#include "commands.h"
#include "preferences.h"
-struct filters_globals_t
-{
- std::size_t exclude;
+struct filters_globals_t {
+ std::size_t exclude;
- filters_globals_t() :
- exclude( 0 ){
- }
+ filters_globals_t() :
+ exclude(0)
+ {
+ }
};
filters_globals_t g_filters_globals;
-inline bool filter_active( int mask ){
- return ( g_filters_globals.exclude & mask ) > 0;
+inline bool filter_active(int mask)
+{
+ return (g_filters_globals.exclude & mask) > 0;
}
-class FilterWrapper
-{
+class FilterWrapper {
public:
-FilterWrapper( Filter& filter, int mask ) : m_filter( filter ), m_mask( mask ){
-}
-void update(){
- m_filter.setActive( filter_active( m_mask ) );
-}
+ FilterWrapper(Filter &filter, int mask) : m_filter(filter), m_mask(mask)
+ {
+ }
+
+ void update()
+ {
+ m_filter.setActive(filter_active(m_mask));
+ }
+
private:
-Filter& m_filter;
-int m_mask;
+ Filter &m_filter;
+ int m_mask;
};
typedef std::list<FilterWrapper> Filters;
Filters g_filters;
-typedef std::set<Filterable*> Filterables;
+typedef std::set<Filterable *> Filterables;
Filterables g_filterables;
-void UpdateFilters(){
- {
- for ( Filters::iterator i = g_filters.begin(); i != g_filters.end(); ++i )
- {
- ( *i ).update();
- }
- }
-
- {
- for ( Filterables::iterator i = g_filterables.begin(); i != g_filterables.end(); ++i )
- {
- ( *i )->updateFiltered();
- }
- }
+void UpdateFilters()
+{
+ {
+ for (Filters::iterator i = g_filters.begin(); i != g_filters.end(); ++i) {
+ (*i).update();
+ }
+ }
+
+ {
+ for (Filterables::iterator i = g_filterables.begin(); i != g_filterables.end(); ++i) {
+ (*i)->updateFiltered();
+ }
+ }
}
-class BasicFilterSystem : public FilterSystem
-{
+class BasicFilterSystem : public FilterSystem {
public:
-void addFilter( Filter& filter, int mask ){
- g_filters.push_back( FilterWrapper( filter, mask ) );
- g_filters.back().update();
-}
-void registerFilterable( Filterable& filterable ){
- ASSERT_MESSAGE( g_filterables.find( &filterable ) == g_filterables.end(), "filterable already registered" );
- filterable.updateFiltered();
- g_filterables.insert( &filterable );
-}
-void unregisterFilterable( Filterable& filterable ){
- ASSERT_MESSAGE( g_filterables.find( &filterable ) != g_filterables.end(), "filterable not registered" );
- g_filterables.erase( &filterable );
-}
+ void addFilter(Filter &filter, int mask)
+ {
+ g_filters.push_back(FilterWrapper(filter, mask));
+ g_filters.back().update();
+ }
+
+ void registerFilterable(Filterable &filterable)
+ {
+ ASSERT_MESSAGE(g_filterables.find(&filterable) == g_filterables.end(), "filterable already registered");
+ filterable.updateFiltered();
+ g_filterables.insert(&filterable);
+ }
+
+ void unregisterFilterable(Filterable &filterable)
+ {
+ ASSERT_MESSAGE(g_filterables.find(&filterable) != g_filterables.end(), "filterable not registered");
+ g_filterables.erase(&filterable);
+ }
};
BasicFilterSystem g_FilterSystem;
-FilterSystem& GetFilterSystem(){
- return g_FilterSystem;
+FilterSystem &GetFilterSystem()
+{
+ return g_FilterSystem;
}
-void PerformFiltering(){
- UpdateFilters();
- SceneChangeNotify();
+void PerformFiltering()
+{
+ UpdateFilters();
+ SceneChangeNotify();
}
-class ToggleFilterFlag
-{
-const unsigned int m_mask;
+class ToggleFilterFlag {
+ const unsigned int m_mask;
public:
-ToggleItem m_item;
-
-ToggleFilterFlag( unsigned int mask ) : m_mask( mask ), m_item( ActiveCaller( *this ) ){
-}
