]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/surfacedialog.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / radiant / surfacedialog.cpp
index f4471578bf404487d5479b9b468f4ddcfbe2ae4c..b9926714e472eda7844fb7bb15696548f0a30ad3 100644 (file)
@@ -98,259 +98,293 @@ ui::Widget g_textoolWin;
 //End Textool globals
 
 void queueDraw(){
-       gtk_widget_queue_draw( g_textoolWin );
+    gtk_widget_queue_draw( g_textoolWin );
 }
 
 }
 
 #endif
 
-inline void spin_button_set_step( ui::SpinButton spin, gfloat step ){
+inline void spin_button_set_step(ui::SpinButton spin, gfloat step)
+{
 #if 1
-    gtk_adjustment_set_step_increment(gtk_spin_button_get_adjustment( spin ), step);
+    gtk_adjustment_set_step_increment(gtk_spin_button_get_adjustment(spin), step);
 #else
-       GValue gvalue = GValue_default();
-       g_value_init( &gvalue, G_TYPE_DOUBLE );
-       g_value_set_double( &gvalue, step );
-       g_object_set( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), "step-increment", &gvalue, NULL );
+    GValue gvalue = GValue_default();
+    g_value_init( &gvalue, G_TYPE_DOUBLE );
+    g_value_set_double( &gvalue, step );
+    g_object_set( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), "step-increment", &gvalue, NULL );
 #endif
 }
 
-class Increment
-{
-float& m_f;
+class Increment {
+    float &m_f;
 public:
-ui::SpinButton m_spin;
-ui::Entry m_entry;
-Increment( float& f ) : m_f( f ), m_spin( ui::null ), m_entry( ui::null ){
-}
-void cancel(){
-       entry_set_float( m_entry, m_f );
-}
-typedef MemberCaller<Increment, void(), &Increment::cancel> CancelCaller;
-void apply(){
-       m_f = static_cast<float>( entry_get_float( m_entry ) );
-       spin_button_set_step( m_spin, m_f );
-}
-typedef MemberCaller<Increment, void(), &Increment::apply> ApplyCaller;
+    ui::SpinButton m_spin;
+    ui::Entry m_entry;
+
+    Increment(float &f) : m_f(f), m_spin(ui::null), m_entry(ui::null)
+    {
+    }
+
+    void cancel()
+    {
+        entry_set_float(m_entry, m_f);
+    }
+
+    typedef MemberCaller<Increment, void(), &Increment::cancel> CancelCaller;
+
+    void apply()
+    {
+        m_f = static_cast<float>( entry_get_float(m_entry));
+        spin_button_set_step(m_spin, m_f);
+    }
+
+    typedef MemberCaller<Increment, void(), &Increment::apply> ApplyCaller;
 };
 
 void SurfaceInspector_GridChange();
 
-class SurfaceInspector : public Dialog
-{
-ui::Window BuildDialog();
-
-NonModalEntry m_textureEntry;
-NonModalSpinner m_hshiftSpinner;
-NonModalEntry m_hshiftEntry;
-NonModalSpinner m_vshiftSpinner;
-NonModalEntry m_vshiftEntry;
-NonModalSpinner m_hscaleSpinner;
-NonModalEntry m_hscaleEntry;
-NonModalSpinner m_vscaleSpinner;
-NonModalEntry m_vscaleEntry;
-NonModalSpinner m_rotateSpinner;
-NonModalEntry m_rotateEntry;
-
-IdleDraw m_idleDraw;
-
-GtkCheckButton* m_surfaceFlags[32];
-GtkCheckButton* m_contentFlags[32];
-
-NonModalEntry m_valueEntry;
-ui::Entry m_valueEntryWidget{ui::null};
+class SurfaceInspector : public Dialog {
+    ui::Window BuildDialog();
+
+    NonModalEntry m_textureEntry;
+    NonModalSpinner m_hshiftSpinner;
+    NonModalEntry m_hshiftEntry;
+    NonModalSpinner m_vshiftSpinner;
+    NonModalEntry m_vshiftEntry;
+    NonModalSpinner m_hscaleSpinner;
+    NonModalEntry m_hscaleEntry;
+    NonModalSpinner m_vscaleSpinner;
+    NonModalEntry m_vscaleEntry;
+    NonModalSpinner m_rotateSpinner;
+    NonModalEntry m_rotateEntry;
+
+    IdleDraw m_idleDraw;
+
+    GtkCheckButton *m_surfaceFlags[32];
+    GtkCheckButton *m_contentFlags[32];
+
+    NonModalEntry m_valueEntry;
+    ui::Entry m_valueEntryWidget{ui::null};
 public:
-WindowPositionTracker m_positionTracker;
+    WindowPositionTracker m_positionTracker;
 
 // Dialog Data
-float m_fitHorizontal;
-float m_fitVertical;
-
-Increment m_hshiftIncrement;
-Increment m_vshiftIncrement;
-Increment m_hscaleIncrement;
-Increment m_vscaleIncrement;
-Increment m_rotateIncrement;
-ui::Entry m_texture{ui::null};
-
-SurfaceInspector() :
-       m_textureEntry( ApplyShaderCaller( *this ), UpdateCaller( *this ) ),
-       m_hshiftSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
-       m_hshiftEntry( Increment::ApplyCaller( m_hshiftIncrement ), Increment::CancelCaller( m_hshiftIncrement ) ),
-       m_vshiftSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
-       m_vshiftEntry( Increment::ApplyCaller( m_vshiftIncrement ), Increment::CancelCaller( m_vshiftIncrement ) ),
-       m_hscaleSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
-       m_hscaleEntry( Increment::ApplyCaller( m_hscaleIncrement ), Increment::CancelCaller( m_hscaleIncrement ) ),
-       m_vscaleSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
-       m_vscaleEntry( Increment::ApplyCaller( m_vscaleIncrement ), Increment::CancelCaller( m_vscaleIncrement ) ),
-       m_rotateSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
-       m_rotateEntry( Increment::ApplyCaller( m_rotateIncrement ), Increment::CancelCaller( m_rotateIncrement ) ),
-       m_idleDraw( UpdateCaller( *this ) ),
-       m_valueEntry( ApplyFlagsCaller( *this ), UpdateCaller( *this ) ),
-       m_hshiftIncrement( g_si_globals.shift[0] ),
-       m_vshiftIncrement( g_si_globals.shift[1] ),
-       m_hscaleIncrement( g_si_globals.scale[0] ),
-       m_vscaleIncrement( g_si_globals.scale[1] ),
-       m_rotateIncrement( g_si_globals.rotate ){
-       m_fitVertical = 1;
-       m_fitHorizontal = 1;
-       m_positionTracker.setPosition( c_default_window_pos );
-}
-
-void constructWindow( ui::Window main_window ){
-       m_parent = main_window;
-       Create();
-       AddGridChangeCallback( FreeCaller<void(), SurfaceInspector_GridChange>() );
-}
-void destroyWindow(){
-       Destroy();
-}
-bool visible() {
-       return GetWidget().visible();
-}
-void queueDraw(){
-       if ( visible() ) {
-               m_idleDraw.queueDraw();
-       }
-}
-
-void Update();
-typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::Update> UpdateCaller;
-void ApplyShader();
-typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::ApplyShader> ApplyShaderCaller;
-void ApplyTexdef();
-typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::ApplyTexdef> ApplyTexdefCaller;
-void ApplyFlags();
-typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::ApplyFlags> ApplyFlagsCaller;
+    float m_fitHorizontal;
+    float m_fitVertical;
+
+    Increment m_hshiftIncrement;
+    Increment m_vshiftIncrement;
+    Increment m_hscaleIncrement;
+    Increment m_vscaleIncrement;
+    Increment m_rotateIncrement;
+    ui::Entry m_texture{ui::null};
+
+    SurfaceInspector() :
+            m_textureEntry(ApplyShaderCaller(*this), UpdateCaller(*this)),
+            m_hshiftSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
+            m_hshiftEntry(Increment::ApplyCaller(m_hshiftIncrement), Increment::CancelCaller(m_hshiftIncrement)),
+            m_vshiftSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
+            m_vshiftEntry(Increment::ApplyCaller(m_vshiftIncrement), Increment::CancelCaller(m_vshiftIncrement)),
+            m_hscaleSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
+            m_hscaleEntry(Increment::ApplyCaller(m_hscaleIncrement), Increment::CancelCaller(m_hscaleIncrement)),
+            m_vscaleSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
+            m_vscaleEntry(Increment::ApplyCaller(m_vscaleIncrement), Increment::CancelCaller(m_vscaleIncrement)),
+            m_rotateSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
+            m_rotateEntry(Increment::ApplyCaller(m_rotateIncrement), Increment::CancelCaller(m_rotateIncrement)),
+            m_idleDraw(UpdateCaller(*this)),
+            m_valueEntry(ApplyFlagsCaller(*this), UpdateCaller(*this)),
+            m_hshiftIncrement(g_si_globals.shift[0]),
+            m_vshiftIncrement(g_si_globals.shift[1]),
+            m_hscaleIncrement(g_si_globals.scale[0]),
+            m_vscaleIncrement(g_si_globals.scale[1]),
+            m_rotateIncrement(g_si_globals.rotate)
+    {
+        m_fitVertical = 1;
+        m_fitHorizontal = 1;
+        m_positionTracker.setPosition(c_default_window_pos);
+    }
+
+    void constructWindow(ui::Window main_window)
+    {
+        m_parent = main_window;
+        Create();
+        AddGridChangeCallback(FreeCaller<void(), SurfaceInspector_GridChange>());
+    }
+
+    void destroyWindow()
+    {
+        Destroy();
+    }
+
+    bool visible()
+    {
+        return GetWidget().visible();
+    }
+
+    void queueDraw()
+    {
+        if (visible()) {
+            m_idleDraw.queueDraw();
+        }
+    }
+
+    void Update();
+
+    typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::Update> UpdateCaller;
+
+    void ApplyShader();
+
+    typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::ApplyShader> ApplyShaderCaller;
+
+    void ApplyTexdef();
+
+    typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::ApplyTexdef> ApplyTexdefCaller;
+
+    void ApplyFlags();
+
+    typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::ApplyFlags> ApplyFlagsCaller;
 };
 
-namespace
-{
-SurfaceInspector* g_SurfaceInspector;
+namespace {
+    SurfaceInspector *g_SurfaceInspector;
 
-inline SurfaceInspector& getSurfaceInspector(){
-       ASSERT_NOTNULL( g_SurfaceInspector );
-       return *g_SurfaceInspector;
-}
+    inline SurfaceInspector &getSurfaceInspector()
+    {
+        ASSERT_NOTNULL(g_SurfaceInspector);
+        return *g_SurfaceInspector;
+    }
 }
 
-void SurfaceInspector_constructWindow( ui::Window main_window ){
-       getSurfaceInspector().constructWindow( main_window );
-}
-void SurfaceInspector_destroyWindow(){
-       getSurfaceInspector().destroyWindow();
+void SurfaceInspector_constructWindow(ui::Window main_window)
+{
+    getSurfaceInspector().constructWindow(main_window);
 }
 
-void SurfaceInspector_queueDraw(){
-       getSurfaceInspector().queueDraw();
+void SurfaceInspector_destroyWindow()
+{
+    getSurfaceInspector().destroyWindow();
 }
 
-namespace
+void SurfaceInspector_queueDraw()
 {
-CopiedString g_selectedShader;
-TextureProjection g_selectedTexdef;
-ContentsFlagsValue g_selectedFlags;
-size_t g_selectedShaderSize[2];
+    getSurfaceInspector().queueDraw();
 }
 
-void SurfaceInspector_SetSelectedShader( const char* shader ){
-       g_selectedShader = shader;
-       SurfaceInspector_queueDraw();
+namespace {
+    CopiedString g_selectedShader;
+    TextureProjection g_selectedTexdef;
+    ContentsFlagsValue g_selectedFlags;
+    size_t g_selectedShaderSize[2];
 }
 
-void SurfaceInspector_SetSelectedTexdef( const TextureProjection& projection ){
-       g_selectedTexdef = projection;
-       SurfaceInspector_queueDraw();
+void SurfaceInspector_SetSelectedShader(const char *shader)
+{
+    g_selectedShader = shader;
+    SurfaceInspector_queueDraw();
 }
 
-void SurfaceInspector_SetSelectedFlags( const ContentsFlagsValue& flags ){
-       g_selectedFlags = flags;
-       SurfaceInspector_queueDraw();
+void SurfaceInspector_SetSelectedTexdef(const TextureProjection &projection)
+{
+    g_selectedTexdef = projection;
+    SurfaceInspector_queueDraw();
+}
+
+void SurfaceInspector_SetSelectedFlags(const ContentsFlagsValue &flags)
+{
+    g_selectedFlags = flags;
+    SurfaceInspector_queueDraw();
 }
 
 static bool s_texture_selection_dirty = false;
 
-void SurfaceInspector_updateSelection(){
-       s_texture_selection_dirty = true;
-       SurfaceInspector_queueDraw();
+void SurfaceInspector_updateSelection()
+{
+    s_texture_selection_dirty = true;
+    SurfaceInspector_queueDraw();
 
 #if TEXTOOL_ENABLED
-       if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
-               TexTool::queueDraw();
-               //globalOutputStream() << "textool texture changed..\n";
-       }
+    if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
+        TexTool::queueDraw();
+        //globalOutputStream() << "textool texture changed..\n";
+    }
 #endif
 }
 
-void SurfaceInspector_SelectionChanged( const Selectable& selectable ){
-       SurfaceInspector_updateSelection();
+void SurfaceInspector_SelectionChanged(const Selectable &selectable)
+{
+    SurfaceInspector_updateSelection();
 }
 
-void SurfaceInspector_SetCurrent_FromSelected(){
-       if ( s_texture_selection_dirty == true ) {
-               s_texture_selection_dirty = false;
-               if ( !g_SelectedFaceInstances.empty() ) {
-                       TextureProjection projection;
+void SurfaceInspector_SetCurrent_FromSelected()
+{
+    if (s_texture_selection_dirty == true) {
+        s_texture_selection_dirty = false;
+        if (!g_SelectedFaceInstances.empty()) {
+            TextureProjection projection;
 //This *may* be the point before it fucks up... Let's see!
 //Yep, there was a call to removeScale in there...
-                       Scene_BrushGetTexdef_Component_Selected( GlobalSceneGraph(), projection );
-
-                       SurfaceInspector_SetSelectedTexdef( projection );
-
-                       Scene_BrushGetShaderSize_Component_Selected( GlobalSceneGraph(), g_selectedShaderSize[0], g_selectedShaderSize[1] );
-                       g_selectedTexdef.m_brushprimit_texdef.coords[0][2] = float_mod( g_selectedTexdef.m_brushprimit_texdef.coords[0][2], (float)g_selectedShaderSize[0] );
-                       g_selectedTexdef.m_brushprimit_texdef.coords[1][2] = float_mod( g_selectedTexdef.m_brushprimit_texdef.coords[1][2], (float)g_selectedShaderSize[1] );
-
-                       CopiedString name;
-                       Scene_BrushGetShader_Component_Selected( GlobalSceneGraph(), name );
-                       if ( string_not_empty( name.c_str() ) ) {
-                               SurfaceInspector_SetSelectedShader( name.c_str() );
-                       }
-
-                       ContentsFlagsValue flags;
-                       Scene_BrushGetFlags_Component_Selected( GlobalSceneGraph(), flags );
-                       SurfaceInspector_SetSelectedFlags( flags );
-               }
-               else
-               {
-                       TextureProjection projection;
-                       Scene_BrushGetTexdef_Selected( GlobalSceneGraph(), projection );
-                       SurfaceInspector_SetSelectedTexdef( projection );
-
-                       CopiedString name;
-                       Scene_BrushGetShader_Selected( GlobalSceneGraph(), name );
-                       if ( string_empty( name.c_str() ) ) {
-                               Scene_PatchGetShader_Selected( GlobalSceneGraph(), name );
-                       }
-                       if ( string_not_empty( name.c_str() ) ) {
-                               SurfaceInspector_SetSelectedShader( name.c_str() );
-                       }
-
-                       ContentsFlagsValue flags( 0, 0, 0, false );
-                       Scene_BrushGetFlags_Selected( GlobalSceneGraph(), flags );
-                       SurfaceInspector_SetSelectedFlags( flags );
-               }
-       }
+            Scene_BrushGetTexdef_Component_Selected(GlobalSceneGraph(), projection);
+
+            SurfaceInspector_SetSelectedTexdef(projection);
+
+            Scene_BrushGetShaderSize_Component_Selected(GlobalSceneGraph(), g_selectedShaderSize[0],
+                                                        g_selectedShaderSize[1]);
+            g_selectedTexdef.m_brushprimit_texdef.coords[0][2] = float_mod(
+                    g_selectedTexdef.m_brushprimit_texdef.coords[0][2], (float) g_selectedShaderSize[0]);
+            g_selectedTexdef.m_brushprimit_texdef.coords[1][2] = float_mod(
+                    g_selectedTexdef.m_brushprimit_texdef.coords[1][2], (float) g_selectedShaderSize[1]);
+
+            CopiedString name;
+            Scene_BrushGetShader_Component_Selected(GlobalSceneGraph(), name);
+            if (string_not_empty(name.c_str())) {
+                SurfaceInspector_SetSelectedShader(name.c_str());
+            }
+
+            ContentsFlagsValue flags;
+            Scene_BrushGetFlags_Component_Selected(GlobalSceneGraph(), flags);
+            SurfaceInspector_SetSelectedFlags(flags);
+        } else {
+            TextureProjection projection;
+            Scene_BrushGetTexdef_Selected(GlobalSceneGraph(), projection);
+            SurfaceInspector_SetSelectedTexdef(projection);
+
+            CopiedString name;
+            Scene_BrushGetShader_Selected(GlobalSceneGraph(), name);
+            if (string_empty(name.c_str())) {
+                Scene_PatchGetShader_Selected(GlobalSceneGraph(), name);
+            }
+            if (string_not_empty(name.c_str())) {
+                SurfaceInspector_SetSelectedShader(name.c_str());
+            }
+
+            ContentsFlagsValue flags(0, 0, 0, false);
+            Scene_BrushGetFlags_Selected(GlobalSceneGraph(), flags);
+            SurfaceInspector_SetSelectedFlags(flags);
+        }
+    }
 }
 
-const char* SurfaceInspector_GetSelectedShader(){
-       SurfaceInspector_SetCurrent_FromSelected();
-       return g_selectedShader.c_str();
+const char *SurfaceInspector_GetSelectedShader()
+{
+    SurfaceInspector_SetCurrent_FromSelected();
+    return g_selectedShader.c_str();
 }
 
