toolbar_append_button(toolbar, "Save the active map (CTRL + S)", "file_save.bmp", "SaveMap");
}
+void UndoRedo_constructToolbar(GtkToolbar* toolbar)
+{
+ toolbar_append_button(toolbar, "Undo (CTRL + Z)", "undo.bmp", "Undo");
+ toolbar_append_button(toolbar, "Redo (CTRL + Y)", "redo.bmp", "Redo");
+}
+
void RotateFlip_constructToolbar(GtkToolbar* toolbar)
{
toolbar_append_button(toolbar, "x-axis Flip", "brush_flipx.bmp", "MirrorSelectionX");
gtk_toolbar_append_space (GTK_TOOLBAR (toolbar));
+ UndoRedo_constructToolbar(toolbar);
+
+ gtk_toolbar_append_space (GTK_TOOLBAR (toolbar));
+
RotateFlip_constructToolbar(toolbar);
gtk_toolbar_append_space (GTK_TOOLBAR (toolbar));
// TODO: call light inspector
//GtkButton* g_view_lightinspector_button = toolbar_append_button(toolbar, "Light Inspector", "lightinspector.bmp", "ToggleLightInspector");
+ gtk_toolbar_append_space (GTK_TOOLBAR (toolbar));
+ GtkButton* g_refresh_models_button = toolbar_append_button(toolbar, "Refresh Models", "refresh_models.bmp", "RefreshReferences");
+
+
// disable the console and texture button in the regular layouts
if(style == MainFrame::eRegular || style == MainFrame::eRegularLeft)
{