]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/watchbsp.cpp
fix invalid use of <glib/...> headers
[xonotic/netradiant.git] / radiant / watchbsp.cpp
index 08e3ce313a2edede8427a6c9d63f937eb9130f6f..f3d1ae6f77438bf431f3acaead01255488a17192 100644 (file)
-/*\r
-Copyright (c) 2001, Loki software, inc.\r
-All rights reserved.\r
-\r
-Redistribution and use in source and binary forms, with or without modification, \r
-are permitted provided that the following conditions are met:\r
-\r
-Redistributions of source code must retain the above copyright notice, this list \r
-of conditions and the following disclaimer.\r
-\r
-Redistributions in binary form must reproduce the above copyright notice, this\r
-list of conditions and the following disclaimer in the documentation and/or\r
-other materials provided with the distribution.\r
-\r
-Neither the name of Loki software nor the names of its contributors may be used \r
-to endorse or promote products derived from this software without specific prior \r
-written permission. \r
-\r
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' \r
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE \r
-DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY \r
-DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES \r
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; \r
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON \r
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT \r
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS \r
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \r
-*/\r
-\r
-//-----------------------------------------------------------------------------\r
-//\r
-// DESCRIPTION:\r
-// monitoring window for running BSP processes (and possibly various other stuff)\r
-\r
-#include "stdafx.h"\r
-#include "watchbsp.h"\r
-#include "feedback.h"\r
-\r
-#ifdef _WIN32\r
-#include <winsock2.h>\r
-#endif\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
-#include <sys/time.h>\r
-#define SOCKET_ERROR -1\r
-#endif\r
-\r
-#ifdef __APPLE__\r
-#include <unistd.h>\r
-#endif\r
-\r
-#include <assert.h>\r
-\r
-// Static functions for the SAX callbacks -------------------------------------------------------\r
-\r
-// utility for saxStartElement below\r
-static void abortStream(message_info_t *data)\r
-{\r
-  g_pParentWnd->GetWatchBSP()->Reset();\r
-  // tell there has been an error\r
-  if (g_pParentWnd->GetWatchBSP()->HasBSPPlugin ())\r
-    g_BSPFrontendTable.m_pfnEndListen(2);\r
-  // yeah this doesn't look good.. but it's needed so that everything will be ignored until the stream goes out\r
-  data->ignore_depth = -1;\r
-  data->recurse++;\r
-}\r
-\r
-#include "stream_version.h"\r
-\r
-static void saxStartElement(message_info_t *data, const xmlChar *name, const xmlChar **attrs) \r
-{\r
-  if (data->ignore_depth == 0)\r
-  {\r
-    if (data->bGeometry)\r
-      // we have a handler\r
-    {\r
-      data->pGeometry->saxStartElement (data, name, attrs);\r
-    }\r
-    else\r
-    {\r
-      if (strcmp ((char *)name, "q3map_feedback") == 0)\r
-      {\r
-        // check the correct version\r
-        // old q3map don't send a version attribute\r
-        // the ones we support .. send Q3MAP_STREAM_VERSION\r
-        if (!attrs[0] || !attrs[1] || (strcmp((char*)attrs[0],"version") != 0))\r
-        {\r
-          Sys_FPrintf(SYS_ERR, "No stream version given in the feedback stream, this is an old q3map version.\n"\r
-                      "Please turn off monitored compiling if you still wish to use this q3map executable\n");\r
-          abortStream(data);\r
-          return;\r
-        }\r
-        else if (strcmp((char*)attrs[1],Q3MAP_STREAM_VERSION) != 0)\r
-        {\r
-          Sys_FPrintf(SYS_ERR, \r