-const TextureProjection& SurfaceInspector_GetSelectedTexdef(){
-       SurfaceInspector_SetCurrent_FromSelected();
-       return g_selectedTexdef;
+const TextureProjection &SurfaceInspector_GetSelectedTexdef()
+{
+    SurfaceInspector_SetCurrent_FromSelected();
+    return g_selectedTexdef;
 }
 
-const ContentsFlagsValue& SurfaceInspector_GetSelectedFlags(){
-       SurfaceInspector_SetCurrent_FromSelected();
-       return g_selectedFlags;
+const ContentsFlagsValue &SurfaceInspector_GetSelectedFlags()
+{
+    SurfaceInspector_SetCurrent_FromSelected();
+    return g_selectedFlags;
 }
 
 
-
 /*
    ===================================================
 
@@ -372,16 +406,18 @@ si_globals_t g_si_globals;
 // NOTE: the default scale depends if you are using BP mode or regular.
 // For regular it's 0.5f (128 pixels cover 64 world units), for BP it's simply 1.0f
 // see fenris #2810
-void DoSnapTToGrid( float hscale, float vscale ){
-       g_si_globals.shift[0] = static_cast<float>( float_to_integer( static_cast<float>( GetGridSize() ) / hscale ) );
-       g_si_globals.shift[1] = static_cast<float>( float_to_integer( static_cast<float>( GetGridSize() ) / vscale ) );
-       getSurfaceInspector().queueDraw();
+void DoSnapTToGrid(float hscale, float vscale)
+{
+    g_si_globals.shift[0] = static_cast<float>( float_to_integer(static_cast<float>( GetGridSize()) / hscale));
+    g_si_globals.shift[1] = static_cast<float>( float_to_integer(static_cast<float>( GetGridSize()) / vscale));
+    getSurfaceInspector().queueDraw();
 }
 
-void SurfaceInspector_GridChange(){
-       if ( g_si_globals.m_bSnapTToGrid ) {
-               DoSnapTToGrid( Texdef_getDefaultTextureScale(), Texdef_getDefaultTextureScale() );
-       }
+void SurfaceInspector_GridChange()
+{
+    if (g_si_globals.m_bSnapTToGrid) {
+        DoSnapTToGrid(Texdef_getDefaultTextureScale(), Texdef_getDefaultTextureScale());
+    }
 }
 
 // make the shift increments match the grid settings
@@ -390,609 +426,618 @@ void SurfaceInspector_GridChange(){
 // we move the textures in pixels, not world units. (i.e. increment values are in pixel)
 // depending on the texture scale it doesn't take the same amount of pixels to move of GetGridSize()
 // increment * scale = gridsize
-static void OnBtnMatchGrid( ui::Widget widget, gpointer data ){
-       float hscale, vscale;
-       hscale = static_cast<float>( gtk_spin_button_get_value( getSurfaceInspector().m_hscaleIncrement.m_spin ) );
-       vscale = static_cast<float>( gtk_spin_button_get_value( getSurfaceInspector().m_vscaleIncrement.m_spin ) );
+static void OnBtnMatchGrid(ui::Widget widget, gpointer data)
+{
+    float hscale, vscale;
+    hscale = static_cast<float>( gtk_spin_button_get_value(getSurfaceInspector().m_hscaleIncrement.m_spin));
+    vscale = static_cast<float>( gtk_spin_button_get_value(getSurfaceInspector().m_vscaleIncrement.m_spin));
 
-       if ( hscale == 0.0f || vscale == 0.0f ) {
-               globalOutputStream() << "ERROR: unexpected scale == 0.0f\n";
-               return;
-       }
+    if (hscale == 0.0f || vscale == 0.0f) {
+        globalOutputStream() << "ERROR: unexpected scale == 0.0f\n";
+        return;
+    }
 
-       DoSnapTToGrid( hscale, vscale );
+    DoSnapTToGrid(hscale, vscale);
 }
 
 // DoSurface will always try to show the surface inspector
 // or update it because something new has been selected
 // Shamus: It does get called when the SI is hidden, but not when you select something new. ;-)
-void DoSurface( void ){
-       if ( !getSurfaceInspector().GetWidget() ) {
-               getSurfaceInspector().Create();
+void DoSurface(void)
+{
+    if (!getSurfaceInspector().GetWidget()) {
+        getSurfaceInspector().Create();
 
-       }
-       getSurfaceInspector().Update();
-       getSurfaceInspector().importData();
-       getSurfaceInspector().ShowDlg();
+    }
+    getSurfaceInspector().Update();
+    getSurfaceInspector().importData();
+    getSurfaceInspector().ShowDlg();
 }
 
-void SurfaceInspector_toggleShown(){
-       if ( getSurfaceInspector().visible() ) {
-               getSurfaceInspector().HideDlg();
-       }
-       else
-       {
-               DoSurface();
-       }
+void SurfaceInspector_toggleShown()
+{
+    if (getSurfaceInspector().visible()) {
+        getSurfaceInspector().HideDlg();
+    } else {
+        DoSurface();
+    }
 }
 
-void SurfaceInspector_FitTexture(){
-       UndoableCommand undo( "textureAutoFit" );
-       Select_FitTexture( getSurfaceInspector().m_fitHorizontal, getSurfaceInspector().m_fitVertical );
+void SurfaceInspector_FitTexture()
+{
+    UndoableCommand undo("textureAutoFit");
+    Select_FitTexture(getSurfaceInspector().m_fitHorizontal, getSurfaceInspector().m_fitVertical);
 }
 
-static void OnBtnPatchdetails( ui::Widget widget, gpointer data ){
-       Patch_CapTexture();
+static void OnBtnPatchdetails(ui::Widget widget, gpointer data)
+{
+    Patch_CapTexture();
 }
 
-static void OnBtnPatchnatural( ui::Widget widget, gpointer data ){
-       Patch_NaturalTexture();
+static void OnBtnPatchnatural(ui::Widget widget, gpointer data)
+{
+    Patch_NaturalTexture();
 }
 
-static void OnBtnPatchreset( ui::Widget widget, gpointer data ){
-       Patch_ResetTexture();
+static void OnBtnPatchreset(ui::Widget widget, gpointer data)
+{
+    Patch_ResetTexture();
 }
 
-static void OnBtnPatchFit( ui::Widget widget, gpointer data ){
-       Patch_FitTexture();
+static void OnBtnPatchFit(ui::Widget widget, gpointer data)
+{
+    Patch_FitTexture();
 }
 
-static void OnBtnAxial( ui::Widget widget, gpointer data ){
+static void OnBtnAxial(ui::Widget widget, gpointer data)
+{
 //globalOutputStream() << "--> [OnBtnAxial]...\n";
-       UndoableCommand undo( "textureDefault" );
-       TextureProjection projection;
+    UndoableCommand undo("textureDefault");
+    TextureProjection projection;
 //globalOutputStream() << "    TexDef_Construct_Default()...\n";
-       TexDef_Construct_Default( projection );
+    TexDef_Construct_Default(projection);
 //globalOutputStream() << "    Select_SetTexdef()...\n";
 
 #if TEXTOOL_ENABLED
 
-       //Shamus:
-       if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
-               // Scale up texture width/height if in BP mode...
+    //Shamus:
+    if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
+        // Scale up texture width/height if in BP mode...
 //NOTE: This may not be correct any more! :-P
-               if ( !g_SelectedFaceInstances.empty() ) {
-                       Face & face = g_SelectedFaceInstances.last().getFace();
-                       float x = face.getShader().m_state->getTexture().width;
-                       float y = face.getShader().m_state->getTexture().height;
-                       projection.m_brushprimit_texdef.coords[0][0] /= x;
-                       projection.m_brushprimit_texdef.coords[0][1] /= y;
-                       projection.m_brushprimit_texdef.coords[1][0] /= x;
-                       projection.m_brushprimit_texdef.coords[1][1] /= y;
-               }
-       }
+        if ( !g_SelectedFaceInstances.empty() ) {
+            Face & face = g_SelectedFaceInstances.last().getFace();
+            float x = face.getShader().m_state->getTexture().width;
+            float y = face.getShader().m_state->getTexture().height;
+            projection.m_brushprimit_texdef.coords[0][0] /= x;
+            projection.m_brushprimit_texdef.coords[0][1] /= y;
+            projection.m_brushprimit_texdef.coords[1][0] /= x;
+            projection.m_brushprimit_texdef.coords[1][1] /= y;
+        }
+    }
 #endif
 
-       Select_SetTexdef( projection );
+    Select_SetTexdef(projection);
 }
 
-static void OnBtnFaceFit( ui::Widget widget, gpointer data ){
-       getSurfaceInspector().exportData();
-       SurfaceInspector_FitTexture();
+static void OnBtnFaceFit(ui::Widget widget, gpointer data)
+{
+    getSurfaceInspector().exportData();
+    SurfaceInspector_FitTexture();
 }
 
-typedef const charFlagName;
+typedef const char *FlagName;
 
 const FlagName surfaceflagNamesDefault[32] = {
-       "surf1",
-       "surf2",
-       "surf3",
-       "surf4",
-       "surf5",
-       "surf6",
-       "surf7",
-       "surf8",
-       "surf9",
-       "surf10",
-       "surf11",
-       "surf12",
-       "surf13",
-       "surf14",
-       "surf15",
-       "surf16",
-       "surf17",
-       "surf18",
-       "surf19",
-       "surf20",
-       "surf21",
-       "surf22",
-       "surf23",
-       "surf24",
-       "surf25",
-       "surf26",
-       "surf27",
-       "surf28",
-       "surf29",
-       "surf30",
-       "surf31",
-       "surf32"
+        "surf1",
+        "surf2",
+        "surf3",
+        "surf4",
+        "surf5",
+        "surf6",
+        "surf7",
+        "surf8",
+        "surf9",
+        "surf10",
+        "surf11",
+        "surf12",
+        "surf13",
+        "surf14",
+        "surf15",
+        "surf16",
+        "surf17",
+        "surf18",
+        "surf19",
+        "surf20",
+        "surf21",
+        "surf22",
+        "surf23",
+        "surf24",
+        "surf25",
+        "surf26",
+        "surf27",
+        "surf28",
+        "surf29",
+        "surf30",
+        "surf31",
+        "surf32"
 };
 
 const FlagName contentflagNamesDefault[32] = {
-       "cont1",
-       "cont2",
-       "cont3",
-       "cont4",
-       "cont5",
-       "cont6",
-       "cont7",
-       "cont8",
-       "cont9",
-       "cont10",
-       "cont11",
-       "cont12",
-       "cont13",
-       "cont14",
-       "cont15",
-       "cont16",
-       "cont17",
-       "cont18",
-       "cont19",
-       "cont20",
-       "cont21",
-       "cont22",
-       "cont23",
-       "cont24",
-       "cont25",
-       "cont26",
-       "cont27",
-       "cont28",
-       "cont29",
-       "cont30",
-       "cont31",
-       "cont32"
+        "cont1",
+        "cont2",
+        "cont3",
+        "cont4",
+        "cont5",
+        "cont6",
+        "cont7",
+        "cont8",
+        "cont9",
+        "cont10",
+        "cont11",
+        "cont12",
+        "cont13",
+        "cont14",
+        "cont15",
+        "cont16",
+        "cont17",
+        "cont18",
+        "cont19",
+        "cont20",
+        "cont21",
+        "cont22",
+        "cont23",
+        "cont24",
+        "cont25",
+        "cont26",
+        "cont27",
+        "cont28",
+        "cont29",
+        "cont30",
+        "cont31",
+        "cont32"
 };
 
-const char* getSurfaceFlagName( std::size_t bit ){
-       const char* value = g_pGameDescription->getKeyValue( surfaceflagNamesDefault[bit] );
-       if ( string_empty( value ) ) {
-               return surfaceflagNamesDefault[bit];
-       }
-       return value;
+const char *getSurfaceFlagName(std::size_t bit)
+{
+    const char *value = g_pGameDescription->getKeyValue(surfaceflagNamesDefault[bit]);
+    if (string_empty(value)) {
+        return surfaceflagNamesDefault[bit];
+    }
+    return value;
 }
 
-const char* getContentFlagName( std::size_t bit ){
-       const char* value = g_pGameDescription->getKeyValue( contentflagNamesDefault[bit] );
-       if ( string_empty( value ) ) {
-               return contentflagNamesDefault[bit];
-       }
-       return value;
+const char *getContentFlagName(std::size_t bit)
+{
+    const char *value = g_pGameDescription->getKeyValue(contentflagNamesDefault[bit]);
+    if (string_empty(value)) {
+        return contentflagNamesDefault[bit];
+    }
+    return value;
 }
 
 
 // =============================================================================
 // SurfaceInspector class
 
