/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "cpicomodel.h"
#include "cpicosurface.h"
-CPicoModel::CPicoModel(const PicoModelKey& key)
-: m_refcount(1)
-{
- load(key.first.GetBuffer(), key.second);
+CPicoModel::CPicoModel( const PicoModelKey& key )
+ : m_refcount( 1 ){
+ load( key.first.GetBuffer(), key.second );
}
-CPicoModel::CPicoModel(const Str& name)
-: m_refcount(1)
-{
- load(name.GetBuffer(), 0);
+CPicoModel::CPicoModel( const Str& name )
+ : m_refcount( 1 ){
+ load( name.GetBuffer(), 0 );
}
-CPicoModel::CPicoModel(const Str& name, const int frame)
-: m_refcount(1)
-{
- load(name.GetBuffer(), frame);
+CPicoModel::CPicoModel( const Str& name, const int frame )
+ : m_refcount( 1 ){
+ load( name.GetBuffer(), frame );
}
-CPicoModel::CPicoModel(const char *name, const int frame)
-: m_refcount(1)
-{
- load(name, frame);
+CPicoModel::CPicoModel( const char *name, const int frame )
+ : m_refcount( 1 ){
+ load( name, frame );
}
-void CPicoModel::load(const char *name, const int frame)
-{
- CPicoSurface *surf;
- picoSurface_t *pSurface;
- int i;
-
- m_name= new char[strlen(name)+1];
- strcpy(m_name,name);
-
- m_frame = frame;
-
- if( !(m_pModel = PicoLoadModel(m_name, frame)) )
- {
- int len = strlen(m_name);
-
- // Try loading an mdc if md3 fails and vice-versa (fixme: only do this for games with mdc support)
- if( !strcmp( m_name + len - 4, ".md3" ) )
- {
- m_name[len - 1] = 'c';
- m_pModel = PicoLoadModel(m_name, frame);
- } else if( !strcmp( m_name + len - 4, ".mdc" ) )
- {
- m_name[len - 1] = '3';
- m_pModel = PicoLoadModel(m_name, frame);
- }
- }
-
- if( m_pModel )
- {
- m_children = g_ptr_array_new();
- aabb_clear(&m_BBox);
- for (i = 0; i < PicoGetModelNumSurfaces(m_pModel); i++ )
- {
- pSurface = PicoGetModelSurface(m_pModel,i);
- surf = new CPicoSurface(pSurface);
- g_ptr_array_add(m_children, surf);
- aabb_extend_by_aabb(&m_BBox, surf->GetAABB());
- }
- }
- else
- {
- m_BBox.origin[0] = m_BBox.origin[1] = m_BBox.origin[2] = 0;
- m_BBox.extents[0] = m_BBox.extents[1] = m_BBox.extents[2] = 0;
- }
-
- m_parents = g_ptr_array_new();
+void CPicoModel::load( const char *name, const int frame ){
+ CPicoSurface *surf;
+ picoSurface_t *pSurface;
+ int i;
+
+ m_name = new char[strlen( name ) + 1];
+ strcpy( m_name,name );
+
+ m_frame = frame;
+
+ if ( !( m_pModel = PicoLoadModel( m_name, frame ) ) ) {
+ int len = strlen( m_name );
+
+ // Try loading an mdc if md3 fails and vice-versa (fixme: only do this for games with mdc support)
+ if ( !strcmp( m_name + len - 4, ".md3" ) ) {
+ m_name[len - 1] = 'c';
+ m_pModel = PicoLoadModel( m_name, frame );
+ }
+ else if ( !strcmp( m_name + len - 4, ".mdc" ) ) {
+ m_name[len - 1] = '3';
+ m_pModel = PicoLoadModel( m_name, frame );
+ }
+ }
+
+ if ( m_pModel ) {
+ m_children = g_ptr_array_new();
+ aabb_clear( &m_BBox );
+ for ( i = 0; i < PicoGetModelNumSurfaces( m_pModel ); i++ )
+ {
+ pSurface = PicoGetModelSurface( m_pModel,i );