-            "This version of Radiant reads version %s debug streams, I got an incoming connection with version %s\n"\r
-            "Please make sure your versions of Radiant and q3map are matching.\n", Q3MAP_STREAM_VERSION, (char*)attrs[1]);\r
-          abortStream(data);\r
-          return;\r
-        }\r
-      }\r
-      // we don't treat locally\r
-      else if (strcmp ((char *)name, "message") == 0)\r
-      {\r
-        data->msg_level = atoi ((char *)attrs[1]);\r
-      }\r
-      else if (strcmp ((char *)name, "polyline") == 0) \r
-      // polyline has a particular status .. right now we only use it for leakfile ..\r
-      {\r
-        data->bGeometry = true;\r
-        data->pGeometry = &g_pointfile;\r
-        data->pGeometry->saxStartElement (data, name, attrs);  \r
-      }\r
-      else if (strcmp ((char *)name, "select") == 0)\r
-      {\r
-        CSelectMsg *pSelect = new CSelectMsg();\r
-        data->bGeometry = true;\r
-        data->pGeometry = pSelect;\r
-        data->pGeometry->saxStartElement (data, name, attrs);\r
-      }\r
-      else if (strcmp ((char *)name, "pointmsg") == 0)\r
-      {\r
-        CPointMsg *pPoint = new CPointMsg();\r
-        data->bGeometry = true;\r
-        data->pGeometry = pPoint;\r
-        data->pGeometry->saxStartElement (data, name, attrs);\r
-      }\r
-      else if (strcmp ((char *)name, "windingmsg") == 0)\r
-      {\r
-        CWindingMsg *pWinding = new CWindingMsg();\r
-        data->bGeometry = true;\r
-        data->pGeometry = pWinding;\r
-        data->pGeometry->saxStartElement (data, name, attrs);\r
-      }\r
-      else\r
-      {\r
-        Sys_FPrintf (SYS_WRN, "WARNING: ignoring unrecognized node in XML stream (%s)\n", name);\r
-        // we don't recognize this node, jump over it\r
-        // (NOTE: the ignore mechanism is a bit screwed, only works when starting an ignore at the highest level)\r
-        data->ignore_depth = data->recurse;\r
-      }\r
-    }\r
-  }\r
-  data->recurse++;\r
-}\r
-\r
-static void saxEndElement(message_info_t *data, const xmlChar *name) \r
-{\r
-  data->recurse--;\r
-  // we are out of an ignored chunk\r
-  if (data->recurse == data->ignore_depth)\r
-  {\r
-    data->ignore_depth = 0;\r
-    return;\r
-  }\r
-  if (data->bGeometry)\r
-  {\r
-    data->pGeometry->saxEndElement (data, name);\r
-    // we add the object to the debug window\r
-    if (!data->bGeometry)\r
-    {\r
-      g_DbgDlg.Push (data->pGeometry);\r
-    }\r
-  }\r
-  if (data->recurse == data->stop_depth)\r
-  {\r
-#ifdef _DEBUG\r
-    Sys_Printf ("Received error msg .. shutting down..\n");\r
-#endif\r
-    g_pParentWnd->GetWatchBSP()->Reset();\r
-    // tell there has been an error\r
-    if (g_pParentWnd->GetWatchBSP()->HasBSPPlugin ())\r
-      g_BSPFrontendTable.m_pfnEndListen(2);\r
-    return;\r
-  }\r
-}\r
-\r
-static void saxCharacters(message_info_t *data, const xmlChar *ch, int len)\r
-{\r
-  if (data->bGeometry)\r
-  {\r
-    data->pGeometry->saxCharacters (data, ch, len);\r
-  }\r
-  else\r
-  {\r
-    if (data->ignore_depth != 0)\r
-      return;\r
-    // output the message using the level\r
-    char buf[1024];\r
-    memcpy( buf, ch, len );\r
-    buf[len] = '\0';\r
-    Sys_FPrintf (data->msg_level, "%s", buf);\r
-    // if this message has error level flag, we mark the depth to stop the compilation when we get out\r
-    // we don't set the msg level if we don't stop on leak\r
-    if (data->msg_level == 3)\r
-    {\r
-      data->stop_depth = data->recurse-1;\r
-    }\r
-  }\r
-}\r
-\r
-static void saxComment(void *ctx, const xmlChar *msg)\r
-{\r
-  Sys_Printf("XML comment: %s\n", msg);\r
-}\r
-\r
-static void saxWarning(void *ctx, const char *msg, ...)\r
-{\r
-  char saxMsgBuffer[4096];\r