-guint togglebutton_connect_toggled( ui::ToggleButton button, const Callback<void()>& callback ){
-       return g_signal_connect_swapped( G_OBJECT( button ), "toggled", G_CALLBACK( callback.getThunk() ), callback.getEnvironment() );
-}
-
-ui::Window SurfaceInspector::BuildDialog(){
-       ui::Window window = ui::Window(create_floating_window( "Surface Inspector", m_parent ));
-
-       m_positionTracker.connect( window );
-
-       global_accel_connect_window( window );
-
-       window_connect_focus_in_clear_focus_widget( window );
-
-
-       {
-               // replaced by only the vbox:
-               auto vbox = ui::VBox( FALSE, 5 );
-               vbox.show();
-               window.add(vbox);
-               gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
-
-               {
-                       auto hbox2 = ui::HBox( FALSE, 5 );
-                       hbox2.show();
-                       vbox.pack_start( hbox2, FALSE, FALSE, 0 );
-
-                       {
-                               ui::Widget label = ui::Label( "Texture" );
-                               label.show();
-                               hbox2.pack_start( label, FALSE, TRUE, 0 );
-                       }
-                       {
-                               auto entry = ui::Entry(ui::New);
-                               entry.show();
-                               hbox2.pack_start( entry, TRUE, TRUE, 0 );
-                               m_texture = entry;
-                               m_textureEntry.connect( entry );
-                               GlobalTextureEntryCompletion::instance().connect( entry );
-                       }
-               }
-
-
-               {
-                       auto table = ui::Table(6, 4, FALSE);
-                       table.show();
-                       vbox.pack_start( table, FALSE, FALSE, 0 );
-                       gtk_table_set_row_spacings(table, 5);
-                       gtk_table_set_col_spacings(table, 5);
-                       {
-                               ui::Widget label = ui::Label( "Horizontal shift" );
-                               label.show();
-                               gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
-                               table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
-                       }
-                       {
-                               auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 2 );
-                               m_hshiftIncrement.m_spin = spin;
-                               m_hshiftSpinner.connect( spin );
-                               spin.show();
-                               table.attach(spin, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+guint togglebutton_connect_toggled(ui::ToggleButton button, const Callback<void()> &callback)
+{
+    return g_signal_connect_swapped(G_OBJECT(button), "toggled", G_CALLBACK(callback.getThunk()),
+                                    callback.getEnvironment());
+}
+
+ui::Window SurfaceInspector::BuildDialog()
+{
+    ui::Window window = ui::Window(create_floating_window("Surface Inspector", m_parent));
+
+    m_positionTracker.connect(window);
+
+    global_accel_connect_window(window);
+
+    window_connect_focus_in_clear_focus_widget(window);
+
+
+    {
+        // replaced by only the vbox:
+        auto vbox = ui::VBox(FALSE, 5);
+        vbox.show();
+        window.add(vbox);
+        gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+
+        {
+            auto hbox2 = ui::HBox(FALSE, 5);
+            hbox2.show();
+            vbox.pack_start(hbox2, FALSE, FALSE, 0);
+
+            {
+                ui::Widget label = ui::Label("Texture");
+                label.show();
+                hbox2.pack_start(label, FALSE, TRUE, 0);
+            }
+            {
+                auto entry = ui::Entry(ui::New);
+                entry.show();
+                hbox2.pack_start(entry, TRUE, TRUE, 0);
+                m_texture = entry;
+                m_textureEntry.connect(entry);
+                GlobalTextureEntryCompletion::instance().connect(entry);
+            }
+        }
+
+
+        {
+            auto table = ui::Table(6, 4, FALSE);
+            table.show();
+            vbox.pack_start(table, FALSE, FALSE, 0);
+            gtk_table_set_row_spacings(table, 5);
+            gtk_table_set_col_spacings(table, 5);
+            {
+                ui::Widget label = ui::Label("Horizontal shift");
+                label.show();
+                gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
+                table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
+            }
+            {
+                auto spin = ui::SpinButton(ui::Adjustment(0, -8192, 8192, 2, 8, 0), 0, 2);
+                m_hshiftIncrement.m_spin = spin;
+                m_hshiftSpinner.connect(spin);
+                spin.show();
+                table.attach(spin, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
                 spin.dimensions(60, -1);
-                       }
-                       {
-                               ui::Widget label = ui::Label( "Step" );
-                               label.show();
-                               gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
-                               table.attach(label, {2, 3, 0, 1}, {GTK_FILL, 0});
-                       }
-                       {
-                               auto entry = ui::Entry(ui::New);
-                               entry.show();
-                               table.attach(entry, {3, 4, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+            }
+            {
+                ui::Widget label = ui::Label("Step");
+                label.show();
+                gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
+                table.attach(label, {2, 3, 0, 1}, {GTK_FILL, 0});
+            }
+            {
+                auto entry = ui::Entry(ui::New);
+                entry.show();
+                table.attach(entry, {3, 4, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
                 entry.dimensions(50, -1);
-                               m_hshiftIncrement.m_entry = entry;
-                               m_hshiftEntry.connect( entry );
-                       }
-                       {
-                               ui::Widget label = ui::Label( "Vertical shift" );
-                               label.show();
-                               gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
-                               table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0});
-                       }
-                       {
-                               auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 2 );
-                               m_vshiftIncrement.m_spin = spin;
-                               m_vshiftSpinner.connect( spin );
-                               spin.show();
-                               table.attach(spin, {1, 2, 1, 2}, {GTK_FILL, 0});
+                m_hshiftIncrement.m_entry = entry;
+                m_hshiftEntry.connect(entry);
+            }
+            {
+                ui::Widget label = ui::Label("Vertical shift");
+                label.show();
+                gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
+                table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0});
+            }
+            {
+                auto spin = ui::SpinButton(ui::Adjustment(0, -8192, 8192, 2, 8, 0), 0, 2);
+                m_vshiftIncrement.m_spin = spin;
+                m_vshiftSpinner.connect(spin);
+                spin.show();
+                table.attach(spin, {1, 2, 1, 2}, {GTK_FILL, 0});
                 spin.dimensions(60, -1);
-                       }
-                       {
-                               ui::Widget label = ui::Label( "Step" );
-                               label.show();
-                               gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
-                               table.attach(label, {2, 3, 1, 2}, {GTK_FILL, 0});
-                       }
-                       {
-                               auto entry = ui::Entry(ui::New);
-                               entry.show();
-                               table.attach(entry, {3, 4, 1, 2}, {GTK_FILL, 0});
+            }
+            {
+                ui::Widget label = ui::Label("Step");
+                label.show();
+                gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
+                table.attach(label, {2, 3, 1, 2}, {GTK_FILL, 0});
+            }
+            {
+                auto entry = ui::Entry(ui::New);
+                entry.show();
+                table.attach(entry, {3, 4, 1, 2}, {GTK_FILL, 0});
                 entry.dimensions(50, -1);
-                               m_vshiftIncrement.m_entry = entry;
-                               m_vshiftEntry.connect( entry );
-                       }
-                       {
-                               ui::Widget label = ui::Label( "Horizontal stretch" );
-                               label.show();
-                               gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
-                               table.attach(label, {0, 1, 2, 3}, {GTK_FILL, 0});
-                       }
-                       {
-                               auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 5 );
-                               m_hscaleIncrement.m_spin = spin;
-                               m_hscaleSpinner.connect( spin );
-                               spin.show();
-                               table.attach(spin, {1, 2, 2, 3}, {GTK_FILL, 0});
+                m_vshiftIncrement.m_entry = entry;
+                m_vshiftEntry.connect(entry);
+            }
+            {
+                ui::Widget label = ui::Label("Horizontal stretch");
+                label.show();
+                gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
+                table.attach(label, {0, 1, 2, 3}, {GTK_FILL, 0});
+            }
+            {
+                auto spin = ui::SpinButton(ui::Adjustment(0, -8192, 8192, 2, 8, 0), 0, 5);
+                m_hscaleIncrement.m_spin = spin;
+                m_hscaleSpinner.connect(spin);
+                spin.show();
+                table.attach(spin, {1, 2, 2, 3}, {GTK_FILL, 0});
                 spin.dimensions(60, -1);
-                       }
-                       {
-                               ui::Widget label = ui::Label( "Step" );
-                               label.show();
-                               gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
-                               table.attach(label, {2, 3, 2, 3}, {GTK_FILL, 0});
-                       }
-                       {
-                               auto entry = ui::Entry(ui::New);
-                               entry.show();
-                               table.attach(entry, {3, 4, 2, 3}, {GTK_FILL, 0});
+            }
+            {
+                ui::Widget label = ui::Label("Step");
+                label.show();
+                gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
+                table.attach(label, {2, 3, 2, 3}, {GTK_FILL, 0});
+            }
+            {
+                auto entry = ui::Entry(ui::New);
+                entry.show();
+                table.attach(entry, {3, 4, 2, 3}, {GTK_FILL, 0});
                 entry.dimensions(50, -1);
-                               m_hscaleIncrement.m_entry = entry;
-                               m_hscaleEntry.connect( entry );
-                       }
-                       {
-                               ui::Widget label = ui::Label( "Vertical stretch" );
-                               label.show();
-                               gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
-                               table.attach(label, {0, 1, 3, 4}, {GTK_FILL, 0});
-                       }
-                       {
-                               auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 5 );
-                               m_vscaleIncrement.m_spin = spin;
-                               m_vscaleSpinner.connect( spin );
-                               spin.show();
-                               table.attach(spin, {1, 2, 3, 4}, {GTK_FILL, 0});
+                m_hscaleIncrement.m_entry = entry;
+                m_hscaleEntry.connect(entry);
+            }
+            {
+                ui::Widget label = ui::Label("Vertical stretch");
+                label.show();
+                gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
+                table.attach(label, {0, 1, 3, 4}, {GTK_FILL, 0});
+            }
+            {
+                auto spin = ui::SpinButton(ui::Adjustment(0, -8192, 8192, 2, 8, 0), 0, 5);
+                m_vscaleIncrement.m_spin = spin;
+                m_vscaleSpinner.connect(spin);
+                spin.show();
+                table.attach(spin, {1, 2, 3, 4}, {GTK_FILL, 0});
                 spin.dimensions(60, -1);
-                       }
-                       {
-                               ui::Widget label = ui::Label( "Step" );
-                               label.show();
-                               gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
-                               table.attach(label, {2, 3, 3, 4}, {GTK_FILL, 0});
-                       }
-                       {
-                               auto entry = ui::Entry(ui::New);
-                               entry.show();
-                               table.attach(entry, {3, 4, 3, 4}, {GTK_FILL, 0});
+            }
+            {
+                ui::Widget label = ui::Label("Step");
+                label.show();
+                gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
+                table.attach(label, {2, 3, 3, 4}, {GTK_FILL, 0});
+            }
+            {
+                auto entry = ui::Entry(ui::New);
+                entry.show();
+                table.attach(entry, {3, 4, 3, 4}, {GTK_FILL, 0});
                 entry.dimensions(50, -1);
-                               m_vscaleIncrement.m_entry = entry;
-                               m_vscaleEntry.connect( entry );
-                       }
-                       {
-                               ui::Widget label = ui::Label( "Rotate" );
-                               label.show();
-                               gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
-                               table.attach(label, {0, 1, 4, 5}, {GTK_FILL, 0});
-                       }
-                       {
-                               auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 2 );
-                               m_rotateIncrement.m_spin = spin;
-                               m_rotateSpinner.connect( spin );
-                               spin.show();
-                               table.attach(spin, {1, 2, 4, 5}, {GTK_FILL, 0});
+                m_vscaleIncrement.m_entry = entry;
+                m_vscaleEntry.connect(entry);
+            }
+            {
+                ui::Widget label = ui::Label("Rotate");
+                label.show();
+                gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
+                table.attach(label, {0, 1, 4, 5}, {GTK_FILL, 0});
+            }
+            {
+                auto spin = ui::SpinButton(ui::Adjustment(0, -8192, 8192, 2, 8, 0), 0, 2);
+                m_rotateIncrement.m_spin = spin;
+                m_rotateSpinner.connect(spin);
+                spin.show();
+                table.attach(spin, {1, 2, 4, 5}, {GTK_FILL, 0});
                 spin.dimensions(60, -1);
-                               gtk_spin_button_set_wrap( spin, TRUE );
-                       }
-                       {
-                               ui::Widget label = ui::Label( "Step" );
-                               label.show();
-                               gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
-                               table.attach(label, {2, 3, 4, 5}, {GTK_FILL, 0});
-                       }
-                       {
-                               auto entry = ui::Entry(ui::New);
-                               entry.show();
-                               table.attach(entry, {3, 4, 4, 5}, {GTK_FILL, 0});
+                gtk_spin_button_set_wrap(spin, TRUE);
+            }
+            {
+                ui::Widget label = ui::Label("Step");
+                label.show();
+                gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
+                table.attach(label, {2, 3, 4, 5}, {GTK_FILL, 0});
+            }
+            {
+                auto entry = ui::Entry(ui::New);
+                entry.show();
+                table.attach(entry, {3, 4, 4, 5}, {GTK_FILL, 0});
                 entry.dimensions(50, -1);
-                               m_rotateIncrement.m_entry = entry;
-                               m_rotateEntry.connect( entry );
-                       }
-                       {
-                               // match grid button
-                               ui::Widget button = ui::Button( "Match Grid" );
-                               button.show();
-                               table.attach(button, {2, 4, 5, 6}, {GTK_EXPAND | GTK_FILL, 0});
-                               button.connect( "clicked", G_CALLBACK( OnBtnMatchGrid ), 0 );
-                       }
-               }
-
-               {
-                       auto frame = ui::Frame( "Texturing" );
-                       frame.show();
-                       vbox.pack_start( frame, FALSE, FALSE, 0 );
-                       {
-                               auto table = ui::Table(4, 4, FALSE);
-                               table.show();
-                               frame.add(table);
-                               gtk_table_set_row_spacings(table, 5);
-                               gtk_table_set_col_spacings(table, 5);
-                               gtk_container_set_border_width( GTK_CONTAINER( table ), 5 );
-                               {
-                                       ui::Widget label = ui::Label( "Brush" );
-                                       label.show();
-                                       table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
-                               }
-                               {
-                                       ui::Widget label = ui::Label( "Patch" );
-                                       label.show();
-                                       table.attach(label, {0, 1, 2, 3}, {GTK_FILL, 0});
-                               }
-                               {
-                                       ui::Widget label = ui::Label( "Width" );
-                                       label.show();
-                                       table.attach(label, {2, 3, 0, 1}, {GTK_FILL, 0});
-                               }
-                               {
-                                       ui::Widget label = ui::Label( "Height" );
-                                       label.show();
-                                       table.attach(label, {3, 4, 0, 1}, {GTK_FILL, 0});
-                               }
-                               {
-                                       ui::Widget button = ui::Button( "Axial" );
-                                       button.show();
-                                       table.attach(button, {0, 1, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
-                                       button.connect( "clicked",
-                                                                         G_CALLBACK( OnBtnAxial ), 0 );
+                m_rotateIncrement.m_entry = entry;
+                m_rotateEntry.connect(entry);
+            }
+            {
+                // match grid button
+                ui::Widget button = ui::Button("Match Grid");
+                button.show();
+                table.attach(button, {2, 4, 5, 6}, {GTK_EXPAND | GTK_FILL, 0});
+                button.connect("clicked", G_CALLBACK(OnBtnMatchGrid), 0);
+            }
+        }
+
+        {
+            auto frame = ui::Frame("Texturing");
+            frame.show();
+            vbox.pack_start(frame, FALSE, FALSE, 0);
+            {
+                auto table = ui::Table(4, 4, FALSE);
+                table.show();
+                frame.add(table);
+                gtk_table_set_row_spacings(table, 5);
+                gtk_table_set_col_spacings(table, 5);
+                gtk_container_set_border_width(GTK_CONTAINER(table), 5);
+                {
+                    ui::Widget label = ui::Label("Brush");
+                    label.show();
+                    table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
+                }
+                {
+                    ui::Widget label = ui::Label("Patch");
+                    label.show();
+                    table.attach(label, {0, 1, 2, 3}, {GTK_FILL, 0});
+                }
+                {
+                    ui::Widget label = ui::Label("Width");
+                    label.show();
+                    table.attach(label, {2, 3, 0, 1}, {GTK_FILL, 0});
+                }
+                {
+                    ui::Widget label = ui::Label("Height");
+                    label.show();
+                    table.attach(label, {3, 4, 0, 1}, {GTK_FILL, 0});
+                }
+                {
+                    ui::Widget button = ui::Button("Axial");
+                    button.show();
+                    table.attach(button, {0, 1, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+                    button.connect("clicked",
+                                   G_CALLBACK(OnBtnAxial), 0);
                     button.dimensions(60, -1);
-                               }
-                               {
-                                       ui::Widget button = ui::Button( "Fit" );
-                                       button.show();
-                                       table.attach(button, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
-                                       button.connect( "clicked",
-                                                                         G_CALLBACK( OnBtnFaceFit ), 0 );
+                }
+                {
+                    ui::Widget button = ui::Button("Fit");
+                    button.show();
+                    table.attach(button, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+                    button.connect("clicked",
+                                   G_CALLBACK(OnBtnFaceFit), 0);
                     button.dimensions(60, -1);
-                               }
-                               {
-                                       ui::Widget button = ui::Button( "CAP" );
-                                       button.show();
-                                       table.attach(button, {0, 1, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
-                                       button.connect( "clicked",
-                                                                         G_CALLBACK( OnBtnPatchdetails ), 0 );
+                }
+                {
+                    ui::Widget button = ui::Button("CAP");
+                    button.show();
+                    table.attach(button, {0, 1, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
+                    button.connect("clicked",
+                                   G_CALLBACK(OnBtnPatchdetails), 0);
                     button.dimensions(60, -1);
-                               }
-                               {
-                                       ui::Widget button = ui::Button( "Set..." );
-                                       button.show();
-                                       table.attach(button, {1, 2, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
-                                       button.connect( "clicked",
-                                                                         G_CALLBACK( OnBtnPatchreset ), 0 );
+                }
+                {
+                    ui::Widget button = ui::Button("Set...");
+                    button.show();
+                    table.attach(button, {1, 2, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
+                    button.connect("clicked",
+                                   G_CALLBACK(OnBtnPatchreset), 0);
                     button.dimensions(60, -1);
-                               }
-                               {
-                                       ui::Widget button = ui::Button( "Natural" );
-                                       button.show();
-                                       table.attach(button, {2, 3, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
-                                       button.connect( "clicked",
-                                                                         G_CALLBACK( OnBtnPatchnatural ), 0 );
+                }
+                {
+                    ui::Widget button = ui::Button("Natural");
+                    button.show();
+                    table.attach(button, {2, 3, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
+                    button.connect("clicked",
+                                   G_CALLBACK(OnBtnPatchnatural), 0);
                     button.dimensions(60, -1);
-                               }
-                               {
-                                       ui::Widget button = ui::Button( "Fit" );
-                                       button.show();
-                                       table.attach(button, {3, 4, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
-                                       button.connect( "clicked",
-                                                                         G_CALLBACK( OnBtnPatchFit ), 0 );
+                }
+                {
+                    ui::Widget button = ui::Button("Fit");
+                    button.show();
+                    table.attach(button, {3, 4, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
+                    button.connect("clicked",
+                                   G_CALLBACK(OnBtnPatchFit), 0);
                     button.dimensions(60, -1);
-                               }
-                               {
-                                       auto spin = ui::SpinButton( ui::Adjustment( 1, 0, 1 << 16, 1, 10, 0 ), 0, 6 );
-                                       spin.show();
-                                       table.attach(spin, {2, 3, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+                }
+                {
+                    auto spin = ui::SpinButton(ui::Adjustment(1, 0, 1 << 16, 1, 10, 0), 0, 6);
+                    spin.show();
+                    table.attach(spin, {2, 3, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
                     spin.dimensions(60, -1);
-                                       AddDialogData( spin, m_fitHorizontal );
-                               }
-                               {
-                                       auto spin = ui::SpinButton( ui::Adjustment( 1, 0, 1 << 16, 1, 10, 0 ), 0, 6 );
-                                       spin.show();
-                                       table.attach(spin, {3, 4, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+                    AddDialogData(spin, m_fitHorizontal);
+                }
+                {
+                    auto spin = ui::SpinButton(ui::Adjustment(1, 0, 1 << 16, 1, 10, 0), 0, 6);
+                    spin.show();
+                    table.attach(spin, {3, 4, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
                     spin.dimensions(60, -1);
-                                       AddDialogData( spin, m_fitVertical );
-                               }
-                       }
-               }
-               if ( !string_empty( g_pGameDescription->getKeyValue( "si_flags" ) ) ) {
-                       {
-                               auto frame = ui::Frame( "Surface Flags" );
-                               frame.show();
-                               vbox.pack_start( frame, TRUE, TRUE, 0 );
-                               {
-                                       auto vbox3 = ui::VBox( FALSE, 4 );
-                                       //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
-                                       vbox3.show();
-                                       frame.add(vbox3);
-                                       {
-                                               auto table = ui::Table( 8, 4, FALSE );
-                                               table.show();
-                                               vbox3.pack_start( table, TRUE, TRUE, 0 );
-                                               gtk_table_set_row_spacings( table, 0 );
-                                               gtk_table_set_col_spacings( table, 0 );
-
-                                               GtkCheckButton** p = m_surfaceFlags;
-
-                                               for (unsigned int c = 0; c != 4; ++c)
-                                               {
-                                                       for (unsigned int r = 0; r != 8; ++r)
-                                                       {
-                                                               auto check = ui::CheckButton( getSurfaceFlagName( c * 8 + r ) );
-                                                               check.show();
-                                                               table.attach(check, {c, c + 1, r, r + 1}, {GTK_EXPAND | GTK_FILL, 0});
-                                                               *p++ = check;
-                                                               guint handler_id = togglebutton_connect_toggled( check, ApplyFlagsCaller( *this ) );
-                                                               g_object_set_data( G_OBJECT( check ), "handler", gint_to_pointer( handler_id ) );
-                                                       }
-                                               }
-                                       }
-                               }
-                       }
-                       {
-                               auto frame = ui::Frame( "Content Flags" );
-                               frame.show();
-                               vbox.pack_start( frame, TRUE, TRUE, 0 );
-                               {
-                                       auto vbox3 = ui::VBox( FALSE, 4 );
-                                       //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
-                                       vbox3.show();
-                                       frame.add(vbox3);
-                                       {
-
-                                               auto table = ui::Table( 8, 4, FALSE );
-                                               table.show();
-                                               vbox3.pack_start( table, TRUE, TRUE, 0 );
-                                               gtk_table_set_row_spacings( table, 0 );
-                                               gtk_table_set_col_spacings( table, 0 );
-
-                                               GtkCheckButton** p = m_contentFlags;
-
-                                               for (unsigned int c = 0; c != 4; ++c)
-                                               {
-                                                       for (unsigned int r = 0; r != 8; ++r)
-                                                       {
-                                                               auto check = ui::CheckButton( getContentFlagName( c * 8 + r ) );
-                                                               check.show();
-                                                               table.attach(check, {c, c + 1, r, r + 1}, {GTK_EXPAND | GTK_FILL, 0});
-                                                               *p++ = check;
-                                                               guint handler_id = togglebutton_connect_toggled( check, ApplyFlagsCaller( *this ) );
-                                                               g_object_set_data( G_OBJECT( check ), "handler", gint_to_pointer( handler_id ) );
-                                                       }
-                                               }
-
-                                               // not allowed to modify detail flag using Surface Inspector
-                                               gtk_widget_set_sensitive( ui::CheckButton::from(m_contentFlags[BRUSH_DETAIL_FLAG]), FALSE );
-                                       }
-                               }
-                       }
-                       {
-                               auto frame = ui::Frame( "Value" );
-                               frame.show();
-                               vbox.pack_start( frame, TRUE, TRUE, 0 );
-                               {
-                                       auto vbox3 = ui::VBox( FALSE, 4 );
-                                       gtk_container_set_border_width( GTK_CONTAINER( vbox3 ), 4 );
-                                       vbox3.show();
-                                       frame.add(vbox3);
-
-                                       {
-                                               auto entry = ui::Entry(ui::New);
-                                               entry.show();
-                                               vbox3.pack_start( entry, TRUE, TRUE, 0 );
-                                               m_valueEntryWidget = entry;
-                                               m_valueEntry.connect( entry );
-                                       }
-                               }
-                       }
-               }
+                    AddDialogData(spin, m_fitVertical);
+                }
+            }
+        }
+        if (!string_empty(g_pGameDescription->getKeyValue("si_flags"))) {
+            {
+                auto frame = ui::Frame("Surface Flags");
+                frame.show();
+                vbox.pack_start(frame, TRUE, TRUE, 0);
+                {
+                    auto vbox3 = ui::VBox(FALSE, 4);
+                    //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
+                    vbox3.show();
+                    frame.add(vbox3);
+                    {
+                        auto table = ui::Table(8, 4, FALSE);
+                        table.show();
+                        vbox3.pack_start(table, TRUE, TRUE, 0);
+                        gtk_table_set_row_spacings(table, 0);
+                        gtk_table_set_col_spacings(table, 0);
+
+                        GtkCheckButton **p = m_surfaceFlags;
+
+                        for (unsigned int c = 0; c != 4; ++c) {
+                            for (unsigned int r = 0; r != 8; ++r) {
+                                auto check = ui::CheckButton(getSurfaceFlagName(c * 8 + r));
+                                check.show();
+                                table.attach(check, {c, c + 1, r, r + 1}, {GTK_EXPAND | GTK_FILL, 0});
+                                *p++ = check;
+                                guint handler_id = togglebutton_connect_toggled(check, ApplyFlagsCaller(*this));
+                                g_object_set_data(G_OBJECT(check), "handler", gint_to_pointer(handler_id));
+                            }
+                        }
+                    }
+                }
+            }
+            {
+                auto frame = ui::Frame("Content Flags");
+                frame.show();
+                vbox.pack_start(frame, TRUE, TRUE, 0);
+                {
+                    auto vbox3 = ui::VBox(FALSE, 4);
+                    //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
+                    vbox3.show();
+                    frame.add(vbox3);
+                    {
+
+                        auto table = ui::Table(8, 4, FALSE);
+                        table.show();
+                        vbox3.pack_start(table, TRUE, TRUE, 0);
+                        gtk_table_set_row_spacings(table, 0);
+                        gtk_table_set_col_spacings(table, 0);
+
+                        GtkCheckButton **p = m_contentFlags;
+
+                        for (unsigned int c = 0; c != 4; ++c) {
+                            for (unsigned int r = 0; r != 8; ++r) {
+                                auto check = ui::CheckButton(getContentFlagName(c * 8 + r));
+                                check.show();
+                                table.attach(check, {c, c + 1, r, r + 1}, {GTK_EXPAND | GTK_FILL, 0});
+                                *p++ = check;
+                                guint handler_id = togglebutton_connect_toggled(check, ApplyFlagsCaller(*this));
+                                g_object_set_data(G_OBJECT(check), "handler", gint_to_pointer(handler_id));
+                            }
+                        }
+
+                        // not allowed to modify detail flag using Surface Inspector
+                        gtk_widget_set_sensitive(ui::CheckButton::from(m_contentFlags[BRUSH_DETAIL_FLAG]), FALSE);
+                    }
+                }
+            }
+            {
+                auto frame = ui::Frame("Value");
+                frame.show();
+                vbox.pack_start(frame, TRUE, TRUE, 0);
+                {
+                    auto vbox3 = ui::VBox(FALSE, 4);
+                    gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
+                    vbox3.show();
+                    frame.add(vbox3);
+
+                    {
+                        auto entry = ui::Entry(ui::New);
+                        entry.show();
+                        vbox3.pack_start(entry, TRUE, TRUE, 0);
+                        m_valueEntryWidget = entry;
+                        m_valueEntry.connect(entry);
+                    }
+                }
+            }
+        }
 
