}
else
{
- tex.scale[0] = g_pGameDescription->mTextureDefaultScale;
- tex.scale[1] = g_pGameDescription->mTextureDefaultScale;
+ tex.scale[0] = g_PrefsDlg.m_fDefTextureScale;
+ tex.scale[1] = g_PrefsDlg.m_fDefTextureScale;
}
tex.flags = pCurrentShader->getFlags();
// TTimo - shader code cleanup
brushprimit_tex.coords[1][1] = 1.0f;
} else
{
- tex.scale[0] = g_pGameDescription->mTextureDefaultScale;
- tex.scale[1] = g_pGameDescription->mTextureDefaultScale;
+ tex.scale[0] = g_PrefsDlg.m_fDefTextureScale;
+ tex.scale[1] = g_PrefsDlg.m_fDefTextureScale;
}
tex.flags = g_qeglobals.d_texturewin.texdef.flags;
tex.value = g_qeglobals.d_texturewin.texdef.value;