-  va_list args;\r
\r
-  va_start(args, msg);\r
-  vsprintf (saxMsgBuffer, msg, args);\r
-  va_end(args);\r
-  Sys_FPrintf(SYS_WRN, "XML warning: %s\n", saxMsgBuffer);\r
-}\r
-\r
-static void saxError(void *ctx, const char *msg, ...)\r
-{\r
-  char saxMsgBuffer[4096];\r
-  va_list args;\r
\r
-  va_start(args, msg);\r
-  vsprintf (saxMsgBuffer, msg, args);\r
-  va_end(args);\r
-  Sys_FPrintf(SYS_ERR, "XML error: %s\n", saxMsgBuffer);\r
-}\r
-\r
-static void saxFatal(void *ctx, const char *msg, ...)\r
-{\r
-  char buffer[4096];\r
-  \r
-  va_list args;\r
\r
-  va_start(args, msg);\r
-  vsprintf (buffer, msg, args);\r
-  va_end(args);\r
-  Sys_FPrintf(SYS_ERR, "XML fatal error: %s\n", buffer);\r
-}\r
-\r
-static xmlSAXHandler saxParser = {\r
-    0, /* internalSubset */\r
-    0, /* isStandalone */\r
-    0, /* hasInternalSubset */\r
-    0, /* hasExternalSubset */\r
-    0, /* resolveEntity */\r
-    0, /* getEntity */\r
-    0, /* entityDecl */\r
-    0, /* notationDecl */\r
-    0, /* attributeDecl */\r
-    0, /* elementDecl */\r
-    0, /* unparsedEntityDecl */\r
-    0, /* setDocumentLocator */\r
-    0, /* startDocument */\r
-    0, /* endDocument */\r
-    (startElementSAXFunc)saxStartElement, /* startElement */\r
-    (endElementSAXFunc)saxEndElement, /* endElement */\r
-    0, /* reference */\r
-    (charactersSAXFunc)saxCharacters, /* characters */\r
-    0, /* ignorableWhitespace */\r
-    0, /* processingInstruction */\r
-    (commentSAXFunc)saxComment, /* comment */\r
-    (warningSAXFunc)saxWarning, /* warning */\r
-    (errorSAXFunc)saxError, /* error */\r
-    (fatalErrorSAXFunc)saxFatal, /* fatalError */\r
-};\r
-\r
-// ------------------------------------------------------------------------------------------------\r
-\r
-CWatchBSP::~CWatchBSP()\r
-{\r
-  Reset();\r
-  if (m_sBSPName)\r
-  {\r
-    delete[] m_sBSPName;\r
-    m_sBSPName = NULL;\r
-  }\r
-  Net_Shutdown();\r
-}\r
-\r
-void CWatchBSP::Reset()\r
-{\r
-  if (m_pInSocket)\r
-  {\r
-    Net_Disconnect(m_pInSocket);\r
-    m_pInSocket = NULL;\r
-  }\r
-  if (m_pListenSocket)\r
-  {\r
-    Net_Disconnect(m_pListenSocket);\r
-    m_pListenSocket = NULL;\r
-  }\r
-  if (m_xmlInputBuffer)\r
-  {\r
-    xmlFreeParserInputBuffer (m_xmlInputBuffer);\r
-    m_xmlInputBuffer = NULL;\r
-  }\r
-  m_eState = EIdle;\r
-}\r
-\r
-bool CWatchBSP::SetupListening()\r
-{\r
-#ifdef _DEBUG\r
-  if (m_pListenSocket)\r
-  {\r
-    Sys_Printf("ERROR: m_pListenSocket != NULL in CWatchBSP::SetupListening\n");\r
-    return false;\r
-  }\r
-#endif\r
-  Sys_Printf("Setting up\n");\r
-       Net_Setup();\r
-       m_pListenSocket = Net_ListenSocket(39000);\r
-  if (m_pListenSocket == NULL)\r
-    return false;\r
-  Sys_Printf("Listening...\n");\r
-  return true;\r
-}\r
-\r
-void CWatchBSP::DoEBeginStep()\r
-{\r
-  Reset();\r
-  if (SetupListening() == false)\r
-  {\r
-    CString msg;\r
-    msg = "Failed to get a listening socket on port 39000.\nTry running with BSP monitoring disabled if you can't fix this.\n";\r
-    Sys_Printf (msg);\r
-    gtk_MessageBox (g_pParentWnd->m_pWidget, msg, "BSP monitoring", MB_OK | MB_ICONERROR);\r
-    return;\r
-  }\r
-  // set the timer for timeouts and step cancellation\r
-  g_timer_reset( m_pTimer );\r
-  g_timer_start( m_pTimer );\r
-\r
-  if (!m_bBSPPlugin)\r
-  {\r
-    Sys_Printf("=== running BSP command ===\n%s\n", g_ptr_array_index( m_pCmd, m_iCurrentStep ) );\r
-    \r
-    if (!Q_Exec(NULL, (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep ), NULL, true ))\r
-    {\r
-      CString msg;\r
-      msg = "Failed to execute the following command: ";\r
-      msg += (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep );\r