 #if TEXTOOL_ENABLED
-               if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
+        if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
 // Shamus: Textool goodies...
-                       ui::Widget frame = ui::Frame( "Textool" );
-                       frame.show();
-                       vbox.pack_start( frame , FALSE, FALSE, 0 );
-                       {
-                               //Prolly should make this a member or global var, so the SI can draw on it...
-                               TexTool::g_textoolWin = glwidget_new( FALSE );
-                               // --> Dunno, but this stuff may be necessary... (Looks like it!)
-                               g_object_ref( TexTool::g_textoolWin );
-                               gtk_widget_set_events( TexTool::g_textoolWin, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK );
-                               gtk_widget_set_can_focus( TexTool::g_textoolWin, true );
-                               // <-- end stuff...
-                               TexTool::g_textoolWin.show();
-                               TexTool::g_textoolWin.dimensions( -1, 240 ); //Yeah!
-                               frame.add(TexTool::g_textoolWin);
-
-                               TexTool::g_textoolWin.connect( "size_allocate", G_CALLBACK( TexTool::size_allocate ), NULL );
-                               TexTool::g_textoolWin.connect( "expose_event", G_CALLBACK( TexTool::expose ), NULL );
-                               TexTool::g_textoolWin.connect( "button_press_event", G_CALLBACK( TexTool::button_press ), NULL );
-                               TexTool::g_textoolWin.connect( "button_release_event", G_CALLBACK( TexTool::button_release ), NULL );
-                               TexTool::g_textoolWin.connect( "motion_notify_event", G_CALLBACK( TexTool::motion ), NULL );
-                       }
-                       {
-                               ui::Widget hbox = ui::HBox( FALSE, 5 );
-                               hbox.show();
-                               vbox.pack_start( hbox , FALSE, FALSE, 0 );
-                               // Checkboxes go here... (Flip X/Y)
-                               ui::Widget flipX = ui::CheckButton( "Flip X axis" );
-                               ui::Widget flipY = ui::CheckButton( "Flip Y axis" );
-                               flipX.show();
-                               flipY.show();
-                               hbox.pack_start( flipX, FALSE, FALSE, 0 );
-                               hbox.pack_start( flipY, FALSE, FALSE, 0 );
+            ui::Widget frame = ui::Frame( "Textool" );
+            frame.show();
+            vbox.pack_start( frame , FALSE, FALSE, 0 );
+            {
+                //Prolly should make this a member or global var, so the SI can draw on it...
+                TexTool::g_textoolWin = glwidget_new( FALSE );
+                // --> Dunno, but this stuff may be necessary... (Looks like it!)
+                g_object_ref( TexTool::g_textoolWin );
+                gtk_widget_set_events( TexTool::g_textoolWin, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK );
+                gtk_widget_set_can_focus( TexTool::g_textoolWin, true );
+                // <-- end stuff...
+                TexTool::g_textoolWin.show();
+                TexTool::g_textoolWin.dimensions( -1, 240 ); //Yeah!
+                frame.add(TexTool::g_textoolWin);
+
+                TexTool::g_textoolWin.connect( "size_allocate", G_CALLBACK( TexTool::size_allocate ), NULL );
+                TexTool::g_textoolWin.connect( "expose_event", G_CALLBACK( TexTool::expose ), NULL );
+                TexTool::g_textoolWin.connect( "button_press_event", G_CALLBACK( TexTool::button_press ), NULL );
+                TexTool::g_textoolWin.connect( "button_release_event", G_CALLBACK( TexTool::button_release ), NULL );
+                TexTool::g_textoolWin.connect( "motion_notify_event", G_CALLBACK( TexTool::motion ), NULL );
+            }
+            {
+                ui::Widget hbox = ui::HBox( FALSE, 5 );
+                hbox.show();
+                vbox.pack_start( hbox , FALSE, FALSE, 0 );
+                // Checkboxes go here... (Flip X/Y)
+                ui::Widget flipX = ui::CheckButton( "Flip X axis" );
+                ui::Widget flipY = ui::CheckButton( "Flip Y axis" );
+                flipX.show();
+                flipY.show();
+                hbox.pack_start( flipX, FALSE, FALSE, 0 );
+                hbox.pack_start( flipY, FALSE, FALSE, 0 );
 
 //Instead of this, we probably need to create a vbox to put into the frame, then the
 //window, then the hbox. !!! FIX !!!
@@ -1002,14 +1047,14 @@ ui::Window SurfaceInspector::BuildDialog(){
 //        g_object_set_data(G_OBJECT(flipX), "handler", gint_to_pointer(flipX.connect("toggled", G_CALLBACK(TexTool::flipX), 0)));
 //        g_object_set_data(G_OBJECT(flipY), "handler", gint_to_pointer(flipY.connect("toggled", G_CALLBACK(TexTool::flipY), 0)));
 //Instead, just do:
-                               flipX.connect( "toggled", G_CALLBACK( TexTool::flipX ), NULL );
-                               flipY.connect( "toggled", G_CALLBACK( TexTool::flipY ), NULL );
-                       }
-               }
+                flipX.connect( "toggled", G_CALLBACK( TexTool::flipX ), NULL );
+                flipY.connect( "toggled", G_CALLBACK( TexTool::flipY ), NULL );
+            }
+        }
 #endif
-       }
+    }
 
-       return window;
+    return window;
 }
 
 /*
@@ -1022,30 +1067,31 @@ ui::Window SurfaceInspector::BuildDialog(){
    ===============
  */
 
-void spin_button_set_value_no_signal( ui::SpinButton spin, gdouble value ){
-       guint handler_id = gpointer_to_int( g_object_get_data( G_OBJECT( spin ), "handler" ) );
-       g_signal_handler_block( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), handler_id );
-       gtk_spin_button_set_value( spin, value );
-       g_signal_handler_unblock( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), handler_id );
+void spin_button_set_value_no_signal(ui::SpinButton spin, gdouble value)
+{
+    guint handler_id = gpointer_to_int(g_object_get_data(G_OBJECT(spin), "handler"));
+    g_signal_handler_block(G_OBJECT(gtk_spin_button_get_adjustment(spin)), handler_id);
+    gtk_spin_button_set_value(spin, value);
+    g_signal_handler_unblock(G_OBJECT(gtk_spin_button_get_adjustment(spin)), handler_id);
 }
 
-void spin_button_set_step_increment( ui::SpinButton spin, gdouble value ){
-       auto adjust = gtk_spin_button_get_adjustment( spin );
-       gtk_adjustment_set_step_increment(adjust, value);
+void spin_button_set_step_increment(ui::SpinButton spin, gdouble value)
+{
+    auto adjust = gtk_spin_button_get_adjustment(spin);
+    gtk_adjustment_set_step_increment(adjust, value);
 }
 
-void SurfaceInspector::Update(){
-       const char * name = SurfaceInspector_GetSelectedShader();
+void SurfaceInspector::Update()
+{
+    const char *name = SurfaceInspector_GetSelectedShader();
 
-       if ( shader_is_texture( name ) ) {
-               m_texture.text(shader_get_textureName(name));
-       }
-       else
-       {
-               m_texture.text("");
-       }
+    if (shader_is_texture(name)) {
+        m_texture.text(shader_get_textureName(name));
+    } else {
+        m_texture.text("");
+    }
 
-       texdef_t shiftScaleRotate;
+    texdef_t shiftScaleRotate;
 //Shamus: This is where we get into trouble--the BP code tries to convert to a "faked"
 //shift, rotate & scale values from the brush face, which seems to screw up for some reason.
 //!!! FIX !!!
@@ -1055,57 +1101,57 @@ void SurfaceInspector::Update(){
     << g_selectedBrushPrimitTexdef.coords[1][0] << ", " << g_selectedBrushPrimitTexdef.coords[1][1] << ")("
     << g_selectedBrushPrimitTexdef.coords[0][2] << ", " << g_selectedBrushPrimitTexdef.coords[1][2] << ") SurfaceInspector::Update\n";//*/
 //Ok, it's screwed up *before* we get here...
-       ShiftScaleRotate_fromFace( shiftScaleRotate, SurfaceInspector_GetSelectedTexdef() );
-
-       // normalize again to hide the ridiculously high scale values that get created when using texlock
-       shiftScaleRotate.shift[0] = float_mod( shiftScaleRotate.shift[0], (float)g_selectedShaderSize[0] );
-       shiftScaleRotate.shift[1] = float_mod( shiftScaleRotate.shift[1], (float)g_selectedShaderSize[1] );
-
-       {
-               spin_button_set_value_no_signal( m_hshiftIncrement.m_spin, shiftScaleRotate.shift[0] );
-               spin_button_set_step_increment( m_hshiftIncrement.m_spin, g_si_globals.shift[0] );
-               entry_set_float( m_hshiftIncrement.m_entry, g_si_globals.shift[0] );
-       }
-
-       {
-               spin_button_set_value_no_signal( m_vshiftIncrement.m_spin, shiftScaleRotate.shift[1] );
-               spin_button_set_step_increment( m_vshiftIncrement.m_spin, g_si_globals.shift[1] );
-               entry_set_float( m_vshiftIncrement.m_entry, g_si_globals.shift[1] );
-       }
-
-       {
-               spin_button_set_value_no_signal( m_hscaleIncrement.m_spin, shiftScaleRotate.scale[0] );
-               spin_button_set_step_increment( m_hscaleIncrement.m_spin, g_si_globals.scale[0] );
-               entry_set_float( m_hscaleIncrement.m_entry, g_si_globals.scale[0] );
-       }
-
-       {
-               spin_button_set_value_no_signal( m_vscaleIncrement.m_spin, shiftScaleRotate.scale[1] );
-               spin_button_set_step_increment( m_vscaleIncrement.m_spin, g_si_globals.scale[1] );
-               entry_set_float( m_vscaleIncrement.m_entry, g_si_globals.scale[1] );
-       }
-
-       {
-               spin_button_set_value_no_signal( m_rotateIncrement.m_spin, shiftScaleRotate.rotate );
-               spin_button_set_step_increment( m_rotateIncrement.m_spin, g_si_globals.rotate );
-               entry_set_float( m_rotateIncrement.m_entry, g_si_globals.rotate );
-       }
-
-       if ( !string_empty( g_pGameDescription->getKeyValue( "si_flags" ) ) ) {
-               ContentsFlagsValue flags( SurfaceInspector_GetSelectedFlags() );
-
-               entry_set_int( m_valueEntryWidget, flags.m_value );
-
-               for ( GtkCheckButton** p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p )
-               {
-                       toggle_button_set_active_no_signal( ui::CheckButton::from( *p ), flags.m_surfaceFlags & ( 1 << ( p - m_surfaceFlags ) ) );
-               }
-
-               for ( GtkCheckButton** p = m_contentFlags; p != m_contentFlags + 32; ++p )
-               {
-                       toggle_button_set_active_no_signal( ui::CheckButton::from( *p ), flags.m_contentFlags & ( 1 << ( p - m_contentFlags ) ) );
-               }
-       }
+    ShiftScaleRotate_fromFace(shiftScaleRotate, SurfaceInspector_GetSelectedTexdef());
+
+    // normalize again to hide the ridiculously high scale values that get created when using texlock
+    shiftScaleRotate.shift[0] = float_mod(shiftScaleRotate.shift[0], (float) g_selectedShaderSize[0]);
+    shiftScaleRotate.shift[1] = float_mod(shiftScaleRotate.shift[1], (float) g_selectedShaderSize[1]);
+
+    {
+        spin_button_set_value_no_signal(m_hshiftIncrement.m_spin, shiftScaleRotate.shift[0]);
+        spin_button_set_step_increment(m_hshiftIncrement.m_spin, g_si_globals.shift[0]);
+        entry_set_float(m_hshiftIncrement.m_entry, g_si_globals.shift[0]);
+    }
+
+    {
+        spin_button_set_value_no_signal(m_vshiftIncrement.m_spin, shiftScaleRotate.shift[1]);
+        spin_button_set_step_increment(m_vshiftIncrement.m_spin, g_si_globals.shift[1]);
+        entry_set_float(m_vshiftIncrement.m_entry, g_si_globals.shift[1]);
+    }
+
+    {
+        spin_button_set_value_no_signal(m_hscaleIncrement.m_spin, shiftScaleRotate.scale[0]);
+        spin_button_set_step_increment(m_hscaleIncrement.m_spin, g_si_globals.scale[0]);
+        entry_set_float(m_hscaleIncrement.m_entry, g_si_globals.scale[0]);
+    }
+
+    {
+        spin_button_set_value_no_signal(m_vscaleIncrement.m_spin, shiftScaleRotate.scale[1]);
+        spin_button_set_step_increment(m_vscaleIncrement.m_spin, g_si_globals.scale[1]);
+        entry_set_float(m_vscaleIncrement.m_entry, g_si_globals.scale[1]);
+    }
+
+    {
+        spin_button_set_value_no_signal(m_rotateIncrement.m_spin, shiftScaleRotate.rotate);
+        spin_button_set_step_increment(m_rotateIncrement.m_spin, g_si_globals.rotate);
+        entry_set_float(m_rotateIncrement.m_entry, g_si_globals.rotate);
+    }
+
+    if (!string_empty(g_pGameDescription->getKeyValue("si_flags"))) {
+        ContentsFlagsValue flags(SurfaceInspector_GetSelectedFlags());
+
+        entry_set_int(m_valueEntryWidget, flags.m_value);
+
+        for (GtkCheckButton **p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p) {
+            toggle_button_set_active_no_signal(ui::CheckButton::from(*p),
+                                               flags.m_surfaceFlags & (1 << (p - m_surfaceFlags)));
+        }
+
+        for (GtkCheckButton **p = m_contentFlags; p != m_contentFlags + 32; ++p) {
+            toggle_button_set_active_no_signal(ui::CheckButton::from(*p),
+                                               flags.m_contentFlags & (1 << (p - m_contentFlags)));
+        }
+    }
 }
 
 /*
@@ -1116,321 +1162,366 @@ void SurfaceInspector::Update(){
    in brush primitive mode, grab the fake shift scale rot and compute a new texture matrix
    ===============
  */
-void SurfaceInspector::ApplyShader(){
-       StringOutputStream name( 256 );
-       name << GlobalTexturePrefix_get() << gtk_entry_get_text( m_texture );
-
-       // TTimo: detect and refuse invalid texture names (at least the ones with spaces)
-       if ( !texdef_name_valid( name.c_str() ) ) {
-               globalErrorStream() << "invalid texture name '" << name.c_str() << "'\n";
-               SurfaceInspector_queueDraw();
-               return;
-       }
+void SurfaceInspector::ApplyShader()
+{
+    StringOutputStream name(256);
+    name << GlobalTexturePrefix_get() << gtk_entry_get_text(m_texture);
+
+    // TTimo: detect and refuse invalid texture names (at least the ones with spaces)
+    if (!texdef_name_valid(name.c_str())) {
+        globalErrorStream() << "invalid texture name '" << name.c_str() << "'\n";
+        SurfaceInspector_queueDraw();
+        return;
+    }
 
-       UndoableCommand undo( "textureNameSetSelected" );
-       Select_SetShader( name.c_str() );
+    UndoableCommand undo("textureNameSetSelected");
+    Select_SetShader(name.c_str());
 }
 
-void SurfaceInspector::ApplyTexdef(){
-       texdef_t shiftScaleRotate;
+void SurfaceInspector::ApplyTexdef()
+{
+    texdef_t shiftScaleRotate;
 
