/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "brushmanip.h"
#include "preferences.h"
#include <list>
+#include <gdk/gdkkeysyms.h>
-void Brush_ConstructCuboid(Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection)
+void Brush_ConstructCuboid(Brush &brush, const AABB &bounds, const char *shader, const TextureProjection &projection)
{
- const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
- Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
- Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
+ const unsigned char box[3][2] = {{0, 1},
+ {2, 0},
+ {1, 2}};
+ Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
+ Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
- brush.clear();
- brush.reserve(6);
+ brush.clear();
+ brush.reserve(6);
- {
- for(int i=0; i < 3; ++i)
{
- Vector3 planepts1(maxs);
- Vector3 planepts2(maxs);
- planepts2[box[i][0]] = mins[box[i][0]];
- planepts1[box[i][1]] = mins[box[i][1]];
-
- brush.addPlane(maxs, planepts1, planepts2, shader, projection);
+ for (int i = 0; i < 3; ++i) {
+ Vector3 planepts1(maxs);
+ Vector3 planepts2(maxs);
+ planepts2[box[i][0]] = mins[box[i][0]];
+ planepts1[box[i][1]] = mins[box[i][1]];
+
+ brush.addPlane(maxs, planepts1, planepts2, shader, projection);
+ }
}
- }
- {
- for(int i=0; i < 3; ++i)
{
- Vector3 planepts1(mins);
- Vector3 planepts2(mins);
- planepts1[box[i][0]] = maxs[box[i][0]];
- planepts2[box[i][1]] = maxs[box[i][1]];
-
- brush.addPlane(mins, planepts1, planepts2, shader, projection);
+ for (int i = 0; i < 3; ++i) {
+ Vector3 planepts1(mins);
+ Vector3 planepts2(mins);
+ planepts1[box[i][0]] = maxs[box[i][0]];
+ planepts2[box[i][1]] = maxs[box[i][1]];
+
+ brush.addPlane(mins, planepts1, planepts2, shader, projection);
+ }
}
- }
}
-inline float max_extent(const Vector3& extents)
+inline float max_extent(const Vector3 &extents)
{
- return std::max(std::max(extents[0], extents[1]), extents[2]);
+ return std::max(std::max(extents[0], extents[1]), extents[2]);
}
-inline float max_extent_2d(const Vector3& extents, int axis)
+inline float max_extent_2d(const Vector3 &extents, int axis)
{
- switch(axis)
- {
- case 0:
- return std::max(extents[1], extents[2]);
- case 1:
- return std::max(extents[0], extents[2]);
- default:
- return std::max(extents[0], extents[1]);
- }
+ switch (axis) {
+ case 0:
+ return std::max(extents[1], extents[2]);
+ case 1:
+ return std::max(extents[0], extents[2]);
+ default:
+ return std::max(extents[0], extents[1]);
+ }
}
const std::size_t c_brushPrism_minSides = 3;
const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
-const char* const c_brushPrism_name = "brushPrism";
+const char *const c_brushPrism_name = "brushPrism";
-void Brush_ConstructPrism(Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection)
+void Brush_ConstructPrism(Brush &brush, const AABB &bounds, std::size_t sides, int axis, const char *shader,
+ const TextureProjection &projection)
{
- if(sides < c_brushPrism_minSides)
- {
- globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushPrism_minSides) << "\n";
- return;
- }
- if(sides > c_brushPrism_maxSides)
- {
- globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushPrism_maxSides) << "\n";
- return;
- }
-
- brush.clear();
- brush.reserve(sides+2);
-
- Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
- Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
-
- float radius = max_extent_2d(bounds.extents, axis);
- const Vector3& mid = bounds.origin;
- Vector3 planepts[3];
-
- planepts[2][(axis+1)%3] = mins[(axis+1)%3];
- planepts[2][(axis+2)%3] = mins[(axis+2)%3];
- planepts[2][axis] = maxs[axis];
- planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
- planepts[1][(axis+2)%3] = mins[(axis+2)%3];
- planepts[1][axis] = maxs[axis];
- planepts[0][(axis+1)%3] = maxs[(axis+1)%3];
- planepts[0][(axis+2)%3] = maxs[(axis+2)%3];
- planepts[0][axis] = maxs[axis];
-
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-
- planepts[0][(axis+1)%3] = mins[(axis+1)%3];
- planepts[0][(axis+2)%3] = mins[(axis+2)%3];
- planepts[0][axis] = mins[axis];
- planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
- planepts[1][(axis+2)%3] = mins[(axis+2)%3];
- planepts[1][axis] = mins[axis];
- planepts[2][(axis+1)%3] = maxs[(axis+1)%3];
- planepts[2][(axis+2)%3] = maxs[(axis+2)%3];
- planepts[2][axis] = mins[axis];
-
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-
- for (std::size_t i=0 ; i<sides ; ++i)
- {
- double sv = sin (i*3.14159265*2/sides);
- double cv = cos (i*3.14159265*2/sides);
-
- planepts[0][(axis+1)%3] = static_cast<float>(floor(mid[(axis+1)%3]+radius*cv+0.5));
- planepts[0][(axis+2)%3] = static_cast<float>(floor(mid[(axis+2)%3]+radius*sv+0.5));
- planepts[0][axis] = mins[axis];
+ if (sides < c_brushPrism_minSides) {
+ globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
+ << Unsigned(c_brushPrism_minSides) << "\n";
+ return;
+ }
+ if (sides > c_brushPrism_maxSides) {
+ globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
+ << Unsigned(c_brushPrism_maxSides) << "\n";
+ return;
+ }
- planepts[1][(axis+1)%3] = planepts[0][(axis+1)%3];
- planepts[1][(axis+2)%3] = planepts[0][(axis+2)%3];
- planepts[1][axis] = maxs[axis];
+ brush.clear();
+ brush.reserve(sides + 2);
+
+ Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
+ Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
- planepts[2][(axis+1)%3] = static_cast<float>(floor(planepts[0][(axis+1)%3] - radius*sv + 0.5));
- planepts[2][(axis+2)%3] = static_cast<float>(floor(planepts[0][(axis+2)%3] + radius*cv + 0.5));
+ float radius = max_extent_2d(bounds.extents, axis);
+ const Vector3 &mid = bounds.origin;
+ Vector3 planepts[3];
+
+ planepts[2][(axis + 1) % 3] = mins[(axis + 1) % 3];
+ planepts[2][(axis + 2) % 3] = mins[(axis + 2) % 3];
planepts[2][axis] = maxs[axis];
+ planepts[1][(axis + 1) % 3] = maxs[(axis + 1) % 3];
+ planepts[1][(axis + 2) % 3] = mins[(axis + 2) % 3];
+ planepts[1][axis] = maxs[axis];
+ planepts[0][(axis + 1) % 3] = maxs[(axis + 1) % 3];
+ planepts[0][(axis + 2) % 3] = maxs[(axis + 2) % 3];
+ planepts[0][axis] = maxs[axis];
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
- }
+
+ planepts[0][(axis + 1) % 3] = mins[(axis + 1) % 3];
+ planepts[0][(axis + 2) % 3] = mins[(axis + 2) % 3];
+ planepts[0][axis] = mins[axis];
+ planepts[1][(axis + 1) % 3] = maxs[(axis + 1) % 3];
+ planepts[1][(axis + 2) % 3] = mins[(axis + 2) % 3];
+ planepts[1][axis] = mins[axis];
+ planepts[2][(axis + 1) % 3] = maxs[(axis + 1) % 3];
+ planepts[2][(axis + 2) % 3] = maxs[(axis + 2) % 3];
+ planepts[2][axis] = mins[axis];
+
+ brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+
+ for (std::size_t i = 0; i < sides; ++i) {
+ double sv = sin(i * 3.14159265 * 2 / sides);
+ double cv = cos(i * 3.14159265 * 2 / sides);
+
+ planepts[0][(axis + 1) % 3] = static_cast<float>( floor(mid[(axis + 1) % 3] + radius * cv + 0.5));
+ planepts[0][(axis + 2) % 3] = static_cast<float>( floor(mid[(axis + 2) % 3] + radius * sv + 0.5));
+ planepts[0][axis] = mins[axis];
+
+ planepts[1][(axis + 1) % 3] = planepts[0][(axis + 1) % 3];
+ planepts[1][(axis + 2) % 3] = planepts[0][(axis + 2) % 3];
+ planepts[1][axis] = maxs[axis];
+
+ planepts[2][(axis + 1) % 3] = static_cast<float>( floor(planepts[0][(axis + 1) % 3] - radius * sv + 0.5));
+ planepts[2][(axis + 2) % 3] = static_cast<float>( floor(planepts[0][(axis + 2) % 3] + radius * cv + 0.5));
+ planepts[2][axis] = maxs[axis];
+
+ brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+ }
}
const std::size_t c_brushCone_minSides = 3;
const std::size_t c_brushCone_maxSides = 32;
-const char* const c_brushCone_name = "brushCone";
+const char *const c_brushCone_name = "brushCone";
-void Brush_ConstructCone(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
+void Brush_ConstructCone(Brush &brush, const AABB &bounds, std::size_t sides, const char *shader,
+ const TextureProjection &projection)
{
- if(sides < c_brushCone_minSides)
- {
- globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushCone_minSides) << "\n";
- return;
- }
- if(sides > c_brushCone_maxSides)
- {
- globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushCone_maxSides) << "\n";
- return;
- }
-
- brush.clear();
- brush.reserve(sides+1);
-
- Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
- Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
-
- float radius = max_extent(bounds.extents);
- const Vector3& mid = bounds.origin;
- Vector3 planepts[3];
-
- planepts[0][0] = mins[0];planepts[0][1] = mins[1];planepts[0][2] = mins[2];
- planepts[1][0] = maxs[0];planepts[1][1] = mins[1];planepts[1][2] = mins[2];
- planepts[2][0] = maxs[0];planepts[2][1] = maxs[1];planepts[2][2] = mins[2];
-
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-
- for (std::size_t i=0 ; i<sides ; ++i)
- {
- double sv = sin (i*3.14159265*2/sides);
- double cv = cos (i*3.14159265*2/sides);
-
- planepts[0][0] = static_cast<float>(floor(mid[0]+radius*cv+0.5));
- planepts[0][1] = static_cast<float>(floor(mid[1]+radius*sv+0.5));
- planepts[0][2] = mins[2];
+ if (sides < c_brushCone_minSides) {
+ globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
+ << Unsigned(c_brushCone_minSides) << "\n";
+ return;
+ }
+ if (sides > c_brushCone_maxSides) {
+ globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
+ << Unsigned(c_brushCone_maxSides) << "\n";
+ return;
+ }
+
+ brush.clear();
+ brush.reserve(sides + 1);
- planepts[1][0] = mid[0];
- planepts[1][1] = mid[1];
- planepts[1][2] = maxs[2];
+ Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
+ Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
- planepts[2][0] = static_cast<float>(floor(planepts[0][0] - radius * sv + 0.5));
- planepts[2][1] = static_cast<float>(floor(planepts[0][1] + radius * cv + 0.5));
- planepts[2][2] = maxs[2];
+ float radius = max_extent(bounds.extents);
+ const Vector3 &mid = bounds.origin;
+ Vector3 planepts[3];
+
+ planepts[0][0] = mins[0];
+ planepts[0][1] = mins[1];
+ planepts[0][2] = mins[2];
+ planepts[1][0] = maxs[0];
+ planepts[1][1] = mins[1];
+ planepts[1][2] = mins[2];
+ planepts[2][0] = maxs[0];
+ planepts[2][1] = maxs[1];
+ planepts[2][2] = mins[2];
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
- }
+
+ for (std::size_t i = 0; i < sides; ++i) {
+ double sv = sin(i * 3.14159265 * 2 / sides);
+ double cv = cos(i * 3.14159265 * 2 / sides);
+
+ planepts[0][0] = static_cast<float>( floor(mid[0] + radius * cv + 0.5));
+ planepts[0][1] = static_cast<float>( floor(mid[1] + radius * sv + 0.5));
+ planepts[0][2] = mins[2];
+
+ planepts[1][0] = mid[0];
+ planepts[1][1] = mid[1];
+ planepts[1][2] = maxs[2];
+
+ planepts[2][0] = static_cast<float>( floor(planepts[0][0] - radius * sv + 0.5));
+ planepts[2][1] = static_cast<float>( floor(planepts[0][1] + radius * cv + 0.5));
+ planepts[2][2] = maxs[2];
+
+ brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+ }
}
const std::size_t c_brushSphere_minSides = 3;
-const std::size_t c_brushSphere_maxSides = 7;
-const char* const c_brushSphere_name = "brushSphere";
+const std::size_t c_brushSphere_maxSides = 31;
+const char *const c_brushSphere_name = "brushSphere";
-void Brush_ConstructSphere(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
+void Brush_ConstructSphere(Brush &brush, const AABB &bounds, std::size_t sides, const char *shader,
+ const TextureProjection &projection)
{
- if(sides < c_brushSphere_minSides)
- {
- globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushSphere_minSides) << "\n";
- return;
- }
- if(sides > c_brushSphere_maxSides)
- {
- globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushSphere_maxSides) << "\n";
- return;
- }
-
- brush.clear();
- brush.reserve(sides*sides);
-
- float radius = max_extent(bounds.extents);
- const Vector3& mid = bounds.origin;
- Vector3 planepts[3];
-
- double dt = 2 * c_pi / sides;
- double dp = c_pi / sides;
- for(std::size_t i=0; i < sides; i++)
- {
- for(std::size_t j=0;j < sides-1; j++)
- {
- double t = i * dt;
- double p = float(j * dp - c_pi / 2);
+ if (sides < c_brushSphere_minSides) {
+ globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
+ << Unsigned(c_brushSphere_minSides) << "\n";
+ return;
+ }
+ if (sides > c_brushSphere_maxSides) {
+ globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
+ << Unsigned(c_brushSphere_maxSides) << "\n";
+ return;
+ }
+
+ brush.clear();
+ brush.reserve(sides * sides);
- planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
- planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
- planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
+ float radius = max_extent(bounds.extents);
+ const Vector3 &mid = bounds.origin;
+ Vector3 planepts[3];
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+ double dt = 2 * c_pi / sides;
+ double dp = c_pi / sides;
+ for (std::size_t i = 0; i < sides; i++) {
+ for (std::size_t j = 0; j < sides - 1; j++) {
+ double t = i * dt;
+ double p = float(j * dp - c_pi / 2);
+
+ planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
+ planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
+ planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
+
+ brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+ }
}
- }
- {
- double p = (sides - 1) * dp - c_pi / 2;
- for(std::size_t i = 0; i < sides; i++)
{
- double t = i * dt;
+ double p = (sides - 1) * dp - c_pi / 2;
+ for (std::size_t i = 0; i < sides; i++) {
+ double t = i * dt;
- planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
- planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
- planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
+ planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
+ planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
+ planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+ brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+ }
}
- }
}
-int GetViewAxis()
-{
- switch(GlobalXYWnd_getCurrentViewType())
- {
- case XY:
- return 2;
- case XZ:
- return 1;
- case YZ:
- return 0;
- }
- return 2;
-}
-
-void Brush_ConstructPrefab(Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
-{
- switch(type)
- {
- case eBrushCuboid:
- {
- UndoableCommand undo("brushCuboid");
+const std::size_t c_brushRock_minSides = 10;
+const std::size_t c_brushRock_maxSides = 1000;
+const char *const c_brushRock_name = "brushRock";
- Brush_ConstructCuboid(brush, bounds, shader, projection);
+void Brush_ConstructRock(Brush &brush, const AABB &bounds, std::size_t sides, const char *shader,
+ const TextureProjection &projection)
+{
+ if (sides < c_brushRock_minSides) {
+ globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
+ << Unsigned(c_brushRock_minSides) << "\n";
+ return;
}
- break;
- case eBrushPrism:
- {
- int axis = GetViewAxis();
- StringOutputStream command;
- command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
- UndoableCommand undo(command.c_str());
+ if (sides > c_brushRock_maxSides) {
+ globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
+ << Unsigned(c_brushRock_maxSides) << "\n";
+ return;
+ }
+
+ brush.clear();
+ brush.reserve(sides * sides);
+
+ float radius = max_extent(bounds.extents);
+ const Vector3 &mid = bounds.origin;
+ Vector3 planepts[3];
+
+ for (std::size_t j = 0; j < sides; j++) {
+ planepts[0][0] = rand() - (RAND_MAX / 2);
+ planepts[0][1] = rand() - (RAND_MAX / 2);
+ planepts[0][2] = rand() - (RAND_MAX / 2);
+ vector3_normalise(planepts[0]);
+
+ // find two vectors that are perpendicular to planepts[0]
+ ComputeAxisBase(planepts[0], planepts[1], planepts[2]);
+
+ planepts[0] = vector3_added(mid, vector3_scaled(planepts[0], radius));
+ planepts[1] = vector3_added(planepts[0], vector3_scaled(planepts[1], radius));
+ planepts[2] = vector3_added(planepts[0], vector3_scaled(planepts[2], radius));
- Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
+#if 0
+ // make sure the orientation is right
+ if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) {
+ Vector3 h;
+ h = planepts[1];
+ planepts[1] = planepts[2];
+ planepts[2] = h;
+ globalOutputStream() << "flip\n";
+ }
+ else{
+ globalOutputStream() << "no flip\n";
+ }
+#endif
+
+ brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
}
- break;
- case eBrushCone:
- {
- StringOutputStream command;