-      msg += "\nCheck that the file exists and that you don't run out of system resources.\n";\r
-      Sys_Printf(msg);\r
-      gtk_MessageBox(g_pParentWnd->m_pWidget,  msg, "BSP monitoring", MB_OK | MB_ICONERROR );\r
-      return;\r
-    }\r
-    // re-initialise the debug window\r
-    if (m_iCurrentStep == 0)\r
-      g_DbgDlg.Init();\r
-  }\r
-  m_eState = EBeginStep;\r
-}\r
-\r
-void CWatchBSP::RoutineProcessing()\r
-{\r
-  // used for select()\r
-#ifdef _WIN32\r
-    TIMEVAL tout = { 0, 0 };\r
-#endif\r
-#if defined (__linux__) || defined (__APPLE__)\r
-               timeval tout;\r
-               tout.tv_sec = 0;\r
-               tout.tv_usec = 0;\r
-#endif\r
-\r
-  switch (m_eState)\r
-  {\r
-  case EBeginStep:\r
-    // timeout: if we don't get an incoming connection fast enough, go back to idle\r
-    if ( g_timer_elapsed( m_pTimer, NULL ) > g_PrefsDlg.m_iTimeout )\r
-    {\r
-      gtk_MessageBox(g_pParentWnd->m_pWidget,  "The connection timed out, assuming the BSP process failed\nMake sure you are using a networked version of Q3Map?\nOtherwise you need to disable BSP Monitoring in prefs.", "BSP process monitoring", MB_OK );\r
-      Reset();\r
-      if (m_bBSPPlugin)\r
-      {\r
-        // status == 1 : didn't get the connection\r
-        g_BSPFrontendTable.m_pfnEndListen(1);\r
-      }\r
-      return;\r
-    }\r
-#ifdef _DEBUG\r
-    // some debug checks\r
-    if (!m_pListenSocket)\r
-    {\r
-      Sys_Printf("ERROR: m_pListenSocket == NULL in CWatchBSP::RoutineProcessing EBeginStep state\n");\r
-      return;\r
-    }\r
-#endif\r
-    // we are not connected yet, accept any incoming connection\r
-    m_pInSocket = Net_Accept(m_pListenSocket);\r
-    if (m_pInSocket)\r
-    {\r
-      Sys_Printf("Connected.\n");\r
-      // prepare the message info struct for diving in\r
-      memset (&m_message_info, 0, sizeof(message_info_s)); \r
-      // a dumb flag to make sure we init the push parser context when first getting a msg\r
-      m_bNeedCtxtInit = true;\r
-      m_eState = EWatching;\r
-    }\r
-    break;\r
-  case EWatching:\r
-#ifdef _DEBUG\r
-    // some debug checks\r
-    if (!m_pInSocket)\r
-    {\r
-      Sys_Printf("ERROR: m_pInSocket == NULL in CWatchBSP::RoutineProcessing EWatching state\n");\r
-      return;\r
-    }\r
-#endif\r
-    // select() will identify if the socket needs an update\r
-    // if the socket is identified that means there's either a message or the connection has been closed/reset/terminated\r
-    fd_set readfds;\r
-    int ret;\r
-    FD_ZERO(&readfds);\r
-    FD_SET(((unsigned int)m_pInSocket->socket), &readfds);\r
-               // from select man page:\r
-               // n is the highest-numbered descriptor in any of the three sets, plus 1\r
-               // (no use on windows)\r
-    ret = select( m_pInSocket->socket + 1, &readfds, NULL, NULL, &tout );\r
-    if (ret == SOCKET_ERROR)\r
-    {\r
-      Sys_Printf("WARNING: SOCKET_ERROR in CWatchBSP::RoutineProcessing\n");\r
-      Sys_Printf("Terminating the connection.\n");\r
-      Reset();\r
-      return;\r
-    }\r
-#ifdef _DEBUG\r
-    if (ret == -1)\r
-    {\r
-      // we are non-blocking?? we should never get timeout errors\r
-      Sys_Printf("WARNING: unexpected timeout expired in CWatchBSP::Processing\n");\r
-      Sys_Printf("Terminating the connection.\n");\r
-      Reset();\r
-      return;\r
-    }\r
-#endif\r
-    if (ret == 1)\r
-    {\r
-      // the socket has been identified, there's something (message or disconnection)\r
-      // see if there's anything in input\r
-      ret = Net_Receive( m_pInSocket, &msg );\r
-      if (ret > 0)\r
-      {\r
-        //        unsigned int size = msg.size; //++timo just a check\r
-        strcpy (m_xmlBuf, NMSG_ReadString (&msg));\r
