]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/select.cpp
This is fix for failure of compilation on new libpng
[xonotic/netradiant.git] / radiant / select.cpp
index 09f0709c83007a13d186a757f422d439c589ddf5..de8ea82e050db49a139c07081d9887194c73681c 100644 (file)
 /*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
-
-#include "select.h"
-
-#include "debugging/debugging.h"
-
-#include "ientity.h"
-#include "iselection.h"
-#include "iundo.h"
-
-#include <vector>
-
-#include "stream/stringstream.h"
-#include "signal/isignal.h"
-#include "shaderlib.h"
-#include "scenelib.h"
-
-#include "gtkutil/idledraw.h"
-#include "gtkutil/dialog.h"
-#include "gtkutil/widget.h"
-#include "brushmanip.h"
-#include "patchmanip.h"
-#include "patchdialog.h"
-#include "selection.h"
-#include "texwindow.h"
-#include "gtkmisc.h"
-#include "mainframe.h"
-#include "grid.h"
-#include "map.h"
-
-
-
-select_workzone_t g_select_workzone;
-
-
-class DeleteSelected : public scene::Graph::Walker
-{
-  mutable bool m_remove;
-  mutable bool m_removedChild;
-public:
-  DeleteSelected()
-    : m_remove(false), m_removedChild(false)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    m_removedChild = false;
-
-    Selectable* selectable = Instance_getSelectable(instance);
-    if(selectable != 0
-      && selectable->isSelected()
-      && path.size() > 1
-      && !path.top().get().isRoot())
-    {
-      m_remove = true;
-
-      return false;
-    }
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    if(m_removedChild)
-    {
-      m_removedChild = false;
-
-      // delete empty entities
-      Entity* entity = Node_getEntity(path.top());
-      if(entity != 0
-        && path.top().get_pointer() != Map_FindWorldspawn(g_map)
-        && Node_getTraversable(path.top())->empty())
-      {
-        Path_deleteTop(path);
-      }
-    }
-
-    if(m_remove)
-    {
-      if(Node_isEntity(path.parent()) != 0)
-      {
-        m_removedChild = true;
-      }
-
-      m_remove = false;
-      Path_deleteTop(path);
-    }
-  }
-};
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-void Scene_DeleteSelected(scene::Graph& graph)
-{
-  graph.traverse(DeleteSelected());
-  SceneChangeNotify();
-}
-
-void Select_Delete (void)
-{
-  Scene_DeleteSelected(GlobalSceneGraph());
-}
-
-class InvertSelectionWalker : public scene::Graph::Walker
-{
-  SelectionSystem::EMode m_mode;
-  mutable Selectable* m_selectable;
-public:
-  InvertSelectionWalker(SelectionSystem::EMode mode)
-    : m_mode(mode), m_selectable(0)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    Selectable* selectable = Instance_getSelectable(instance);
-    if(selectable)
-    {
-      switch(m_mode)
-      {
-      case SelectionSystem::eEntity:
-        if(Node_isEntity(path.top()) != 0)
-        {
-          m_selectable = path.top().get().visible() ? selectable : 0;
-        }
-        break;
-      case SelectionSystem::ePrimitive:
-        m_selectable = path.top().get().visible() ? selectable : 0;
-        break;
-      case SelectionSystem::eComponent:
-        break;
-      }
-    }
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    if(m_selectable != 0)
-    {
-      m_selectable->setSelected(!m_selectable->isSelected());
-      m_selectable = 0;
-    }
-  }
-};
+   This file is part of GtkRadiant.
 
-void Scene_Invert_Selection(scene::Graph& graph)
-{
-  graph.traverse(InvertSelectionWalker(GlobalSelectionSystem().Mode()));
-}
-
-void Select_Invert()
-{
-  Scene_Invert_Selection(GlobalSceneGraph());
-}
-
-class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker
-{
-  mutable std::size_t m_depth;
-public:
-  ExpandSelectionToEntitiesWalker() : m_depth(0)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    ++m_depth;
-    if(m_depth == 2) // entity depth
-    {
-      // traverse and select children if any one is selected
-      return Node_getEntity(path.top())->isContainer() && instance.childSelected();
-    }
-    else if(m_depth == 3) // primitive depth
-    {
-      Instance_setSelected(instance, true);
-      return false;
-    }
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    --m_depth;
-  }
-};
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
+
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
+
+// select.c
+#include "stdafx.h"
+#include <assert.h>
+#include "filters.h"
+
+// externs
+CPtrArray g_SelectedFaces;
+CPtrArray g_SelectedFaceBrushes;
+CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
+CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
+
+/*
+   ===========
+   Test_Ray
+   ===========
+ */
+#define DIST_START  999999
+trace_t Test_Ray( vec3_t origin, vec3_t dir, int flags ){
+       brush_t *brush;
+       face_t  *face;
+       float dist;
+       trace_t t;
+
+       memset( &t, 0, sizeof( t ) );
+       t.dist = DIST_START;
+
+       if ( flags & SF_CYCLE ) {
+               CPtrArray array;
+               brush_t *pToSelect = ( selected_brushes.next != &selected_brushes ) ? selected_brushes.next : NULL;
+               Select_Deselect();
+
+               // go through active brushes and accumulate all "hit" brushes
+               for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
+               {
+                       //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
+                       //  continue;
+
+                       if ( brush->bFiltered ) {
+                               continue;
+                       }
+
+                       if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
+                               continue;
+                       }
+
+                       if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
+                               continue;
+                       }
+
+                       //if (!g_bShowPatchBounds && brush->patchBrush)
+                       //  continue;
+
+                       face = Brush_Ray( origin, dir, brush, &dist, flags );
+
+                       if ( face ) {
+                               array.Add( brush );
+                       }
+               }
+
+               int nSize = array.GetSize();
+               if ( nSize > 0 ) {
+                       bool bFound = false;
+                       for ( int i = 0; i < nSize; i++ )
+                       {
+                               brush_t *b = reinterpret_cast<brush_t*>( array.GetAt( i ) );
+                               // did we hit the last one selected yet ?
+                               if ( b == pToSelect ) {
+                                       // yes we want to select the next one in the list
+                                       int n = ( i > 0 ) ? i - 1 : nSize - 1;
+                                       pToSelect = reinterpret_cast<brush_t*>( array.GetAt( n ) );
+                                       bFound = true;
+                                       break;
+                               }
+                       }
+                       if ( !bFound ) {
+                               pToSelect = reinterpret_cast<brush_t*>( array.GetAt( 0 ) );
+                       }
+               }
+               if ( pToSelect ) {
+                       face = Brush_Ray( origin, dir, pToSelect, &dist, flags );
+                       t.dist = dist;
+                       t.brush = pToSelect;
+                       t.face = face;
+                       t.selected = false;
+                       return t;
+               }
+       }
+
+       if ( !( flags & SF_SELECTED_ONLY ) ) {
+               for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
+               {
+                       if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) {
+                               continue;
+                       }
+
+                       if ( brush->bFiltered ) {
+                               continue;
+                       }
+
+                       if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
+                               continue;
+                       }
+
+                       if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
+                               continue;
+                       }
+
+                       //if (!g_bShowPatchBounds && brush->patchBrush)
+                       //  continue;
+
+                       face = Brush_Ray( origin, dir, brush, &dist, flags );
+                       if ( face && dist > 0 && dist < t.dist ) {
+                               t.dist = dist;
+                               t.brush = brush;
+                               t.face = face;
+                               t.selected = false;
+                       }
+               }
+       }
+
+
+       for ( brush = selected_brushes.next ; brush != &selected_brushes ; brush = brush->next )
+       {
+               if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) {
+                       continue;
+               }
+
+               if ( brush->bFiltered ) {
+                       continue;
+               }
+
+               if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
+                       continue;
+               }
+
+               if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
+                       continue;
+               }
+
+               face = Brush_Ray( origin, dir, brush, &dist, flags );
+               if ( dist > 0 && dist < t.dist ) {
+                       t.dist = dist;
+                       t.brush = brush;
+                       t.face = face;
+                       t.selected = true;
+               }
+       }
+
+       // if entites first, but didn't find any, check regular
+
+       if ( ( flags & SF_ENTITIES_FIRST ) && t.brush == NULL ) {
+               return Test_Ray( origin, dir, flags & ~SF_ENTITIES_FIRST );
+       }
+
+       return t;
 
-void Scene_ExpandSelectionToEntities()
-{
-  GlobalSceneGraph().traverse(ExpandSelectionToEntitiesWalker());
 }
 
 
-namespace
-{
-  void Selection_UpdateWorkzone()
-  {
-    if(GlobalSelectionSystem().countSelected() != 0)
-    {
-      Select_GetBounds(g_select_workzone.d_work_min, g_select_workzone.d_work_max);
-    }
-  }
-  typedef FreeCaller<Selection_UpdateWorkzone> SelectionUpdateWorkzoneCaller;
+/*
+   ============
+   Select_Brush
+
+   ============
+ */
+void Select_Brush( brush_t *brush, bool bComplete, bool bStatus ){
+       brush_t *b;
+       entity_t    *e;
+
+       g_ptrSelectedFaces.RemoveAll();
+       g_ptrSelectedFaceBrushes.RemoveAll();
+       if ( g_qeglobals.d_select_count < 2 ) {
+               g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
+       }
+       g_qeglobals.d_select_count++;
+
+       e = brush->owner;
+       if ( e ) {
+               // select complete entity on first click
+               if ( e != world_entity && bComplete == true ) {
+                       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+                               if ( b->owner == e ) {
+                                       goto singleselect;
+                               }
+                       for ( b = e->brushes.onext ; b != &e->brushes ; b = b->onext )
+                       {
+                               if ( b == brush ) { // make sure we add the actual selected brush last, mainly for cycle select
+                                       continue;
+                               }
+                               Brush_RemoveFromList( b );
+                               Brush_AddToList( b, &selected_brushes );
+                       }
+                       Brush_RemoveFromList( brush );
+                       Brush_AddToList( brush, &selected_brushes );
+               }
+               else
+               {
+singleselect:
+                       Brush_RemoveFromList( brush );
+                       Brush_AddToList( brush, &selected_brushes );
+                       UpdatePatchInspector();
+               }
+
+               if ( e->eclass ) {
+                       UpdateEntitySel( brush->owner->eclass );
+               }
+
+               UpdateSurfaceDialog();
+       }
+
+       if ( bStatus ) {
+               vec3_t vMin, vMax, vSize;
+               Select_GetBounds( vMin, vMax );
+               VectorSubtract( vMax, vMin, vSize );
+               CString strStatus;
+               strStatus.Format( "Selection X:: %.1f  Y:: %.1f  Z:: %.1f", vSize[0], vSize[1], vSize[2] );
+               g_pParentWnd->SetStatusText( 2, strStatus );
+       }
+}
+
+/*
+   =============
+   Select_FaceInSelectedBrushes
+   =============
+ */
+bool Select_FaceInSelectedBrushes( face_t *face ){
+       brush_t *brush;
+       face_t  *tface;
+
+       for ( brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next )
+       {
+               for ( tface = brush->brush_faces; tface; tface = tface->next )
+               {
+                       if ( tface == face ) {
+                               return true;
+                       }
+               }
+       }
+
+       return false;
+}
 