- command << c_brushCone_name << " -sides " << Unsigned(sides);
- UndoableCommand undo(command.c_str());
+}
- Brush_ConstructCone(brush, bounds, sides, shader, projection);
+int GetViewAxis()
+{
+ switch (GlobalXYWnd_getCurrentViewType()) {
+ case XY:
+ return 2;
+ case XZ:
+ return 1;
+ case YZ:
+ return 0;
}
- break;
- case eBrushSphere:
- {
- StringOutputStream command;
- command << c_brushSphere_name << " -sides " << Unsigned(sides);
- UndoableCommand undo(command.c_str());
+ return 2;
+}
- Brush_ConstructSphere(brush, bounds, sides, shader, projection);
+void Brush_ConstructPrefab(Brush &brush, EBrushPrefab type, const AABB &bounds, std::size_t sides, const char *shader,
+ const TextureProjection &projection)
+{
+ switch (type) {
+ case eBrushCuboid: {
+ UndoableCommand undo("brushCuboid");
+
+ Brush_ConstructCuboid(brush, bounds, shader, projection);
+ }
+ break;
+ case eBrushPrism: {
+ int axis = GetViewAxis();
+ StringOutputStream command;
+ command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
+ UndoableCommand undo(command.c_str());
+
+ Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
+ }
+ break;
+ case eBrushCone: {
+ StringOutputStream command;
+ command << c_brushCone_name << " -sides " << Unsigned(sides);
+ UndoableCommand undo(command.c_str());
+
+ Brush_ConstructCone(brush, bounds, sides, shader, projection);
+ }
+ break;
+ case eBrushSphere: {
+ StringOutputStream command;
+ command << c_brushSphere_name << " -sides " << Unsigned(sides);
+ UndoableCommand undo(command.c_str());
+
+ Brush_ConstructSphere(brush, bounds, sides, shader, projection);
+ }
+ break;
+ case eBrushRock: {
+ StringOutputStream command;
+ command << c_brushRock_name << " -sides " << Unsigned(sides);
+ UndoableCommand undo(command.c_str());
+
+ Brush_ConstructRock(brush, bounds, sides, shader, projection);
+ }
+ break;
}
- break;
- }
}
-void ConstructRegionBrushes(scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs)
+void ConstructRegionBrushes(scene::Node *brushes[6], const Vector3 ®ion_mins, const Vector3 ®ion_maxs)
{
- {
- // set mins
- Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
-
- // vary maxs
- for(std::size_t i=0; i<3; i++)
{
- Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
- maxs[i] = region_mins[i];
- Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
+ // set mins
+ Vector3 mins(region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32);
+
+ // vary maxs
+ for (std::size_t i = 0; i < 3; i++) {
+ Vector3 maxs(region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32);
+ maxs[i] = region_mins[i];
+ Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(),
+ TextureProjection());
+ }
}
- }
-
- {
- // set maxs
- Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
- // vary mins
- for(std::size_t i=0; i<3; i++)
{
- Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
- mins[i] = region_maxs[i];
- Brush_ConstructCuboid(*Node_getBrush(*brushes[i+3]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
+ // set maxs
+ Vector3 maxs(region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32);
+
+ // vary mins
+ for (std::size_t i = 0; i < 3; i++) {
+ Vector3 mins(region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32);
+ mins[i] = region_maxs[i];
+ Brush_ConstructCuboid(*Node_getBrush(*brushes[i + 3]), aabb_for_minmax(mins, maxs), texdef_name_default(),
+ TextureProjection());
+ }
}
- }
}
-class FaceSetTexdef
-{
- const TextureProjection& m_projection;
-public:
- FaceSetTexdef(const TextureProjection& projection) : m_projection(projection)
- {
- }
- void operator()(Face& face) const
- {
- face.SetTexdef(m_projection);
- }
-};
-
-void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection)
+void Scene_BrushSetTexdef_Selected(scene::Graph &graph, const TextureProjection &projection)
{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetTexdef(projection));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.SetTexdef(projection);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection)
+void Scene_BrushSetTexdef_Component_Selected(scene::Graph &graph, const TextureProjection &projection)
{
- Scene_ForEachSelectedBrushFace(graph, FaceSetTexdef(projection));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.SetTexdef(projection);
+ });
+ SceneChangeNotify();
}
-class FaceSetFlags
+void Scene_BrushSetFlags_Selected(scene::Graph &graph, const ContentsFlagsValue &flags)
{
- const ContentsFlagsValue& m_projection;
-public:
- FaceSetFlags(const ContentsFlagsValue& flags) : m_projection(flags)
- {
- }
- void operator()(Face& face) const
- {
- face.SetFlags(m_projection);
- }
-};
-
-void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetFlags(flags));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.SetFlags(flags);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
+void Scene_BrushSetFlags_Component_Selected(scene::Graph &graph, const ContentsFlagsValue &flags)
{
- Scene_ForEachSelectedBrushFace(graph, FaceSetFlags(flags));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.SetFlags(flags);
+ });
+ SceneChangeNotify();
}
-class FaceShiftTexdef
+void Scene_BrushShiftTexdef_Selected(scene::Graph &graph, float s, float t)
{
- float m_s, m_t;
-public:
- FaceShiftTexdef(float s, float t) : m_s(s), m_t(t)
- {
- }
- void operator()(Face& face) const
- {
- face.ShiftTexdef(m_s, m_t);
- }
-};
-
-void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceShiftTexdef(s, t));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.ShiftTexdef(s, t);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t)
+void Scene_BrushShiftTexdef_Component_Selected(scene::Graph &graph, float s, float t)
{
- Scene_ForEachSelectedBrushFace(graph, FaceShiftTexdef(s, t));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.ShiftTexdef(s, t);
+ });
+ SceneChangeNotify();
}
-class FaceScaleTexdef
+void Scene_BrushScaleTexdef_Selected(scene::Graph &graph, float s, float t)
{
- float m_s, m_t;
-public:
- FaceScaleTexdef(float s, float t) : m_s(s), m_t(t)
- {
- }
- void operator()(Face& face) const
- {
- face.ScaleTexdef(m_s, m_t);
- }
-};
-
-void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceScaleTexdef(s, t));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.ScaleTexdef(s, t);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t)
+void Scene_BrushScaleTexdef_Component_Selected(scene::Graph &graph, float s, float t)
{
- Scene_ForEachSelectedBrushFace(graph, FaceScaleTexdef(s, t));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.ScaleTexdef(s, t);
+ });
+ SceneChangeNotify();
}
-class FaceRotateTexdef
-{
- float m_angle;
-public:
- FaceRotateTexdef(float angle) : m_angle(angle)
- {
- }
- void operator()(Face& face) const
- {
- face.RotateTexdef(m_angle);
- }
-};
-
-void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle)
+void Scene_BrushRotateTexdef_Selected(scene::Graph &graph, float angle)
{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceRotateTexdef(angle));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.RotateTexdef(angle);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle)
+void Scene_BrushRotateTexdef_Component_Selected(scene::Graph &graph, float angle)
{
- Scene_ForEachSelectedBrushFace(graph, FaceRotateTexdef(angle));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.RotateTexdef(angle);
+ });
+ SceneChangeNotify();
}
-class FaceSetShader
+void Scene_BrushSetShader_Selected(scene::Graph &graph, const char *name)
{
- const char* m_name;
-public:
- FaceSetShader(const char* name) : m_name(name) {}
- void operator()(Face& face) const
- {
- face.SetShader(m_name);
- }
-};
-
-void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetShader(name));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.SetShader(name);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name)
+void Scene_BrushSetShader_Component_Selected(scene::Graph &graph, const char *name)
{
- Scene_ForEachSelectedBrushFace(graph, FaceSetShader(name));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.SetShader(name);
+ });
+ SceneChangeNotify();
}
-class FaceSetDetail