-       shiftScaleRotate.shift[0] = static_cast<float>( gtk_spin_button_get_value( m_hshiftIncrement.m_spin ) );
-       shiftScaleRotate.shift[1] = static_cast<float>( gtk_spin_button_get_value( m_vshiftIncrement.m_spin ) );
-       shiftScaleRotate.scale[0] = static_cast<float>( gtk_spin_button_get_value( m_hscaleIncrement.m_spin ) );
-       shiftScaleRotate.scale[1] = static_cast<float>( gtk_spin_button_get_value( m_vscaleIncrement.m_spin ) );
-       shiftScaleRotate.rotate = static_cast<float>( gtk_spin_button_get_value( m_rotateIncrement.m_spin ) );
+    shiftScaleRotate.shift[0] = static_cast<float>( gtk_spin_button_get_value(m_hshiftIncrement.m_spin));
+    shiftScaleRotate.shift[1] = static_cast<float>( gtk_spin_button_get_value(m_vshiftIncrement.m_spin));
+    shiftScaleRotate.scale[0] = static_cast<float>( gtk_spin_button_get_value(m_hscaleIncrement.m_spin));
+    shiftScaleRotate.scale[1] = static_cast<float>( gtk_spin_button_get_value(m_vscaleIncrement.m_spin));
+    shiftScaleRotate.rotate = static_cast<float>( gtk_spin_button_get_value(m_rotateIncrement.m_spin));
 
-       TextureProjection projection;
+    TextureProjection projection;
 //Shamus: This is the other place that screws up, it seems, since it doesn't seem to do the
 //conversion from the face (I think) and so bogus values end up in the thing... !!! FIX !!!
 //This is actually OK. :-P
-       ShiftScaleRotate_toFace( shiftScaleRotate, projection );
+    ShiftScaleRotate_toFace(shiftScaleRotate, projection);
 
-       UndoableCommand undo( "textureProjectionSetSelected" );
-       Select_SetTexdef( projection );
+    UndoableCommand undo("textureProjectionSetSelected");
+    Select_SetTexdef(projection);
 }
 
-void SurfaceInspector::ApplyFlags(){
-       unsigned int surfaceflags = 0;
-       for ( GtkCheckButton** p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p )
-       {
-               if ( gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( *p ) ) ) {
-                       surfaceflags |= ( 1 << ( p - m_surfaceFlags ) );
-               }
-       }
+void SurfaceInspector::ApplyFlags()
+{
+    unsigned int surfaceflags = 0;
+    for (GtkCheckButton **p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p) {
+        if (gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(*p))) {
+            surfaceflags |= (1 << (p - m_surfaceFlags));
+        }
+    }
 
-       unsigned int contentflags = 0;
-       for ( GtkCheckButton** p = m_contentFlags; p != m_contentFlags + 32; ++p )
-       {
-               if ( gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( *p ) ) ) {
-                       contentflags |= ( 1 << ( p - m_contentFlags ) );
-               }
-       }
+    unsigned int contentflags = 0;
+    for (GtkCheckButton **p = m_contentFlags; p != m_contentFlags + 32; ++p) {
+        if (gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(*p))) {
+            contentflags |= (1 << (p - m_contentFlags));
+        }
+    }
 
-       int value = entry_get_int( m_valueEntryWidget );
+    int value = entry_get_int(m_valueEntryWidget);
 
-       UndoableCommand undo( "flagsSetSelected" );
-       Select_SetFlags( ContentsFlagsValue( surfaceflags, contentflags, value, true ) );
+    UndoableCommand undo("flagsSetSelected");
+    Select_SetFlags(ContentsFlagsValue(surfaceflags, contentflags, value, true));
 }
 
 
-void Face_getTexture( Face& face, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags ){
-       shader = face.GetShader();
-       face.GetTexdef( projection );
-       flags = face.getShader().m_flags;
+void Face_getTexture(Face &face, CopiedString &shader, TextureProjection &projection, ContentsFlagsValue &flags)
+{
+    shader = face.GetShader();
+    face.GetTexdef(projection);
+    flags = face.getShader().m_flags;
 }
-typedef Function<void(Face&, CopiedString&, TextureProjection&, ContentsFlagsValue&), Face_getTexture> FaceGetTexture;
 
-void Face_setTexture( Face& face, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
-       face.SetShader( shader );
-       face.SetTexdef( projection );
-       face.SetFlags( flags );
+typedef Function<void(Face &, CopiedString &, TextureProjection &,
+                      ContentsFlagsValue &), Face_getTexture> FaceGetTexture;
+
+void
+Face_setTexture(Face &face, const char *shader, const TextureProjection &projection, const ContentsFlagsValue &flags)
+{
+    face.SetShader(shader);
+    face.SetTexdef(projection);
+    face.SetFlags(flags);
 }
-typedef Function<void(Face&, const char*, const TextureProjection&, const ContentsFlagsValue&), Face_setTexture> FaceSetTexture;
+
+typedef Function<void(Face &, const char *, const TextureProjection &,
+                      const ContentsFlagsValue &), Face_setTexture> FaceSetTexture;
 
 
-void Patch_getTexture( Patch& patch, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags ){
-       shader = patch.GetShader();
-       projection = TextureProjection( texdef_t(), brushprimit_texdef_t(), Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) );
-       flags = ContentsFlagsValue( 0, 0, 0, false );
+void Patch_getTexture(Patch &patch, CopiedString &shader, TextureProjection &projection, ContentsFlagsValue &flags)
+{
+    shader = patch.GetShader();
+    projection = TextureProjection(texdef_t(), brushprimit_texdef_t(), Vector3(0, 0, 0), Vector3(0, 0, 0));
+    flags = ContentsFlagsValue(0, 0, 0, false);
 }
-typedef Function<void(Patch&, CopiedString&, TextureProjection&, ContentsFlagsValue&), Patch_getTexture> PatchGetTexture;
 
-void Patch_setTexture( Patch& patch, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
-       patch.SetShader( shader );
+typedef Function<void(Patch &, CopiedString &, TextureProjection &,
+                      ContentsFlagsValue &), Patch_getTexture> PatchGetTexture;
+
+void
+Patch_setTexture(Patch &patch, const char *shader, const TextureProjection &projection, const ContentsFlagsValue &flags)
+{
+    patch.SetShader(shader);
 }
-typedef Function<void(Patch&, const char*, const TextureProjection&, const ContentsFlagsValue&), Patch_setTexture> PatchSetTexture;
 
+typedef Function<void(Patch &, const char *, const TextureProjection &,
+                      const ContentsFlagsValue &), Patch_setTexture> PatchSetTexture;
 
-typedef Callback<void(CopiedString&, TextureProjection&, ContentsFlagsValue&)> GetTextureCallback;
-typedef Callback<void(const char*, const TextureProjection&, const ContentsFlagsValue&)> SetTextureCallback;
 
-struct Texturable
-{
-       GetTextureCallback getTexture;
-       SetTextureCallback setTexture;
+typedef Callback<void(CopiedString &, TextureProjection &, ContentsFlagsValue &)> GetTextureCallback;
+typedef Callback<void(const char *, const TextureProjection &, const ContentsFlagsValue &)> SetTextureCallback;
+
+struct Texturable {
+    GetTextureCallback getTexture;
+    SetTextureCallback setTexture;
 };
 
 
-void Face_getClosest( Face& face, SelectionTest& test, SelectionIntersection& bestIntersection, Texturable& texturable ){
-       SelectionIntersection intersection;
-       face.testSelect( test, intersection );
-       if ( intersection.valid()
-                && SelectionIntersection_closer( intersection, bestIntersection ) ) {
-               bestIntersection = intersection;
-               texturable.setTexture = makeCallback( FaceSetTexture(), face );
-               texturable.getTexture = makeCallback( FaceGetTexture(), face );
-       }
+void Face_getClosest(Face &face, SelectionTest &test, SelectionIntersection &bestIntersection, Texturable &texturable)
+{
+    SelectionIntersection intersection;
+    face.testSelect(test, intersection);
+    if (intersection.valid()
+        && SelectionIntersection_closer(intersection, bestIntersection)) {
+        bestIntersection = intersection;
+        texturable.setTexture = makeCallback(FaceSetTexture(), face);
+        texturable.getTexture = makeCallback(FaceGetTexture(), face);
+    }
 }
 
 
-class OccludeSelector : public Selector
-{
-SelectionIntersection& m_bestIntersection;
-bool& m_occluded;
+class OccludeSelector : public Selector {
+    SelectionIntersection &m_bestIntersection;
+    bool &m_occluded;
 public:
-OccludeSelector( SelectionIntersection& bestIntersection, bool& occluded ) : m_bestIntersection( bestIntersection ), m_occluded( occluded ){
-       m_occluded = false;
-}
-void pushSelectable( Selectable& selectable ){
-}
-void popSelectable(){
-}
-void addIntersection( const SelectionIntersection& intersection ){
-       if ( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
-               m_bestIntersection = intersection;
-               m_occluded = true;
-       }
-}
+    OccludeSelector(SelectionIntersection &bestIntersection, bool &occluded) : m_bestIntersection(bestIntersection),
+                                                                               m_occluded(occluded)
+    {
+        m_occluded = false;
+    }
+
+    void pushSelectable(Selectable &selectable)
+    {
+    }
+
+    void popSelectable()
+    {
+    }
+
+    void addIntersection(const SelectionIntersection &intersection)
+    {
+        if (SelectionIntersection_closer(intersection, m_bestIntersection)) {
+            m_bestIntersection = intersection;
+            m_occluded = true;
+        }
+    }
 };
 
-class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker
-{
-SelectionTest& m_test;
-Texturable& m_texturable;
-mutable SelectionIntersection m_bestIntersection;
+class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker {
+    SelectionTest &m_test;
+    Texturable &m_texturable;
+    mutable SelectionIntersection m_bestIntersection;
 public:
-BrushGetClosestFaceVisibleWalker( SelectionTest& test, Texturable& texturable ) : m_test( test ), m_texturable( texturable ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
-       if ( path.top().get().visible() ) {
-               BrushInstance* brush = Instance_getBrush( instance );
-               if ( brush != 0 ) {
-                       m_test.BeginMesh( brush->localToWorld() );
-
-                       for ( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i )
-                       {
-                               Face_getClosest( *( *i ), m_test, m_bestIntersection, m_texturable );
-                       }
-               }
-               else
-               {
-                       SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
-                       if ( selectionTestable ) {
-                               bool occluded;
-                               OccludeSelector selector( m_bestIntersection, occluded );
-                               selectionTestable->testSelect( selector, m_test );
-                               if ( occluded ) {
-                                       Patch* patch = Node_getPatch( path.top() );
-                                       if ( patch != 0 ) {
-                                               m_texturable.setTexture = makeCallback( PatchSetTexture(), *patch );
-                                               m_texturable.getTexture = makeCallback( PatchGetTexture(), *patch );
-                                       }
-                                       else
-                                       {
-                                               m_texturable = Texturable();
-                                       }
-                               }
-                       }
-               }
-       }
-       return true;
-}
+    BrushGetClosestFaceVisibleWalker(SelectionTest &test, Texturable &texturable) : m_test(test),
+                                                                                    m_texturable(texturable)
+    {
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        if (path.top().get().visible()) {
+            BrushInstance *brush = Instance_getBrush(instance);
+            if (brush != 0) {
+                m_test.BeginMesh(brush->localToWorld());
+
+                for (Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i) {
+                    Face_getClosest(*(*i), m_test, m_bestIntersection, m_texturable);
+                }
+            } else {
+                SelectionTestable *selectionTestable = Instance_getSelectionTestable(instance);
+                if (selectionTestable) {
+                    bool occluded;
+                    OccludeSelector selector(m_bestIntersection, occluded);
+                    selectionTestable->testSelect(selector, m_test);
+                    if (occluded) {
+                        Patch *patch = Node_getPatch(path.top());
+                        if (patch != 0) {
+                            m_texturable.setTexture = makeCallback(PatchSetTexture(), *patch);
+                            m_texturable.getTexture = makeCallback(PatchGetTexture(), *patch);
+                        } else {
+                            m_texturable = Texturable();
+                        }
+                    }
+                }
+            }
+        }
+        return true;
+    }
 };
 
-Texturable Scene_getClosestTexturable( scene::Graph& graph, SelectionTest& test ){
-       Texturable texturable;
-       graph.traverse( BrushGetClosestFaceVisibleWalker( test, texturable ) );
-       return texturable;
+Texturable Scene_getClosestTexturable(scene::Graph &graph, SelectionTest &test)
+{
+    Texturable texturable;
+    graph.traverse(BrushGetClosestFaceVisibleWalker(test, texturable));
+    return texturable;
 }
 
-bool Scene_getClosestTexture( scene::Graph& graph, SelectionTest& test, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags ){
-       Texturable texturable = Scene_getClosestTexturable( graph, test );
-       if ( texturable.getTexture != GetTextureCallback() ) {
-               texturable.getTexture( shader, projection, flags );
-               return true;
-       }
-       return false;
+bool
+Scene_getClosestTexture(scene::Graph &graph, SelectionTest &test, CopiedString &shader, TextureProjection &projection,
+                        ContentsFlagsValue &flags)
+{
+    Texturable texturable = Scene_getClosestTexturable(graph, test);
+    if (texturable.getTexture != GetTextureCallback()) {
+        texturable.getTexture(shader, projection, flags);
+        return true;
+    }
+    return false;
 }
 
-void Scene_setClosestTexture( scene::Graph& graph, SelectionTest& test, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
-       Texturable texturable = Scene_getClosestTexturable( graph, test );
-       if ( texturable.setTexture != SetTextureCallback() ) {
-               texturable.setTexture( shader, projection, flags );
-       }
+void Scene_setClosestTexture(scene::Graph &graph, SelectionTest &test, const char *shader,
+                             const TextureProjection &projection, const ContentsFlagsValue &flags)
+{
+    Texturable texturable = Scene_getClosestTexturable(graph, test);
+    if (texturable.setTexture != SetTextureCallback()) {
+        texturable.setTexture(shader, projection, flags);
+    }
 }
 
 
-class FaceTexture
-{
+class FaceTexture {
 public:
-TextureProjection m_projection;
-ContentsFlagsValue m_flags;
+    TextureProjection m_projection;
+    ContentsFlagsValue m_flags;
 };
 
 FaceTexture g_faceTextureClipboard;
 
-void FaceTextureClipboard_setDefault(){
-       g_faceTextureClipboard.m_flags = ContentsFlagsValue( 0, 0, 0, false );
-       TexDef_Construct_Default( g_faceTextureClipboard.m_projection );
+void FaceTextureClipboard_setDefault()
+{
+    g_faceTextureClipboard.m_flags = ContentsFlagsValue(0, 0, 0, false);
+    TexDef_Construct_Default(g_faceTextureClipboard.m_projection);
 }
 
-void TextureClipboard_textureSelected( const char* shader ){
-       FaceTextureClipboard_setDefault();
+void TextureClipboard_textureSelected(const char *shader)
+{
+    FaceTextureClipboard_setDefault();
 }
 
 class TextureBrowser;
-extern TextureBrowser g_TextureBrowser;
-void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader );
-const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser );
 
-void Scene_copyClosestTexture( SelectionTest& test ){
-       CopiedString shader;
-       if ( Scene_getClosestTexture( GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags ) ) {
-               TextureBrowser_SetSelectedShader( g_TextureBrowser, shader.c_str() );
-       }
-}
+extern TextureBrowser g_TextureBrowser;
 
-void Scene_applyClosestTexture( SelectionTest& test ){
-       UndoableCommand command( "facePaintTexture" );
+void TextureBrowser_SetSelectedShader(TextureBrowser &textureBrowser, const char *shader);
 
-       Scene_setClosestTexture( GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader( g_TextureBrowser ), g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags );
+const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrowser);
 
-       SceneChangeNotify();
+void Scene_copyClosestTexture(SelectionTest &test)
+{
+    CopiedString shader;
+    if (Scene_getClosestTexture(GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection,
+                                g_faceTextureClipboard.m_flags)) {
+        TextureBrowser_SetSelectedShader(g_TextureBrowser, shader.c_str());
+    }
 }
 
+void Scene_applyClosestTexture(SelectionTest &test)
+{
+    UndoableCommand command("facePaintTexture");
 
+    Scene_setClosestTexture(GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader(g_TextureBrowser),
+                            g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags);
 
+    SceneChangeNotify();
+}
 
 
-void SelectedFaces_copyTexture(){
-       if ( !g_SelectedFaceInstances.empty() ) {
-               Face& face = g_SelectedFaceInstances.last().getFace();
-               face.GetTexdef( g_faceTextureClipboard.m_projection );
-               g_faceTextureClipboard.m_flags = face.getShader().m_flags;
+void SelectedFaces_copyTexture()
+{
+    if (!g_SelectedFaceInstances.empty()) {
+        Face &face = g_SelectedFaceInstances.last().getFace();
+        face.GetTexdef(g_faceTextureClipboard.m_projection);
+        g_faceTextureClipboard.m_flags = face.getShader().m_flags;
 
-               TextureBrowser_SetSelectedShader( g_TextureBrowser, face.getShader().getShader() );
-       }
+        TextureBrowser_SetSelectedShader(g_TextureBrowser, face.getShader().getShader());
+    }
 }
 
-void FaceInstance_pasteTexture( FaceInstance& faceInstance ){
-       faceInstance.getFace().SetTexdef( g_faceTextureClipboard.m_projection );
-       faceInstance.getFace().SetShader( TextureBrowser_GetSelectedShader( g_TextureBrowser ) );
-       faceInstance.getFace().SetFlags( g_faceTextureClipboard.m_flags );
-       SceneChangeNotify();
+void FaceInstance_pasteTexture(FaceInstance &faceInstance)
+{
+    faceInstance.getFace().SetTexdef(g_faceTextureClipboard.m_projection);
+    faceInstance.getFace().SetShader(TextureBrowser_GetSelectedShader(g_TextureBrowser));
+    faceInstance.getFace().SetFlags(g_faceTextureClipboard.m_flags);
+    SceneChangeNotify();
 }
 
-bool SelectedFaces_empty(){
-       return g_SelectedFaceInstances.empty();
+bool SelectedFaces_empty()
+{
+    return g_SelectedFaceInstances.empty();
 }
 
-void SelectedFaces_pasteTexture(){
-       UndoableCommand command( "facePasteTexture" );
-       g_SelectedFaceInstances.foreach( FaceInstance_pasteTexture );
+void SelectedFaces_pasteTexture()
+{
+    UndoableCommand command("facePasteTexture");
+    g_SelectedFaceInstances.foreach(FaceInstance_pasteTexture);
 }
 
