#include "filterbar.h"
-#include <gtk/gtktoolbar.h>
+
+#include "gtk/gtk.h"
+
#include "gtkmisc.h"
#include "gtkutil/widget.h"
#include "stream/stringstream.h"
#include "generic/callback.h"
#include "entity.h"
-
-
int ToggleActions = 0;
int ButtonNum = 0;
-gboolean ToggleActions0( GtkWidget *widget, GdkEvent *event, gpointer user_data ){
+
+gboolean ToggleActions0( ui::Widget widget, GdkEvent *event, gpointer user_data ){
ToggleActions = 0;
return FALSE;
//globalOutputStream() << "ToggleActions\n";
}
+
void SetCommonShader( const char* key, const char* shader ){
const char* gotShader = g_pGameDescription->getKeyValue( key );
UndoableCommand undo( "textureNameSetSelected" );
}
-gboolean Areaportals_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
+gboolean Areaportals_button_press( ui::Widget widget, GdkEventButton *event, gpointer data ){
if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
if ( ButtonNum == 1 ){
ToggleActions %= 2;
}
-gboolean Caulk_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
+gboolean Caulk_button_press( ui::Widget widget, GdkEventButton *event, gpointer data ){
if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
SetCommonShader( "shader_caulk", "textures/common/caulk" );
ToggleActions = 0;
return FALSE;
}
-gboolean Clip_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
+
+gboolean Clip_button_press( ui::Widget widget, GdkEventButton *event, gpointer data ){
if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
if ( ButtonNum == 3 ){
ToggleActions %= 2;
return FALSE;
}
-gboolean Liquids_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
+
+gboolean Liquids_button_press( ui::Widget widget, GdkEventButton *event, gpointer data ){
if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
if ( ButtonNum == 4 ){
ToggleActions %= 3;
}
-gboolean Hint_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
+gboolean Hint_button_press( ui::Widget widget, GdkEventButton *event, gpointer data ){
if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
if ( ButtonNum == 5 ){
ToggleActions %= 3;
return FALSE;
}
-gboolean Trigger_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
+
+gboolean Trigger_button_press( ui::Widget widget, GdkEventButton *event, gpointer data ){
if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
SetCommonShader( "shader_trigger", "textures/common/trigger" );
ToggleActions = 0;
return FALSE;
}
-gboolean Detail_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
+
+gboolean Detail_button_press( ui::Widget widget, GdkEventButton *event, gpointer data ){
if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
GlobalCommands_find( "MakeDetail" ).m_callback();
ToggleActions = 0;
return FALSE;
}
-gboolean Structural_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
+
+gboolean Structural_button_press( ui::Widget widget, GdkEventButton *event, gpointer data ){
if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
GlobalCommands_find( "MakeStructural" ).m_callback();
ToggleActions = 0;
return FALSE;
}
-gboolean Region_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
+gboolean Region_button_press( ui::Widget widget, GdkEventButton *event, gpointer data ){
if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
GlobalCommands_find( "RegionOff" ).m_callback();
ToggleActions = 0;
return FALSE;
}
-GtkToolbar* create_filter_toolbar(){
- GtkToolbar* toolbar = GTK_TOOLBAR( gtk_toolbar_new() );
+ui::Toolbar create_filter_toolbar(){
+ auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
+ gtk_orientable_set_orientation( GTK_ORIENTABLE(toolbar), GTK_ORIENTATION_HORIZONTAL );
gtk_toolbar_set_style( toolbar, GTK_TOOLBAR_ICONS );
// gtk_toolbar_set_show_arrow( toolbar, TRUE );
- gtk_widget_show( GTK_WIDGET( toolbar ) );
- g_signal_connect( G_OBJECT( toolbar ), "enter_notify_event", G_CALLBACK( ToggleActions0 ), 0 );
