]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/autosave.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / radiant / autosave.cpp
index 9921d4be4d9cd100e6b109cabab3b87fc3345f0c..752815637d1cca89b2b8587c6029eeb1ff28cb37 100644 (file)
 #endif
 
 
-bool DoesFileExist( const char* name, std::size_t& size ){
-       if ( file_exists( name ) ) {
-               size += file_size( name );
-               return true;
-       }
-       return false;
+bool DoesFileExist(const char *name, std::size_t &size)
+{
+    if (file_exists(name)) {
+        size += file_size(name);
+        return true;
+    }
+    return false;
 }
 
-void Map_Snapshot(){
-       // we need to do the following
-       // 1. make sure the snapshot directory exists (create it if it doesn't)
-       // 2. find out what the lastest save is based on number
-       // 3. inc that and save the map
-       const char* path = Map_Name( g_map );
-       const char* name = path_get_filename_start( path );
-
-       StringOutputStream snapshotsDir( 256 );
-       snapshotsDir << StringRange( path, name ) << "snapshots";
-
-       if ( file_exists( snapshotsDir.c_str() ) || Q_mkdir( snapshotsDir.c_str() ) ) {
-               std::size_t lSize = 0;
-               StringOutputStream strNewPath( 256 );
-               strNewPath << snapshotsDir.c_str() << '/' << name;
-
-               StringOutputStream snapshotFilename( 256 );
-
-               for ( int nCount = 0; ; ++nCount )
-               {
-                       // The original map's filename is "<path>/<name>.<ext>"
-                       // The snapshot's filename will be "<path>/snapshots/<name>.<count>.<ext>"
-                       const char* end = path_get_filename_base_end( strNewPath.c_str() );
-                       snapshotFilename << StringRange( strNewPath.c_str(), end ) << '.' << nCount << end;
-
-                       if ( !DoesFileExist( snapshotFilename.c_str(), lSize ) ) {
-                               break;
-                       }
-
-                       snapshotFilename.clear();
-               }
-
-               // save in the next available slot
-               Map_SaveFile( snapshotFilename.c_str() );
-
-               if ( lSize > 50 * 1024 * 1024 ) { // total size of saves > 50 mb
-                       globalOutputStream() << "The snapshot files in " << snapshotsDir.c_str() << " total more than 50 megabytes. You might consider cleaning up.";
-               }
-       }
-       else
-       {
-               StringOutputStream strMsg( 256 );
-               strMsg << "Snapshot save failed.. unabled to create directory\n" << snapshotsDir.c_str();
-               ui::alert( MainFrame_getWindow(), strMsg.c_str() );
-       }
+void Map_Snapshot()
+{
+    // we need to do the following
+    // 1. make sure the snapshot directory exists (create it if it doesn't)
+    // 2. find out what the lastest save is based on number
+    // 3. inc that and save the map
+    const char *path = Map_Name(g_map);
+    const char *name = path_get_filename_start(path);
+
+    StringOutputStream snapshotsDir(256);
+    snapshotsDir << StringRange(path, name) << "snapshots";
+
+    if (file_exists(snapshotsDir.c_str()) || Q_mkdir(snapshotsDir.c_str())) {
+        std::size_t lSize = 0;
+        StringOutputStream strNewPath(256);
+        strNewPath << snapshotsDir.c_str() << '/' << name;
+
+        StringOutputStream snapshotFilename(256);
+
+        for (int nCount = 0;; ++nCount) {
+            // The original map's filename is "<path>/<name>.<ext>"
+            // The snapshot's filename will be "<path>/snapshots/<name>.<count>.<ext>"
+            const char *end = path_get_filename_base_end(strNewPath.c_str());
+            snapshotFilename << StringRange(strNewPath.c_str(), end) << '.' << nCount << end;
+
+            if (!DoesFileExist(snapshotFilename.c_str(), lSize)) {
+                break;
+            }
+
+            snapshotFilename.clear();
+        }
+
+        // save in the next available slot
+        Map_SaveFile(snapshotFilename.c_str());
+
+        if (lSize > 50 * 1024 * 1024) { // total size of saves > 50 mb
+            globalOutputStream() << "The snapshot files in " << snapshotsDir.c_str()
+                                 << " total more than 50 megabytes. You might consider cleaning up.";
+        }
+    } else {
+        StringOutputStream strMsg(256);
+        strMsg << "Snapshot save failed.. unabled to create directory\n" << snapshotsDir.c_str();
+        ui::alert(MainFrame_getWindow(), strMsg.c_str());
+    }
 }
+
 /*
    ===============
    QE_CheckAutoSave
@@ -109,97 +110,101 @@ bool g_AutoSave_Enabled = true;
 int m_AutoSave_Frequency = 5;
 bool g_SnapShots_Enabled = false;
 