-  IdleDraw g_idleWorkzone = IdleDraw(SelectionUpdateWorkzoneCaller());
+/*
+   ============
+   Select_Ray
+
+   If the origin is inside a brush, that brush will be ignored.
+   ============
+ */
+void Select_Ray( vec3_t origin, vec3_t dir, int flags ){
+       trace_t t;
+       face_t  *tface;
+       bool bOk;
+       static trace_t lastTrace = {
+               NULL, //        brush
+               NULL, //        face
+               0,  //  dist
+               false //        selected
+       };
+
+       t = Test_Ray( origin, dir, flags );
+       if ( !t.brush ) {
+               return;
+       }
+
+       if ( flags & SF_SINGLEFACE ) {
+               if ( flags & SF_DRAG ) {
+                       if ( t.brush == lastTrace.brush && t.face == lastTrace.face ) {
+                               return;
+                       }
+               }
+               lastTrace = t;
+
+               if ( Select_FaceInSelectedBrushes( t.face ) ) {
+                       // Deselect the brush
+                       Brush_RemoveFromList( t.brush );
+                       Brush_AddToList( t.brush, &active_brushes );
+                       UpdatePatchInspector();
+
+                       // Select all of the brush's faces except the one we are pointing at
+                       for ( tface = t.brush->brush_faces; tface; tface = tface->next )
+                       {
+                               if ( tface == t.face ) {
+                                       continue;
+                               }
+
+                               bOk = true;
+                               // NOTE: keep the size check in the loop, we remove stuff inside
+                               for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ )
+                               {
+                                       if ( tface == reinterpret_cast<face_t*>( g_SelectedFaces.GetAt( i ) ) ) {
+                                               bOk = false;
+                                       }
+                               }
+
+                               if ( bOk ) {
+                                       g_SelectedFaces.Add( tface );
+                                       g_SelectedFaceBrushes.Add( t.brush );
+                               }
+                       }
+                       g_qeglobals.d_select_mode = sel_facets_off;
+               }
+               else
+               {
+                       bOk = true;
+                       // NOTE: keep the size check in the loop, we remove stuff inside
+                       for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ )
+                       {
+                               if ( t.face == reinterpret_cast<face_t*>( g_SelectedFaces.GetAt( i ) ) ) {
+                                       bOk = false;
+                                       if ( flags & SF_DRAG_ON ) {
+                                               continue;
+                                       }
+
+                                       g_qeglobals.d_select_mode = sel_facets_off;
+                                       // need to remove i'th entry
+                                       g_SelectedFaces.RemoveAt( i, 1 );
+                                       g_SelectedFaceBrushes.RemoveAt( i, 1 );
+                               }
+                       }
+
+                       if ( bOk && !( flags & SF_DRAG_OFF ) ) {
+                               g_SelectedFaces.Add( t.face );
+                               g_SelectedFaceBrushes.Add( t.brush );
+                               g_qeglobals.d_select_mode = sel_facets_on;
+                       }
+               }
+               UpdateSurfaceDialog();
+               Sys_UpdateWindows( W_ALL );
+               //g_qeglobals.d_select_mode = sel_brush;
+               // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
+               brushprimit_texdef_t brushprimit_texdef;
+               ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
+               Texture_SetTexture( &t.face->texdef, &brushprimit_texdef, false, NULL, false );
+               return;
+       }
+
+       // move the brush to the other list
+       if ( t.selected ) {
+               if ( flags & SF_DRAG_ON ) {
+                       return;
+               }
+
+               g_qeglobals.d_select_mode = sel_brush_off;
+               Brush_RemoveFromList( t.brush );
+               Brush_AddToList( t.brush, &active_brushes );
+
+               UpdatePatchInspector();
+       }
+       else
+       {
+               if ( flags & SF_DRAG_OFF ) {
+                       return;
+               }
+
+               g_qeglobals.d_select_mode = sel_brush_on;
+               Select_Brush( t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown() : !Sys_AltDown() );
+       }
+       UpdateSurfaceDialog();
+       Sys_UpdateWindows( W_ALL );
 }
 
-const select_workzone_t& Select_getWorkZone()
-{
-  g_idleWorkzone.flush();
-  return g_select_workzone;
+
+void Select_Delete( void ){
+       brush_t *brush;
+       entity_t *e;
+
+       g_ptrSelectedFaces.RemoveAll();
+       g_ptrSelectedFaceBrushes.RemoveAll();
+
+       g_qeglobals.d_select_mode = sel_brush;
+
+       g_qeglobals.d_select_count = 0;
+       g_qeglobals.d_num_move_points = 0;
+       while ( selected_brushes.next != &selected_brushes )
+       {
+               brush = selected_brushes.next;
+               if ( brush->patchBrush ) {
+                       Patch_Delete( brush->pPatch );
+               }
+               e = brush->owner;
+               Brush_Free( brush );
+               // remove if no brushes
+               if ( e != world_entity && e->brushes.onext == &e->brushes ) {
+                       Entity_Free( e );
+               }
+       }
+
+       Sys_MarkMapModified();
+       UpdateSurfaceDialog();
+       Sys_UpdateWindows( W_ALL );
 }
 
-void UpdateWorkzone_ForSelection()
-{
-  g_idleWorkzone.queueDraw();
+// update the workzone to a given brush
+void UpdateWorkzone_ForBrush( brush_t* b ){
+       VectorCopy( b->mins, g_qeglobals.d_work_min );
+       VectorCopy( b->maxs, g_qeglobals.d_work_max );
+       //++timo clean
+#if 0
+       // will update the workzone to the given brush
+       // g_pParentWnd->ActiveXY()->GetViewType()
+       // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};
+       // we fit our work zone to the last brush on the list (b)
+       int nViewType = g_pParentWnd->ActiveXY()->GetViewType();
+       int nDim1 = ( nViewType == YZ ) ? 1 : 0;
+       int nDim2 = ( nViewType == XY ) ? 1 : 2;
+       g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];
+       g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];
+       g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];
+       g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];
+#endif
 }
 
-// update the workzone to the current selection
-void UpdateWorkzone_ForSelection(const Selectable& selectable)
-{
-  if(selectable.isSelected())
-  {
-    UpdateWorkzone_ForSelection();
-  }
+// here to filter new brushes once unselected
+extern void PerformFiltering();
+
+void Select_Deselect( bool bDeselectFaces ){
+       brush_t *b;
+
+       Patch_Deselect();
+
+       g_pParentWnd->ActiveXY()->UndoClear();
+
+       g_qeglobals.d_workcount++;
+       g_qeglobals.d_select_count = 0;
+       g_qeglobals.d_num_move_points = 0;
+       b = selected_brushes.next;
+
+       if ( b == &selected_brushes ) {
+               if ( bDeselectFaces ) {
+                       g_ptrSelectedFaces.RemoveAll();
+                       g_ptrSelectedFaceBrushes.RemoveAll();
+               }
+               PerformFiltering();
+               UpdateSurfaceDialog();
+               Sys_UpdateWindows( W_ALL );
+               return;
+       }
+
+       if ( bDeselectFaces ) {
+               g_ptrSelectedFaces.RemoveAll();
+               g_ptrSelectedFaceBrushes.RemoveAll();
+       }
+
+       g_qeglobals.d_select_mode = sel_brush;
+
+       UpdateWorkzone_ForBrush( b );
+
+       selected_brushes.next->prev = &active_brushes;
+       selected_brushes.prev->next = active_brushes.next;
+       active_brushes.next->prev = selected_brushes.prev;
+       active_brushes.next = selected_brushes.next;
+       selected_brushes.prev = selected_brushes.next = &selected_brushes;
+
+       // filter newly created stuff once it's unselected
+       PerformFiltering();
+       UpdateSurfaceDialog();
+       Sys_UpdateWindows( W_ALL );
 }
 
-void Select_SetShader(const char* shader)
-{
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-  {
-    Scene_BrushSetShader_Selected(GlobalSceneGraph(), shader);
-    Scene_PatchSetShader_Selected(GlobalSceneGraph(), shader);
-  }
-  Scene_BrushSetShader_Component_Selected(GlobalSceneGraph(), shader);
+/*
+   ============
+   Select_Move
+   ============
+ */
+/*! Moves the currently selected brush/patch
+    \param delta How far to move the selection (x,y,z)
+    \param bSnap If the move should snap to grid points
+ */
+void Select_Move( vec3_t delta, bool bSnap ){
+       brush_t *b;
+
+       // actually move the selected brushes
+       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+               Brush_Move( b, delta, bSnap );
+
+       vec3_t vMin, vMax;
+       Select_GetBounds( vMin, vMax );
+       CString strStatus;
+       strStatus.Format( "Origin X:: %.1f  Y:: %.1f  Z:: %.1f", vMin[0], vMax[1], vMax[2] );
+       g_pParentWnd->SetStatusText( 2, strStatus );
+
+       //Sys_UpdateWindows (W_ALL);
 }
 
-void Select_SetTexdef(const TextureProjection& projection)
-{
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-  {
-    Scene_BrushSetTexdef_Selected(GlobalSceneGraph(), projection);
-  }
-  Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection);
+/*
+   =================
+   Select_NudgeVerts
+   =================
+ */
+/*! Moves the currently selected brush/patch vertices
+    \param delta How far to move the vertices (x,y,z)
+    \param bSnap If the move should snap to grid points
+ */
+void Select_NudgePoint( vec3_t delta, qboolean bSnap ){
+       if ( g_qeglobals.d_select_mode == sel_vertex ) {
+               // move selected verts
+               brush_t *b;
+               vec3_t end;
+               qboolean success = true;
+               for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
+               {
+                       success &= (qboolean)Brush_MoveVertex( b, g_qeglobals.d_move_points[0], delta, end, bSnap );
+               }
+               if ( success ) {
+                       VectorCopy( end, g_qeglobals.d_move_points[0] );
+               }
+       }
+       else if ( g_qeglobals.d_select_mode == sel_curvepoint ) {
+               // move selected patch control points
+               Patch_UpdateSelected( delta );
+       }
 }
 
-void Select_SetFlags(const ContentsFlagsValue& flags)
-{
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-  {
-    Scene_BrushSetFlags_Selected(GlobalSceneGraph(), flags);
-  }
-  Scene_BrushSetFlags_Component_Selected(GlobalSceneGraph(), flags);
+/*
+   ============
+   Select_Clone
+
+   Creates an exact duplicate of the selection in place, then moves
+   the selected brushes off of their old positions
+   ============
+ */
+void Select_Clone( void ){
+       g_bScreenUpdates = false;
+       g_pParentWnd->Copy();
+       Select_Deselect();
+       g_pParentWnd->Paste();
+       g_pParentWnd->NudgeSelection( 2, g_qeglobals.d_gridsize );
+       g_pParentWnd->NudgeSelection( 3, g_qeglobals.d_gridsize );
+       Undo_Start( "clone" );
+       Undo_EndBrushList( &selected_brushes );
+       Undo_End();
+       g_bScreenUpdates = true;
+       Sys_UpdateWindows( W_ALL );
 }
 