+ surf = new CPicoSurface( pSurface );
+ g_ptr_array_add( m_children, surf );
+ aabb_extend_by_aabb( &m_BBox, surf->GetAABB() );
+ }
+ }
+ else
+ {
+ m_BBox.origin[0] = m_BBox.origin[1] = m_BBox.origin[2] = 0;
+ m_BBox.extents[0] = m_BBox.extents[1] = m_BBox.extents[2] = 0;
+ }
+
+ m_parents = g_ptr_array_new();
}
-CPicoModel::~CPicoModel()
-{
- if( m_pModel ) {
- for(unsigned int i=0; i<m_children->len; i++)
- ((CPicoSurface*)m_children->pdata[i])->DecRef();
- g_ptr_array_free(m_children, FALSE);
- }
- g_ptr_array_free(m_parents, FALSE);
- delete [] m_name;
+CPicoModel::~CPicoModel(){
+ if ( m_pModel ) {
+ for ( unsigned int i = 0; i < m_children->len; i++ )
+ ( (CPicoSurface*)m_children->pdata[i] )->DecRef();
+ g_ptr_array_free( m_children, FALSE );
+ }
+ g_ptr_array_free( m_parents, FALSE );
+ delete [] m_name;
}
-void CPicoModel::AddParent( CPicoParent *parent )
-{
- g_ptr_array_add(m_parents, parent);
+void CPicoModel::AddParent( CPicoParent *parent ){
+ g_ptr_array_add( m_parents, parent );
}
-void CPicoModel::RemoveParent( CPicoParent *parent )
-{
- unsigned int i;
- for(i=0; i<m_parents->len; i++) {
- if( parent == (CPicoParent*)m_parents->pdata[i] )
- g_ptr_array_remove_index_fast(m_parents, i);
- }
+void CPicoModel::RemoveParent( CPicoParent *parent ){
+ unsigned int i;
+ for ( i = 0; i < m_parents->len; i++ ) {
+ if ( parent == (CPicoParent*)m_parents->pdata[i] ) {
+ g_ptr_array_remove_index_fast( m_parents, i );
+ }
+ }
}
-void CPicoModel::Reload( void )
-{
- CPicoSurface *surf;
- picoSurface_t *pSurface;
- int i;
- unsigned int j;
-
- // Get rid of the old model
- if( m_pModel ) {
- for(j=0; j<m_children->len; j++) {
- ((CPicoSurface*)m_children->pdata[j])->DecRef();
- g_ptr_array_remove_index_fast(m_children, j);
- }
- }
-
- // And reload it
- m_pModel = PicoLoadModel(m_name, m_frame);
-
- if( m_pModel )
- {
- m_children = g_ptr_array_new();
- aabb_clear(&m_BBox);
- for (i = 0; i < PicoGetModelNumSurfaces(m_pModel); i++ )
- {
- pSurface = PicoGetModelSurface(m_pModel,i);
- surf = new CPicoSurface(pSurface);
- g_ptr_array_add(m_children, surf);
- aabb_extend_by_aabb(&m_BBox, surf->GetAABB());
- }
- }
- else
- {
- m_BBox.origin[0] = m_BBox.origin[1] = m_BBox.origin[2] = 0;
- m_BBox.extents[0] = m_BBox.extents[1] = m_BBox.extents[2] = 0;
- }
-
- for(j=0; j<m_parents->len; j++) {
- ((CPicoParent*)m_parents->pdata[j])->UpdateShaders();
- }
+void CPicoModel::Reload( void ){
+ CPicoSurface *surf;
+ picoSurface_t *pSurface;
+ int i;
+ unsigned int j;
+
+ // Get rid of the old model
+ if ( m_pModel ) {
+ for ( j = 0; j < m_children->len; j++ ) {
+ ( (CPicoSurface*)m_children->pdata[j] )->DecRef();
+ g_ptr_array_remove_index_fast( m_children, j );
+ }
+ }
+
+ // And reload it
+ m_pModel = PicoLoadModel( m_name, m_frame );
+
+ if ( m_pModel ) {
+ m_children = g_ptr_array_new();
+ aabb_clear( &m_BBox );
+ for ( i = 0; i < PicoGetModelNumSurfaces( m_pModel ); i++ )