-namespace
-{
-time_t s_start = 0;
-std::size_t s_changes = 0;
+namespace {
+    time_t s_start = 0;
+    std::size_t s_changes = 0;
 }
 
-void AutoSave_clear(){
-       s_changes = 0;
+void AutoSave_clear()
+{
+    s_changes = 0;
 }
 
-scene::Node& Map_Node(){
-       return GlobalSceneGraph().root();
+scene::Node &Map_Node()
+{
+    return GlobalSceneGraph().root();
 }
 
-void QE_CheckAutoSave( void ){
-       if ( !Map_Valid( g_map ) || !ScreenUpdates_Enabled() ) {
-               return;
-       }
-
-       time_t now;
-       time( &now );
-
-       if ( s_start == 0 || s_changes == Node_getMapFile( Map_Node() )->changes() ) {
-               s_start = now;
-       }
-
-       if ( ( now - s_start ) > ( 60 * m_AutoSave_Frequency ) ) {
-               s_start = now;
-               s_changes = Node_getMapFile( Map_Node() )->changes();
-
-               if ( g_AutoSave_Enabled ) {
-                       const char* strMsg = g_SnapShots_Enabled ? "Autosaving snapshot..." : "Autosaving...";
-                       globalOutputStream() << strMsg << "\n";
-                       //Sys_Status(strMsg);
-
-                       // only snapshot if not working on a default map
-                       if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) ) {
-                               Map_Snapshot();
-                       }
-                       else
-                       {
-                               if ( Map_Unnamed( g_map ) ) {
-                                       StringOutputStream autosave( 256 );
-                                       autosave << g_qeglobals.m_userGamePath.c_str() << "maps/";
-                                       Q_mkdir( autosave.c_str() );
-                                       autosave << "autosave.map";
-                                       Map_SaveFile( autosave.c_str() );
-                               }
-                               else
-                               {
-                                       const char* name = Map_Name( g_map );
-                                       const char* extension = path_get_filename_base_end( name );
-                                       StringOutputStream autosave( 256 );
-                                       autosave << StringRange( name, extension ) << ".autosave" << extension;
-                                       Map_SaveFile( autosave.c_str() );
-                               }
-                       }
-               }
-               else
-               {
-                       globalOutputStream() << "Autosave skipped...\n";
-                       //Sys_Status ("Autosave skipped...");
-               }
-       }
+void QE_CheckAutoSave(void)
+{
+    if (!Map_Valid(g_map) || !ScreenUpdates_Enabled()) {
+        return;
+    }
+
+    time_t now;
+    time(&now);
+
+    if (s_start == 0 || s_changes == Node_getMapFile(Map_Node())->changes()) {
+        s_start = now;
+    }
+
+    if ((now - s_start) > (60 * m_AutoSave_Frequency)) {
+        s_start = now;
+        s_changes = Node_getMapFile(Map_Node())->changes();
+
+        if (g_AutoSave_Enabled) {
+            const char *strMsg = g_SnapShots_Enabled ? "Autosaving snapshot..." : "Autosaving...";
+            globalOutputStream() << strMsg << "\n";
+            //Sys_Status(strMsg);
+
+            // only snapshot if not working on a default map
+            if (g_SnapShots_Enabled && !Map_Unnamed(g_map)) {
+                Map_Snapshot();
+            } else {
+                if (Map_Unnamed(g_map)) {
+                    StringOutputStream autosave(256);
+                    autosave << g_qeglobals.m_userGamePath.c_str() << "maps/";
+                    Q_mkdir(autosave.c_str());
+                    autosave << "autosave.map";
+                    Map_SaveFile(autosave.c_str());
+                } else {
+                    const char *name = Map_Name(g_map);
+                    const char *extension = path_get_filename_base_end(name);
+                    StringOutputStream autosave(256);
+                    autosave << StringRange(name, extension) << ".autosave" << extension;
+                    Map_SaveFile(autosave.c_str());
+                }
+            }
+        } else {
+            globalOutputStream() << "Autosave skipped...\n";
+            //Sys_Status ("Autosave skipped...");
+        }
+    }
 }
 