+ toolbar.show();
- GtkToggleButton* button;
- toolbar_append_toggle_button( toolbar, "World (ALT + 1)", "f-world.png", "FilterWorldBrushes" );
-
- button = toolbar_append_toggle_button( toolbar, "Structural (CTRL + SHIFT + D)\nRightClick: MakeStructural", "f-structural.png", "FilterStructural" );
- g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Structural_button_press ), 0 );
+ auto space = [&]() {
+ auto btn = ui::ToolItem::from(gtk_separator_tool_item_new());
+ btn.show();
+ toolbar.add(btn);
+ };
- button = toolbar_append_toggle_button( toolbar, "Details (CTRL + D)\nRightClick: MakeDetail", "f-details.png", "FilterDetails" );
- g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Detail_button_press ), 0 );
+ g_signal_connect( G_OBJECT( toolbar ), "enter_notify_event", G_CALLBACK( ToggleActions0 ), 0 );
- button = toolbar_append_toggle_button( toolbar, "Func_Groups\nRightClick: create func_group", "f-funcgroups.png", "FilterFuncGroups" );
- g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Func_Groups_button_press ), 0 );
+ toolbar_append_toggle_button( toolbar, "World (ALT + 1)", "f-world.png", "FilterWorldBrushes" );
- toolbar_append_toggle_button( toolbar, "Patches (CTRL + P)", "patch_wireframe.png", "FilterPatches" );
- gtk_toolbar_append_space( GTK_TOOLBAR( toolbar ) );
+ {
+ auto button = toolbar_append_toggle_button( toolbar, "Structural (CTRL + SHIFT + D)\nRightClick: MakeStructural", "f-structural.png", "FilterStructural" );
+ g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Structural_button_press ), 0 );
+ }
- if ( g_pGameDescription->mGameType == "doom3" ) {
- button = toolbar_append_toggle_button( toolbar, "Visportals (ALT + 3)\nRightClick: toggle tex\n\tnoDraw\n\tnoDrawNonSolid", "f-areaportal.png", "FilterVisportals" );
+ {
+ auto button = toolbar_append_toggle_button( toolbar, "Details (CTRL + D)\nRightClick: MakeDetail", "f-details.png", "FilterDetails" );
+ g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Detail_button_press ), 0 );
}
- else{
- button = toolbar_append_toggle_button( toolbar, "Areaportals (ALT + 3)\nRightClick: toggle tex\n\tnoDraw\n\tnoDrawNonSolid", "f-areaportal.png", "FilterAreaportals" );
+
+ {
+ auto button = toolbar_append_toggle_button( toolbar, "Func_Groups\nRightClick: create func_group", "f-funcgroups.png", "FilterFuncGroups" );
+ g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Func_Groups_button_press ), 0 );
+
+ toolbar_append_toggle_button( toolbar, "Patches (CTRL + P)", "patch_wireframe.png", "FilterPatches" );
}
- g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Areaportals_button_press ), 0 );
+ space();
+
+ {
+ if ( g_pGameDescription->mGameType == "doom3" ) {
+ auto button = toolbar_append_toggle_button( toolbar, "Areaportals (ALT + 3)\nRightClick: toggle tex\n\tnoDraw\n\tnoDrawNonSolid", "f-areaportal.png", "FilterVisportals" );
+ g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Areaportals_button_press ), 0 );
+ }
+ else{
+ auto button = toolbar_append_toggle_button( toolbar, "Areaportals (ALT + 3)\nRightClick: toggle tex\n\tnoDraw\n\tnoDrawNonSolid", "f-areaportal.png", "FilterAreaportals" );
+ g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Areaportals_button_press ), 0 );
+ }
+ }
toolbar_append_toggle_button( toolbar, "Translucent (ALT + 4)", "f-translucent.png", "FilterTranslucent" );
- button = toolbar_append_toggle_button( toolbar, "Liquids (ALT + 5)\nRightClick: toggle tex\n\twaterCaulk\n\tlavaCaulk\n\tslimeCaulk", "f-liquids.png", "FilterLiquids" );
- g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Liquids_button_press ), 0 );
+ {
+ auto button = toolbar_append_toggle_button( toolbar, "Liquids (ALT + 5)\nRightClick: toggle tex\n\twaterCaulk\n\tlavaCaulk\n\tslimeCaulk", "f-liquids.png", "FilterLiquids" );
+ g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Liquids_button_press ), 0 );