+void Scene_BrushSetDetail_Selected(scene::Graph &graph, bool detail)
{
- bool m_detail;
-public:
- FaceSetDetail(bool detail) : m_detail(detail)
- {
- }
- void operator()(Face& face) const
- {
- face.setDetail(m_detail);
- }
-};
-
-void Scene_BrushSetDetail_Selected(scene::Graph& graph, bool detail)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetDetail(detail));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.setDetail(detail);
+ });
+ SceneChangeNotify();
}
-bool Face_FindReplaceShader(Face& face, const char* find, const char* replace)
+bool Face_FindReplaceShader(Face &face, const char *find, const char *replace)
{
- if(shader_equal(face.GetShader(), find))
- {
- face.SetShader(replace);
- return true;
- }
- return false;
+ if (shader_equal(face.GetShader(), find)) {
+ face.SetShader(replace);
+ return true;
+ }
+ return false;
}
-class FaceFindReplaceShader
+bool DoingSearch(const char *repl)
{
- const char* m_find;
- const char* m_replace;
-public:
- FaceFindReplaceShader(const char* find, const char* replace) : m_find(find), m_replace(replace)
- {
- }
- void operator()(Face& face) const
- {
- Face_FindReplaceShader(face, m_find, m_replace);
- }
-};
+ return (repl == NULL || (strcmp("textures/", repl) == 0));
+}
-void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace)
+void Scene_BrushFindReplaceShader(scene::Graph &graph, const char *find, const char *replace)
{
- Scene_ForEachBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
+ if (DoingSearch(replace)) {
+ Scene_ForEachBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
+ if (shader_equal(faceinst.getFace().GetShader(), find)) {
+ faceinst.setSelected(SelectionSystem::eFace, true);
+ }
+ });
+ } else {
+ Scene_ForEachBrush_ForEachFace(graph, [&](Face &face) { Face_FindReplaceShader(face, find, replace); });
+ }
}
-void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
+void Scene_BrushFindReplaceShader_Selected(scene::Graph &graph, const char *find, const char *replace)
+{
+ if (DoingSearch(replace)) {
+ Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
+ if (shader_equal(faceinst.getFace().GetShader(), find)) {
+ faceinst.setSelected(SelectionSystem::eFace, true);
+ }
+ });
+ } else {
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ Face_FindReplaceShader(face, find, replace);
+ });
+ }
}
-void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace)
+// TODO: find for components
+// d1223m: dont even know what they are...
+void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph &graph, const char *find, const char *replace)
{
- Scene_ForEachSelectedBrushFace(graph, FaceFindReplaceShader(find, replace));
-}
+ if (DoingSearch(replace)) {
+ } else {
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ Face_FindReplaceShader(face, find, replace);
+ });
+ }
+}
-class FaceFitTexture
-{
- float m_s_repeat, m_t_repeat;
-public:
- FaceFitTexture(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat)
- {
- }
- void operator()(Face& face) const
- {
- face.FitTexture(m_s_repeat, m_t_repeat);
- }
-};
-void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
+void Scene_BrushFitTexture_Selected(scene::Graph &graph, float s_repeat, float t_repeat)
{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFitTexture(s_repeat, t_repeat));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.FitTexture(s_repeat, t_repeat);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
+void Scene_BrushFitTexture_Component_Selected(scene::Graph &graph, float s_repeat, float t_repeat)
{
- Scene_ForEachSelectedBrushFace(graph, FaceFitTexture(s_repeat, t_repeat));
- SceneChangeNotify();
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.FitTexture(s_repeat, t_repeat);
+ });
+ SceneChangeNotify();
}
TextureProjection g_defaultTextureProjection;
-const TextureProjection& TextureTransform_getDefault()
+
+const TextureProjection &TextureTransform_getDefault()
{
- TexDef_Construct_Default(g_defaultTextureProjection);
- return g_defaultTextureProjection;
+ TexDef_Construct_Default(g_defaultTextureProjection);
+ return g_defaultTextureProjection;
}
-void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader)
+void Scene_BrushConstructPrefab(scene::Graph &graph, EBrushPrefab type, std::size_t sides, const char *shader)
{
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
- Brush* brush = Node_getBrush(path.top());
- if(brush != 0)
- {
- AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
- Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
- SceneChangeNotify();
+ Brush *brush = Node_getBrush(path.top());
+ if (brush != 0) {
+ AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
+ Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
+ SceneChangeNotify();
+ }
}
- }
}
-void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader)
+void Scene_BrushResize_Selected(scene::Graph &graph, const AABB &bounds, const char *shader)
{
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
- Brush* brush = Node_getBrush(path.top());
- if(brush != 0)
- {
- Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
- SceneChangeNotify();
+ Brush *brush = Node_getBrush(path.top());
+ if (brush != 0) {
+ Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
+ SceneChangeNotify();
+ }
}
- }
}
-bool Brush_hasShader(const Brush& brush, const char* name)
+bool Brush_hasShader(const Brush &brush, const char *name)
{
- for(Brush::const_iterator i = brush.begin(); i != brush.end(); ++i)
- {
- if(shader_equal((*i)->GetShader(), name))
- {
- return true;
+ for (Brush::const_iterator i = brush.begin(); i != brush.end(); ++i) {
+ if (shader_equal((*i)->GetShader(), name)) {
+ return true;
+ }
}
- }
- return false;
+ return false;
}
-class BrushSelectByShaderWalker : public scene::Graph::Walker
-{
- const char* m_name;
+class BrushSelectByShaderWalker : public scene::Graph::Walker {
+ const char *m_name;
public:
- BrushSelectByShaderWalker(const char* name)
- : m_name(name)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
+ BrushSelectByShaderWalker(const char *name)
+ : m_name(name)
{
- Brush* brush = Node_getBrush(path.top());
- if(brush != 0 && Brush_hasShader(*brush, m_name))
- {
- Instance_getSelectable(instance)->setSelected(true);
- }
}
- return true;
- }
-};
-
-void Scene_BrushSelectByShader(scene::Graph& graph, const char* name)
-{
- graph.traverse(BrushSelectByShaderWalker(name));
-}
-class FaceSelectByShader
-{
- const char* m_name;
-public:
- FaceSelectByShader(const char* name)
- : m_name(name)
- {
- }
- void operator()(FaceInstance& face) const
- {
- if(shader_equal(face.getFace().GetShader(), m_name))
+ bool pre(const scene::Path &path, scene::Instance &instance) const
{
- face.setSelected(SelectionSystem::eFace, true);
+ if (path.top().get().visible()) {
+ Brush *brush = Node_getBrush(path.top());
+ if (brush != 0 && Brush_hasShader(*brush, m_name)) {
+ Instance_getSelectable(instance)->setSelected(true);
+ }
+ }
+ return true;
}
- }
};
-void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name)
+void Scene_BrushSelectByShader(scene::Graph &graph, const char *name)
{
- Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShader(name));
+ graph.traverse(BrushSelectByShaderWalker(name));
}
-class FaceGetTexdef
+void Scene_BrushSelectByShader_Component(scene::Graph &graph, const char *name)
{
- TextureProjection& m_projection;
- mutable bool m_done;
-public:
- FaceGetTexdef(TextureProjection& projection)
- : m_projection(projection), m_done(false)
- {
- }
- void operator()(Face& face) const
- {
- if(!m_done)
- {
- m_done = true;
- face.GetTexdef(m_projection);
- }
- }
-};
-
+ Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &face) {
+ printf("checking %s = %s\n", face.getFace().GetShader(), name);
+ if (shader_equal(face.getFace().GetShader(), name)) {
+ face.setSelected(SelectionSystem::eFace, true);
+ }
+ });
+}
-void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection)
+void Scene_BrushGetTexdef_Selected(scene::Graph &graph, TextureProjection &projection)
{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetTexdef(projection));
+ bool done = false;
