(colourChanged)
+ {
+ default_colour(m_colour);
+ capture_state();
+ }
-void colourChanged( const char* value ){
- release_state();
- read_colour( m_colour, value );
- capture_state();
+ ~Colour()
+ {
+ release_state();
+ }
- m_colourChanged();
-}
-typedef MemberCaller<Colour, void(const char*), &Colour::colourChanged> ColourChangedCaller;
+ void colourChanged(const char *value)
+ {
+ release_state();
+ read_colour(m_colour, value);
+ capture_state();
+ m_colourChanged();
+ }
-void write( Entity* entity ) const {
- write_colour( m_colour, entity );
-}
+ typedef MemberCaller<Colour, void(const char *), &Colour::colourChanged> ColourChangedCaller;
-Shader* state() const {
- return m_state;
-}
+
+ void write(Entity *entity) const
+ {
+ write_colour(m_colour, entity);
+ }
+
+ Shader *state() const
+ {
+ return m_state;
+ }
};
#endif