-void Select_GetBounds (Vector3& mins, Vector3& maxs)
-{
-  AABB bounds;
-  Scene_BoundsSelected(GlobalSceneGraph(), bounds);
-  maxs = vector3_added(bounds.origin, bounds.extents);
-  mins = vector3_subtracted(bounds.origin, bounds.extents);
+//++timo clean
+#if 0
+/*
+   ============
+   Select_SetTexture
+   Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+   Timo :      brush primitive texturing
+        the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+   Timo :  texture plugin, added an IPluginTexdef* parameter
+        must be casted to an IPluginTexdef!
+        if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+        if NULL, means we have no information, ask for a default
+   TTimo - shader code cleanup
+   added IShader* parameter
+   ============
+ */
+void WINAPI Select_SetTexture2( IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
+       brush_t *b;
+       int nCount = g_ptrSelectedFaces.GetSize();
+       if ( nCount > 0 ) {
+               Undo_Start( "set face textures" );
+               ASSERT( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
+               for ( int i = 0; i < nCount; i++ )
+               {
+                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+                       brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+                       Undo_AddBrush( selBrush );
+                       //++timo TODO: propagate the IShader* ..
+                       SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
+                       Brush_Build( selBrush, bFitScale );
+                       Undo_EndBrush( selBrush );
+               }
+               Undo_End();
+       }
+       else if ( selected_brushes.next != &selected_brushes ) {
+               Undo_Start( "set brush textures" );
+               for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+                       if ( !b->owner->eclass->fixedsize ) {
+                               Undo_AddBrush( b );
+                               Brush_SetTexture2( b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
+                               Undo_EndBrush( b );
+                       }
+               Undo_End();
+       }
+       Sys_UpdateWindows( W_ALL );
 }
+#endif
 
-void Select_GetMid (Vector3& mid)
-{
-  AABB bounds;
-  Scene_BoundsSelected(GlobalSceneGraph(), bounds);
-  mid = vector3_snapped(bounds.origin);
+/*
+   ============
+   Select_SetTexture
+   Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+   Timo :      brush primitive texturing
+        the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+   Timo :  texture plugin, added an IPluginTexdef* parameter
+        must be casted to an IPluginTexdef!
+        if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+        if NULL, means we have no information, ask for a default
+   ============
+ */
+void WINAPI Select_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
+       /*
+          #ifdef _DEBUG
+          static int count = 0;
+          #endif
+        */
+       brush_t *b;
+       /*
+          #ifdef _DEBUG
+          count++;
+          Sys_Printf("count: %d\n", count);
+          if(count==4)
+          Sys_Printf("break!\n");
+          #endif
+        */
+       int nCount = g_ptrSelectedFaces.GetSize();
+       if ( nCount > 0 ) {
+               Undo_Start( "set face textures" );
+               assert( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
+               for ( int i = 0; i < nCount; i++ )
+               {
+                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+                       brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+                       Undo_AddBrush( selBrush );
+                       SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
+                       Brush_Build( selBrush, bFitScale );
+                       Undo_EndBrush( selBrush );
+               }
+               Undo_End();
+       }
+       else if ( selected_brushes.next != &selected_brushes ) {
+               Undo_Start( "set brush textures" );
+               for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+                       if ( !b->owner->eclass->fixedsize ) {
+                               Undo_AddBrush( b );
+                               Brush_SetTexture( b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
+                               Undo_EndBrush( b );
+                       }
+               Undo_End();
+       }
+       //++timo FIXME: not necessary in every cases, write a message defering / move one level up
+       Sys_UpdateWindows( W_ALL );
 }
 
 
-void Select_FlipAxis (int axis)
-{
-  Vector3 flip(1, 1, 1);
-  flip[axis] = -1;
-  GlobalSelectionSystem().scaleSelected(flip);
+/*
+   ================================================================
+
+   TRANSFORMATIONS
+
+   ================================================================
+ */
+
+void Select_GetBounds( vec3_t mins, vec3_t maxs ){
+       brush_t *b;
+       int i;
+
+       for ( i = 0 ; i < 3 ; i++ )
+       {
+               mins[i] = 99999;
+               maxs[i] = -99999;
+       }
+
+       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               if ( b->owner->eclass->fixedsize ) {
+                       for ( i = 0 ; i < 3 ; i++ )
+                       {
+                               if ( b->owner->origin[i] < mins[i] ) {
+                                       mins[i] = b->owner->origin[i];
+                               }
+                               if ( b->owner->origin[i] > maxs[i] ) {
+                                       maxs[i] = b->owner->origin[i];
+                               }
+                       }
+               }
+               else
+               {
+                       for ( i = 0 ; i < 3 ; i++ )
+                       {
+                               if ( b->mins[i] < mins[i] ) {
+                                       mins[i] = b->mins[i];
+                               }
+                               if ( b->maxs[i] > maxs[i] ) {
+                                       maxs[i] = b->maxs[i];
+                               }
+                       }
+               }
+       }
 }
 
+void Select_GetTrueMid( vec3_t mid ){
+       vec3_t mins, maxs;
+       Select_GetBounds( mins, maxs );
 
-void Select_Scale(float x, float y, float z)
-{
-  GlobalSelectionSystem().scaleSelected(Vector3(x, y, z));
+       for ( int i = 0 ; i < 3 ; i++ )
+               mid[i] = ( mins[i] + ( ( maxs[i] - mins[i] ) / 2 ) );
 }
 
-enum axis_t
-{
-  eAxisX = 0,
-  eAxisY = 1,
-  eAxisZ = 2,
-};
+void Select_GetMid( vec3_t mid ){
+       vec3_t mins, maxs;
+       int i;
+
+       if ( !g_PrefsDlg.m_bSnap ) {
+               Select_GetTrueMid( mid );
+               return;
+       }
+
+       Select_GetBounds( mins, maxs );
+
+       for ( i = 0 ; i < 3 ; i++ )
+               mid[i] = g_qeglobals.d_gridsize * floor( ( ( mins[i] + maxs[i] ) * 0.5 ) / g_qeglobals.d_gridsize );
+}
+
+vec3_t select_origin;
+vec3_t select_matrix[3];
+qboolean select_fliporder;
+
+// FIXME: bApplyBPrimit is supposed to be temporary
+// TODO: manage Brush_Build calls, too many of them with the texture processing
+// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?
+// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)
+// FIXME: what is getting called in free rotation mode? that used to work right?
+void Select_ApplyMatrix( bool bSnap, bool bRotation, int nAxis, float fDeg ){ //, qboolean bApplyBPrimit)
+       brush_t *b;
+       face_t  *f;
+       int i, j;
+       vec3_t temp, tmporigin;
+
+       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               if ( b->owner->eclass->fixedsize ) {
+                       VectorCopy( b->owner->origin, tmporigin );
+                       // transform the origin point
+                       VectorSubtract( b->owner->origin, select_origin, temp );
+                       for ( j = 0 ; j < 3 ; j++ )
+                               b->owner->origin[j] = DotProduct( temp, select_matrix[j] ) + select_origin[j];
+
+                       // update the origin key
+                       char text[64];
+                       sprintf( text, "%i %i %i",
+                                        (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2] );
+                       SetKeyValue( b->owner, "origin", text );
+
+                       /*\todo remove brush-based bounding box for fixedsize entities */
+                       VectorSubtract( b->owner->origin, tmporigin, temp );
+                       for ( f = b->brush_faces ; f ; f = f->next )
+                       {
+                               // move fixedsize bbox to new origin
+                               for ( i = 0 ; i < 3 ; i++ )
+                                       VectorAdd( f->planepts[i], temp, f->planepts[i] );
+                       }
+                       Brush_Build( b, bSnap,true,false,false ); // don't filter
+
+               }
+               else if ( b->patchBrush ) {
+                       if ( !bRotation && !( ( g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0 ) || g_bPatchBendMode ) ) {
+                               // invert patch if this is a mirroring operation, unless points are selected or bendmode is active
+                               patchInvert( b->pPatch );
+                       }
+                       // NOTE: does not clamp points to integers
+                       Patch_ApplyMatrix( b->pPatch, select_origin, select_matrix, false );
+               }
+               else
+               {
+                       for ( f = b->brush_faces ; f ; f = f->next )
+                       {
+                               // FIXME: only in BP mode!
+                               // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation
+                               // (with the default texturing you don't need to compute anything for flipping and mirroring operations)
+                               //      if (bApplyBPrimit) {
+                               //        ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);
+                               //      }
+                               for ( i = 0 ; i < 3 ; i++ )
+                               {
+                                       VectorSubtract( f->planepts[i], select_origin, temp );
+                                       for ( j = 0 ; j < 3 ; j++ )
+                                               f->planepts[i][j] = DotProduct( temp, select_matrix[j] ) + select_origin[j];
+                               }
+                               if ( select_fliporder ) {
+                                       VectorCopy( f->planepts[0], temp );
+                                       VectorCopy( f->planepts[2], f->planepts[0] );
+                                       VectorCopy( temp, f->planepts[2] );
+                               }
+                       }
+                       Brush_Build( b, bSnap,true,false,false ); // don't filter
+               }
+       }
+}
+
+void ProjectOnPlane( vec3_t& normal,float dist,vec3_t& ez, vec3_t& p ){
+       if ( fabs( ez[0] ) == 1 ) {
+               p[0] = ( dist - normal[1] * p[1] - normal[2] * p[2] ) / normal[0];
+       }
+       else if ( fabs( ez[1] ) == 1 ) {
+               p[1] = ( dist - normal[0] * p[0] - normal[2] * p[2] ) / normal[1];
+       }
+       else{
+               p[2] = ( dist - normal[0] * p[0] - normal[1] * p[1] ) / normal[2];
+       }
+}
 
-enum sign_t
-{
-  eSignPositive = 1,
-  eSignNegative = -1,
+void Back( vec3_t& dir, vec3_t& p ){
+       if ( fabs( dir[0] ) == 1 ) {
+               p[0] = 0;
+       }
+       else if ( fabs( dir[1] ) == 1 ) {
+               p[1] = 0;
+       }
+       else{p[2] = 0; }
+}
+
+
+
+// using scale[0] and scale[1]
+void ComputeScale( vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f ){
+       float px = DotProduct( rex, p );
+       float py = DotProduct( rey, p );
+       px *= f->texdef.scale[0];
+       py *= f->texdef.scale[1];
+       vec3_t aux;
+       VectorCopy( rex, aux );
+       VectorScale( aux, px, aux );
+       VectorCopy( aux, p );
+       VectorCopy( rey, aux );
+       VectorScale( aux, py, aux );
+       VectorAdd( p, aux, p );
+}
+
+void ComputeAbsolute( face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){
+       vec3_t ex,ey,ez;            // local axis base
+
+#ifdef _DEBUG
+       if ( g_qeglobals.m_bBrushPrimitMode ) {
+               Sys_Printf( "Warning : illegal call of ComputeAbsolute in brush primitive mode\n" );
+       }
+#endif
+
+       // compute first local axis base
+       TextureAxisFromPlane( &f->plane, ex, ey );
+       CrossProduct( ex, ey, ez );
+
+       vec3_t aux;
+       VectorCopy( ex, aux );
+       VectorScale( aux, -f->texdef.shift[0], aux );
+       VectorCopy( aux, p1 );
+       VectorCopy( ey, aux );
+       VectorScale( aux, -f->texdef.shift[1], aux );
+       VectorAdd( p1, aux, p1 );
+       VectorCopy( p1, p2 );
+       VectorAdd( p2, ex, p2 );
+       VectorCopy( p1, p3 );
+       VectorAdd( p3, ey, p3 );
+       VectorCopy( ez, aux );
+       VectorScale( aux, -f->texdef.rotate, aux );
+       VectorRotate( p1, aux, p1 );
+       VectorRotate( p2, aux, p2 );
+       VectorRotate( p3, aux, p3 );
+       // computing rotated local axis base
+       vec3_t rex,rey;
+       VectorCopy( ex, rex );
+       VectorRotate( rex, aux, rex );
+       VectorCopy( ey, rey );
+       VectorRotate( rey, aux, rey );
+
+       ComputeScale( rex,rey,p1,f );
+       ComputeScale( rex,rey,p2,f );
+       ComputeScale( rex,rey,p3,f );
+
+       // project on normal plane
+       // along ez
+       // assumes plane normal is normalized
+       ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p1 );
+       ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p2 );
+       ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p3 );
 };
 