-ToggleFilterFlag( const ToggleFilterFlag& other ) : m_mask( other.m_mask ), m_item( ActiveCaller( *this ) ){
-}
-void active( const Callback<void(bool)> &importCallback ){
- importCallback( ( g_filters_globals.exclude & m_mask ) != 0 );
-}
-typedef MemberCaller<ToggleFilterFlag, void(const Callback<void(bool)>&), &ToggleFilterFlag::active> ActiveCaller;
-void toggle(){
- g_filters_globals.exclude ^= m_mask;
- m_item.update();
- PerformFiltering();
-}
-void reset(){
- g_filters_globals.exclude = 0;
- m_item.update();
- PerformFiltering();
-}
-typedef MemberCaller<ToggleFilterFlag, void(), &ToggleFilterFlag::toggle> ToggleCaller;
+ ToggleItem m_item;
+
+ ToggleFilterFlag(unsigned int mask) : m_mask(mask), m_item(ActiveCaller(*this))
+ {
+ }
+
+ ToggleFilterFlag(const ToggleFilterFlag &other) : m_mask(other.m_mask), m_item(ActiveCaller(*this))
+ {
+ }
+
+ void active(const Callback<void(bool)> &importCallback)
+ {
+ importCallback((g_filters_globals.exclude & m_mask) != 0);
+ }
+
+ typedef MemberCaller<ToggleFilterFlag, void(const Callback<void(bool)> &), &ToggleFilterFlag::active> ActiveCaller;
+
+ void toggle()
+ {
+ g_filters_globals.exclude ^= m_mask;
+ m_item.update();
+ PerformFiltering();
+ }
+
+ void reset()
+ {
+ g_filters_globals.exclude = 0;
+ m_item.update();
+ PerformFiltering();
+ }
+
+ typedef MemberCaller<ToggleFilterFlag, void(), &ToggleFilterFlag::toggle> ToggleCaller;
};
typedef std::list<ToggleFilterFlag> ToggleFilterFlags;
ToggleFilterFlags g_filter_items;
-void add_filter_command( unsigned int flag, const char* command, const Accelerator& accelerator ){
- g_filter_items.push_back( ToggleFilterFlag( flag ) );
- GlobalToggles_insert( command, ToggleFilterFlag::ToggleCaller( g_filter_items.back() ), ToggleItem::AddCallbackCaller( g_filter_items.back().m_item ), accelerator );
+void add_filter_command(unsigned int flag, const char *command, const Accelerator &accelerator)
+{
+ g_filter_items.push_back(ToggleFilterFlag(flag));
+ GlobalToggles_insert(command, ToggleFilterFlag::ToggleCaller(g_filter_items.back()),
+ ToggleItem::AddCallbackCaller(g_filter_items.back().m_item), accelerator);
}
-void InvertFilters(){
- std::list<ToggleFilterFlag>::iterator iter;
+void InvertFilters()
+{
+ std::list<ToggleFilterFlag>::iterator iter;
- for ( iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter )
- {
- iter->toggle();
- }
+ for (iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter) {
+ iter->toggle();
+ }
}
-void ResetFilters(){
- std::list<ToggleFilterFlag>::iterator iter;
+void ResetFilters()
+{
+ std::list<ToggleFilterFlag>::iterator iter;
- for ( iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter )
- {
- iter->reset();
- }
+ for (iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter) {
+ iter->reset();
+ }
}
-void Filters_constructMenu( ui::Menu menu_in_menu ){
- create_check_menu_item_with_mnemonic( menu_in_menu, "World", "FilterWorldBrushes" );
- create_check_menu_item_with_mnemonic( menu_in_menu, "Entities", "FilterEntities" );
- if ( g_pGameDescription->mGameType == "doom3" ) {
- create_check_menu_item_with_mnemonic( menu_in_menu, "Visportals", "FilterVisportals" );
- }
- else
- {
- create_check_menu_item_with_mnemonic( menu_in_menu, "Areaportals", "FilterAreaportals" );
- }
- create_check_menu_item_with_mnemonic( menu_in_menu, "Translucent", "FilterTranslucent" );
- if ( g_pGameDescription->mGameType != "doom3" ) {
- create_check_menu_item_with_mnemonic( menu_in_menu, "Liquids", "FilterLiquids" );