-        if (m_bNeedCtxtInit)\r
-        {\r
-          m_xmlParserCtxt = NULL;\r
-          m_xmlParserCtxt = xmlCreatePushParserCtxt (&saxParser, &m_message_info, m_xmlBuf, strlen(m_xmlBuf), NULL);\r
-          if (m_xmlParserCtxt == NULL)\r
-          {\r
-            Sys_FPrintf (SYS_ERR, "Failed to create the XML parser (incoming stream began with: %s)\n", m_xmlBuf);\r
-            Reset();\r
-          }\r
-          m_bNeedCtxtInit = false;\r
-        }\r
-        else\r
-        {\r
-          xmlParseChunk (m_xmlParserCtxt, m_xmlBuf, strlen(m_xmlBuf), 0);\r
-        }\r
-      }\r
-      else\r
-      {\r
-        // error or connection closed/reset\r
-        // NOTE: if we get an error down the XML stream we don't reach here\r
-        Net_Disconnect( m_pInSocket );\r
-        m_pInSocket = NULL;\r
-        Sys_Printf("Connection closed.\n");\r
-        if (m_bBSPPlugin)\r
-        {\r
-          Reset();\r
-          // let the BSP plugin know that the job is done\r
-          g_BSPFrontendTable.m_pfnEndListen(0);\r
-          return;\r
-        }\r
-        // move to next step or finish\r
-        m_iCurrentStep++;\r
-        if (m_iCurrentStep < m_pCmd->len )\r
-        {\r
-          DoEBeginStep();\r
-        }\r
-        else\r
-        {\r
-          // release the GPtrArray and the strings\r
-          if (m_pCmd != NULL)\r
-          {\r
-            for (m_iCurrentStep=0; m_iCurrentStep < m_pCmd->len; m_iCurrentStep++ )\r
-            {\r
-              delete[] (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep );\r
-            }\r
-            g_ptr_array_free( m_pCmd, false );\r
-          }\r
-          m_pCmd = NULL;\r
-          // launch the engine .. OMG\r
-          if (g_PrefsDlg.m_bRunQuake)\r
-          {\r
-            // do we enter sleep mode before?\r
-            if (g_PrefsDlg.m_bDoSleep)\r
-            {\r
-              Sys_Printf("Going into sleep mode..\n");\r
-              g_pParentWnd->OnSleep();\r
-            }\r
-            Sys_Printf("Running engine...\n");\r
-            Str cmd;\r
-            // build the command line\r
-            cmd = g_pGameDescription->mEnginePath.GetBuffer();\r
-            // this is game dependant\r
-            //!\todo Read the engine binary name from a config file.\r
-            if (g_pGameDescription->mGameFile == "wolf.game")\r
-            {\r
-              if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))\r
-              {\r
-                // MP\r
-#if defined(WIN32)\r
-                cmd += "WolfMP.exe";\r
-#elif defined(__linux__)\r
-                cmd += "wolfmp";\r
-#elif defined(__APPLE__)\r
-                cmd += "wolfmp.app";\r
-#else\r
-#error "WTF are you compiling on"\r
-#endif\r
-              }\r
-              else\r
-              {\r
-                // SP\r
-#if defined(WIN32)\r
-                cmd += "WolfSP.exe";\r
-#elif defined(__linux__)\r
-                cmd += "wolfsp";\r
-#elif defined(__APPLE__)\r
-                cmd += "wolfsp.app";\r
-#else\r
-#error "WTF are you compiling on"\r
-#endif\r
-              }\r
-            } else if (g_pGameDescription->mGameFile == "et.game")\r
-            {\r
-#if defined(WIN32)\r
-              cmd += "et.exe";\r
-#elif defined(__linux__)\r
-              cmd += "et";\r
-#elif defined(__APPLE__)\r
-              cmd += "et.app";\r
-#else\r
-#error "WTF are you compiling on"\r
-#endif\r
-            }\r
-            // RIANT\r
-            // JK2 HACK\r
-            else if (g_pGameDescription->mGameFile == "jk2.game")\r
-            {\r
-              if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))\r
-              {\r
-                // MP\r
-#if defined(WIN32)\r
-                cmd += "jk2MP.exe";\r
