if ( ( ( *i )->state().m_state & RENDER_BUMP ) != 0 ) {
if ( lights != 0 ) {
OpenGLStateBucketAdd add( *( *i ), renderable, modelview );
if ( ( ( *i )->state().m_state & RENDER_BUMP ) != 0 ) {
if ( lights != 0 ) {
OpenGLStateBucketAdd add( *( *i ), renderable, modelview );