- }
- create_check_menu_item_with_mnemonic( menu_in_menu, "Caulk", "FilterCaulk" );
- create_check_menu_item_with_mnemonic( menu_in_menu, "Clips", "FilterClips" );
- create_check_menu_item_with_mnemonic( menu_in_menu, "Paths", "FilterPaths" );
- if ( g_pGameDescription->mGameType != "doom3" ) {
- create_check_menu_item_with_mnemonic( menu_in_menu, "Clusterportals", "FilterClusterportals" );
- }
- create_check_menu_item_with_mnemonic( menu_in_menu, "Lights", "FilterLights" );
- create_check_menu_item_with_mnemonic( menu_in_menu, "Structural", "FilterStructural" );
- if ( g_pGameDescription->mGameType != "doom3" ) {
- create_check_menu_item_with_mnemonic( menu_in_menu, "Lightgrid", "FilterLightgrid" );
- }
- create_check_menu_item_with_mnemonic( menu_in_menu, "Patches", "FilterPatches" );
- create_check_menu_item_with_mnemonic( menu_in_menu, "Details", "FilterDetails" );
- create_check_menu_item_with_mnemonic( menu_in_menu, "Hints", "FilterHintsSkips" );
- create_check_menu_item_with_mnemonic( menu_in_menu, "Models", "FilterModels" );
- create_check_menu_item_with_mnemonic( menu_in_menu, "Triggers", "FilterTriggers" );
- if ( g_pGameDescription->mGameType != "doom3" ) {
- create_check_menu_item_with_mnemonic( menu_in_menu, "Botclips", "FilterBotClips" );
- create_check_menu_item_with_mnemonic( menu_in_menu, "Decals", "FilterDecals" );
- }
- // filter manipulation
- menu_separator( menu_in_menu );
- create_menu_item_with_mnemonic( menu_in_menu, "Invert filters", "InvertFilters" );
- create_menu_item_with_mnemonic( menu_in_menu, "Reset filters", "ResetFilters" );
+void Filters_constructMenu(ui::Menu menu_in_menu)
+{
+ create_check_menu_item_with_mnemonic(menu_in_menu, "World", "FilterWorldBrushes");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Entities", "FilterEntities");
+ if (g_pGameDescription->mGameType == "doom3") {
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Visportals", "FilterVisportals");
+ } else {
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Areaportals", "FilterAreaportals");
+ }
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Translucent", "FilterTranslucent");
+ if (g_pGameDescription->mGameType != "doom3") {
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Liquids", "FilterLiquids");
+ }
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Caulk", "FilterCaulk");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Clips", "FilterClips");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Paths", "FilterPaths");
+ if (g_pGameDescription->mGameType != "doom3") {
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Clusterportals", "FilterClusterportals");
+ }
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Lights", "FilterLights");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Structural", "FilterStructural");
+ if (g_pGameDescription->mGameType != "doom3") {
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Lightgrid", "FilterLightgrid");
+ }
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Patches", "FilterPatches");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Details", "FilterDetails");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Hints", "FilterHintsSkips");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Models", "FilterModels");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Triggers", "FilterTriggers");
+ if (g_pGameDescription->mGameType != "doom3") {