-#elif defined(__linux__)\r
-                cmd += "jk2mp";\r
-#elif defined(__APPLE__)\r
-                cmd += "jk2mp.app";\r
-#else\r
-#error "WTF are you compiling on"\r
-#endif\r
-              }\r
-              else\r
-              {\r
-                // SP\r
-#if defined(WIN32)\r
-                cmd += "jk2SP.exe";\r
-#elif defined(__linux__)\r
-                cmd += "jk2sp";\r
-#elif defined(__APPLE__)\r
-                cmd += "jk2sp.app";\r
-#else\r
-#error "WTF are you compiling on"\r
-#endif\r
-              }\r
-            }\r
-            // TTimo\r
-            // JA HACK\r
-            else if (g_pGameDescription->mGameFile == "ja.game")\r
-            {\r
-              if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))\r
-              {\r
-                // MP\r
-#if defined(WIN32)\r
-                cmd += "jamp.exe";\r
-#elif !defined(__linux__) && !defined(__APPLE__)\r
-#error "WTF are you compiling on"\r
-#endif\r
-              }\r
-              else\r
-              {\r
-                // SP\r
-#if defined(WIN32)\r
-                cmd += "jasp.exe";\r
-#elif !defined(__linux__) && !defined(__APPLE__)\r
-#error "WTF are you compiling on"\r
-#endif\r
-              }\r
-            }\r
-            // RIANT\r
-            // STVEF HACK\r
-            else if (g_pGameDescription->mGameFile == "stvef.game")\r
-            {\r
-              if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))\r
-              {\r
-                // MP\r
-#if defined(WIN32)\r
-                cmd += "stvoyHM.exe";\r
-#elif defined(__linux__)\r
-                cmd += "stvoyHM";\r
-#elif defined(__APPLE__)\r
-                cmd += "stvoyHM.app";\r
-#else\r
-#error "WTF are you compiling on"\r
-#endif\r
-              }\r
-              else\r
-              {\r
-                // SP\r
-#if defined(WIN32)\r
-                cmd += "stvoy.exe";\r
-#elif defined(__linux__)\r
-                cmd += "stvoy";\r
-#elif defined(__APPLE__)\r
-                cmd += "stvoy.app";\r
-#else\r
-#error "WTF are you compiling on"\r
-#endif\r
-              }\r
-            }\r
-            // RIANT\r
-            // SOF2 HACK\r
-            else if (g_pGameDescription->mGameFile == "sof2.game")\r
-            {\r
-              if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))\r
-              {\r
-                // MP\r
-#if defined(WIN32)\r
-                cmd += "sof2MP.exe";\r
-#elif defined(__linux__)\r
-                cmd += "b00gus";\r
-#elif defined(__APPLE__)\r
-                cmd += "sof2MP.app";\r
-#else\r
-#error "WTF are you compiling on"\r
-#endif\r
-              }\r
-              else\r
-              {\r
-                // SP\r
-#if defined(WIN32)\r
-                cmd += "sof2.exe";\r
-#elif defined(__linux__)\r
-                cmd += "b00gus";\r
-#elif defined(__APPLE__)\r
-                cmd += "sof2.app";\r
-#else\r
-#error "WTF are you compiling on"\r
-#endif\r
-              }\r
-            }\r
-            else\r
-            {\r
-              cmd += g_pGameDescription->mEngine.GetBuffer();\r
-            }\r
-#ifdef _WIN32\r
-            // NOTE: we are using unix pathnames and CreateProcess doesn't like / in the program path\r
-            FindReplace( cmd, "/", "\\" );\r
-#endif\r
-            Str cmdline;\r
-            if ( (g_pGameDescription->mGameFile == "q2.game") || (g_pGameDescription->mGameFile == "heretic2.game") )\r
-            {\r
-               cmdline = ". +exec radiant.cfg +map ";\r
-               cmdline += m_sBSPName;\r
-            }\r
-            else\r
-            {\r
-              cmdline = "+set sv_pure 0 ";\r
-              // TTimo: a check for vm_* but that's all fine\r