-void Autosave_constructPreferences( PreferencesPage& page ){
-       ui::CheckButton autosave_enabled = page.appendCheckBox( "Autosave", "Enable Autosave", g_AutoSave_Enabled );
-       ui::SpinButton autosave_frequency = page.appendSpinner( "Autosave Frequency (minutes)", m_AutoSave_Frequency, 1, 1, 60 );
-       Widget_connectToggleDependency( autosave_frequency, autosave_enabled );
-       page.appendCheckBox( "", "Save Snapshots", g_SnapShots_Enabled );
+void Autosave_constructPreferences(PreferencesPage &page)
+{
+    ui::CheckButton autosave_enabled = page.appendCheckBox("Autosave", "Enable Autosave", g_AutoSave_Enabled);
+    ui::SpinButton autosave_frequency = page.appendSpinner("Autosave Frequency (minutes)", m_AutoSave_Frequency, 1, 1,
+                                                           60);
+    Widget_connectToggleDependency(autosave_frequency, autosave_enabled);
+    page.appendCheckBox("", "Save Snapshots", g_SnapShots_Enabled);
 }
-void Autosave_constructPage( PreferenceGroup& group ){
-       PreferencesPage page( group.createPage( "Autosave", "Autosave Preferences" ) );
-       Autosave_constructPreferences( page );
+
+void Autosave_constructPage(PreferenceGroup &group)
+{
+    PreferencesPage page(group.createPage("Autosave", "Autosave Preferences"));
+    Autosave_constructPreferences(page);
 }
-void Autosave_registerPreferencesPage(){
-       PreferencesDialog_addSettingsPage(makeCallbackF(Autosave_constructPage));
+
+void Autosave_registerPreferencesPage()
+{
+    PreferencesDialog_addSettingsPage(makeCallbackF(Autosave_constructPage));
 }
 
 
 #include "preferencesystem.h"
 #include "stringio.h"
 
-void Autosave_Construct(){
-       GlobalPreferenceSystem().registerPreference( "Autosave", make_property_string( g_AutoSave_Enabled ) );
-       GlobalPreferenceSystem().registerPreference( "AutosaveMinutes", make_property_string( m_AutoSave_Frequency ) );
-       GlobalPreferenceSystem().registerPreference( "Snapshots", make_property_string( g_SnapShots_Enabled ) );
+void Autosave_Construct()
+{
+    GlobalPreferenceSystem().registerPreference("Autosave", make_property_string(g_AutoSave_Enabled));
+    GlobalPreferenceSystem().registerPreference("AutosaveMinutes", make_property_string(m_AutoSave_Frequency));
+    GlobalPreferenceSystem().registerPreference("Snapshots", make_property_string(g_SnapShots_Enabled));
 
-       Autosave_registerPreferencesPage();
+    Autosave_registerPreferencesPage();
 }
 
-void Autosave_Destroy(){
+void Autosave_Destroy()
+{
 }