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Botclips", "FilterBotClips");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Decals", "FilterDecals");
+ }
+ // filter manipulation
+ menu_separator(menu_in_menu);
+ create_menu_item_with_mnemonic(menu_in_menu, "Invert filters", "InvertFilters");
+ create_menu_item_with_mnemonic(menu_in_menu, "Reset filters", "ResetFilters");
}
#include "preferencesystem.h"
#include "stringio.h"
-void ConstructFilters(){
- GlobalPreferenceSystem().registerPreference( "SI_Exclude", make_property_string( g_filters_globals.exclude ) );
-
- GlobalCommands_insert( "InvertFilters", makeCallbackF(InvertFilters) );
- GlobalCommands_insert( "ResetFilters", makeCallbackF(ResetFilters) );
-
- add_filter_command( EXCLUDE_WORLD, "FilterWorldBrushes", Accelerator( '1', (GdkModifierType)GDK_MOD1_MASK ) );
- add_filter_command( EXCLUDE_ENT, "FilterEntities", Accelerator( '2', (GdkModifierType)GDK_MOD1_MASK ) );
- if ( g_pGameDescription->mGameType == "doom3" ) {
- add_filter_command( EXCLUDE_VISPORTALS, "FilterVisportals", Accelerator( '3', (GdkModifierType)GDK_MOD1_MASK ) );
- }
- else
- {
- add_filter_command( EXCLUDE_AREAPORTALS, "FilterAreaportals", Accelerator( '3', (GdkModifierType)GDK_MOD1_MASK ) );
- }
- add_filter_command( EXCLUDE_TRANSLUCENT, "FilterTranslucent", Accelerator( '4', (GdkModifierType)GDK_MOD1_MASK ) );
- add_filter_command( EXCLUDE_LIQUIDS, "FilterLiquids", Accelerator( '5', (GdkModifierType)GDK_MOD1_MASK ) );
- add_filter_command( EXCLUDE_CAULK, "FilterCaulk", Accelerator( '6', (GdkModifierType)GDK_MOD1_MASK ) );
- add_filter_command( EXCLUDE_CLIP, "FilterClips", Accelerator( '7', (GdkModifierType)GDK_MOD1_MASK ) );
- add_filter_command( EXCLUDE_PATHS, "FilterPaths", Accelerator( '8', (GdkModifierType)GDK_MOD1_MASK ) );
- if ( g_pGameDescription->mGameType != "doom3" ) {
- add_filter_command( EXCLUDE_CLUSTERPORTALS, "FilterClusterportals", Accelerator( '9', (GdkModifierType)GDK_MOD1_MASK ) );
- }
- add_filter_command( EXCLUDE_LIGHTS, "FilterLights", Accelerator( '0', (GdkModifierType)GDK_MOD1_MASK ) );
- add_filter_command( EXCLUDE_STRUCTURAL, "FilterStructural", Accelerator( 'D', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
- if ( g_pGameDescription->mGameType != "doom3" ) {
- add_filter_command( EXCLUDE_LIGHTGRID, "FilterLightgrid", accelerator_null() );
- }
- add_filter_command( EXCLUDE_CURVES, "FilterPatches", Accelerator( 'P', (GdkModifierType)GDK_CONTROL_MASK ) );
- add_filter_command( EXCLUDE_DETAILS, "FilterDetails", Accelerator( 'D', (GdkModifierType)GDK_CONTROL_MASK ) );
- add_filter_command( EXCLUDE_HINTSSKIPS, "FilterHintsSkips", Accelerator( 'H', (GdkModifierType)GDK_CONTROL_MASK ) );
- add_filter_command( EXCLUDE_MODELS, "FilterModels", Accelerator( 'M', (GdkModifierType)GDK_SHIFT_MASK ) );
- add_filter_command( EXCLUDE_TRIGGERS, "FilterTriggers", Accelerator( 'T', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
- if ( g_pGameDescription->mGameType != "doom3" ) {
- add_filter_command( EXCLUDE_BOTCLIP, "FilterBotClips", Accelerator( 'M', (GdkModifierType)GDK_MOD1_MASK ) );
- add_filter_command( EXCLUDE_DECALS, "FilterDecals", Accelerator( 'D', (GdkModifierType)GDK_SHIFT_MASK ) );
- }
-
- PerformFiltering();
+void ConstructFilters()
+{
+ GlobalPreferenceSystem().registerPreference("SI_Exclude", make_property_string(g_filters_globals.exclude));
+
+ GlobalCommands_insert("InvertFilters", makeCallbackF(InvertFilters));