-              //cmdline = "+set sv_pure 0 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 ";\r
-              if (*ValueForKey(g_qeglobals.d_project_entity, "gamename") != '\0')\r
-              {\r
-                cmdline += "+set fs_game ";\r
-                cmdline += ValueForKey(g_qeglobals.d_project_entity, "gamename");\r
-                cmdline += " ";\r
-              }\r
-              //!\todo Read the start-map args from a config file.\r
-              if (g_pGameDescription->mGameFile == "wolf.game")\r
-              {\r
-                if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"),"mp"))\r
-                {\r
-                  // MP\r
-                  cmdline += "+devmap ";\r
-                  cmdline += m_sBSPName;\r
-                }\r
-                else\r
-                {\r
-                  // SP                \r
-                  cmdline += "+set nextmap \"spdevmap ";\r
-                  cmdline += m_sBSPName;\r
-                  cmdline += "\"";\r
-                }\r
-              }\r
-              else\r
-              {\r
-                cmdline += "+devmap ";\r
-                cmdline += m_sBSPName;\r
-              }\r
-            }\r
-\r
-            Sys_Printf("%s %s\n", cmd.GetBuffer(), cmdline.GetBuffer());\r
-\r
-            // execute now\r
-            if (!Q_Exec(cmd.GetBuffer(), (char *)cmdline.GetBuffer(), g_pGameDescription->mEnginePath.GetBuffer(), false))\r
-            {\r
-              CString msg;\r
-              msg = "Failed to execute the following command: ";\r
-              msg += cmd; msg += cmdline;\r
-              Sys_Printf(msg);\r
-              gtk_MessageBox(g_pParentWnd->m_pWidget,  msg, "BSP monitoring", MB_OK | MB_ICONERROR );\r
-            }\r
-          }\r
-          Reset();\r
-        }\r
-      }\r
-    }\r
-    break;\r
-  default:\r
-    break;\r
-  }\r
-}\r
-\r
-void CWatchBSP::DoMonitoringLoop( GPtrArray *pCmd, char *sBSPName )\r
-{\r
-  if (m_sBSPName)\r
-  {\r
-    delete[] m_sBSPName;\r
-  }\r
-  m_sBSPName = sBSPName;\r
-  if (m_eState != EIdle)\r
-  {\r
-    Sys_Printf("WatchBSP got a monitoring request while not idling...\n");\r
-    // prompt the user, should we cancel the current process and go ahead?\r
-    if (gtk_MessageBox(g_pParentWnd->m_pWidget,  "I am already monitoring a BSP process.\nDo you want me to override and start a new compilation?", \r
-      "BSP process monitoring", MB_YESNO ) == IDYES)\r
-    {\r
-      // disconnect and set EIdle state\r
-      Reset();\r
-    }\r
-  }\r
-  m_pCmd = pCmd;\r
-  m_iCurrentStep = 0;\r
-  DoEBeginStep();\r
-}\r
-\r
-void CWatchBSP::ExternalListen()\r
-{\r
-  m_bBSPPlugin = true;\r
-  DoEBeginStep ();\r
-}\r
-\r
-// the part of the watchbsp interface we export to plugins\r
-// NOTE: in the long run, the whole watchbsp.cpp interface needs to go out and be handled at the BSP plugin level\r
-// for now we provide something really basic and limited, the essential is to have something that works fine and fast (for 1.1 final)\r
-void WINAPI QERApp_Listen()\r
-{\r
-  // open the listening socket\r
-  g_pParentWnd->GetWatchBSP()->ExternalListen();\r
-}\r
+/*
+   Copyright (c) 2001, Loki software, inc.
+   All rights reserved.
+
+   Redistribution and use in source and binary forms, with or without modification,
+   are permitted provided that the following conditions are met:
+
+   Redistributions of source code must retain the above copyright notice, this list
+   of conditions and the following disclaimer.
+
+   Redistributions in binary form must reproduce the above copyright notice, this
+   list of conditions and the following disclaimer in the documentation and/or
+   other materials provided with the distribution.