+ {
+ pSurface = PicoGetModelSurface( m_pModel,i );
+ surf = new CPicoSurface( pSurface );
+ g_ptr_array_add( m_children, surf );
+ aabb_extend_by_aabb( &m_BBox, surf->GetAABB() );
+ }
+ }
+ else
+ {
+ m_BBox.origin[0] = m_BBox.origin[1] = m_BBox.origin[2] = 0;
+ m_BBox.extents[0] = m_BBox.extents[1] = m_BBox.extents[2] = 0;
+ }
+
+ for ( j = 0; j < m_parents->len; j++ ) {
+ ( (CPicoParent*)m_parents->pdata[j] )->UpdateShaders();
+ }
}
-void CPicoModel::Draw(int state, vector<IShader*> shaders, int rflags) const
-{
- if( m_pModel ) {
- for(unsigned int i=0; i<m_children->len; i++)
- ((CPicoSurface*)m_children->pdata[i])->Draw(state, shaders[i], rflags);
- }
+void CPicoModel::Draw( int state, vector<IShader*> shaders, int rflags ) const {
+ if ( m_pModel ) {
+ for ( unsigned int i = 0; i < m_children->len; i++ )
+ ( (CPicoSurface*)m_children->pdata[i] )->Draw( state, shaders[i], rflags );
+ }
}
-void CPicoModel::Draw(int state, int rflags) const
-{
- if( m_pModel ) {
- for(unsigned int i=0; i<m_children->len; i++)
- ((CPicoSurface*)m_children->pdata[i])->Draw(state, rflags);
- }
+void CPicoModel::Draw( int state, int rflags ) const {
+ if ( m_pModel ) {
+ for ( unsigned int i = 0; i < m_children->len; i++ )
+ ( (CPicoSurface*)m_children->pdata[i] )->Draw( state, rflags );
+ }
}
-bool CPicoModel::TestRay(const ray_t *ray, vec_t *dist) const
-{
- vec_t dist_start = *dist;
- vec_t dist_local = *dist;
+bool CPicoModel::TestRay( const ray_t *ray, vec_t *dist ) const {
+ vec_t dist_start = *dist;
+ vec_t dist_local = *dist;
ray_t ray_local = *ray;
- if( !m_pModel ) {
- return false;
- }
+ if ( !m_pModel ) {
+ return false;
+ }
- if (!aabb_intersect_ray(&m_BBox, &ray_local, &dist_local))
- return false;
- dist_local = dist_start;
+ if ( !aabb_intersect_ray( &m_BBox, &ray_local, &dist_local ) ) {
+ return false;
+ }
+ dist_local = dist_start;
- for(unsigned int i=0; i<m_children->len; i++)
- {
- if(((CPicoSurface*)m_children->pdata[i])->TestRay(&ray_local, &dist_local))
- {
- *dist = dist_local;
- }
- }
+ for ( unsigned int i = 0; i < m_children->len; i++ )
+ {
+ if ( ( (CPicoSurface*)m_children->pdata[i] )->TestRay( &ray_local, &dist_local ) ) {
+ *dist = dist_local;
+ }
+ }
- return *dist < dist_start;
+ return *dist < dist_start;
}
-int CPicoModel::GetNumSurfaces( void )
-{
- if( !m_pModel ) {
- return 0;
- }
+int CPicoModel::GetNumSurfaces( void ){
+ if ( !m_pModel ) {
+ return 0;
+ }
- return m_children->len;
+ return m_children->len;
}
-char *CPicoModel::GetShaderNameForSurface( const unsigned int surf )
-{
- if( !m_pModel || surf < 0 || surf >= m_children->len ) {
- return 0;
- }
+char *CPicoModel::GetShaderNameForSurface( const unsigned int surf ){
+ if ( !m_pModel || surf < 0 || surf >= m_children->len ) {
+ return 0;
+ }
- return ((CPicoSurface*)m_children->pdata[surf])->GetShaderName();
+ return ( (CPicoSurface*)m_children->pdata[surf] )->GetShaderName();
}