-inline Matrix4 matrix4_rotation_for_axis90(axis_t axis, sign_t sign)
-{
-  switch(axis)
-  {
-  case eAxisX:
-    if(sign == eSignPositive)
-    {
-      return matrix4_rotation_for_sincos_x(1, 0);
-    }
-    else
-    {
-      return matrix4_rotation_for_sincos_x(-1, 0);
-    }
-  case eAxisY:
-    if(sign == eSignPositive)
-    {
-      return matrix4_rotation_for_sincos_y(1, 0);
-    }
-    else
-    {
-      return matrix4_rotation_for_sincos_y(-1, 0);
-    }
-  default://case eAxisZ:
-    if(sign == eSignPositive)
-    {
-      return matrix4_rotation_for_sincos_z(1, 0);
-    }
-    else
-    {
-      return matrix4_rotation_for_sincos_z(-1, 0);
-    }
-  }
-}
-
-inline void matrix4_rotate_by_axis90(Matrix4& matrix, axis_t axis, sign_t sign)
-{
-  matrix4_multiply_by_matrix4(matrix, matrix4_rotation_for_axis90(axis, sign));
-}
-
-inline void matrix4_pivoted_rotate_by_axis90(Matrix4& matrix, axis_t axis, sign_t sign, const Vector3& pivotpoint)
-{
-  matrix4_translate_by_vec3(matrix, pivotpoint);
-  matrix4_rotate_by_axis90(matrix, axis, sign);
-  matrix4_translate_by_vec3(matrix, vector3_negated(pivotpoint));
-}
-
-inline Quaternion quaternion_for_axis90(axis_t axis, sign_t sign)
-{
-#if 1
-  switch(axis)
-  {
-  case eAxisX:
-    if(sign == eSignPositive)
-    {
-      return Quaternion(c_half_sqrt2f, 0, 0, c_half_sqrt2f);
-    }
-    else
-    {
-      return Quaternion(-c_half_sqrt2f, 0, 0, -c_half_sqrt2f);
-    }
-  case eAxisY:
-    if(sign == eSignPositive)
-    {
-      return Quaternion(0, c_half_sqrt2f, 0, c_half_sqrt2f);
-    }
-    else
-    {
-      return Quaternion(0, -c_half_sqrt2f, 0, -c_half_sqrt2f);
-    }
-  default://case eAxisZ:
-    if(sign == eSignPositive)
-    {
-      return Quaternion(0, 0, c_half_sqrt2f, c_half_sqrt2f);
-    }
-    else
-    {
-      return Quaternion(0, 0, -c_half_sqrt2f, -c_half_sqrt2f);
-    }
-  }
-#else
-  quaternion_for_matrix4_rotation(matrix4_rotation_for_axis90((axis_t)axis, (deg > 0) ? eSignPositive : eSignNegative));
+
+void AbsoluteToLocal( plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){
+       vec3_t ex,ey,ez;
+
+#ifdef _DEBUG
+       if ( g_qeglobals.m_bBrushPrimitMode ) {
+               Sys_Printf( "Warning : illegal call of AbsoluteToLocal in brush primitive mode\n" );
+       }
 #endif
+
+       // computing new local axis base
+       TextureAxisFromPlane( &normal2, ex, ey );
+       CrossProduct( ex, ey, ez );
+
+       // projecting back on (ex,ey)
+       Back( ez,p1 );
+       Back( ez,p2 );
+       Back( ez,p3 );
+
+       vec3_t aux;
+       // rotation
+       VectorCopy( p2, aux );
+       VectorSubtract( aux, p1,aux );
+
+       float x = DotProduct( aux,ex );
+       float y = DotProduct( aux,ey );
+       f->texdef.rotate = 180 * atan2( y,x ) / Q_PI;
+
+       vec3_t rex,rey;
+       // computing rotated local axis base
+       VectorCopy( ez, aux );
+       VectorScale( aux, f->texdef.rotate, aux );
+       VectorCopy( ex, rex );
+       VectorRotate( rex, aux, rex );
+       VectorCopy( ey, rey );
+       VectorRotate( rey, aux, rey );
+
+       // scale
+       VectorCopy( p2, aux );
+       VectorSubtract( aux, p1, aux );
+       f->texdef.scale[0] = DotProduct( aux, rex );
+       VectorCopy( p3, aux );
+       VectorSubtract( aux, p1, aux );
+       f->texdef.scale[1] = DotProduct( aux, rey );
+
+       // shift
+       // only using p1
+       x = DotProduct( rex,p1 );
+       y = DotProduct( rey,p1 );
+       x /= f->texdef.scale[0];
+       y /= f->texdef.scale[1];
+
+       VectorCopy( rex, p1 );
+       VectorScale( p1, x, p1 );
+       VectorCopy( rey, aux );
+       VectorScale( aux, y, aux );
+       VectorAdd( p1, aux, p1 );
+       VectorCopy( ez, aux );
+       VectorScale( aux, -f->texdef.rotate, aux );
+       VectorRotate( p1, aux, p1 );
+       f->texdef.shift[0] = -DotProduct( p1, ex );
+       f->texdef.shift[1] = -DotProduct( p1, ey );
+
+       // stored rot is good considering local axis base
+       // change it if necessary
+       f->texdef.rotate = -f->texdef.rotate;
+
+       Clamp( f->texdef.shift[0], f->d_texture->width );
+       Clamp( f->texdef.shift[1], f->d_texture->height );
+       Clamp( f->texdef.rotate, 360 );
+
 }
 
-void Select_RotateAxis (int axis, float deg)
-{
-  if(fabs(deg) == 90.f)
-  {
-    GlobalSelectionSystem().rotateSelected(quaternion_for_axis90((axis_t)axis, (deg > 0) ? eSignPositive : eSignNegative));
-  }
-  else
-  {
-    switch(axis)
-    {
-    case 0:
-      GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_x_degrees(deg)));
-      break;
-    case 1:
-      GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_y_degrees(deg)));
-      break;
-    case 2:
-      GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_z_degrees(deg)));
-      break;
-    }
-  }
-}
-
-
-void Select_ShiftTexture(float x, float y)
-{
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-  {
-    Scene_BrushShiftTexdef_Selected(GlobalSceneGraph(), x, y);
-    Scene_PatchTranslateTexture_Selected(GlobalSceneGraph(), x, y);
-  }
-  //globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n';
-  Scene_BrushShiftTexdef_Component_Selected(GlobalSceneGraph(), x, y);
-}
-
-void Select_ScaleTexture(float x, float y)
-{
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-  {
-    Scene_BrushScaleTexdef_Selected(GlobalSceneGraph(), x, y);
-    Scene_PatchScaleTexture_Selected(GlobalSceneGraph(), x, y);
-  }
-  Scene_BrushScaleTexdef_Component_Selected(GlobalSceneGraph(), x, y);
-}
-
-void Select_RotateTexture(float amt)
-{
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-  {
-    Scene_BrushRotateTexdef_Selected(GlobalSceneGraph(), amt);
-    Scene_PatchRotateTexture_Selected(GlobalSceneGraph(), amt);
-  }
-  Scene_BrushRotateTexdef_Component_Selected(GlobalSceneGraph(), amt);
+void RotateFaceTexture( face_t* f, int nAxis, float fDeg ){
+       vec3_t p1,p2,p3, rota;
+       p1[0] = p1[1] = p1[2] = 0;
+       VectorCopy( p1, p2 );
+       VectorCopy( p1, p3 );
+       VectorCopy( p1, rota );
+       ComputeAbsolute( f, p1, p2, p3 );
+
+       rota[nAxis] = fDeg;
+       VectorRotateOrigin( p1, rota, select_origin, p1 );
+       VectorRotateOrigin( p2, rota, select_origin, p2 );
+       VectorRotateOrigin( p3, rota, select_origin, p3 );
+
+       plane_t normal2;
+       vec3_t vNormal;
+       vNormal[0] = f->plane.normal[0];
+       vNormal[1] = f->plane.normal[1];
+       vNormal[2] = f->plane.normal[2];
+       VectorRotate( vNormal, rota, vNormal );
+       normal2.normal[0] = vNormal[0];
+       normal2.normal[1] = vNormal[1];
+       normal2.normal[2] = vNormal[2];
+       AbsoluteToLocal( normal2, f, p1, p2,p3 );
+
 }
 
-// TTimo modified to handle shader architecture:
-// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
-void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected)
-{
-  if(!texdef_name_valid(pFind))
-  {
-    globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n";
-    return;
-  }
-  if(!texdef_name_valid(pReplace))
-  {
-    globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n";
-    return;
-  }
-
-  StringOutputStream command;
-  command << "textureFindReplace -find " << pFind << " -replace " << pReplace;
-  UndoableCommand undo(command.c_str());
-
-  if(bSelected)
-  {
-    if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-    {
-      Scene_BrushFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
-      Scene_PatchFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
-    }
-    Scene_BrushFindReplaceShader_Component_Selected(GlobalSceneGraph(), pFind, pReplace);
-  }
-  else
-  {
-    Scene_BrushFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
-    Scene_PatchFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
-  }
-}
-
-typedef std::vector<const char*> Classnames;
-
-bool classnames_match_entity(const Classnames& classnames, Entity* entity)
-{
-  for(Classnames::const_iterator i = classnames.begin(); i != classnames.end(); ++i)
-  {
-    if(string_equal(entity->getKeyValue("classname"), *i))
-    {
-      return true;
-    }
-  }
-  return false;
-}
-
-class EntityFindByClassnameWalker : public scene::Graph::Walker
-{
-  const Classnames& m_classnames;
-public:
-  EntityFindByClassnameWalker(const Classnames& classnames)
-    : m_classnames(classnames)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    Entity* entity = Node_getEntity(path.top());
-    if(entity != 0
-      && classnames_match_entity(m_classnames, entity))
-    {
-      Instance_getSelectable(instance)->setSelected(true);
-    }
-    return true;
-  }
-};
+void RotateTextures( int nAxis, float fDeg, vec3_t vOrigin ){
+       for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               for ( face_t* f = b->brush_faces ; f ; f = f->next )
+               {
+                       if ( g_qeglobals.m_bBrushPrimitMode ) {
+                               RotateFaceTexture_BrushPrimit( f, nAxis, fDeg, vOrigin );
+                       }
+                       else{
+                               RotateFaceTexture( f, nAxis, fDeg );
+                       }
+               }
+               Brush_Build( b, false,true,false,false ); // don't filter
+       }
+}
 