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ if (!done) {
+ done = true;
+ face.GetTexdef(projection);
+ }
+ });
}
-void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection)
+void Scene_BrushGetTexdef_Component_Selected(scene::Graph &graph, TextureProjection &projection)
{
#if 1
- if(!g_SelectedFaceInstances.empty())
- {
- FaceInstance& faceInstance = g_SelectedFaceInstances.last();
- faceInstance.getFace().GetTexdef(projection);
- }
+ if (!g_SelectedFaceInstances.empty()) {
+ FaceInstance &faceInstance = g_SelectedFaceInstances.last();
+ faceInstance.getFace().GetTexdef(projection);
+ }
#else
- FaceGetTexdef visitor(projection);
- Scene_ForEachSelectedBrushFace(graph, visitor);
+ FaceGetTexdef visitor( projection );
+ Scene_ForEachSelectedBrushFace( graph, visitor );
#endif
}
-
-class FaceGetFlags
+void Scene_BrushGetShaderSize_Component_Selected(scene::Graph &graph, size_t &width, size_t &height)
{
- ContentsFlagsValue& m_flags;
- mutable bool m_done;
-public:
- FaceGetFlags(ContentsFlagsValue& flags)
- : m_flags(flags), m_done(false)
- {
- }
- void operator()(Face& face) const
- {
- if(!m_done)
- {
- m_done = true;
- face.GetFlags(m_flags);
+ if (!g_SelectedFaceInstances.empty()) {
+ FaceInstance &faceInstance = g_SelectedFaceInstances.last();
+ width = faceInstance.getFace().getShader().width();
+ height = faceInstance.getFace().getShader().height();
}
- }
-};
+}
-void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
+void Scene_BrushGetFlags_Selected(scene::Graph &graph, ContentsFlagsValue &flags)
{
#if 1
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
- if(brush != 0)
- {
- Brush_forEachFace(*brush, FaceGetFlags(flags));
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ BrushInstance *brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
+ if (brush != 0) {
+ bool done = false;
+ Brush_forEachFace(*brush, [&](Face &face) {
+ if (!done) {
+ done = true;
+ face.GetFlags(flags);
+ }
+ });
+ }
}
- }
#else
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetFlags(flags));
+ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) );
#endif
}
-void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
+void Scene_BrushGetFlags_Component_Selected(scene::Graph &graph, ContentsFlagsValue &flags)
{
#if 1
- if(!g_SelectedFaceInstances.empty())
- {
- FaceInstance& faceInstance = g_SelectedFaceInstances.last();
- faceInstance.getFace().GetFlags(flags);
- }
+ if (!g_SelectedFaceInstances.empty()) {
+ FaceInstance &faceInstance = g_SelectedFaceInstances.last();
+ faceInstance.getFace().GetFlags(flags);
+ }
#else
- Scene_ForEachSelectedBrushFace(graph, FaceGetFlags(flags));
+ Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) );
#endif
}
-class FaceGetShader
-{
- CopiedString& m_shader;
- mutable bool m_done;
-public:
- FaceGetShader(CopiedString& shader)
- : m_shader(shader), m_done(false)
- {
- }
- void operator()(Face& face) const
- {
- if(!m_done)
- {
- m_done = true;
- m_shader = face.GetShader();
- }
- }
-};
-
-void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader)
+void Scene_BrushGetShader_Selected(scene::Graph &graph, CopiedString &shader)
{
#if 1
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
- if(brush != 0)
- {
- Brush_forEachFace(*brush, FaceGetShader(shader));
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ BrushInstance *brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
+ if (brush != 0) {
+ bool done = false;
+ Brush_forEachFace(*brush, [&](Face &face) {
+ if (!done) {
+ done = true;
+ shader = face.GetShader();
+ }
+ });
+ }
}
- }
#else
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetShader(shader));
+ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) );
#endif
}
-void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader)
+void Scene_BrushGetShader_Component_Selected(scene::Graph &graph, CopiedString &shader)
{
#if 1
- if(!g_SelectedFaceInstances.empty())
- {
- FaceInstance& faceInstance = g_SelectedFaceInstances.last();
- shader = faceInstance.getFace().GetShader();
- }
+ if (!g_SelectedFaceInstances.empty()) {
+ FaceInstance &faceInstance = g_SelectedFaceInstances.last();
+ shader = faceInstance.getFace().GetShader();
+ }
#else
- FaceGetShader visitor(shader);
- Scene_ForEachSelectedBrushFace(graph, visitor);
+ FaceGetShader visitor( shader );
+ Scene_ForEachSelectedBrushFace( graph, visitor );
#endif
}
-class filter_face_shader : public FaceFilter
-{
- const char* m_shader;
+class filter_face_shader : public FaceFilter {
+ const char *m_shader;
public:
- filter_face_shader(const char* shader) : m_shader(shader)
- {
- }
- bool filter(const Face& face) const
- {
- return shader_equal(face.GetShader(), m_shader);
- }
+ filter_face_shader(const char *shader) : m_shader(shader)
+ {
+ }
+
+ bool filter(const Face &face) const
+ {
+ return shader_equal(face.GetShader(), m_shader);
+ }
};
-class filter_face_shader_prefix : public FaceFilter
-{
- const char* m_prefix;
+class filter_face_shader_prefix : public FaceFilter {
+ const char *m_prefix;
public:
- filter_face_shader_prefix(const char* prefix) : m_prefix(prefix)
- {
- }
- bool filter(const Face& face) const
- {
- return shader_equal_n(face.GetShader(), m_prefix, strlen(m_prefix));
- }
+ filter_face_shader_prefix(const char *prefix) : m_prefix(prefix)
+ {
+ }
+
+ bool filter(const Face &face) const
+ {
+ return shader_equal_n(face.GetShader(), m_prefix, strlen(m_prefix));
+ }
};
-class filter_face_flags : public FaceFilter
-{
- int m_flags;
+class filter_face_flags : public FaceFilter {
+ int m_flags;
public:
- filter_face_flags(int flags) : m_flags(flags)
- {
- }
- bool filter(const Face& face) const
- {
- return (face.getShader().shaderFlags() & m_flags) != 0;
- }
+ filter_face_flags(int flags) : m_flags(flags)
+ {
+ }
+
+ bool filter(const Face &face) const
+ {
+ return (face.getShader().shaderFlags() & m_flags) != 0;
+ }
};
-class filter_face_contents : public FaceFilter
-{
- int m_contents;
+class filter_face_contents : public FaceFilter {
+ int m_contents;
public:
- filter_face_contents(int contents) : m_contents(contents)
- {
- }
- bool filter(const Face& face) const
- {
- return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
- }
-};
+ filter_face_contents(int contents) : m_contents(contents)
+ {
+ }
+ bool filter(const Face &face) const
+ {
+ return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
+ }
+};
-class FaceFilterAny
-{
- FaceFilter* m_filter;
- bool& m_filtered;
+class filter_brush_any_face : public BrushFilter {
+ FaceFilter *m_filter;
public:
- FaceFilterAny(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
- {
- m_filtered = false;
- }
- void operator()(Face& face) const
- {
- if(m_filter->filter(face))
+ filter_brush_any_face(FaceFilter *filter) : m_filter(filter)
{
- m_filtered = true;
}
- }
-};
-class filter_brush_any_face : public BrushFilter
-{
- FaceFilter* m_filter;
-public:
- filter_brush_any_face(FaceFilter* filter) : m_filter(filter)
- {
- }
- bool filter(const Brush& brush) const
- {
- bool filtered;
- Brush_forEachFace(brush, FaceFilterAny(m_filter, filtered));
- return filtered;
- }
+ bool filter(const Brush &brush) const
+ {
+ bool filtered = false;
+ Brush_forEachFace(brush, [&](Face &face) {
+ if (m_filter->filter(face)) {
+ filtered = true;
+ }
+ });
+ return filtered;
+ }
};
-class FaceFilterAll
-{
- FaceFilter* m_filter;
- bool& m_filtered;
+class filter_brush_all_faces : public BrushFilter {
+ FaceFilter *m_filter;
public:
- FaceFilterAll(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
- {
- m_filtered = true;
- }
- void operator()(Face& face) const
- {
- if(!m_filter->filter(face))
+ filter_brush_all_faces(FaceFilter *filter) : m_filter(filter)
{
- m_filtered = false;
}
- }
-};
-class filter_brush_all_faces : public BrushFilter
-{
- FaceFilter* m_filter;
-public:
- filter_brush_all_faces(FaceFilter* filter) : m_filter(filter)
- {
- }
- bool filter(const Brush& brush) const
- {
- bool filtered;
- Brush_forEachFace(brush, FaceFilterAll(m_filter, filtered));
- return filtered;
- }
+ bool filter(const Brush &brush) const
+ {
+ bool filtered = true;