 
-
-void SurfaceInspector_constructPreferences( PreferencesPage& page ){
-       page.appendCheckBox( "", "Surface Inspector Increments Match Grid", g_si_globals.m_bSnapTToGrid );
+void SurfaceInspector_constructPreferences(PreferencesPage &page)
+{
+    page.appendCheckBox("", "Surface Inspector Increments Match Grid", g_si_globals.m_bSnapTToGrid);
 }
-void SurfaceInspector_constructPage( PreferenceGroup& group ){
-       PreferencesPage page( group.createPage( "Surface Inspector", "Surface Inspector Preferences" ) );
-       SurfaceInspector_constructPreferences( page );
+
+void SurfaceInspector_constructPage(PreferenceGroup &group)
+{
+    PreferencesPage page(group.createPage("Surface Inspector", "Surface Inspector Preferences"));
+    SurfaceInspector_constructPreferences(page);
 }
-void SurfaceInspector_registerPreferencesPage(){
-       PreferencesDialog_addSettingsPage( makeCallbackF(SurfaceInspector_constructPage) );
+
+void SurfaceInspector_registerPreferencesPage()
+{
+    PreferencesDialog_addSettingsPage(makeCallbackF(SurfaceInspector_constructPage));
 }
 
-void SurfaceInspector_registerCommands(){
-       GlobalCommands_insert( "FitTexture", makeCallbackF(SurfaceInspector_FitTexture), Accelerator( 'B', (GdkModifierType)GDK_SHIFT_MASK ) );
-       GlobalCommands_insert( "SurfaceInspector", makeCallbackF(SurfaceInspector_toggleShown), Accelerator( 'S' ) );
+void SurfaceInspector_registerCommands()
+{
+    GlobalCommands_insert("FitTexture", makeCallbackF(SurfaceInspector_FitTexture),
+                          Accelerator('B', (GdkModifierType) GDK_SHIFT_MASK));
+    GlobalCommands_insert("SurfaceInspector", makeCallbackF(SurfaceInspector_toggleShown), Accelerator('S'));
 
-       GlobalCommands_insert( "FaceCopyTexture", makeCallbackF(SelectedFaces_copyTexture) );
-       GlobalCommands_insert( "FacePasteTexture", makeCallbackF(SelectedFaces_pasteTexture) );
+    GlobalCommands_insert("FaceCopyTexture", makeCallbackF(SelectedFaces_copyTexture));
+    GlobalCommands_insert("FacePasteTexture", makeCallbackF(SelectedFaces_pasteTexture));
 }
 
 
 #include "preferencesystem.h"
 
 
-void SurfaceInspector_Construct(){
-       g_SurfaceInspector = new SurfaceInspector;
+void SurfaceInspector_Construct()
+{
+    g_SurfaceInspector = new SurfaceInspector;
 
-       SurfaceInspector_registerCommands();
+    SurfaceInspector_registerCommands();
 
-       FaceTextureClipboard_setDefault();
+    FaceTextureClipboard_setDefault();
 
-       GlobalPreferenceSystem().registerPreference( "SurfaceWnd", make_property<WindowPositionTracker_String>( getSurfaceInspector().m_positionTracker) );
-       GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Scale1", make_property_string( g_si_globals.scale[0] ) );
-       GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Scale2", make_property_string( g_si_globals.scale[1] ) );
-       GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Shift1", make_property_string( g_si_globals.shift[0] ) );
-       GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Shift2", make_property_string( g_si_globals.shift[1] ) );
-       GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Rotate", make_property_string( g_si_globals.rotate ) );
-       GlobalPreferenceSystem().registerPreference( "SnapTToGrid", make_property_string( g_si_globals.m_bSnapTToGrid ) );
+    GlobalPreferenceSystem().registerPreference("SurfaceWnd", make_property<WindowPositionTracker_String>(
+            getSurfaceInspector().m_positionTracker));
+    GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale1", make_property_string(g_si_globals.scale[0]));
+    GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale2", make_property_string(g_si_globals.scale[1]));
+    GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Shift1", make_property_string(g_si_globals.shift[0]));
+    GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Shift2", make_property_string(g_si_globals.shift[1]));
+    GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Rotate", make_property_string(g_si_globals.rotate));
+    GlobalPreferenceSystem().registerPreference("SnapTToGrid", make_property_string(g_si_globals.m_bSnapTToGrid));
 
-       typedef FreeCaller<void(const Selectable&), SurfaceInspector_SelectionChanged> SurfaceInspectorSelectionChangedCaller;
-       GlobalSelectionSystem().addSelectionChangeCallback( SurfaceInspectorSelectionChangedCaller() );
-       typedef FreeCaller<void(), SurfaceInspector_updateSelection> SurfaceInspectorUpdateSelectionCaller;
-       Brush_addTextureChangedCallback( SurfaceInspectorUpdateSelectionCaller() );
-       Patch_addTextureChangedCallback( SurfaceInspectorUpdateSelectionCaller() );
+    typedef FreeCaller<void(
+            const Selectable &), SurfaceInspector_SelectionChanged> SurfaceInspectorSelectionChangedCaller;
+    GlobalSelectionSystem().addSelectionChangeCallback(SurfaceInspectorSelectionChangedCaller());
+    typedef FreeCaller<void(), SurfaceInspector_updateSelection> SurfaceInspectorUpdateSelectionCaller;
+    Brush_addTextureChangedCallback(SurfaceInspectorUpdateSelectionCaller());
+    Patch_addTextureChangedCallback(SurfaceInspectorUpdateSelectionCaller());
 
-       SurfaceInspector_registerPreferencesPage();
-}
-void SurfaceInspector_Destroy(){
-       delete g_SurfaceInspector;
+    SurfaceInspector_registerPreferencesPage();
 }
 
+void SurfaceInspector_Destroy()
+{
+    delete g_SurfaceInspector;
+}
 
 
 #if TEXTOOL_ENABLED
@@ -1444,9 +1535,9 @@ namespace TexTool { // namespace hides these symbols from other object-files
 //      But... You can see down below that it *is* initialized! WTF?
 struct Extent
 {
-       float minX, minY, maxX, maxY;
-       float width( void ) { return fabs( maxX - minX ); }
-       float height( void ) { return fabs( maxY - minY ); }
+    float minX, minY, maxX, maxY;
+    float width( void ) { return fabs( maxX - minX ); }
+    float height( void ) { return fabs( maxY - minY ); }
 };
 
 //This seems to control the texture scale... (Yep! ;-)
@@ -1489,51 +1580,51 @@ void DrawCircularArc( Vector2 ctr, float startAngle, float endAngle, float radiu
 
 
 void CopyPointsFromSelectedFace( void ){
-       // Make sure that there's a face and winding to get!
+    // Make sure that there's a face and winding to get!
 
-       if ( g_SelectedFaceInstances.empty() ) {
-               numPts = 0;
-               return;
-       }
+    if ( g_SelectedFaceInstances.empty() ) {
+        numPts = 0;
+        return;
+    }
 
-       Face & face = g_SelectedFaceInstances.last().getFace();
-       textureNum = face.getShader().m_state->getTexture().texture_number;
-       textureSize.x() = face.getShader().m_state->getTexture().width;
-       textureSize.y() = face.getShader().m_state->getTexture().height;
+    Face & face = g_SelectedFaceInstances.last().getFace();
+    textureNum = face.getShader().m_state->getTexture().texture_number;
+    textureSize.x() = face.getShader().m_state->getTexture().width;
+    textureSize.y() = face.getShader().m_state->getTexture().height;
 //globalOutputStream() << "--> Texture #" << textureNum << ": " << textureSize.x() << " x " << textureSize.y() << "...\n";
 
-       currentBP = SurfaceInspector_GetSelectedTexdef().m_brushprimit_texdef;
+    currentBP = SurfaceInspector_GetSelectedTexdef().m_brushprimit_texdef;
 
-       face.EmitTextureCoordinates();
-       Winding & w = face.getWinding();
-       int count = 0;
+    face.EmitTextureCoordinates();
+    Winding & w = face.getWinding();
+    int count = 0;
 
-       for ( Winding::const_iterator i = w.begin(); i != w.end(); i++ )
-       {
-               //globalOutputStream() << (*i).texcoord.x() << " " << (*i).texcoord.y() << ", ";
-               pts[count].x() = ( *i ).texcoord.x();
-               pts[count].y() = ( *i ).texcoord.y();
-               count++;
-       }
+    for ( Winding::const_iterator i = w.begin(); i != w.end(); i++ )
+    {
+        //globalOutputStream() << (*i).texcoord.x() << " " << (*i).texcoord.y() << ", ";
+        pts[count].x() = ( *i ).texcoord.x();
+        pts[count].y() = ( *i ).texcoord.y();
+        count++;
+    }
 
-       numPts = count;
+    numPts = count;
 
-       //globalOutputStream() << " ..copied points\n";
+    //globalOutputStream() << " ..copied points\n";
 }
 
 brushprimit_texdef_t bp;
 //This approach is probably wrongheaded and just not right anyway. So, !!! FIX !!! [DONE]
 void CommitChanges( void ){
-       texdef_t t;                                 // Throwaway, since this is BP only
+    texdef_t t;                                 // Throwaway, since this is BP only
 
-       bp.coords[0][0] = tm.coords[0][0] * origBP.coords[0][0] + tm.coords[0][1] * origBP.coords[1][0];
-       bp.coords[0][1] = tm.coords[0][0] * origBP.coords[0][1] + tm.coords[0][1] * origBP.coords[1][1];
-       bp.coords[0][2] = tm.coords[0][0] * origBP.coords[0][2] + tm.coords[0][1] * origBP.coords[1][2] + tm.coords[0][2];
+    bp.coords[0][0] = tm.coords[0][0] * origBP.coords[0][0] + tm.coords[0][1] * origBP.coords[1][0];
+    bp.coords[0][1] = tm.coords[0][0] * origBP.coords[0][1] + tm.coords[0][1] * origBP.coords[1][1];
+    bp.coords[0][2] = tm.coords[0][0] * origBP.coords[0][2] + tm.coords[0][1] * origBP.coords[1][2] + tm.coords[0][2];
 //Ok, this works for translation...
 //     bp.coords[0][2] = tm.coords[0][0] * origBP.coords[0][2] + tm.coords[0][1] * origBP.coords[1][2] + tm.coords[0][2] * textureSize.x();
-       bp.coords[1][0] = tm.coords[1][0] * origBP.coords[0][0] + tm.coords[1][1] * origBP.coords[1][0];
-       bp.coords[1][1] = tm.coords[1][0] * origBP.coords[0][1] + tm.coords[1][1] * origBP.coords[1][1];
-       bp.coords[1][2] = tm.coords[1][0] * origBP.coords[0][2] + tm.coords[1][1] * origBP.coords[1][2] + tm.coords[1][2];
+    bp.coords[1][0] = tm.coords[1][0] * origBP.coords[0][0] + tm.coords[1][1] * origBP.coords[1][0];
+    bp.coords[1][1] = tm.coords[1][0] * origBP.coords[0][1] + tm.coords[1][1] * origBP.coords[1][1];
+    bp.coords[1][2] = tm.coords[1][0] * origBP.coords[0][2] + tm.coords[1][1] * origBP.coords[1][2] + tm.coords[1][2];
 //     bp.coords[1][2] = tm.coords[1][0] * origBP.coords[0][2] + tm.coords[1][1] * origBP.coords[1][2] + tm.coords[1][2] * textureSize.y();
 
 //This doesn't work:   g_brush_texture_changed();
@@ -1541,7 +1632,7 @@ void CommitChanges( void ){
 //Note: We should only set an undo *after* the button has been released... !!! FIX !!!
 //Definitely *should* have an undo, though!
 //  UndoableCommand undo("textureProjectionSetSelected");
-       Select_SetTexdef( TextureProjection( t, bp, Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) ) );
+    Select_SetTexdef( TextureProjection( t, bp, Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) ) );
 //This is working, but for some reason the translate is causing the rest of the SI
 //widgets to yield bad readings... !!! FIX !!!
 //I.e., click on textool window, translate face wireframe, then controls go crazy. Dunno why.
@@ -1553,12 +1644,12 @@ void CommitChanges( void ){
 }
 
 void UpdateControlPoints( void ){
-       CommitChanges();
+    CommitChanges();
 
-       // Init texture transform matrix
+    // Init texture transform matrix
 
-       tm.coords[0][0] = 1.0f; tm.coords[0][1] = 0.0f; tm.coords[0][2] = 0.0f;
-       tm.coords[1][0] = 0.0f; tm.coords[1][1] = 1.0f; tm.coords[1][2] = 0.0f;
+    tm.coords[0][0] = 1.0f; tm.coords[0][1] = 0.0f; tm.coords[0][2] = 0.0f;
+    tm.coords[1][0] = 0.0f; tm.coords[1][1] = 1.0f; tm.coords[1][2] = 0.0f;
 }
 
 
@@ -1593,18 +1684,18 @@ const float gridRadius = gridWidth * 0.5f;
 
 typedef const float WidgetColor[3];
 const WidgetColor widgetColor[10] = {
-       { 1.0000f, 0.2000f, 0.0000f },          // Red
-       { 0.9137f, 0.9765f, 0.4980f },          // Yellow
-       { 0.0000f, 0.6000f, 0.3216f },          // Green
-       { 0.6157f, 0.7726f, 0.8196f },          // Cyan
-       { 0.4980f, 0.5000f, 0.4716f },          // Grey
-
-       // Highlight colors
-       { 1.0000f, 0.6000f, 0.4000f },          // Light Red
-       { 1.0000f, 1.0000f, 0.8980f },          // Light Yellow
-       { 0.4000f, 1.0000f, 0.7216f },          // Light Green
-       { 1.0000f, 1.0000f, 1.0000f },          // Light Cyan
-       { 0.8980f, 0.9000f, 0.8716f }           // Light Grey
+    { 1.0000f, 0.2000f, 0.0000f },          // Red
+    { 0.9137f, 0.9765f, 0.4980f },          // Yellow
+    { 0.0000f, 0.6000f, 0.3216f },          // Green
+    { 0.6157f, 0.7726f, 0.8196f },          // Cyan
+    { 0.4980f, 0.5000f, 0.4716f },          // Grey
+
+    // Highlight colors
+    { 1.0000f, 0.6000f, 0.4000f },          // Light Red
+    { 1.0000f, 1.0000f, 0.8980f },          // Light Yellow
+    { 0.4000f, 1.0000f, 0.7216f },          // Light Green
+    { 1.0000f, 1.0000f, 1.0000f },          // Light Cyan
+    { 0.8980f, 0.9000f, 0.8716f }           // Light Grey
 };
 
 #define COLOR_RED           0
@@ -1620,188 +1711,188 @@ const WidgetColor widgetColor[10] = {
 
 void DrawControlWidgets( void ){
 //Note that the grid should go *behind* the face outline... !!! FIX !!!
-       // Grid
-       float xStart = center.x() - ( gridWidth / 2.0f );
-       float yStart = center.y() - ( gridWidth / 2.0f );
-       float xScale = ( extents.height() / extents.width() ) * ( textureSize.y() / textureSize.x() );
+    // Grid
+    float xStart = center.x() - ( gridWidth / 2.0f );
+    float yStart = center.y() - ( gridWidth / 2.0f );
+    float xScale = ( extents.height() / extents.width() ) * ( textureSize.y() / textureSize.x() );
 