-void Scene_EntitySelectByClassnames(scene::Graph& graph, const Classnames& classnames)
-{
-  graph.traverse(EntityFindByClassnameWalker(classnames));
-}
-
-class EntityGetSelectedClassnamesWalker : public scene::Graph::Walker
-{
-  Classnames& m_classnames;
-public:
-  EntityGetSelectedClassnamesWalker(Classnames& classnames)
-    : m_classnames(classnames)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    Selectable* selectable = Instance_getSelectable(instance);
-    if(selectable != 0
-      && selectable->isSelected())
-    {
-      Entity* entity = Node_getEntity(path.top());
-      if(entity != 0)
-      {
-        m_classnames.push_back(entity->getKeyValue("classname"));
-      }
-    }
-    return true;
-  }
-};
+void Select_ApplyMatrix_BrushPrimit(){
+  #ifdef _DEBUG
+       if ( !g_qeglobals.m_bBrushPrimitMode ) {
+               Sys_FPrintf( SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n" );
+       }
+  #endif
+       for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               for ( face_t* f = b->brush_faces ; f ; f = f->next )
+               {
+                       ApplyMatrix_BrushPrimit( f, select_matrix, select_origin );
+               }
+       }
+}
 
-void Scene_EntityGetClassnames(scene::Graph& graph, Classnames& classnames)
-{
-  graph.traverse(EntityGetSelectedClassnamesWalker(classnames));
-}
-
-void Select_AllOfType()
-{
-  if(GlobalSelectionSystem().Mode() == SelectionSystem::eComponent)
-  {
-    if(GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace)
-    {
-      GlobalSelectionSystem().setSelectedAllComponents(false);
-      Scene_BrushSelectByShader_Component(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
-    }
-  }
-  else
-  {
-    Classnames classnames;
-    Scene_EntityGetClassnames(GlobalSceneGraph(), classnames);
-    GlobalSelectionSystem().setSelectedAll(false);
-    if(!classnames.empty())
-    {
-      Scene_EntitySelectByClassnames(GlobalSceneGraph(), classnames);
-    }
-    else
-    {
-      Scene_BrushSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
-      Scene_PatchSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
-    }
-  }
-}
-
-
-
-void Select_FitTexture(float horizontal, float vertical)
-{
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-  {
-    Scene_BrushFitTexture_Selected(GlobalSceneGraph(), horizontal, vertical);
-  }
-  Scene_BrushFitTexture_Component_Selected(GlobalSceneGraph(), horizontal, vertical);
-
-  SceneChangeNotify();
-}
-
-inline void hide_node(scene::Node& node, bool hide)
-{
-  hide
-    ? node.enable(scene::Node::eHidden)
-    : node.disable(scene::Node::eHidden);
-}
-
-class HideSelectedWalker : public scene::Graph::Walker
-{
-  bool m_hide;
-public:
-  HideSelectedWalker(bool hide)
-    : m_hide(hide)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    Selectable* selectable = Instance_getSelectable(instance);
-    if(selectable != 0
-      && selectable->isSelected())
-    {
-      hide_node(path.top(), m_hide);
-    }
-    return true;
-  }
-};
+void Select_FlipAxis( int axis ){
+       int i;
+
+       Select_GetMid( select_origin );
+       for ( i = 0 ; i < 3 ; i++ )
+       {
+               VectorCopy( vec3_origin, select_matrix[i] );
+               select_matrix[i][i] = 1;
+       }
+       select_matrix[axis][axis] = -1;
+       select_fliporder = true;
+
+       // texture locking
+       if ( g_PrefsDlg.m_bRotateLock ) {
+               // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture
+               if ( g_qeglobals.m_bBrushPrimitMode ) {
+                       Select_ApplyMatrix_BrushPrimit();
+               }
+               else
+               {
+                       // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format
+                       // what could be done is converting regular to BP, locking, then back to regular :)
+                       Sys_FPrintf( SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n" );
+               }
+       }
+       // geometric transformation
+       Select_ApplyMatrix( true, false, 0, 0 );
+       Sys_UpdateWindows( W_ALL );
+}
 
-void Scene_Hide_Selected(bool hide)
-{
-  GlobalSceneGraph().traverse(HideSelectedWalker(hide));
+
+void Select_Scale( float x, float y, float z ){
+       Select_GetMid( select_origin );
+       for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               // ignore fixedsize entities
+               if ( b->owner->eclass->fixedsize ) {
+                       continue;
+               }
+               for ( face_t* f = b->brush_faces ; f ; f = f->next )
+               {
+                       for ( int i = 0 ; i < 3 ; i++ )
+                       {
+                               f->planepts[i][0] -= select_origin[0];
+                               f->planepts[i][1] -= select_origin[1];
+                               f->planepts[i][2] -= select_origin[2];
+                               f->planepts[i][0] *= x;
+                               f->planepts[i][1] *= y;
+                               f->planepts[i][2] *= z;
+
+                               f->planepts[i][0] += select_origin[0];
+                               f->planepts[i][1] += select_origin[1];
+                               f->planepts[i][2] += select_origin[2];
+                       }
+               }
+               Brush_Build( b, false,true,false,false ); // don't filter
+               if ( b->patchBrush ) {
+                       vec3_t v;
+                       v[0] = x;
+                       v[1] = y;
+                       v[2] = z;
+                       Patch_Scale( b->pPatch, select_origin, v );
+               }
+       }
 }
 
-void Select_Hide()
-{
-  Scene_Hide_Selected(true);
-  SceneChangeNotify();
+void Select_RotateAxis( int axis, float deg, bool bPaint, bool bMouse ){
+       int i;
+       vec_t c, s;
+
+       if ( deg == 0 ) {
+               return;
+       }
+
+       if ( bMouse ) {
+               VectorCopy( g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin );
+       }
+       else
+       {
+               Select_GetMid( select_origin );
+       }
+
+       /*
+          if(axis == 2)
+          {
+          vec3_t rotation;
+          VectorSet(rotation, 0, 0, 360 - deg);
+          for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
+           if(b->owner->model.pEdit)
+             b->owner->model.pEdit->Rotate(select_origin, rotation);
+          }
+        */
+
+       select_fliporder = false;
+
+       // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
+       // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
+       // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
+       // NOTE: previous algo was using vec3_origin in the matrix computation..
+       //   I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
+       //   in Radiant it's initialized as (0,0,0) and never set to another value
+       //   so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
+       if ( deg == 90 ) {
+               c = 0;
+               s = 1;
+       }
+       else
+       {
+               c = cos( deg * Q_PI / 180.0 );
+               s = sin( deg * Q_PI / 180.0 );
+       }
+
+       for ( i = 0 ; i < 3 ; i++ )
+       {
+               VectorCopy( vec3_origin, select_matrix[i] );
+               select_matrix[i][i] = 1;
+       }
+
+       switch ( axis )
+       {
+       case 0:
+               select_matrix[1][1] = c;
+               select_matrix[1][2] = s;
+               select_matrix[2][1] = -s;
+               select_matrix[2][2] = c;
+               break;
+       case 1:
+               select_matrix[0][0] = c;
+               select_matrix[0][2] = s;
+               select_matrix[2][0] = -s;
+               select_matrix[2][2] = c;
+               break;
+       case 2:
+               select_matrix[0][0] = c;
+               select_matrix[0][1] = s;
+               select_matrix[1][0] = -s;
+               select_matrix[1][1] = c;
+               break;
+       }
+
+
+       // texture locking
+       if ( g_PrefsDlg.m_bRotateLock ) {
+               // Terrible hack, reversing input rotation angle to correct
+               // texture rotation direction for X and Z axes.
+               // RotateTextures needs to be changed to fix this properly?
+               if ( axis == 1 ) {
+                       RotateTextures( axis, deg, select_origin );
+               }
+               else{
+                       RotateTextures( axis, deg * -1, select_origin );
+               }
+       }
+       // geometric transformation
+       Select_ApplyMatrix( !bMouse, true, axis, deg ); //, false);
+
+       if ( bPaint ) {
+               Sys_UpdateWindows( W_ALL );
+       }
 }
 
-void HideSelected()
-{
-  Select_Hide();
-  GlobalSelectionSystem().setSelectedAll(false);
+/*
+   ================================================================
+
+   GROUP SELECTIONS
+
+   ================================================================
+ */
+
+void Select_RealCompleteTall( vec3_t mins, vec3_t maxs ){
+       brush_t *b, *next;
+
+       int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
+       int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
+
+       g_qeglobals.d_select_mode = sel_brush;
+
+       for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+       {
+               next = b->next;
+
+               if ( b->bFiltered ) {
+                       continue;
+               }
+
+               if ( ( b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1] )
+                        || ( b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2] ) ) {
+                       continue;
+               }
+
+               Brush_RemoveFromList( b );
+               Brush_AddToList( b, &selected_brushes );
+       }
 }
 
+void Select_CompleteTall( void ){
+       vec3_t mins, maxs;
 
-class HideAllWalker : public scene::Graph::Walker
-{
-  bool m_hide;
-public:
-  HideAllWalker(bool hide)
-    : m_hide(hide)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    hide_node(path.top(), m_hide);
-    return true;
-  }
-};
+       if ( !QE_SingleBrush() ) {
+               return;
+       }
+
+       Undo_Start( "select complete tall" );
+       Undo_AddBrushList( &selected_brushes );
+       Undo_End();
 
-void Scene_Hide_All(bool hide)
-{
-  GlobalSceneGraph().traverse(HideAllWalker(hide));
+       VectorCopy( selected_brushes.next->mins, mins );
+       VectorCopy( selected_brushes.next->maxs, maxs );
+       Select_Delete();
+
+       Select_RealCompleteTall( mins, maxs );
+       Sys_UpdateWindows( W_ALL );
 }
 
-void Select_ShowAllHidden()
-{
-  Scene_Hide_All(false);
-  SceneChangeNotify();
+void Select_PartialTall( void ){
+       brush_t *b, *next;
+       vec3_t mins, maxs;
+
+       if ( !QE_SingleBrush() ) {
+               return;
+       }
+
+       Undo_Start( "select complete tall" );
+       Undo_AddBrushList( &selected_brushes );
+       Undo_End();
+
+       g_qeglobals.d_select_mode = sel_brush;
+
+       VectorCopy( selected_brushes.next->mins, mins );
+       VectorCopy( selected_brushes.next->maxs, maxs );
+       Select_Delete();
+
+       int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
+       int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
+
+       for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+       {
+               next = b->next;
+
+               if ( b->bFiltered ) {
+                       continue;
+               }
+
+               if ( ( b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1] )
+                        || ( b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2] ) ) {
+                       continue;
+               }
+
+
+               Brush_RemoveFromList( b );
+               Brush_AddToList( b, &selected_brushes );
+       }
+
+       Sys_UpdateWindows( W_ALL );
 }
 
+void Select_Touching( void ){
+       brush_t *b, *next;
+       int i;
+       vec3_t mins, maxs;
+
+       if ( !QE_SingleBrush() ) {
+               return;
+       }
+
+       g_qeglobals.d_select_mode = sel_brush;
 
+       VectorCopy( selected_brushes.next->mins, mins );
+       VectorCopy( selected_brushes.next->maxs, maxs );
 
-void Selection_Flipx()
-{
-  UndoableCommand undo("mirrorSelected -axis x");
-  Select_FlipAxis(0);
+       for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+       {
+               next = b->next;
+
+               if ( b->bFiltered ) {
+                       continue;
+               }
+
+               for ( i = 0 ; i < 3 ; i++ )
+                       if ( b->mins[i] > maxs[i] + 1 || b->maxs[i] < mins[i] - 1 ) {
+                               break;
+                       }
+
+               if ( i == 3 ) {
+                       Brush_RemoveFromList( b );
+                       Brush_AddToList( b, &selected_brushes );
+               }
+       }
+
+       Sys_UpdateWindows( W_ALL );
 }
 
