AABB m_aabb_local;
// ----
-Callback m_evaluateTransform;
-Callback m_boundsChanged;
+Callback<void()> m_evaluateTransform;
+Callback<void()> m_boundsChanged;
mutable bool m_planeChanged; // b-rep evaluation required
mutable bool m_transformChanged; // transform evaluation required
public:
STRING_CONSTANT( Name, "Brush" );
-Callback m_lightsChanged;
+Callback<void()> m_lightsChanged;
// static data
static Shader* m_state_point;
static EBrushType m_type;
static double m_maxWorldCoord;
-Brush( scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged ) :
+Brush( scene::Node& node, const Callback<void()>& evaluateTransform, const Callback<void()>& boundsChanged ) :
m_node( &node ),
m_undoable_observer( 0 ),
m_map( 0 ),
m_transformChanged( false ){
planeChanged();
}
-Brush( const Brush& other, scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged ) :
+Brush( const Brush& other, scene::Node& node, const Callback<void()>& evaluateTransform, const Callback<void()>& boundsChanged ) :
m_node( &node ),
m_undoable_observer( 0 ),
m_map( 0 ),
m_transformChanged = true;
planeChanged();
}
-typedef MemberCaller<Brush, &Brush::transformChanged> TransformChangedCaller;
+typedef MemberCaller<Brush, void(), &Brush::transformChanged> TransformChangedCaller;
void evaluateTransform(){
if ( m_transformChanged ) {
}
m_selectionChanged( selectable );
}
-typedef MemberCaller1<FaceInstance, const Selectable&, &FaceInstance::selectedChanged> SelectedChangedCaller;
+typedef MemberCaller<FaceInstance, void(const Selectable&), &FaceInstance::selectedChanged> SelectedChangedCaller;
bool selectedVertices() const {
return !m_vertexSelection.empty();
void lightsChanged(){
m_lightList->lightsChanged();
}
-typedef MemberCaller<BrushInstance, &BrushInstance::lightsChanged> LightsChangedCaller;
+typedef MemberCaller<BrushInstance, void(), &BrushInstance::lightsChanged> LightsChangedCaller;
STRING_CONSTANT( Name, "BrushInstance" );
Instance::setTransformChangedCallback( LightsChangedCaller( *this ) );
}
~BrushInstance(){
- Instance::setTransformChangedCallback( Callback() );
+ Instance::setTransformChangedCallback( Callback<void()>() );
- m_brush.m_lightsChanged = Callback();
+ m_brush.m_lightsChanged = Callback<void()>();
GlobalShaderCache().detach( *this );
m_counter->decrement();
Instance::selectedChanged();
}
-typedef MemberCaller1<BrushInstance, const Selectable&, &BrushInstance::selectedChanged> SelectedChangedCaller;
+typedef MemberCaller<BrushInstance, void(const Selectable&), &BrushInstance::selectedChanged> SelectedChangedCaller;
void selectedChangedComponent( const Selectable& selectable ){
GlobalSelectionSystem().getObserver ( SelectionSystem::eComponent )( selectable );
GlobalSelectionSystem().onComponentSelection( *this, selectable );
}
-typedef MemberCaller1<BrushInstance, const Selectable&, &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
+typedef MemberCaller<BrushInstance, void(const Selectable&), &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
const BrushInstanceVisitor& forEachFaceInstance( const BrushInstanceVisitor& visitor ){
for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
evaluateTransform();
m_brush.freezeTransform();
}
-typedef MemberCaller<BrushInstance, &BrushInstance::applyTransform> ApplyTransformCaller;
+typedef MemberCaller<BrushInstance, void(), &BrushInstance::applyTransform> ApplyTransformCaller;
void setClipPlane( const Plane3& plane ){
m_clipPlane.setPlane( m_brush, plane );