+ }
- button = toolbar_append_toggle_button( toolbar, "Caulk (ALT + 6)\nRightClick: tex Caulk", "f-caulk.png", "FilterCaulk" );
- g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Caulk_button_press ), 0 );
+ {
+ auto button = toolbar_append_toggle_button( toolbar, "Caulk (ALT + 6)\nRightClick: tex Caulk", "f-caulk.png", "FilterCaulk" );
+ g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Caulk_button_press ), 0 );
+ }
- button = toolbar_append_toggle_button( toolbar, "Clips (ALT + 7)\nRightClick: toggle tex\n\tplayerClip\n\tweapClip", "f-clip.png", "FilterClips" );
- g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Clip_button_press ), 0 );
+ {
+ auto button = toolbar_append_toggle_button( toolbar, "Clips (ALT + 7)\nRightClick: toggle tex\n\tplayerClip\n\tweapClip", "f-clip.png", "FilterClips" );
+ g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Clip_button_press ), 0 );
+ }
- button = toolbar_append_toggle_button( toolbar, "HintsSkips (CTRL + H)\nRightClick: toggle tex\n\thint\n\thintLocal\n\thintSkip", "f-hint.png", "FilterHintsSkips" );
- g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Hint_button_press ), 0 );
+ {
+ auto button = toolbar_append_toggle_button( toolbar, "HintsSkips (CTRL + H)\nRightClick: toggle tex\n\thint\n\thintLocal\n\thintSkip", "f-hint.png", "FilterHintsSkips" );
+ g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Hint_button_press ), 0 );
+ }
//toolbar_append_toggle_button( toolbar, "Paths (ALT + 8)", "texture_lock.png", "FilterPaths" );
- gtk_toolbar_append_space( GTK_TOOLBAR( toolbar ) );
+
+ space();
+
toolbar_append_toggle_button( toolbar, "Entities (ALT + 2)", "f-entities.png", "FilterEntities" );
toolbar_append_toggle_button( toolbar, "Lights (ALT + 0)", "f-lights.png", "FilterLights" );
toolbar_append_toggle_button( toolbar, "Models (SHIFT + M)", "f-models.png", "FilterModels" );
- button = toolbar_append_toggle_button( toolbar, "Triggers (CTRL + SHIFT + T)\nRightClick: tex Trigger", "f-triggers.png", "FilterTriggers" );
- g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Trigger_button_press ), 0 );
+ {
+ auto button = toolbar_append_toggle_button( toolbar, "Triggers (CTRL + SHIFT + T)\nRightClick: tex Trigger", "f-triggers.png", "FilterTriggers" );
+ g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Trigger_button_press ), 0 );
+ }
//toolbar_append_toggle_button( toolbar, "Decals (SHIFT + D)", "f-decals.png", "FilterDecals" );
- gtk_toolbar_append_space( GTK_TOOLBAR( toolbar ) );
- //toolbar_append_button( toolbar, "InvertFilters", "f-invert.png", "InvertFilters" );
+
+ space();
+
+ toolbar_append_button( toolbar, "InvertFilters", "f-invert.png", "InvertFilters" );
toolbar_append_button( toolbar, "ResetFilters", "f-reset.png", "ResetFilters" );
- gtk_toolbar_append_space( GTK_TOOLBAR( toolbar ) );
- button = toolbar_append_toggle_button( toolbar, "Region Set Selection (CTRL + SHIFT + R)\nRightClick: Region Off", "f-region.png", "RegionSetSelection" );
- g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Region_button_press ), 0 );
+ space();
+
+ {
+ auto button = toolbar_append_toggle_button( toolbar, "Region Set Selection (CTRL + SHIFT + R)\nRightClick: Region Off", "f-region.png", "RegionSetSelection" );
+ g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Region_button_press ), 0 );
+ }
- button = toolbar_append_toggle_button( toolbar, "Hide Selected (H)\nRightClick: Show Hidden (SHIFT + H)", "f-hide.png", "HideSelected" );
- g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Hide_button_press ), 0 );
+ {
+ auto button = toolbar_append_toggle_button( toolbar, "Hide Selected (H)\nRightClick: Show Hidden (SHIFT + H)", "f-hide.png", "HideSelected" );
+ g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Hide_button_press ), 0 );
+ }
return toolbar;
}