-void Selection_Flipy()
-{
-  UndoableCommand undo("mirrorSelected -axis y");
-  Select_FlipAxis(1);
+void Select_Inside( void ){
+       brush_t *b, *next;
+       int i;
+       vec3_t mins, maxs;
+
+       if ( !QE_SingleBrush() ) {
+               return;
+       }
+
+       Undo_Start( "select inside" );
+       Undo_AddBrushList( &selected_brushes );
+       Undo_End();
+
+       g_qeglobals.d_select_mode = sel_brush;
+
+       VectorCopy( selected_brushes.next->mins, mins );
+       VectorCopy( selected_brushes.next->maxs, maxs );
+       Select_Delete();
+
+       for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+       {
+               next = b->next;
+
+               if ( b->bFiltered ) {
+                       continue;
+               }
+
+               for ( i = 0 ; i < 3 ; i++ )
+                       if ( b->maxs[i] > maxs[i] || b->mins[i] < mins[i] ) {
+                               break;
+                       }
+               if ( i == 3 ) {
+                       Brush_RemoveFromList( b );
+                       Brush_AddToList( b, &selected_brushes );
+               }
+       }
+
+       Sys_UpdateWindows( W_ALL );
 }
 
-void Selection_Flipz()
-{
-  UndoableCommand undo("mirrorSelected -axis z");
-  Select_FlipAxis(2);
+void Select_SelectGroup( entity_t* group ){
+       brush_t*  b;
+       //brush_t*  next;
+
+       Undo_Start( "select func group" );
+       Undo_AddBrushList( &selected_brushes );
+       Undo_End();
+
+       Select_Deselect();
+
+       b = &group->brushes;
+
+       do
+       {
+               b = b->onext;
+               Brush_RemoveFromList( b );
+               Brush_AddToList( b, &selected_brushes );
+       } while ( b->onext != &group->brushes );
+
+       Sys_UpdateWindows( W_ALL );
 }
 
-void Selection_Rotatex()
-{
-  UndoableCommand undo("rotateSelected -axis x -angle -90");
-  Select_RotateAxis(0,-90);
+
+void Select_Ungroup( void ){
+       int numselectedgroups;
+       entity_t    *e;
+       brush_t     *b,* sb;
+
+       numselectedgroups = 0;
+       for ( sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next )
+       {
+               e = sb->owner;
+
+               if ( e == world_entity || e->eclass->fixedsize ) {
+                       continue;
+               }
+
+               for ( b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext )
+               {
+                       Entity_UnlinkBrush( b );
+                       Entity_LinkBrush( world_entity, b );
+               }
+               Entity_Free( e );
+               numselectedgroups++;
+       }
+
+       if ( numselectedgroups <= 0 ) {
+               Sys_Printf( "No grouped entities selected.\n" );
+               return;
+       }
+       Sys_Printf( "Ungrouped %d entit%s.\n", numselectedgroups, ( numselectedgroups == 1 ) ? "y" : "ies" );
+       Sys_UpdateWindows( W_ALL );
 }
 
-void Selection_Rotatey()
-{
-  UndoableCommand undo("rotateSelected -axis y -angle 90");
-  Select_RotateAxis(1, 90);
+/*!
+   group selected brushes into specified entity
+   if an entity is empty afterwards, destroy it
+ */
+void Select_GroupEntity( entity_t* group ){
+       entity_t* e;
+       brush_t *b;
+
+       if ( group->eclass->fixedsize ) {
+               Sys_FPrintf( SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n" );
+               return;
+       }
+
+       for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
+       {
+               if ( b->owner->eclass->fixedsize ) {
+                       continue;
+               }
+               e = b->owner;
+               Entity_UnlinkBrush( b );
+               Entity_LinkBrush( group, b );
+               if ( e != world_entity && e->brushes.onext == &e->brushes ) {
+                       Undo_AddEntity( e );
+                       Entity_Free( e );
+               }
+       }
 }
 
-void Selection_Rotatez()
-{
-  UndoableCommand undo("rotateSelected -axis z -angle -90");
-  Select_RotateAxis(2,-90);
+/*!
+   merge all selected entities together into the first one selected
+   NOTE: makes use of order of selected_brushes list
+   can be used to move world brushes in an entity, or to merge several ents together
+   NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those
+ */
+void Select_MergeEntity(){
+       entity_t* e = NULL;
+       brush_t* b;
+       for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
+       {
+               if ( !b->owner->eclass->fixedsize ) {
+                       e = b->owner;
+                       break;
+               }
+       }
+
+       if ( e != NULL ) {
+               Select_GroupEntity( e );
+
+               int count = 0;
+               for ( b = e->brushes.onext; b != &e->brushes; b = b->onext )
+               {
+                       //Brush_RemoveFromList (b);
+                       //Brush_AddToList(b, &active_brushes);
+                       count++;
+               }
+               Sys_Printf( "Merged %d brushes into %s entity\n", count, ValueForKey( e, "classname" ) );
+       }
 }
 
+/*
+   ====================
+   Select_Seperate
+   ====================
+ */
+void Select_Seperate( void ) {
+       Select_GroupEntity( world_entity );
+}
 
+/*
+   ====================
+   Select_MakeStructural
+   ====================
+ */
+void Select_MakeStructural( void ){
+       brush_t *b;
+       face_t  *f;
+
+       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               for ( f = b->brush_faces ; f ; f = f->next )
+                       f->texdef.contents &= ~CONTENTS_DETAIL;
+               b->bFiltered = FilterBrush( b );
+       }
+       Select_Deselect();
+       Sys_UpdateWindows( W_ALL );
+}
 
-void Nudge(int nDim, float fNudge)
-{
-  Vector3 translate(0, 0, 0);
-  translate[nDim] = fNudge;
-  
-  GlobalSelectionSystem().translateSelected(translate);
+void Select_MakeDetail( void ){
+       brush_t *b;
+       face_t  *f;
+
+       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               for ( f = b->brush_faces ; f ; f = f->next )
+                       f->texdef.contents |= CONTENTS_DETAIL;
+               b->bFiltered = FilterBrush( b );
+       }
+       Select_Deselect();
+       Sys_UpdateWindows( W_ALL );
 }
 
-void Selection_NudgeZ(float amount)
-{
-  StringOutputStream command;
-  command << "nudgeSelected -axis z -amount " << amount;
-  UndoableCommand undo(command.c_str());
+// brush primitive texture adjustments, use the camera view to map adjustments
+// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
+void ShiftTextureRelative_Camera( face_t *f, int x, int y ){
+       vec3_t vecS, vecT;
+       vec_t XY[2]; // the values we are going to send for translation
+       vec_t sgn[2]; // +1 or -1
+       int axis[2];
+       CamWnd* pCam;
+
+       // get the two relative texture axes for the current texturing
+       BrushPrimit_GetRelativeAxes( f, vecS, vecT );
+
+       // center point of the face, project it on the camera space
+       vec3_t C;
+       VectorClear( C );
+       int i;
+       for ( i = 0; i < f->face_winding->numpoints; i++ )
+       {
+               VectorAdd( C,f->face_winding->points[i],C );
+       }
+       VectorScale( C,1.0 / f->face_winding->numpoints,C );
+
+       pCam = g_pParentWnd->GetCamWnd();
+       pCam->MatchViewAxes( C, vecS, axis[0], sgn[0] );
+       pCam->MatchViewAxes( C, vecT, axis[1], sgn[1] );
+
+       // this happens when the two directions can't be mapped on two different directions on the screen
+       // then the move will occur against a single axis
+       // (i.e. the user is not positioned well enough to send understandable shift commands)
+       // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
+       // for which the solution is easy (the other one being unknown)
+       // so this warning could be removed
+       if ( axis[0] == axis[1] ) {
+               Sys_FPrintf( SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n" );
+       }
+
+       // compute the X Y geometric increments
+       // those geometric increments will be applied along the texture axes (the ones we computed above)
+       XY[0] = 0;
+       XY[1] = 0;
+       if ( x != 0 ) {
+               // moving right/left
+               XY[axis[0]] += sgn[0] * x;
+       }
+       if ( y != 0 ) {
+               XY[axis[1]] += sgn[1] * y;
+       }
+       // we worked out a move along vecS vecT, and we now it's geometric amplitude
+       // apply it
+       ShiftTextureRelative_BrushPrimit( f, XY[0], XY[1] );
+}
 
-  Nudge(2, amount);
+void Select_ShiftTexture( int x, int y ){
+       brush_t     *b;
+       face_t      *f;
+
+       int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+       if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
+               return;
+       }
+
+       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               for ( f = b->brush_faces ; f ; f = f->next )
+               {
+                       if ( g_qeglobals.m_bBrushPrimitMode ) {
+                               ShiftTextureRelative_Camera( f, x, y );
+                       }
+                       else
+                       {
+                               f->texdef.shift[0] += x;
+                               f->texdef.shift[1] += y;
+                       }
+               }
+               Brush_Build( b,true,true,false,false ); // don't filter
+               if ( b->patchBrush ) {
+                       Patch_ShiftTexture( b->pPatch, x, y );
+               }
+       }
+
+       if ( nFaceCount > 0 ) {
+               for ( int i = 0; i < nFaceCount; i++ )
+               {
+                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+                       brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+                       if ( g_qeglobals.m_bBrushPrimitMode ) {
+                               ShiftTextureRelative_Camera( selFace, x, y );
+                       }
+                       else
+                       {
+                               selFace->texdef.shift[0] += x;
+                               selFace->texdef.shift[1] += y;
+                       }
+                       Brush_Build( selBrush,true,true,false,false ); // don't filter
+               }
+       }
+
+       Sys_UpdateWindows( W_CAMERA );
 }
 
-void Selection_MoveDown()
-{
-  Selection_NudgeZ(-GetGridSize());
+//  setting float as input
+void Select_ScaleTexture( float x, float y ){
+       brush_t     *b;
+       face_t      *f;
+
+       int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+       if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
+               return;
+       }
+
+       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               for ( f = b->brush_faces ; f ; f = f->next )
+               {
+                       if ( g_qeglobals.m_bBrushPrimitMode ) {
+                               // apply same scale as the spinner button of the surface inspector
+                               float shift[2];
+                               float rotate;
+                               float scale[2];
+                               brushprimit_texdef_t bp;
+                               // compute normalized texture matrix
+                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+                               // compute fake shift scale rot
+                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+                               // update
+                               scale[0] += static_cast<float>( x ) * 0.1;
+                               scale[1] += static_cast<float>( y ) * 0.1;
+                               // compute new normalized texture matrix
+                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+                               // apply to face texture matrix
+                               ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+                       }
+                       else
+                       {
+                               f->texdef.scale[0] += x;
+                               f->texdef.scale[1] += y;
+                       }
+               }
+               Brush_Build( b,true,true,false,false ); // don't filter
+               if ( b->patchBrush ) {
+                       Patch_ScaleTexture( b->pPatch, x, y );
+               }
+       }
+
+       if ( nFaceCount > 0 ) {
+               for ( int i = 0; i < nFaceCount; i++ )
+               {
+                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+                       brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+                       if ( g_qeglobals.m_bBrushPrimitMode ) {
+                               float shift[2];
+                               float rotate;
+                               float scale[2];
+                               brushprimit_texdef_t bp;
+                               ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+                               scale[0] += static_cast<float>( x ) * 0.1;
+                               scale[1] += static_cast<float>( y ) * 0.1;
+                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+                               ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+                       }
+                       else
+                       {
+                               selFace->texdef.scale[0] += x;
+                               selFace->texdef.scale[1] += y;
+                       }
+                       Brush_Build( selBrush,true,true,false,false ); // don't filter
+               }
+       }
+
+       Sys_UpdateWindows( W_CAMERA );
 }
 
