void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader );
const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser );
void Scene_copyClosestTexture( SelectionTest& test ){
CopiedString shader;
if ( Scene_getClosestTexture( GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags ) ) {
void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader );
const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser );
void Scene_copyClosestTexture( SelectionTest& test ){
CopiedString shader;
if ( Scene_getClosestTexture( GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags ) ) {