+ GlobalCommands_insert("ResetFilters", makeCallbackF(ResetFilters));
+
+ add_filter_command(EXCLUDE_WORLD, "FilterWorldBrushes", Accelerator('1', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_ENT, "FilterEntities", Accelerator('2', (GdkModifierType) GDK_MOD1_MASK));
+ if (g_pGameDescription->mGameType == "doom3") {
+ add_filter_command(EXCLUDE_VISPORTALS, "FilterVisportals", Accelerator('3', (GdkModifierType) GDK_MOD1_MASK));
+ } else {
+ add_filter_command(EXCLUDE_AREAPORTALS, "FilterAreaportals", Accelerator('3', (GdkModifierType) GDK_MOD1_MASK));
+ }
+ add_filter_command(EXCLUDE_TRANSLUCENT, "FilterTranslucent", Accelerator('4', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_LIQUIDS, "FilterLiquids", Accelerator('5', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_CAULK, "FilterCaulk", Accelerator('6', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_CLIP, "FilterClips", Accelerator('7', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_PATHS, "FilterPaths", Accelerator('8', (GdkModifierType) GDK_MOD1_MASK));
+ if (g_pGameDescription->mGameType != "doom3") {
+ add_filter_command(EXCLUDE_CLUSTERPORTALS, "FilterClusterportals",
+ Accelerator('9', (GdkModifierType) GDK_MOD1_MASK));
+ }
+ add_filter_command(EXCLUDE_LIGHTS, "FilterLights", Accelerator('0', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_STRUCTURAL, "FilterStructural",
+ Accelerator('D', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
+ if (g_pGameDescription->mGameType != "doom3") {
+ add_filter_command(EXCLUDE_LIGHTGRID, "FilterLightgrid", accelerator_null());
+ }
+ add_filter_command(EXCLUDE_CURVES, "FilterPatches", Accelerator('P', (GdkModifierType) GDK_CONTROL_MASK));
+ add_filter_command(EXCLUDE_DETAILS, "FilterDetails", Accelerator('D', (GdkModifierType) GDK_CONTROL_MASK));
+ add_filter_command(EXCLUDE_HINTSSKIPS, "FilterHintsSkips", Accelerator('H', (GdkModifierType) GDK_CONTROL_MASK));
+ add_filter_command(EXCLUDE_MODELS, "FilterModels", Accelerator('M', (GdkModifierType) GDK_SHIFT_MASK));
+ add_filter_command(EXCLUDE_TRIGGERS, "FilterTriggers",
+ Accelerator('T', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
+ if (g_pGameDescription->mGameType != "doom3") {
+ add_filter_command(EXCLUDE_BOTCLIP, "FilterBotClips", Accelerator('M', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_DECALS, "FilterDecals", Accelerator('D', (GdkModifierType) GDK_SHIFT_MASK));
+ }
+
+ PerformFiltering();
}
-void DestroyFilters(){
- g_filters.clear();
+void DestroyFilters()
+{
+ g_filters.clear();
}
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
-class FilterAPI
-{
-FilterSystem* m_filter;
+class FilterAPI {
+ FilterSystem *m_filter;
public:
-typedef FilterSystem Type;
-STRING_CONSTANT( Name, "*" );
+ typedef FilterSystem Type;
-FilterAPI(){
- ConstructFilters();
+ STRING_CONSTANT(Name, "*");
- m_filter = &GetFilterSystem();
-}
-~FilterAPI(){
- DestroyFilters();
-}
-FilterSystem* getTable(){
- return m_filter;
-}
+ FilterAPI()
+ {
+ ConstructFilters();
+
+ m_filter = &GetFilterSystem();
+ }
+
+ ~FilterAPI()
+ {
+ DestroyFilters();
+ }
+
+ FilterSystem *getTable()
+ {
+ return m_filter;
+ }
};
typedef SingletonModule<FilterAPI> FilterModule;
typedef Static<FilterModule> StaticFilterModule;
-StaticRegisterModule staticRegisterFilter( StaticFilterModule::instance() );
+StaticRegisterModule staticRegisterFilter(StaticFilterModule::instance());