-void Selection_MoveUp()
-{
-  Selection_NudgeZ(GetGridSize());
+void Select_RotateTexture( int amt ){
+       brush_t     *b;
+       face_t      *f;
+
+       int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+       if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
+               return;
+       }
+
+       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               for ( f = b->brush_faces ; f ; f = f->next )
+               {
+                       if ( g_qeglobals.m_bBrushPrimitMode ) {
+                               // apply same scale as the spinner button of the surface inspector
+                               float shift[2];
+                               float rotate;
+                               float scale[2];
+                               brushprimit_texdef_t bp;
+                               // compute normalized texture matrix
+                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+                               // compute fake shift scale rot
+                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+                               // update
+                               rotate += amt;
+                               // compute new normalized texture matrix
+                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+                               // apply to face texture matrix
+                               ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+                       }
+                       else
+                       {
+                               f->texdef.rotate += amt;
+                               f->texdef.rotate = static_cast<int>( f->texdef.rotate ) % 360;
+                       }
+               }
+               Brush_Build( b,true,true,false,false ); // don't filter
+               if ( b->patchBrush ) {
+                       //Patch_RotateTexture(b->nPatchID, amt);
+                       Patch_RotateTexture( b->pPatch, amt );
+               }
+       }
+
+       if ( nFaceCount > 0 ) {
+               for ( int i = 0; i < nFaceCount; i++ )
+               {
+                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+                       brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+                       if ( g_qeglobals.m_bBrushPrimitMode ) {
+                               float shift[2];
+                               float rotate;
+                               float scale[2];
+                               brushprimit_texdef_t bp;
+                               ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+                               rotate += amt;
+                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+                               ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+                       }
+                       else
+                       {
+                               selFace->texdef.rotate += amt;
+                               selFace->texdef.rotate = static_cast<int>( selFace->texdef.rotate ) % 360;
+                       }
+                       Brush_Build( selBrush,true,true,false,false ); // don't filter
+               }
+       }
+
+       Sys_UpdateWindows( W_CAMERA );
 }
 
-void SceneSelectionChange(const Selectable& selectable)
-{
-  SceneChangeNotify();
+// TTimo modified to handle shader architecture:
+// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
+void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces ){
+       if ( strchr( pFind, ' ' ) || strchr( pReplace, ' ' ) ) {
+               Sys_FPrintf( SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace );
+               return;
+       }
+
+       brush_t* pList = ( bSelected ) ? &selected_brushes : &active_brushes;
+       if ( !bSelected ) {
+               Select_Deselect();
+       }
+
+       //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix
+       // if the size of the replacing texture differs, otherwise you get wrong scaling
+       if ( g_qeglobals.m_bBrushPrimitMode ) {
+               Sys_Printf( "TODO: finalize find/replace code for brush primitives" );
+       }
+
+       CPtrArray mFaces;
+       for ( brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next )
+       {
+               if ( !bSelectMatchingFaces && pBrush->patchBrush ) {
+                       Patch_FindReplaceTexture( pBrush, pFind, pReplace, bForce );
+               }
+
+               bool found = false; //spog
+               for ( face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next )
+               {
+                       if ( bForce || strcmpi( pFace->pShader->getName(), pFind ) == 0 ) {
+                               if ( !bSelectMatchingFaces ) {
+                                       pFace->pShader->DecRef();
+                                       pFace->pShader = QERApp_Shader_ForName( pReplace );
+                                       pFace->pShader->IncRef();
+                                       pFace->d_texture = pFace->pShader->getTexture();
+                                       pFace->texdef.SetName( pReplace );
+                                       found = true;
+                               }
+                               else if ( bSelectMatchingFaces ) {
+                                       mFaces.Add( pFace );
+                               }
+                       }
+               }
+
+               if ( found ) { // spog - speed increase, only build brushes that changed
+                       Brush_Build( pBrush );
+               }
+
+       }
+
+       if ( bSelectMatchingFaces ) {
+               if ( bSelected ) {
+                       Select_Deselect();
+               }
+
+               int nSize = mFaces.GetSize();
+               for ( int i = 0; i < nSize; i++ ) {
+                       g_SelectedFaces.Add( reinterpret_cast<face_t *>( mFaces.GetAt( i ) ) );
+               }
+       }
+
+       Sys_UpdateWindows( W_CAMERA );
 }
 
-SignalHandlerId Selection_boundsChanged;
+void Select_AllOfType(){
+       brush_t *b, *next;
+       entity_t    *e;
+       // if no brush selected, we will select based on texture
+       //   the first selected face's texture if any, or the current texture
+       // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)
+       if ( selected_brushes.next == &selected_brushes ) {
+
+               CString strName;
+               if ( g_ptrSelectedFaces.GetSize() == 0 ) {
+                       strName = g_qeglobals.d_texturewin.texdef.GetName();
+               }
+               else
+               {
+                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( 0 ) );
+                       strName = selFace->texdef.GetName();
+               }
+
+               Sys_Printf( "Selecting all brushes with the texture %s\n", strName.GetBuffer() );
+
+               Select_Deselect();
+               for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+               {
+                       next = b->next;
+
+                       if ( b->bFiltered ) {
+                               continue;
+                       }
+
+                       if ( b->patchBrush ) {
+                               if ( strcmpi( strName, b->pPatch->pShader->getName() ) == 0 ) {
+                                       Brush_RemoveFromList( b );
+                                       Brush_AddToList( b, &selected_brushes );
+                               }
+                       }
+                       else
+                       {
+                               for ( face_t* pFace = b->brush_faces; pFace; pFace = pFace->next )
+                               {
+                                       if ( strcmpi( strName, pFace->texdef.GetName() ) == 0 ) {
+                                               Brush_RemoveFromList( b );
+                                               Brush_AddToList( b, &selected_brushes );
+                                       }
+                               }
+                       }
+               }
+               Sys_UpdateWindows( W_ALL );
+               return;
+       }
+
+
+       b = selected_brushes.next;
+       e = b->owner;
+
+       if ( e != NULL ) {
+               if ( e != world_entity ) {
+                       CString strName = e->eclass->name;
+                       CString strKey, strVal;
+                       bool bCriteria = GetSelectAllCriteria( strKey, strVal );
+                       Sys_Printf( "Selecting all %s entities\n", strName.GetBuffer() );
+                       Select_Deselect();
+
+                       for ( b = active_brushes.next ; b != &active_brushes ; b = next )
+                       {
+                               next = b->next;
+
+                               if ( b->bFiltered ) {
+                                       continue;
+                               }
+
+                               e = b->owner;
+                               if ( e != NULL ) {
+                                       if ( strcmpi( e->eclass->name, strName ) == 0 ) {
+                                               bool doIt = true;
+                                               if ( bCriteria ) {
+                                                       CString str = ValueForKey( e, strKey );
+                                                       if ( str.CompareNoCase( strVal ) != 0 ) {
+                                                               doIt = false;
+                                                       }
+                                               }
+                                               if ( doIt ) {
+                                                       Brush_RemoveFromList( b );
+                                                       Brush_AddToList( b, &selected_brushes );
+                                               }
+                                       }
+                               }
+                       }
+               }
+       }
+       Sys_UpdateWindows( W_ALL );
 
-void Selection_construct()
-{
-  GlobalSelectionSystem().addSelectionChangeCallback(FreeCaller1<const Selectable&, SceneSelectionChange>());
-  GlobalSelectionSystem().addSelectionChangeCallback(FreeCaller1<const Selectable&, UpdateWorkzone_ForSelection>());
-  Selection_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback(FreeCaller<UpdateWorkzone_ForSelection>());
 }
 
-void Selection_destroy()
-{
-  GlobalSceneGraph().removeBoundsChangedCallback(Selection_boundsChanged);
+void Select_Reselect(){
+       Select_Brush( selected_brushes.next );
+       Sys_UpdateWindows( W_ALL );
 }
 
 
-#include "gtkdlgs.h"
-#include <gtk/gtkbox.h>
-#include <gtk/gtkspinbutton.h>
-#include <gtk/gtktable.h>
-#include <gtk/gtklabel.h>
-#include <gdk/gdkkeysyms.h>
+void Select_FitTexture( int nHeight, int nWidth ){
+       brush_t     *b;
 
-inline Quaternion quaternion_for_euler_xyz_degrees(const Vector3& eulerXYZ)
-{
-  double cx = cos(degrees_to_radians(eulerXYZ[0] * 0.5));
-  double sx = sin(degrees_to_radians(eulerXYZ[0] * 0.5));
-  double cy = cos(degrees_to_radians(eulerXYZ[1] * 0.5));
-  double sy = sin(degrees_to_radians(eulerXYZ[1] * 0.5));
-  double cz = cos(degrees_to_radians(eulerXYZ[2] * 0.5));
-  double sz = sin(degrees_to_radians(eulerXYZ[2] * 0.5));
+       int nFaceCount = g_ptrSelectedFaces.GetSize();
 
-  return Quaternion(
-    static_cast<float>(cx * sy * cz - sx * cy * sz),
-    static_cast<float>(cx * sy * sz + sx * cy * cz),
-    static_cast<float>(cx * cy * sz - sx * sy * cz),
-    static_cast<float>(cx * cy * cz + sx * sy * sz)
-  );
+       if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
+               return;
+       }
+
+       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               Brush_FitTexture( b, nHeight, nWidth );
+               Brush_Build( b,true,true,false,false ); // don't filter
+       }
+
+       if ( nFaceCount > 0 ) {
+               for ( int i = 0; i < nFaceCount; i++ )
+               {
+                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
+                       brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
+                       Face_FitTexture( selFace, nHeight, nWidth );
+                       Brush_Build( selBrush,true,true,false,false ); // don't filter
+               }
+       }
+
+       Sys_UpdateWindows( W_CAMERA );
+}
+
+void Select_Hide(){
+       for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+       {
+               b->hiddenBrush = true;
+               b->bFiltered = true;
+       }
+       Sys_UpdateWindows( W_ALL );
+}
+
+void Select_ShowAllHidden(){
+       brush_t* b;
+       for ( b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+       {
+               if ( b->hiddenBrush ) {
+                       b->hiddenBrush = false;
+                       b->bFiltered = FilterBrush( b );
+               }
+       }
+       for ( b = active_brushes.next ; b && b != &active_brushes ; b = b->next )
+       {
+               if ( b->hiddenBrush ) {
+                       b->hiddenBrush = false;
+                       b->bFiltered = FilterBrush( b );
+               }
+       }
+       Sys_UpdateWindows( W_ALL );
 }
 
-struct RotateDialog
-{
-  GtkSpinButton* x;
-  GtkSpinButton* y;
-  GtkSpinButton* z;
-};
 