+ Brush_forEachFace(brush, [&](Face &face) {
+ if (!m_filter->filter(face)) {
+ filtered = false;
+ }
+ });
+ return filtered;
+ }
};
filter_face_shader g_filter_face_weapclip("textures/common/weapclip");
filter_brush_all_faces g_filter_brush_weapclip(&g_filter_face_weapclip);
+filter_face_shader g_filter_face_commonclip("textures/common/clip");
+filter_brush_all_faces g_filter_brush_commonclip(&g_filter_face_commonclip);
+
+filter_face_shader g_filter_face_fullclip("textures/common/fullclip");
+filter_brush_all_faces g_filter_brush_fullclip(&g_filter_face_fullclip);
+
filter_face_shader g_filter_face_botclip("textures/common/botclip");
filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
filter_face_flags g_filter_face_translucent(QER_TRANS);
filter_brush_all_faces g_filter_brush_translucent(&g_filter_face_translucent);
-filter_face_contents g_filter_face_detail(CONTENTS_DETAIL);
+filter_face_contents g_filter_face_detail(BRUSH_DETAIL_MASK);
filter_brush_all_faces g_filter_brush_detail(&g_filter_face_detail);
+filter_face_shader_prefix g_filter_face_decals("textures/decals/");
+filter_brush_any_face g_filter_brush_decals(&g_filter_face_decals);
+
void BrushFilters_construct()
{
- add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
- add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
- add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
- add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
- add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
- add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
- add_face_filter(g_filter_face_caulk, EXCLUDE_CAULK);
- add_face_filter(g_filter_face_caulk_ja, EXCLUDE_CAULK);
- add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
- add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
- add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
- add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
- add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
- add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
- add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
- add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
- add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
- add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
- add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
+ add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
+ add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
+ add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
+ add_brush_filter(g_filter_brush_fullclip, EXCLUDE_CLIP);
+ add_brush_filter(g_filter_brush_commonclip, EXCLUDE_CLIP);
+ add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
+ add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
+ add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
+ add_face_filter(g_filter_face_caulk, EXCLUDE_CAULK);
+ add_face_filter(g_filter_face_caulk_ja, EXCLUDE_CAULK);
+ add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
+ add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
+ add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
+ add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
+ add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
+ add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
+ add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
+ add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
+ add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
+ add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
+ add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
+ add_brush_filter(g_filter_brush_decals, EXCLUDE_DECALS);
}
#if 0
-void normalquantisation_draw()
-{
- glPointSize(1);
- glBegin(GL_POINTS);
- for(std::size_t i = 0; i <= c_quantise_normal; ++i)
- {
- for(std::size_t j = 0; j <= c_quantise_normal; ++j)
+void normalquantisation_draw(){
+ glPointSize( 1 );
+ glBegin( GL_POINTS );
+ for ( std::size_t i = 0; i <= c_quantise_normal; ++i )
{
- Normal3f vertex(normal3f_normalised(Normal3f(
- static_cast<float>(c_quantise_normal - j - i),
- static_cast<float>(i),
- static_cast<float>(j)
- )));
- VectorScale(normal3f_to_array(vertex), 64.f, normal3f_to_array(vertex));
- glVertex3fv(normal3f_to_array(vertex));
- vertex.x = -vertex.x;
- glVertex3fv(normal3f_to_array(vertex));
+ for ( std::size_t j = 0; j <= c_quantise_normal; ++j )
+ {
+ Normal3f vertex( normal3f_normalised( Normal3f(
+ static_cast<float>( c_quantise_normal - j - i ),
+ static_cast<float>( i ),
+ static_cast<float>( j )
+ ) ) );
+ VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) );
+ glVertex3fv( normal3f_to_array( vertex ) );
+ vertex.x = -vertex.x;
+ glVertex3fv( normal3f_to_array( vertex ) );
+ }
}
- }
- glEnd();
+ glEnd();
}
class RenderableNormalQuantisation : public OpenGLRenderable
{
public:
- void render(RenderStateFlags state) const
- {
+void render( RenderStateFlags state ) const {
normalquantisation_draw();
- }
+}
};
-const float g_test_quantise_normal = 1.f / static_cast<float>(1 << 3);
+const float g_test_quantise_normal = 1.f / static_cast<float>( 1 << 3 );
class TestNormalQuantisation
{
- void check_normal(const Normal3f& normal, const Normal3f& other)
- {
- spherical_t spherical = spherical_from_normal3f(normal);
- double longditude = RAD2DEG(spherical.longditude);
- double latitude = RAD2DEG(spherical.latitude);
- double x = cos(spherical.longditude) * sin(spherical.latitude);
- double y = sin(spherical.longditude) * sin(spherical.latitude);
- double z = cos(spherical.latitude);
-
- ASSERT_MESSAGE(normal3f_dot(normal, other) > 0.99, "bleh");
- }
-
- void test_normal(const Normal3f& normal)
- {
- Normal3f test = normal3f_from_spherical(spherical_from_normal3f(normal));
- check_normal(normal, test);
-
- EOctant octant = normal3f_classify_octant(normal);
- Normal3f folded = normal3f_fold_octant(normal, octant);
- ESextant sextant = normal3f_classify_sextant(folded);
- folded = normal3f_fold_sextant(folded, sextant);
-
- double scale = static_cast<float>(c_quantise_normal) / (folded.x + folded.y + folded.z);
+void check_normal( const Normal3f& normal, const Normal3f& other ){
+ spherical_t spherical = spherical_from_normal3f( normal );
+ double longditude = RAD2DEG( spherical.longditude );
+ double latitude = RAD2DEG( spherical.latitude );
+ double x = cos( spherical.longditude ) * sin( spherical.latitude );
+ double y = sin( spherical.longditude ) * sin( spherical.latitude );
+ double z = cos( spherical.latitude );
+
+ ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" );
+}
+
+void test_normal( const Normal3f& normal ){
+ Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) );
+ check_normal( normal, test );
+
+ EOctant octant = normal3f_classify_octant( normal );
+ Normal3f folded = normal3f_fold_octant( normal, octant );
+ ESextant sextant = normal3f_classify_sextant( folded );
+ folded = normal3f_fold_sextant( folded, sextant );
+
+ double scale = static_cast<float>( c_quantise_normal ) / ( folded.x + folded.y + folded.z );
double zbits = folded.z * scale;
double ybits = folded.y * scale;
- std::size_t zbits_q = static_cast<std::size_t>(zbits);
- std::size_t ybits_q = static_cast<std::size_t>(ybits);
+ std::size_t zbits_q = static_cast<std::size_t>( zbits );
+ std::size_t ybits_q = static_cast<std::size_t>( ybits );
- ASSERT_MESSAGE(zbits_q <= (c_quantise_normal / 8) * 3, "bleh");
- ASSERT_MESSAGE(ybits_q <= (c_quantise_normal / 2), "bleh");
- ASSERT_MESSAGE(zbits_q + ((c_quantise_normal / 2) - ybits_q) <= (c_quantise_normal / 2), "bleh");
+ ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" );
+ ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" );
+ ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" );
- std::size_t y_t = (zbits_q < (c_quantise_normal / 4)) ? ybits_q : (c_quantise_normal / 2) - ybits_q;
- std::size_t z_t = (zbits_q < (c_quantise_normal / 4)) ? zbits_q : (c_quantise_normal / 2) - zbits_q;
- std::size_t index = (c_quantise_normal / 4) * y_t + z_t;
- ASSERT_MESSAGE(index <= (c_quantise_normal / 4)*(c_quantise_normal / 2), "bleh");
+ std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q;
