globalOutputStream() << "=== running build command ===\n"
<< static_cast<const char*>(g_ptr_array_index( m_pCmd, m_iCurrentStep )) << "\n";
- if (!Q_Exec(NULL, (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep ), NULL, true ))
+ if (!Q_Exec(NULL, (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep ), NULL, true, false ))
{
StringOutputStream msg(256);
msg << "Failed to execute the following command: ";
{
string << "+set fs_game " << fs_game << " ";
}
- if(g_pGameDescription->mGameType == "wolf"
- || g_pGameDescription->mGameType == "et")
+ if(g_pGameDescription->mGameType == "wolf")
+ //|| g_pGameDescription->mGameType == "et")
{
if (string_equal(gamemode_get(), "mp"))
{
globalOutputStream() << cmd.c_str() << " " << cmdline.c_str() << "\n";
// execute now
- if (!Q_Exec(cmd.c_str(), (char *)cmdline.c_str(), EnginePath_get(), false))
+ if (!Q_Exec(cmd.c_str(), (char *)cmdline.c_str(), EnginePath_get(), false, false))
{
StringOutputStream msg;
msg << "Failed to execute the following command: " << cmd.c_str() << cmdline.c_str();