-static void rotatedlg_apply (GtkWidget *widget, RotateDialog* rotateDialog)
-{
-  Vector3 eulerXYZ;
-
-  eulerXYZ[0] = static_cast<float>(gtk_spin_button_get_value(rotateDialog->x));
-  gtk_spin_button_set_value(rotateDialog->x, 0.0f); // reset to 0 on Apply
-  
-  eulerXYZ[1] = static_cast<float>(gtk_spin_button_get_value(rotateDialog->y));
-  gtk_spin_button_set_value(rotateDialog->y, 0.0f);
-  
-  eulerXYZ[2] = static_cast<float>(gtk_spin_button_get_value(rotateDialog->z));
-  gtk_spin_button_set_value(rotateDialog->z, 0.0f);
-
-  StringOutputStream command;
-  command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2];
-  UndoableCommand undo(command.c_str());
-
-  GlobalSelectionSystem().rotateSelected(quaternion_for_euler_xyz_degrees(eulerXYZ));
-}
-
-void DoRotateDlg()
-{
-  ModalDialog dialog;
-  RotateDialog rotateDialog;
-
-  GtkWindow* window = create_dialog_window(MainFrame_getWindow(), "Arbitrary rotation", G_CALLBACK(dialog_delete_callback), &dialog);
-
-  GtkAccelGroup* accel = gtk_accel_group_new();
-  gtk_window_add_accel_group(window, accel);
-
-  {
-    GtkHBox* hbox = create_dialog_hbox(4, 4);
-    gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(hbox));
-    {
-      GtkTable* table = create_dialog_table(3, 2, 4, 4);
-      gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(table), TRUE, TRUE, 0);
-      {
-        GtkWidget* label = gtk_label_new ("  X  ");
-        gtk_widget_show (label);
-        gtk_table_attach(table, label, 0, 1, 0, 1,
-                          (GtkAttachOptions) (0),
-                          (GtkAttachOptions) (0), 0, 0);
-      }
-      {
-        GtkWidget* label = gtk_label_new ("  Y  ");
-        gtk_widget_show (label);
-        gtk_table_attach(table, label, 0, 1, 1, 2,
-                          (GtkAttachOptions) (0),
-                          (GtkAttachOptions) (0), 0, 0);
-      }
-      {
-        GtkWidget* label = gtk_label_new ("  Z  ");
-        gtk_widget_show (label);
-        gtk_table_attach(table, label, 0, 1, 2, 3,
-                          (GtkAttachOptions) (0),
-                          (GtkAttachOptions) (0), 0, 0);
-      }
-      {
-        GtkAdjustment* adj = GTK_ADJUSTMENT(gtk_adjustment_new(0, -359, 359, 1, 10, 10));
-        GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(adj, 1, 0));
-        gtk_widget_show(GTK_WIDGET(spin));
-        gtk_table_attach(table, GTK_WIDGET(spin), 1, 2, 0, 1,
-                          (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-        gtk_widget_set_size_request(GTK_WIDGET(spin), 64, -1);
-        gtk_spin_button_set_wrap(spin, TRUE);
-
-        gtk_widget_grab_focus(GTK_WIDGET(spin));
-
-        rotateDialog.x = spin;
-      }
-      {
-        GtkAdjustment* adj = GTK_ADJUSTMENT(gtk_adjustment_new(0, -359, 359, 1, 10, 10));
-        GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(adj, 1, 0));
-        gtk_widget_show(GTK_WIDGET(spin));
-        gtk_table_attach(table, GTK_WIDGET(spin), 1, 2, 1, 2,
-                          (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-        gtk_widget_set_size_request(GTK_WIDGET(spin), 64, -1);
-        gtk_spin_button_set_wrap(spin, TRUE);
-
-        rotateDialog.y = spin;
-      }
-      {
-        GtkAdjustment* adj = GTK_ADJUSTMENT(gtk_adjustment_new(0, -359, 359, 1, 10, 10));
-        GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(adj, 1, 0));
-        gtk_widget_show(GTK_WIDGET(spin));
-        gtk_table_attach(table, GTK_WIDGET(spin), 1, 2, 2, 3,
-                          (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-        gtk_widget_set_size_request(GTK_WIDGET(spin), 64, -1);
-        gtk_spin_button_set_wrap(spin, TRUE);
-
-        rotateDialog.z = spin;
-      }
-    }
-    {
-      GtkVBox* vbox = create_dialog_vbox(4);
-      gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(vbox), TRUE, TRUE, 0);
-      {
-        GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &dialog);
-        gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
-        widget_make_default(GTK_WIDGET(button));
-        gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0);
-      }
-      {
-        GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &dialog);
-        gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
-        gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0);
-      }
-      {
-        GtkButton* button = create_dialog_button("Apply", G_CALLBACK(rotatedlg_apply), &rotateDialog);
-        gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
-      }
-    }
-  }
-
-  if(modal_dialog_show(window, dialog) == eIDOK)
-  {
-    rotatedlg_apply(0, &rotateDialog);
-  }
-
-  gtk_widget_destroy(GTK_WIDGET(window));
-}
-
-void DoScaleDlg()
-{
-  ModalDialog dialog;
-  GtkWidget* x;
-  GtkWidget* y;
-  GtkWidget* z;
-
-  GtkWindow* window = create_dialog_window(MainFrame_getWindow(), "Scale", G_CALLBACK(dialog_delete_callback), &dialog);
-
-  GtkAccelGroup* accel = gtk_accel_group_new();
-  gtk_window_add_accel_group(window, accel);
-
-  {
-    GtkHBox* hbox = create_dialog_hbox(4, 4);
-    gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(hbox));
-    {
-      GtkTable* table = create_dialog_table(3, 2, 4, 4);
-      gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(table), TRUE, TRUE, 0);
-      {
-        GtkWidget* label = gtk_label_new ("X:");
-        gtk_widget_show (label);
-        gtk_table_attach(table, label, 0, 1, 0, 1,
-                          (GtkAttachOptions) (GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-        gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
-      }
-      {
-        GtkWidget* label = gtk_label_new ("Y:");
-        gtk_widget_show (label);
-        gtk_table_attach(table, label, 0, 1, 1, 2,
-                          (GtkAttachOptions) (GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-        gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
-      }
-      {
-        GtkWidget* label = gtk_label_new ("Z:");
-        gtk_widget_show (label);
-        gtk_table_attach(table, label, 0, 1, 2, 3,
-                          (GtkAttachOptions) (GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-        gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
-      }
-      {
-        GtkWidget* entry = gtk_entry_new();
-        gtk_widget_show (entry);
-        gtk_table_attach(table, entry, 1, 2, 0, 1,
-                          (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-
-        gtk_widget_grab_focus(entry);
-
-        x = entry;
-      }
-      {
-        GtkWidget* entry = gtk_entry_new();
-        gtk_widget_show (entry);
-        gtk_table_attach(table, entry, 1, 2, 1, 2,
-                          (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-
-        y = entry;
-      }
-      {
-        GtkWidget* entry = gtk_entry_new();
-        gtk_widget_show (entry);
-        gtk_table_attach(table, entry, 1, 2, 2, 3,
-                          (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-
-        z = entry;
-      }
-    }
-    {
-      GtkVBox* vbox = create_dialog_vbox(4);
-      gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(vbox), TRUE, TRUE, 0);
-      {
-        GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &dialog);
-        gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
-        widget_make_default(GTK_WIDGET(button));
-        gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0);
-      }
-      {
-        GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &dialog);
-        gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
-        gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0);
-      }
-    }
-  }
-
-  // Initialize dialog
-  gtk_entry_set_text (GTK_ENTRY (x), "1.0");
-  gtk_entry_set_text (GTK_ENTRY (y), "1.0");
-  gtk_entry_set_text (GTK_ENTRY (z), "1.0");
-
-  if(modal_dialog_show(window, dialog) == eIDOK)
-  {
-    float sx, sy, sz;
-    sx = static_cast<float>(atof(gtk_entry_get_text (GTK_ENTRY (x))));
-    sy = static_cast<float>(atof(gtk_entry_get_text (GTK_ENTRY (y))));
-    sz = static_cast<float>(atof(gtk_entry_get_text (GTK_ENTRY (z))));
-
-    if (sx > 0 && sy > 0 && sz > 0)
-    {
-      StringOutputStream command;
-      command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz;
-      UndoableCommand undo(command.c_str());
-
-      Select_Scale(sx, sy, sz);
-    }
-    else
-    {
-      globalOutputStream() << "Warning.. Tried to scale by a zero value.";
-    }
-  }
-
-  gtk_widget_destroy(GTK_WIDGET(window));
+/*
+   ============
+   Select_Invert
+   ============
+ */
+void Select_Invert( void ){
+       brush_t *next, *prev, *b;
+
+       Sys_Printf( "inverting selection...\n" );
+
+       next = active_brushes.next;
+       prev = active_brushes.prev;
+       if ( selected_brushes.next != &selected_brushes ) {
+               active_brushes.next = selected_brushes.next;
+               active_brushes.prev = selected_brushes.prev;
+               active_brushes.next->prev = &active_brushes;
+               active_brushes.prev->next = &active_brushes;
+       }
+       else
+       {
+               active_brushes.next = &active_brushes;
+               active_brushes.prev = &active_brushes;
+       }
+       if ( next != &active_brushes ) {
+               selected_brushes.next = next;
+               selected_brushes.prev = prev;
+               selected_brushes.next->prev = &selected_brushes;
+               selected_brushes.prev->next = &selected_brushes;
+       }
+       else
+       {
+               selected_brushes.next = &selected_brushes;
+               selected_brushes.prev = &selected_brushes;
+       }
+
+       // now check if any hidden brush is selected
+       for ( b = selected_brushes.next; b != &selected_brushes; )
+       {
+               if ( b->patchBrush ) {
+                       b->pPatch->bSelected = true;
+               }
+
+               if ( b->bFiltered ) {
+                       brush_t *pb = b;
+                       b = b->next;
+                       Brush_RemoveFromList( pb );
+                       Brush_AddToList( pb, &active_brushes );
+               }
+               else{ b = b->next; }
+
+       }
+
+       for ( b = active_brushes.next; b != &active_brushes; b = b->next )
+       {
+               if ( b->patchBrush ) {
+                       b->pPatch->bSelected = false;
+               }
+       }
+
+       // since invert selection only works at the brush level,
+       // set g_qeglobals.d_select_mode accordingly
+       g_qeglobals.d_select_mode = sel_brush;
+
+       // since invert selection only works at the brush level,
+       // set g_qeglobals.d_select_mode accordingly
+       g_qeglobals.d_select_mode = sel_brush;
+
+       Sys_UpdateWindows( W_ALL );
+
+       Sys_Printf( "done.\n" );
+}
+
+#ifdef ENABLE_GROUPS
+/*
+   ===========
+   Select_Name
+   ===========
+ */
+void Select_Name( const char *pName ){
+       if ( g_qeglobals.m_bBrushPrimitMode ) {
+               for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+               {
+                       Brush_SetEpair( b, "Name", pName );
+               }
+       }
 }
+
+/*
+   =================
+   Select_AddToGroup
+   add selected brushes to a group, update the tree
+   =================
+ */
+void Select_AddToGroup( const char *pName ){
+       if ( g_qeglobals.m_bBrushPrimitMode ) {
+               for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+               {
+                       Brush_SetEpair( b, "group", pName );
+                       Group_AddToProperGroup( b );
+               }
+       }
+}
+#endif