-       glPushMatrix();
+    glPushMatrix();
 //Small problem with this approach: Changing the center point in the TX code doesn't seem to
 //change anything here--prolly because we load a new identity matrix. A couple of ways to fix
 //this would be to get rid of that code, or change the center to a new point by taking into
 //account the transforms that we toss with the new identity matrix. Dunno which is better.
-       glLoadIdentity();
-       glScalef( xScale, 1.0, 1.0 );           // Will that square it up? Yup.
-       glRotatef( static_cast<float>( radians_to_degrees( atan2( -currentBP.coords[0][1], currentBP.coords[0][0] ) ) ), 0.0, 0.0, -1.0 );
-       glTranslatef( -center.x(), -center.y(), 0.0 );
-
-       // Circle
-       glColor3fv( translatingX && translatingY ? widgetColor[COLOR_LT_YELLOW] : widgetColor[COLOR_YELLOW] );
-       glBegin( GL_LINE_LOOP );
-       DrawCircularArc( center, 0, 2.0f * PI, gridRadius * 0.16 );
-
-       glEnd();
-
-       // Axes
-       glBegin( GL_LINES );
-       glColor3fv( translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
-       glVertex2f( center.x(), center.y() + ( gridRadius * 0.16 ) );
-       glVertex2f( center.x(), center.y() + ( gridRadius * 1.00 ) );
-       glColor3fv( translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
-       glVertex2f( center.x() + ( gridRadius * 0.16 ), center.y() );
-       glVertex2f( center.x() + ( gridRadius * 1.00 ), center.y() );
-       glEnd();
-
-       // Arrowheads
-       glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
-       glBegin( GL_TRIANGLES );
-       glColor3fv( translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
-       glVertex2f( center.x(), center.y() + ( gridRadius * 1.10 ) );
-       glVertex2f( center.x() + ( gridRadius * 0.06 ), center.y() + ( gridRadius * 0.94 ) );
-       glVertex2f( center.x() - ( gridRadius * 0.06 ), center.y() + ( gridRadius * 0.94 ) );
-       glColor3fv( translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
-       glVertex2f( center.x() + ( gridRadius * 1.10 ), center.y() );
-       glVertex2f( center.x() + ( gridRadius * 0.94 ), center.y() + ( gridRadius * 0.06 ) );
-       glVertex2f( center.x() + ( gridRadius * 0.94 ), center.y() - ( gridRadius * 0.06 ) );
-       glEnd();
-
-       // Arc
-       glBegin( GL_LINE_STRIP );
-       glColor3fv( rotating ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN] );
-       DrawCircularArc( center, 0.03f * PI, 0.47f * PI, gridRadius * 0.90 );
-       glEnd();
-
-       // Boxes
-       glColor3fv( scalingY && !scalingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
-       glBegin( GL_LINES );
-       glVertex2f( center.x() + ( gridRadius * 0.20 ), center.y() + ( gridRadius * 1.50 ) );
-       glVertex2f( center.x() - ( gridRadius * 0.20 ), center.y() + ( gridRadius * 1.50 ) );
-       glEnd();
-       glBegin( GL_LINE_LOOP );
-       glVertex2f( center.x() + ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.40 ) );
-       glVertex2f( center.x() - ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.40 ) );
-       glVertex2f( center.x() - ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.20 ) );
-       glVertex2f( center.x() + ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.20 ) );
-       glEnd();
-
-       glColor3fv( scalingX && !scalingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
-       glBegin( GL_LINES );
-       glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 0.20 ) );
-       glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() - ( gridRadius * 0.20 ) );
-       glEnd();
-       glBegin( GL_LINE_LOOP );
-       glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 0.10 ) );
-       glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() - ( gridRadius * 0.10 ) );
-       glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() - ( gridRadius * 0.10 ) );
-       glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 0.10 ) );
-       glEnd();
-
-       glColor3fv( scalingX && scalingY ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN] );
-       glBegin( GL_LINE_STRIP );
-       glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 1.10 ) );
-       glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 1.50 ) );
-       glVertex2f( center.x() + ( gridRadius * 1.10 ), center.y() + ( gridRadius * 1.50 ) );
-       glEnd();
-       glBegin( GL_LINE_LOOP );
-       glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 1.40 ) );
-       glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 1.20 ) );
-       glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 1.20 ) );
-       glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 1.40 ) );
-       glEnd();
-
-       glPopMatrix();
+    glLoadIdentity();
+    glScalef( xScale, 1.0, 1.0 );           // Will that square it up? Yup.
+    glRotatef( static_cast<float>( radians_to_degrees( atan2( -currentBP.coords[0][1], currentBP.coords[0][0] ) ) ), 0.0, 0.0, -1.0 );
+    glTranslatef( -center.x(), -center.y(), 0.0 );
+
+    // Circle
+    glColor3fv( translatingX && translatingY ? widgetColor[COLOR_LT_YELLOW] : widgetColor[COLOR_YELLOW] );
+    glBegin( GL_LINE_LOOP );
+    DrawCircularArc( center, 0, 2.0f * PI, gridRadius * 0.16 );
+
+    glEnd();
+
+    // Axes
+    glBegin( GL_LINES );
+    glColor3fv( translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
+    glVertex2f( center.x(), center.y() + ( gridRadius * 0.16 ) );
+    glVertex2f( center.x(), center.y() + ( gridRadius * 1.00 ) );
+    glColor3fv( translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
+    glVertex2f( center.x() + ( gridRadius * 0.16 ), center.y() );
+    glVertex2f( center.x() + ( gridRadius * 1.00 ), center.y() );
+    glEnd();
+
+    // Arrowheads
+    glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+    glBegin( GL_TRIANGLES );
+    glColor3fv( translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
+    glVertex2f( center.x(), center.y() + ( gridRadius * 1.10 ) );
+    glVertex2f( center.x() + ( gridRadius * 0.06 ), center.y() + ( gridRadius * 0.94 ) );
+    glVertex2f( center.x() - ( gridRadius * 0.06 ), center.y() + ( gridRadius * 0.94 ) );
+    glColor3fv( translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
+    glVertex2f( center.x() + ( gridRadius * 1.10 ), center.y() );
+    glVertex2f( center.x() + ( gridRadius * 0.94 ), center.y() + ( gridRadius * 0.06 ) );
+    glVertex2f( center.x() + ( gridRadius * 0.94 ), center.y() - ( gridRadius * 0.06 ) );
+    glEnd();
+
+    // Arc
+    glBegin( GL_LINE_STRIP );
+    glColor3fv( rotating ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN] );
+    DrawCircularArc( center, 0.03f * PI, 0.47f * PI, gridRadius * 0.90 );
+    glEnd();
+
+    // Boxes
+    glColor3fv( scalingY && !scalingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
+    glBegin( GL_LINES );
+    glVertex2f( center.x() + ( gridRadius * 0.20 ), center.y() + ( gridRadius * 1.50 ) );
+    glVertex2f( center.x() - ( gridRadius * 0.20 ), center.y() + ( gridRadius * 1.50 ) );
+    glEnd();
+    glBegin( GL_LINE_LOOP );
+    glVertex2f( center.x() + ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.40 ) );
+    glVertex2f( center.x() - ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.40 ) );
+    glVertex2f( center.x() - ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.20 ) );
+    glVertex2f( center.x() + ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.20 ) );
+    glEnd();
+
+    glColor3fv( scalingX && !scalingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
+    glBegin( GL_LINES );
+    glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 0.20 ) );
+    glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() - ( gridRadius * 0.20 ) );
+    glEnd();
+    glBegin( GL_LINE_LOOP );
+    glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 0.10 ) );
+    glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() - ( gridRadius * 0.10 ) );
+    glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() - ( gridRadius * 0.10 ) );
+    glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 0.10 ) );
+    glEnd();
+
+    glColor3fv( scalingX && scalingY ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN] );
+    glBegin( GL_LINE_STRIP );
+    glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 1.10 ) );
+    glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 1.50 ) );
+    glVertex2f( center.x() + ( gridRadius * 1.10 ), center.y() + ( gridRadius * 1.50 ) );
+    glEnd();
+    glBegin( GL_LINE_LOOP );
+    glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 1.40 ) );
+    glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 1.20 ) );
+    glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 1.20 ) );
+    glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 1.40 ) );
+    glEnd();
+
+    glPopMatrix();
 }
 
 void DrawControlPoints( void ){
-       glColor3f( 1, 1, 1 );
-       glBegin( GL_LINE_LOOP );
+    glColor3f( 1, 1, 1 );
+    glBegin( GL_LINE_LOOP );
 
-       for ( int i = 0; i < numPts; i++ )
-               glVertex2f( pts[i].x(), pts[i].y() );
+    for ( int i = 0; i < numPts; i++ )
+        glVertex2f( pts[i].x(), pts[i].y() );
 
-       glEnd();
+    glEnd();
 }
 
 // Note: Setup and all that jazz must be done by the caller!
 
 void DrawCircularArc( Vector2 ctr, float startAngle, float endAngle, float radius ){
-       float stepSize = ( 2.0f * PI ) / 200.0f;
+    float stepSize = ( 2.0f * PI ) / 200.0f;
 
-       for ( float angle = startAngle; angle <= endAngle; angle += stepSize )
-               glVertex2f( ctr.x() + radius * cos( angle ), ctr.y() + radius * sin( angle ) );
+    for ( float angle = startAngle; angle <= endAngle; angle += stepSize )
+        glVertex2f( ctr.x() + radius * cos( angle ), ctr.y() + radius * sin( angle ) );
 }
 
 
 void focus(){
-       if ( numPts == 0 ) {
-               return;
-       }
-
-       // Find selected texture's extents...
-
-       extents.minX = extents.maxX = pts[0].x(),
-       extents.minY = extents.maxY = pts[0].y();
-
-       for ( int i = 1; i < numPts; i++ )
-       {
-               if ( pts[i].x() < extents.minX ) {
-                       extents.minX = pts[i].x();
-               }
-               if ( pts[i].x() > extents.maxX ) {
-                       extents.maxX = pts[i].x();
-               }
-               if ( pts[i].y() < extents.minY ) {
-                       extents.minY = pts[i].y();
-               }
-               if ( pts[i].y() > extents.maxY ) {
-                       extents.maxY = pts[i].y();
-               }
-       }
-
-       // Do some viewport fitting stuff...
+    if ( numPts == 0 ) {
+        return;
+    }
+
+    // Find selected texture's extents...
+
+    extents.minX = extents.maxX = pts[0].x(),
+    extents.minY = extents.maxY = pts[0].y();
+
+    for ( int i = 1; i < numPts; i++ )
+    {
+        if ( pts[i].x() < extents.minX ) {
+            extents.minX = pts[i].x();
+        }
+        if ( pts[i].x() > extents.maxX ) {
+            extents.maxX = pts[i].x();
+        }
+        if ( pts[i].y() < extents.minY ) {
+            extents.minY = pts[i].y();
+        }
+        if ( pts[i].y() > extents.maxY ) {
+            extents.maxY = pts[i].y();
+        }
+    }
+
+    // Do some viewport fitting stuff...
 
 //globalOutputStream() << "--> Center: " << center.x() << ", " << center.y() << "\n";
 //globalOutputStream() << "--> Extents (stage 1): " << extents.minX << ", "
 //     << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
-       // TTimo: Apply a ratio to get the area we'll draw.
-       center.x() = 0.5f * ( extents.minX + extents.maxX ),
-               center.y() = 0.5f * ( extents.minY + extents.maxY );
-       extents.minX = center.x() + VP_PADDING * ( extents.minX - center.x() ),
-       extents.minY = center.y() + VP_PADDING * ( extents.minY - center.y() ),
-       extents.maxX = center.x() + VP_PADDING * ( extents.maxX - center.x() ),
-       extents.maxY = center.y() + VP_PADDING * ( extents.maxY - center.y() );
+    // TTimo: Apply a ratio to get the area we'll draw.
+    center.x() = 0.5f * ( extents.minX + extents.maxX ),
+        center.y() = 0.5f * ( extents.minY + extents.maxY );
+    extents.minX = center.x() + VP_PADDING * ( extents.minX - center.x() ),
+    extents.minY = center.y() + VP_PADDING * ( extents.minY - center.y() ),
+    extents.maxX = center.x() + VP_PADDING * ( extents.maxX - center.x() ),
+    extents.maxY = center.y() + VP_PADDING * ( extents.maxY - center.y() );
 //globalOutputStream() << "--> Extents (stage 2): " << extents.minX << ", "
 //     << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
 
-       // TTimo: We want a texture with the same X / Y ratio.
-       // TTimo: Compute XY space / window size ratio.
-       float SSize = extents.width(), TSize = extents.height();
-       float ratioX = textureSize.x() * extents.width() / windowSize.x(),
-                 ratioY = textureSize.y() * extents.height() / windowSize.y();
+    // TTimo: We want a texture with the same X / Y ratio.
+    // TTimo: Compute XY space / window size ratio.
+    float SSize = extents.width(), TSize = extents.height();
+    float ratioX = textureSize.x() * extents.width() / windowSize.x(),
+          ratioY = textureSize.y() * extents.height() / windowSize.y();
 //globalOutputStream() << "--> Texture size: " << textureSize.x() << ", " << textureSize.y() << "\n";
 //globalOutputStream() << "--> Window size: " << windowSize.x() << ", " << windowSize.y() << "\n";
 
-       if ( ratioX > ratioY ) {
-               TSize = ( windowSize.y() * ratioX ) / textureSize.y();
+    if ( ratioX > ratioY ) {
+        TSize = ( windowSize.y() * ratioX ) / textureSize.y();
 //             TSize = extents.width() * (windowSize.y() / windowSize.x()) * (textureSize.x() / textureSize.y());
-       }
-       else
-       {
-               SSize = ( windowSize.x() * ratioY ) / textureSize.x();
+    }
+    else
+    {
+        SSize = ( windowSize.x() * ratioY ) / textureSize.x();
 //             SSize = extents.height() * (windowSize.x() / windowSize.y()) * (textureSize.y() / textureSize.x());
-       }
+    }
 
-       extents.minX = center.x() - 0.5f * SSize, extents.maxX = center.x() + 0.5f * SSize,
-       extents.minY = center.y() - 0.5f * TSize, extents.maxY = center.y() + 0.5f * TSize;
+    extents.minX = center.x() - 0.5f * SSize, extents.maxX = center.x() + 0.5f * SSize,
+    extents.minY = center.y() - 0.5f * TSize, extents.maxY = center.y() + 0.5f * TSize;
 //globalOutputStream() << "--> Extents (stage 3): " << extents.minX << ", "
 //     << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
 }
 
 gboolean size_allocate( ui::Widget win, GtkAllocation * a, gpointer ){
-       windowSize.x() = a->width;
-       windowSize.y() = a->height;
-       queueDraw();
-       return false;
+    windowSize.x() = a->width;
+    windowSize.y() = a->height;
+    queueDraw();
+    return false;
 }
 
 gboolean expose( ui::Widget win, GdkEventExpose * e, gpointer ){
@@ -1812,77 +1903,77 @@ gboolean expose( ui::Widget win, GdkEventExpose * e, gpointer ){
 //This needs to go elsewhere...
 //     InitTextool();
 
-       if ( glwidget_make_current( win ) == FALSE ) {
-               globalOutputStream() << "    FAILED to make current! Oh, the agony! :-(\n";
-               return true;
-       }
+    if ( glwidget_make_current( win ) == FALSE ) {
+        globalOutputStream() << "    FAILED to make current! Oh, the agony! :-(\n";
+        return true;
+    }
 
-       CopyPointsFromSelectedFace();
+    CopyPointsFromSelectedFace();
 
-       if ( !lButtonDown ) {
-               focus();
-       }
+    if ( !lButtonDown ) {
+        focus();
+    }
 
-       // Probably should init button/anchor states here as well...
+    // Probably should init button/anchor states here as well...
 //     rotationAngle = 0.0f;
-       glClearColor( 0, 0, 0, 0 );
-       glViewport( 0, 0, e->area.width, e->area.height );
-       glMatrixMode( GL_PROJECTION );
-       glLoadIdentity();
+    glClearColor( 0, 0, 0, 0 );
+    glViewport( 0, 0, e->area.width, e->area.height );
+    glMatrixMode( GL_PROJECTION );
+    glLoadIdentity();
 
 //???
-       glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-       glDisable( GL_DEPTH_TEST );
-       glDisable( GL_BLEND );
-
-       glOrtho( extents.minX, extents.maxX, extents.maxY, extents.minY, -1, 1 );
-
-       glColor3f( 1, 1, 1 );
-       // draw the texture background
-       glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
-       glBindTexture( GL_TEXTURE_2D, textureNum );
-
-       glEnable( GL_TEXTURE_2D );
-       glBegin( GL_QUADS );
-       glTexCoord2f( extents.minX, extents.minY );
-       glVertex2f( extents.minX, extents.minY );
-       glTexCoord2f( extents.maxX, extents.minY );
-       glVertex2f( extents.maxX, extents.minY );
-       glTexCoord2f( extents.maxX, extents.maxY );
-       glVertex2f( extents.maxX, extents.maxY );
-       glTexCoord2f( extents.minX, extents.maxY );
-       glVertex2f( extents.minX, extents.maxY );
-       glEnd();
-       glDisable( GL_TEXTURE_2D );
-
-       // draw the texture-space grid
-       glColor3fv( widgetColor[COLOR_GREY] );
-       glBegin( GL_LINES );
-
-       const int gridSubdivisions = 8;
-       const float gridExtents = 4.0f;
-
-       for ( int i = 0; i < gridSubdivisions + 1; ++i )
-       {
-               float y = i * ( gridExtents / float(gridSubdivisions) );
-               float x = i * ( gridExtents / float(gridSubdivisions) );
-               glVertex2f( 0, y );
-               glVertex2f( gridExtents, y );
-               glVertex2f( x, 0 );
-               glVertex2f( x, gridExtents );
-       }
-
-       glEnd();
-
-       DrawControlPoints();
-       DrawControlWidgets();
+    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+    glDisable( GL_DEPTH_TEST );
+    glDisable( GL_BLEND );
+
+    glOrtho( extents.minX, extents.maxX, extents.maxY, extents.minY, -1, 1 );
+
+    glColor3f( 1, 1, 1 );
+    // draw the texture background
+    glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+    glBindTexture( GL_TEXTURE_2D, textureNum );
+
+    glEnable( GL_TEXTURE_2D );
+    glBegin( GL_QUADS );
+    glTexCoord2f( extents.minX, extents.minY );
+    glVertex2f( extents.minX, extents.minY );
+    glTexCoord2f( extents.maxX, extents.minY );
+    glVertex2f( extents.maxX, extents.minY );
+    glTexCoord2f( extents.maxX, extents.maxY );
+    glVertex2f( extents.maxX, extents.maxY );
+    glTexCoord2f( extents.minX, extents.maxY );
+    glVertex2f( extents.minX, extents.maxY );
+    glEnd();
+    glDisable( GL_TEXTURE_2D );
+
+    // draw the texture-space grid
+    glColor3fv( widgetColor[COLOR_GREY] );
+    glBegin( GL_LINES );
+
+    const int gridSubdivisions = 8;
+    const float gridExtents = 4.0f;
+
+    for ( int i = 0; i < gridSubdivisions + 1; ++i )
+    {
+        float y = i * ( gridExtents / float(gridSubdivisions) );
+        float x = i * ( gridExtents / float(gridSubdivisions) );
+        glVertex2f( 0, y );
+        glVertex2f( gridExtents, y );
+        glVertex2f( x, 0 );
+        glVertex2f( x, gridExtents );
+    }
+
+    glEnd();
+
+    DrawControlPoints();
+    DrawControlWidgets();
 //???
-       // reset the current texture
+    // reset the current texture
 //  glBindTexture(GL_TEXTURE_2D, 0);
 //  glFinish();
-       glwidget_swap_buffers( win );
+    glwidget_swap_buffers( win );
 
-       return false;
+    return false;
 }
 
 /*int FindSelectedPoint(int x, int y)
@@ -1906,29 +1997,29 @@ Vector2 oldTrans;
 gboolean button_press( ui::Widget win, GdkEventButton * e, gpointer ){
 //     globalOutputStream() << "--> Textool button press...\n";
 
-       if ( e->button == 1 ) {
-               lButtonDown = true;
-               GlobalUndoSystem().start();
+    if ( e->button == 1 ) {
+        lButtonDown = true;
+        GlobalUndoSystem().start();
 
-               origBP = currentBP;
+        origBP = currentBP;
 
-               //globalOutputStream() << "--> Original BP: [" << origBP.coords[0][0] << "][" << origBP.coords[0][1] << "][" << origBP.coords[0][2] << "]\n";
-               //globalOutputStream() << "                 [" << origBP.coords[1][0] << "][" << origBP.coords[1][1] << "][" << origBP.coords[1][2] << "]\n";
-               //float angle = atan2(origBP.coords[0][1], origBP.coords[0][0]) * 180.0f / 3.141592653589f;
-               origAngle = ( origBP.coords[0][1] > 0 ? PI : -PI ); // Could also be -PI... !!! FIX !!! [DONE]
+        //globalOutputStream() << "--> Original BP: [" << origBP.coords[0][0] << "][" << origBP.coords[0][1] << "][" << origBP.coords[0][2] << "]\n";
+        //globalOutputStream() << "                 [" << origBP.coords[1][0] << "][" << origBP.coords[1][1] << "][" << origBP.coords[1][2] << "]\n";
+        //float angle = atan2(origBP.coords[0][1], origBP.coords[0][0]) * 180.0f / 3.141592653589f;
+        origAngle = ( origBP.coords[0][1] > 0 ? PI : -PI ); // Could also be -PI... !!! FIX !!! [DONE]
 
-               if ( origBP.coords[0][0] != 0.0f ) {
-                       origAngle = atan( origBP.coords[0][1] / origBP.coords[0][0] );
-               }
+        if ( origBP.coords[0][0] != 0.0f ) {
+            origAngle = atan( origBP.coords[0][1] / origBP.coords[0][0] );
+        }
 
-               origScaleX = origBP.coords[0][0] / cos( origAngle );
-               origScaleY = origBP.coords[1][1] / cos( origAngle );
-               rotationAngle = origAngle;
-               oldCenter[0] = oldCenter[1] = 0;
+        origScaleX = origBP.coords[0][0] / cos( origAngle );
+        origScaleY = origBP.coords[1][1] / cos( origAngle );
+        rotationAngle = origAngle;
+        oldCenter[0] = oldCenter[1] = 0;
 
-               //globalOutputStream() << "--> BP stats: ang=" << origAngle * RAD_TO_DEG << ", scale=" << origScaleX << "/" << origScaleY << "\n";
-               //Should also set the Flip X/Y checkboxes here as well... !!! FIX !!!
-               //Also: should reverse texture left/right up/down instead of flipping the points...
+        //globalOutputStream() << "--> BP stats: ang=" << origAngle * RAD_TO_DEG << ", scale=" << origScaleX << "/" << origScaleY << "\n";
+        //Should also set the Flip X/Y checkboxes here as well... !!! FIX !!!
+        //Also: should reverse texture left/right up/down instead of flipping the points...
 