+ std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q;
+ std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t;
+ ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" );
- Normal3f tmp(c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q);
- tmp = normal3f_normalised(tmp);
+ Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q );
+ tmp = normal3f_normalised( tmp );
- Normal3f unfolded = normal3f_unfold_octant(normal3f_unfold_sextant(tmp, sextant), octant);
+ Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant );
- check_normal(normal, unfolded);
+ check_normal( normal, unfolded );
- double dot = normal3f_dot(normal, unfolded);
- float length = VectorLength(normal3f_to_array(unfolded));
+ double dot = normal3f_dot( normal, unfolded );
+ float length = VectorLength( normal3f_to_array( unfolded ) );
float inv_length = 1 / length;
- Normal3f quantised = normal3f_quantised(normal);
- check_normal(normal, quantised);
- }
- void test2(const Normal3f& normal, const Normal3f& other)
- {
- if(normal3f_quantised(normal) != normal3f_quantised(other))
- {
- int bleh = 0;
+ Normal3f quantised = normal3f_quantised( normal );
+ check_normal( normal, quantised );
+}
+void test2( const Normal3f& normal, const Normal3f& other ){
+ if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) {
+ int bleh = 0;
}
- }
+}
- static Normal3f normalise(float x, float y, float z)
- {
- return normal3f_normalised(Normal3f(x, y, z));
- }
+static Normal3f normalise( float x, float y, float z ){
+ return normal3f_normalised( Normal3f( x, y, z ) );
+}
- float vec_rand()
- {
- return static_cast<float>(rand() - (RAND_MAX/2));
- }
+float vec_rand(){
+ return static_cast<float>( rand() - ( RAND_MAX / 2 ) );
+}
- Normal3f normal3f_rand()
- {
- return normalise(vec_rand(), vec_rand(), vec_rand());
- }
+Normal3f normal3f_rand(){
+ return normalise( vec_rand(), vec_rand(), vec_rand() );
+}
public:
- TestNormalQuantisation()
- {
- for(int i = 4096; i > 0; --i)
- test_normal(normal3f_rand());
-
- test_normal(normalise(1, 0, 0));
- test_normal(normalise(0, 1, 0));
- test_normal(normalise(0, 0, 1));
- test_normal(normalise(1, 1, 0));
- test_normal(normalise(1, 0, 1));
- test_normal(normalise(0, 1, 1));
-
- test_normal(normalise(10000, 10000, 10000));
- test_normal(normalise(10000, 10000, 10001));
- test_normal(normalise(10000, 10000, 10002));
- test_normal(normalise(10000, 10000, 10010));
- test_normal(normalise(10000, 10000, 10020));
- test_normal(normalise(10000, 10000, 10030));
- test_normal(normalise(10000, 10000, 10100));
- test_normal(normalise(10000, 10000, 10101));
- test_normal(normalise(10000, 10000, 10102));
- test_normal(normalise(10000, 10000, 10200));
- test_normal(normalise(10000, 10000, 10201));
- test_normal(normalise(10000, 10000, 10202));
- test_normal(normalise(10000, 10000, 10203));
- test_normal(normalise(10000, 10000, 10300));
-
-
- test2(normalise(10000, 10000, 10000), normalise(10000, 10000, 10001));
- test2(normalise(10000, 10000, 10001), normalise(10000, 10001, 10000));
- }
+TestNormalQuantisation(){
+ for ( int i = 4096; i > 0; --i )
+ test_normal( normal3f_rand() );
+
+ test_normal( normalise( 1, 0, 0 ) );
+ test_normal( normalise( 0, 1, 0 ) );
+ test_normal( normalise( 0, 0, 1 ) );
+ test_normal( normalise( 1, 1, 0 ) );
+ test_normal( normalise( 1, 0, 1 ) );
+ test_normal( normalise( 0, 1, 1 ) );
+
+ test_normal( normalise( 10000, 10000, 10000 ) );
+ test_normal( normalise( 10000, 10000, 10001 ) );
+ test_normal( normalise( 10000, 10000, 10002 ) );
+ test_normal( normalise( 10000, 10000, 10010 ) );
+ test_normal( normalise( 10000, 10000, 10020 ) );
+ test_normal( normalise( 10000, 10000, 10030 ) );
+ test_normal( normalise( 10000, 10000, 10100 ) );
+ test_normal( normalise( 10000, 10000, 10101 ) );
+ test_normal( normalise( 10000, 10000, 10102 ) );
+ test_normal( normalise( 10000, 10000, 10200 ) );
+ test_normal( normalise( 10000, 10000, 10201 ) );
+ test_normal( normalise( 10000, 10000, 10202 ) );
+ test_normal( normalise( 10000, 10000, 10203 ) );
+ test_normal( normalise( 10000, 10000, 10300 ) );
+
+
+ test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) );
+ test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) );
+}
};
TestNormalQuantisation g_testNormalQuantisation;
class TestSelectableObserver : public observer_template<const Selectable&>
{
public:
- void notify(const Selectable& arguments)
- {
+void notify( const Selectable& arguments ){
bool bleh = arguments.isSelected();
- }
+}
};
-inline void test_bleh()
-{
- TestSelectableObserver test;
- ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
- bleh.attach(test);
- bleh.setSelected(true);
- bleh.detach(test);
+inline void test_bleh(){
+ TestSelectableObserver test;
+ ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
+ bleh.attach( test );
+ bleh.setSelected( true );
+ bleh.detach( test );
}
class TestBleh
{
public:
- TestBleh()
- {
+TestBleh(){
test_bleh();
- }
+}
};
const TestBleh testbleh;
class TestRefcountedString
{
public:
- TestRefcountedString()
- {
+TestRefcountedString(){
{
- // copy construct
- SmartString string1("string1");
- SmartString string2(string1);
- SmartString string3(string2);
+ // copy construct
+ SmartString string1( "string1" );
+ SmartString string2( string1 );
+ SmartString string3( string2 );
}
{
- // refcounted assignment
- SmartString string1("string1");
- SmartString string2("string2");
- string1 = string2;
+ // refcounted assignment
+ SmartString string1( "string1" );
+ SmartString string2( "string2" );
+ string1 = string2;
}
{
- // copy assignment
- SmartString string1("string1");
- SmartString string2("string2");
- string1 = string2.c_str();
+ // copy assignment
+ SmartString string1( "string1" );
+ SmartString string2( "string2" );
+ string1 = string2.c_str();
}
{
- // self-assignment
- SmartString string1("string1");
- string1 = string1;
+ // self-assignment
+ SmartString string1( "string1" );
+ string1 = string1;
}
{
- // self-assignment via another reference
- SmartString string1("string1");
- SmartString string2(string1);
- string1 = string2;
+ // self-assignment via another reference
+ SmartString string1( "string1" );
+ SmartString string2( string1 );
+ string1 = string2;
}
- }
+}
};
const TestRefcountedString g_testRefcountedString;
void Select_MakeDetail()
{
- UndoableCommand undo("brushSetDetail");
- Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
+ UndoableCommand undo("brushSetDetail");
+ Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
}
void Select_MakeStructural()
{
- UndoableCommand undo("brushClearDetail");
- Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
+ UndoableCommand undo("brushClearDetail");
+ Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
}
-class BrushMakeSided
-{
- std::size_t m_count;
+class BrushMakeSided {
+ std::size_t m_count;
public:
- BrushMakeSided(std::size_t count)
- : m_count(count)
- {
- }
- void set()
- {
- Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
- }
- typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
+ BrushMakeSided(std::size_t count)
+ : m_count(count)
+ {
+ }
+
+ void set()
+ {
+ Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count,
+ TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
+ }
+
+ typedef MemberCaller<BrushMakeSided, void(), &BrushMakeSided::set> SetCaller;
};
inline int axis_for_viewtype(int viewtype)
{
- switch(viewtype)
- {
- case XY:
- return 2;
- case XZ:
- return 1;
- case YZ:
- return 0;
- }
- return 2;
-}
-
-class BrushPrefab
-{
- EBrushPrefab m_type;
+ switch (viewtype) {
+ case XY:
+ return 2;
+ case XZ:
+ return 1;
+ case YZ:
+ return 0;
+ }
+ return 2;
+}
+
+class BrushPrefab {
+ EBrushPrefab m_type;
public:
- BrushPrefab(EBrushPrefab type)
- : m_type(type)
- {
- }
- void set()
- {
- DoSides(m_type, axis_for_viewtype(GetViewAxis()));
- }
- typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
+ BrushPrefab(EBrushPrefab type)
+ : m_type(type)
+ {
+ }
+
+ void set()
+ {
+ DoSides(m_type, axis_for_viewtype(GetViewAxis()));
+ }
+
+ typedef MemberCaller<BrushPrefab, void(), &BrushPrefab::set> SetCaller;