 //disnowok
 //float nx = windowSize.x() * (e->x - extents.minX) / (extents.maxX - extents.minX);
@@ -1936,25 +2027,25 @@ gboolean button_press( ui::Widget win, GdkEventButton * e, gpointer ){
 //disdoes...
 //But I want it to scroll the texture window, not the points... !!! FIX !!!
 //Actually, should scroll the texture window only when mouse is down on no widgets...
-               float nx = e->x / windowSize.x() * extents.width() + extents.minX;
-               float ny = e->y / windowSize.y() * extents.height() + extents.minY;
-               trans.x() = -tm.coords[0][0] * nx - tm.coords[0][1] * ny;
-               trans.y() = -tm.coords[1][0] * nx - tm.coords[1][1] * ny;
-
-               dragPoint.x() = e->x, dragPoint.y() = e->y;
-               trans2.x() = nx, trans2.y() = ny;
-               oldRotationAngle = rotationAngle;
+        float nx = e->x / windowSize.x() * extents.width() + extents.minX;
+        float ny = e->y / windowSize.y() * extents.height() + extents.minY;
+        trans.x() = -tm.coords[0][0] * nx - tm.coords[0][1] * ny;
+        trans.y() = -tm.coords[1][0] * nx - tm.coords[1][1] * ny;
+
+        dragPoint.x() = e->x, dragPoint.y() = e->y;
+        trans2.x() = nx, trans2.y() = ny;
+        oldRotationAngle = rotationAngle;
 //             oldTrans.x() = tm.coords[0][2] - nx * textureSize.x();
 //             oldTrans.y() = tm.coords[1][2] - ny * textureSize.y();
-               oldTrans.x() = tm.coords[0][2];
-               oldTrans.y() = tm.coords[1][2];
-               oldCenter.x() = center.x();
-               oldCenter.y() = center.y();
+        oldTrans.x() = tm.coords[0][2];
+        oldTrans.y() = tm.coords[1][2];
+        oldCenter.x() = center.x();
+        oldCenter.y() = center.y();
 
-               queueDraw();
+        queueDraw();
 
-               return true;
-       }
+        return true;
+    }
 /*     else if (e->button == 3)
     {
         rButtonDown = true;
@@ -1962,13 +2053,13 @@ gboolean button_press( ui::Widget win, GdkEventButton * e, gpointer ){
 
 //globalOutputStream() << "(" << (haveAnchor ? "anchor" : "released") << ")\n";
 
-       return false;
+    return false;
 }
 
 gboolean button_release( ui::Widget win, GdkEventButton * e, gpointer ){
 //     globalOutputStream() << "--> Textool button release...\n";
 
-       if ( e->button == 1 ) {
+    if ( e->button == 1 ) {
 /*             float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
         float pty = e->y / windowSize.y() * extents.height() + extents.minY;
 
@@ -1977,35 +2068,35 @@ gboolean button_release( ui::Widget win, GdkEventButton * e, gpointer ){
         if (translatingX || translatingY)
             center.x() = ptx, center.y() = pty;//*/
 
-               lButtonDown = false;
-
-               if ( translatingX || translatingY ) {
-                       GlobalUndoSystem().finish( "translateTexture" );
-               }
-               else if ( rotating ) {
-                       GlobalUndoSystem().finish( "rotateTexture" );
-               }
-               else if ( scalingX || scalingY ) {
-                       GlobalUndoSystem().finish( "scaleTexture" );
-               }
-               else if ( resizingX || resizingY ) {
-                       GlobalUndoSystem().finish( "resizeTexture" );
-               }
-               else
-               {
-                       GlobalUndoSystem().finish( "textoolUnknown" );
-               }
-
-               rotating = translatingX = translatingY = scalingX = scalingY
-                                                                                                                               = resizingX = resizingY = false;
-
-               queueDraw();
-       }
-       else if ( e->button == 3 ) {
-               rButtonDown = false;
-       }
-
-       return true;
+        lButtonDown = false;
+
+        if ( translatingX || translatingY ) {
+            GlobalUndoSystem().finish( "translateTexture" );
+        }
+        else if ( rotating ) {
+            GlobalUndoSystem().finish( "rotateTexture" );
+        }
+        else if ( scalingX || scalingY ) {
+            GlobalUndoSystem().finish( "scaleTexture" );
+        }
+        else if ( resizingX || resizingY ) {
+            GlobalUndoSystem().finish( "resizeTexture" );
+        }
+        else
+        {
+            GlobalUndoSystem().finish( "textoolUnknown" );
+        }
+
+        rotating = translatingX = translatingY = scalingX = scalingY
+                                                                = resizingX = resizingY = false;
+
+        queueDraw();
+    }
+    else if ( e->button == 3 ) {
+        rButtonDown = false;
+    }
+
+    return true;
 }
 
 /*
@@ -2030,58 +2121,58 @@ gboolean button_release( ui::Widget win, GdkEventButton * e, gpointer ){
 gboolean motion( ui::Widget win, GdkEventMotion * e, gpointer ){
 //     globalOutputStream() << "--> Textool motion...\n";
 
-       if ( lButtonDown ) {
-               if ( translatingX || translatingY ) {
-                       float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
-                       float pty = e->y / windowSize.y() * extents.height() + extents.minY;
+    if ( lButtonDown ) {
+        if ( translatingX || translatingY ) {
+            float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
+            float pty = e->y / windowSize.y() * extents.height() + extents.minY;
 
 //Need to fix this to take the rotation angle into account, so that it moves along
 //the rotated X/Y axis...
-                       if ( translatingX ) {
+            if ( translatingX ) {
 //                             tm.coords[0][2] = (trans.x() + ptx) * textureSize.x();
 //This works, but only when the angle is zero. !!! FIX !!! [DONE]
 //                             tm.coords[0][2] = oldCenter.x() + (ptx * textureSize.x());
-                               tm.coords[0][2] = oldTrans.x() + ( ptx - trans2.x() ) * textureSize.x();
+                tm.coords[0][2] = oldTrans.x() + ( ptx - trans2.x() ) * textureSize.x();
 //                             center.x() = oldCenter.x() + (ptx - trans2.x());
-                       }
+            }
 
-                       if ( translatingY ) {
+            if ( translatingY ) {
 //                             tm.coords[1][2] = (trans.y() + pty) * textureSize.y();
 //                             tm.coords[1][2] = oldCenter.y() + (pty * textureSize.y());
-                               tm.coords[1][2] = oldTrans.y() + ( pty - trans2.y() ) * textureSize.y();
+                tm.coords[1][2] = oldTrans.y() + ( pty - trans2.y() ) * textureSize.y();
 //                             center.y() = oldCenter.y() + (pty - trans2.y());
-                       }
+            }
 
 //Need to update center.x/y() so that the widget translates as well. Also, oldCenter
 //is badly named... Should be oldTrans or something like that... !!! FIX !!!
 //Changing center.x/y() here doesn't seem to change anything... :-/
-                       UpdateControlPoints();
-               }
-               else if ( rotating ) {
-                       // Shamus: New rotate code
-                       int cx = (int)( windowSize.x() * ( center.x() - extents.minX ) / extents.width() );
-                       int cy = (int)( windowSize.y() * ( center.y() - extents.minY ) / extents.height() );
-                       Vector3 v1( dragPoint.x() - cx, dragPoint.y() - cy, 0 ), v2( e->x - cx, e->y - cy, 0 );
-
-                       vector3_normalise( v1 );
-                       vector3_normalise( v2 );
-                       float c = vector3_dot( v1, v2 );
-                       Vector3 cross = vector3_cross( v1, v2 );
-                       float s = vector3_length( cross );
-
-                       if ( cross[2] > 0 ) {
-                               s = -s;
-                       }
+            UpdateControlPoints();
+        }
+        else if ( rotating ) {
+            // Shamus: New rotate code
+            int cx = (int)( windowSize.x() * ( center.x() - extents.minX ) / extents.width() );
+            int cy = (int)( windowSize.y() * ( center.y() - extents.minY ) / extents.height() );
+            Vector3 v1( dragPoint.x() - cx, dragPoint.y() - cy, 0 ), v2( e->x - cx, e->y - cy, 0 );
+
+            vector3_normalise( v1 );
+            vector3_normalise( v2 );
+            float c = vector3_dot( v1, v2 );
+            Vector3 cross = vector3_cross( v1, v2 );
+            float s = vector3_length( cross );
+
+            if ( cross[2] > 0 ) {
+                s = -s;
+            }
 
 // Problem with this: arcsin/cos seems to only return -90 to 90 and 0 to 180...
 // Can't derive angle from that!
 
 //rotationAngle = asin(s);// * 180.0f / 3.141592653589f;
-                       rotationAngle = acos( c );
+            rotationAngle = acos( c );
 //rotationAngle2 = asin(s);
-                       if ( cross[2] < 0 ) {
-                               rotationAngle = -rotationAngle;
-                       }
+            if ( cross[2] < 0 ) {
+                rotationAngle = -rotationAngle;
+            }
 
 //NO! DOESN'T WORK! rotationAngle -= 45.0f * DEG_TO_RAD;
 //Let's try this:
@@ -2104,10 +2195,10 @@ gboolean motion( ui::Widget win, GdkEventMotion * e, gpointer ){
 
 // See brush_primit.cpp line 244 (Texdef_EmitTextureCoordinates()) for where texcoords come from...
 
-                       tm.coords[0][0] =  c;
-                       tm.coords[0][1] =  s;
-                       tm.coords[1][0] = -s;
-                       tm.coords[1][1] =  c;
+            tm.coords[0][0] =  c;
+            tm.coords[0][1] =  s;
+            tm.coords[1][0] = -s;
+            tm.coords[1][1] =  c;
 //It doesn't work anymore... Dunno why...
 //tm.coords[0][2] = -trans.x();                        // This works!!! Yeah!!!
 //tm.coords[1][2] = -trans.y();
@@ -2131,91 +2222,91 @@ gboolean motion( ui::Widget win, GdkEventMotion * e, gpointer ){
 /*tm.coords[0][2] = -c * center.x() * textureSize.x() - s * center.y() * textureSize.y();
    tm.coords[1][2] =  s * center.x() * textureSize.x() - c * center.y() * textureSize.y();//*/
 //Yes!!!
-                       tm.coords[0][2] = ( -c * center.x() * textureSize.x() - s * center.y() * textureSize.y() ) + center.x() * textureSize.x();
-                       tm.coords[1][2] = ( s * center.x() * textureSize.x() - c * center.y() * textureSize.y() ) + center.y() * textureSize.y(); //*/
+            tm.coords[0][2] = ( -c * center.x() * textureSize.x() - s * center.y() * textureSize.y() ) + center.x() * textureSize.x();
+            tm.coords[1][2] = ( s * center.x() * textureSize.x() - c * center.y() * textureSize.y() ) + center.y() * textureSize.y(); //*/
 //This doesn't work...
 //And this is the wrong place for this anyway (I'm pretty sure).
 /*tm.coords[0][2] += oldCenter.x();
    tm.coords[1][2] += oldCenter.y();//*/
-                       UpdateControlPoints(); // will cause a redraw
-               }
-
-               return true;
-       }
-       else                                    // Check for widget mouseovers
-       {
-               Vector2 tran;
-               float nx = e->x / windowSize.x() * extents.width() + extents.minX;
-               float ny = e->y / windowSize.y() * extents.height() + extents.minY;
-               // Translate nx/y to the "center" point...
-               nx -= center.x();
-               ny -= center.y();
-               ny = -ny;   // Flip Y-axis so that increasing numbers move up
-
-               tran.x() = tm.coords[0][0] * nx + tm.coords[0][1] * ny;
-               tran.y() = tm.coords[1][0] * nx + tm.coords[1][1] * ny;
+            UpdateControlPoints(); // will cause a redraw
+        }
+
+        return true;
+    }
+    else                                    // Check for widget mouseovers
+    {
+        Vector2 tran;
+        float nx = e->x / windowSize.x() * extents.width() + extents.minX;
+        float ny = e->y / windowSize.y() * extents.height() + extents.minY;
+        // Translate nx/y to the "center" point...
+        nx -= center.x();
+        ny -= center.y();
+        ny = -ny;   // Flip Y-axis so that increasing numbers move up
+
+        tran.x() = tm.coords[0][0] * nx + tm.coords[0][1] * ny;
+        tran.y() = tm.coords[1][0] * nx + tm.coords[1][1] * ny;
 //This doesn't seem to generate a valid distance from the center--for some reason it
 //calculates a fixed number every time
 //Look at nx/y above: they're getting fixed there! !!! FIX !!! [DONE]
-               float dist = sqrt( ( nx * nx ) + ( ny * ny ) );
-               // Normalize to the 2.0 = height standard (for now)
+        float dist = sqrt( ( nx * nx ) + ( ny * ny ) );
+        // Normalize to the 2.0 = height standard (for now)
 //globalOutputStream() << "--> Distance before: " << dist;
-               dist = dist * 2.0f / extents.height();
+        dist = dist * 2.0f / extents.height();
 //globalOutputStream() << ". After: " << dist;
-               tran.x() = tran.x() * 2.0f / extents.height();
-               tran.y() = tran.y() * 2.0f / extents.height();
+        tran.x() = tran.x() * 2.0f / extents.height();
+        tran.y() = tran.y() * 2.0f / extents.height();
 //globalOutputStream() << ". Trans: " << tran.x() << ", " << tran.y() << "\n";
 
 //Let's try this instead...
 //Interesting! It seems that e->x/y are rotated
 //(no, they're not--the TM above is what's doing it...)
-               nx = ( ( e->x / windowSize.y() ) * 2.0f ) - ( windowSize.x() / windowSize.y() );
-               ny = ( ( e->y / windowSize.y() ) * 2.0f ) - ( windowSize.y() / windowSize.y() );
-               ny = -ny;
+        nx = ( ( e->x / windowSize.y() ) * 2.0f ) - ( windowSize.x() / windowSize.y() );
+        ny = ( ( e->y / windowSize.y() ) * 2.0f ) - ( windowSize.y() / windowSize.y() );
+        ny = -ny;
 //Cool! It works! Now just need to do rotation...
 
-               rotating = translatingX = translatingY = scalingX = scalingY
-                                                                                                                               = resizingX = resizingY = false;
-
-               if ( dist < ( gridRadius * 0.16f ) ) {
-                       translatingX = translatingY = true;
-               }
-               else if ( dist > ( gridRadius * 0.16f ) && dist < ( gridRadius * 1.10f )
-                                 && fabs( ny ) < ( gridRadius * 0.05f ) && nx > 0 ) {
-                       translatingX = true;
-               }
-               else if ( dist > ( gridRadius * 0.16f ) && dist < ( gridRadius * 1.10f )
-                                 && fabs( nx ) < ( gridRadius * 0.05f ) && ny > 0 ) {
-                       translatingY = true;
-               }
-               // Should tighten up the angle on this, or put this test after the axis tests...
-               else if ( tran.x() > 0 && tran.y() > 0
-                                 && ( dist > ( gridRadius * 0.82f ) && dist < ( gridRadius * 0.98f ) ) ) {
-                       rotating = true;
-               }
-
-               queueDraw();
-
-               return true;
-       }
+        rotating = translatingX = translatingY = scalingX = scalingY
+                                                                = resizingX = resizingY = false;
+
+        if ( dist < ( gridRadius * 0.16f ) ) {
+            translatingX = translatingY = true;
+        }
+        else if ( dist > ( gridRadius * 0.16f ) && dist < ( gridRadius * 1.10f )
+                  && fabs( ny ) < ( gridRadius * 0.05f ) && nx > 0 ) {
+            translatingX = true;
+        }
+        else if ( dist > ( gridRadius * 0.16f ) && dist < ( gridRadius * 1.10f )
+                  && fabs( nx ) < ( gridRadius * 0.05f ) && ny > 0 ) {
+            translatingY = true;
+        }
+        // Should tighten up the angle on this, or put this test after the axis tests...
+        else if ( tran.x() > 0 && tran.y() > 0
+                  && ( dist > ( gridRadius * 0.82f ) && dist < ( gridRadius * 0.98f ) ) ) {
+            rotating = true;
+        }
+
+        queueDraw();
+
+        return true;
+    }
 
-       return false;
+    return false;
 }
 
 //It seems the fake tex coords conversion is screwing this stuff up... !!! FIX !!!
 //This is still wrong... Prolly need to do something with the oldScaleX/Y stuff...
 void flipX( ui::ToggleButton, gpointer ){
 //     globalOutputStream() << "--> Flip X...\n";
-       //Shamus:
+    //Shamus:
 //     SurfaceInspector_GetSelectedBPTexdef();         // Refresh g_selectedBrushPrimitTexdef...
 //     tm.coords[0][0] = -tm.coords[0][0];
 //     tm.coords[1][0] = -tm.coords[1][0];
 //     tm.coords[0][0] = -tm.coords[0][0];                     // This should be correct now...Nope.
 //     tm.coords[1][1] = -tm.coords[1][1];
-       tm.coords[0][0] = -tm.coords[0][0];         // This should be correct now...
-       tm.coords[1][0] = -tm.coords[1][0];
+    tm.coords[0][0] = -tm.coords[0][0];         // This should be correct now...
+    tm.coords[1][0] = -tm.coords[1][0];
 //     tm.coords[2][0] = -tm.coords[2][0];//wil wok? no.
-       UpdateControlPoints();
+    UpdateControlPoints();
 }
 
 void flipY( ui::ToggleButton, gpointer ){
@@ -2224,10 +2315,10 @@ void flipY( ui::ToggleButton, gpointer ){
 //     tm.coords[1][1] = -tm.coords[1][1];
 //     tm.coords[0][1] = -tm.coords[0][1];                     // This should be correct now...Nope.
 //     tm.coords[1][0] = -tm.coords[1][0];
-       tm.coords[0][1] = -tm.coords[0][1];         // This should be correct now...
-       tm.coords[1][1] = -tm.coords[1][1];
+    tm.coords[0][1] = -tm.coords[0][1];         // This should be correct now...
+    tm.coords[1][1] = -tm.coords[1][1];
 //     tm.coords[2][1] = -tm.coords[2][1];//wil wok? no.
-       UpdateControlPoints();
+    UpdateControlPoints();
 }
 
 } // end namespace TexTool