};
BrushPrefab g_brushprism(eBrushPrism);
BrushPrefab g_brushcone(eBrushCone);
BrushPrefab g_brushsphere(eBrushSphere);
+BrushPrefab g_brushrock(eBrushRock);
void FlipClip();
+
void SplitClip();
+
void Clip();
+
void OnClipMode(bool enable);
+
bool ClipMode();
void ClipSelected()
{
- if(ClipMode())
- {
- UndoableCommand undo("clipperClip");
- Clip();
- }
+ if (ClipMode()) {
+ UndoableCommand undo("clipperClip");
+ Clip();
+ }
}
void SplitSelected()
{
- if(ClipMode())
- {
- UndoableCommand undo("clipperSplit");
- SplitClip();
- }
+ if (ClipMode()) {
+ UndoableCommand undo("clipperSplit");
+ SplitClip();
+ }
}
void FlipClipper()
{
- FlipClip();
+ FlipClip();
}
-Callback g_texture_lock_status_changed;
-BoolExportCaller g_texdef_movelock_caller(g_brush_texturelock_enabled);
+Callback<void()> g_texture_lock_status_changed;
+ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_texdef_movelock_caller(
+ g_brush_texturelock_enabled);
ToggleItem g_texdef_movelock_item(g_texdef_movelock_caller);
void Texdef_ToggleMoveLock()
{
- g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
- g_texdef_movelock_item.update();
- g_texture_lock_status_changed();
+ g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
+ g_texdef_movelock_item.update();
+ g_texture_lock_status_changed();
}
-
-
-
void Brush_registerCommands()
{
- GlobalToggles_insert("TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller(g_texdef_movelock_item), Accelerator('T', (GdkModifierType)GDK_SHIFT_MASK));
-
- GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
- GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
- GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
-
- GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3), Accelerator('3', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4), Accelerator('4', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5), Accelerator('5', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6), Accelerator('6', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7), Accelerator('7', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8), Accelerator('8', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9), Accelerator('9', (GdkModifierType)GDK_CONTROL_MASK));
-
- GlobalCommands_insert("ClipSelected", FreeCaller<ClipSelected>(), Accelerator(GDK_Return));
- GlobalCommands_insert("SplitSelected", FreeCaller<SplitSelected>(), Accelerator(GDK_Return, (GdkModifierType)GDK_SHIFT_MASK));
- GlobalCommands_insert("FlipClip", FreeCaller<FlipClipper>(), Accelerator(GDK_Return, (GdkModifierType)GDK_CONTROL_MASK));
-
- GlobalCommands_insert("MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator('M', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator('S', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
+ GlobalToggles_insert("TogTexLock", makeCallbackF(Texdef_ToggleMoveLock),
+ ToggleItem::AddCallbackCaller(g_texdef_movelock_item),
+ Accelerator('T', (GdkModifierType) GDK_SHIFT_MASK));
+
+ GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
+ GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
+ GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
+ GlobalCommands_insert("BrushRock", BrushPrefab::SetCaller(g_brushrock));
+
+ GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3),
+ Accelerator('3', (GdkModifierType) GDK_CONTROL_MASK));
+ GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4),
+ Accelerator('4', (GdkModifierType) GDK_CONTROL_MASK));
+ GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5),
+ Accelerator('5', (GdkModifierType) GDK_CONTROL_MASK));
+ GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6),
+ Accelerator('6', (GdkModifierType) GDK_CONTROL_MASK));
+ GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7),
+ Accelerator('7', (GdkModifierType) GDK_CONTROL_MASK));
+ GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8),
+ Accelerator('8', (GdkModifierType) GDK_CONTROL_MASK));
+ GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9),
+ Accelerator('9', (GdkModifierType) GDK_CONTROL_MASK));
+
+ GlobalCommands_insert("ClipSelected", makeCallbackF(ClipSelected), Accelerator(GDK_KEY_Return));
+ GlobalCommands_insert("SplitSelected", makeCallbackF(SplitSelected),
+ Accelerator(GDK_KEY_Return, (GdkModifierType) GDK_SHIFT_MASK));
+ GlobalCommands_insert("FlipClip", makeCallbackF(FlipClipper),
+ Accelerator(GDK_KEY_Return, (GdkModifierType) GDK_CONTROL_MASK));
+
+ GlobalCommands_insert("MakeDetail", makeCallbackF(Select_MakeDetail),
+ Accelerator('M', (GdkModifierType) GDK_CONTROL_MASK));
+ GlobalCommands_insert("MakeStructural", makeCallbackF(Select_MakeStructural),
+ Accelerator('S', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
}
-void Brush_constructMenu(GtkMenu* menu)
+void Brush_constructMenu(ui::Menu menu)
{
- create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
- create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
- create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
- menu_separator (menu);
- {
- GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "CSG");
- create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGHollow");
- create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
- create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
- }
- menu_separator(menu);
- {
- GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "Clipper");
-
- create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
- create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
- create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
- }
- menu_separator(menu);
- create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
- create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
-
- create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
- menu_separator(menu);
- create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
- create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
-
- command_connect_accelerator("Brush3Sided");
- command_connect_accelerator("Brush4Sided");
- command_connect_accelerator("Brush5Sided");
- command_connect_accelerator("Brush6Sided");
- command_connect_accelerator("Brush7Sided");
- command_connect_accelerator("Brush8Sided");
- command_connect_accelerator("Brush9Sided");
+ create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
+ create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
+ create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
+ create_menu_item_with_mnemonic(menu, "Rock...", "BrushRock");
+ menu_separator(menu);
+ {
+ auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "CSG");
+ if (g_Layout_enableDetachableMenus.m_value) {
+ menu_tearoff(menu_in_menu);
+ }
+ create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGMakeHollow");
+ create_menu_item_with_mnemonic(menu_in_menu, "Make _Room", "CSGMakeRoom");
+ create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
+ create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
+ }
+ menu_separator(menu);
+ {
+ auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Clipper");
+ if (g_Layout_enableDetachableMenus.m_value) {
+ menu_tearoff(menu_in_menu);
+ }
+
+ create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
+ create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
+ create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
+ }
+ menu_separator(menu);
+ create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
+ create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
+ create_menu_item_with_mnemonic(menu, "Snap selection to _grid", "SnapToGrid");
+
+ create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
+ menu_separator(menu);
+ create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
+ create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
+
+ command_connect_accelerator("Brush3Sided");
+ command_connect_accelerator("Brush4Sided");
+ command_connect_accelerator("Brush5Sided");
+ command_connect_accelerator("Brush6Sided");
+ command_connect_accelerator("Brush7Sided");
+ command_connect_accelerator("Brush8Sided");
+ command_connect_accelerator("Brush9Sided");
}