+
+   Neither the name of Loki software nor the names of its contributors may be used
+   to endorse or promote products derived from this software without specific prior
+   written permission.
+
+   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
+   AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+   IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+   DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+   DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+   (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+   LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+   ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+   (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+   SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+//-----------------------------------------------------------------------------
+//
+// DESCRIPTION:
+// monitoring window for running BSP processes (and possibly various other stuff)
+
+#include "watchbsp.h"
+
+#include <algorithm>
+#include <gtk/gtkmain.h>
+
+#include "cmdlib.h"
+#include "convert.h"
+#include "string/string.h"
+#include "stream/stringstream.h"
+
+#include "gtkutil/messagebox.h"
+#include "xmlstuff.h"
+#include "console.h"
+#include "preferences.h"
+#include "points.h"
+#include "feedback.h"
+#include "mainframe.h"
+#include "sockets.h"
+
+void message_flush( message_info_t* self ){
+       Sys_Print( self->msg_level, self->m_buffer, self->m_length );
+       self->m_length = 0;
+}
+
+void message_print( message_info_t* self, const char* characters, std::size_t length ){
+       const char* end = characters + length;
+       while ( characters != end )
+       {
+               std::size_t space = message_info_t::bufsize - 1 - self->m_length;
+               if ( space == 0 ) {
+                       message_flush( self );
+               }
+               else
+               {
+                       std::size_t size = std::min( space, std::size_t( end - characters ) );
+                       memcpy( self->m_buffer + self->m_length, characters, size );
+                       self->m_length += size;
+                       characters += size;
+               }
+       }
+}
+
+
+#include <glib.h>
+#include "xmlstuff.h"
+
+class CWatchBSP
+{
+private:
+// a flag we have set to true when using an external BSP plugin
+// the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop
+// (in two seperate classes probably)
+bool m_bBSPPlugin;
+
+// EIdle: we are not listening
+//   DoMonitoringLoop will change state to EBeginStep
+// EBeginStep: the socket is up for listening, we are expecting incoming connection
+//   incoming connection will change state to EWatching
+// EWatching: we have a connection, monitor it
+//   connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle)
+enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState;
+socket_t *m_pListenSocket;
+socket_t *m_pInSocket;
+netmessage_t msg;
+GPtrArray *m_pCmd;
+// used to timeout EBeginStep
+GTimer    *m_pTimer;
+std::size_t m_iCurrentStep;
+// name of the map so we can run the engine
+char    *m_sBSPName;
+// buffer we use in push mode to receive data directly from the network
+xmlParserInputBufferPtr m_xmlInputBuffer;
+xmlParserInputPtr m_xmlInput;
+xmlParserCtxtPtr m_xmlParserCtxt;
+// call this to switch the set listening mode
+bool SetupListening();
+// start a new EBeginStep
+void DoEBeginStep();
+// the xml and sax parser state
+char m_xmlBuf[MAX_NETMESSAGE];
+bool m_bNeedCtxtInit;
+message_info_t m_message_info;
+
+public:
+CWatchBSP(){
+       m_pCmd = 0;
+       m_bBSPPlugin = false;
+       m_pListenSocket = NULL;
+       m_pInSocket = NULL;
+       m_eState = EIdle;
+       m_pTimer = g_timer_new();
+       m_sBSPName = NULL;
+       m_xmlInputBuffer = NULL;
+       m_bNeedCtxtInit = true;
+}
+virtual ~CWatchBSP(){
+       EndMonitoringLoop();
+       Net_Shutdown();
+
+       g_timer_destroy( m_pTimer );
+}
+
+bool HasBSPPlugin() const
+{ return m_bBSPPlugin; }
+
+// called regularly to keep listening
+void RoutineProcessing();
+// start a monitoring loop with the following steps
+void DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName );
+void EndMonitoringLoop(){
+       Reset();
+       if ( m_sBSPName ) {
+               string_release( m_sBSPName, string_length( m_sBSPName ) );
+               m_sBSPName = 0;
+       }
+       if ( m_pCmd ) {
+               g_ptr_array_free( m_pCmd, TRUE );
+               m_pCmd = 0;
+       }
+}
+// close everything - may be called from the outside to abort the process
+void Reset();
+// start a listening loop for an external process, possibly a BSP plugin
+void ExternalListen();
+};
+
+CWatchBSP* g_pWatchBSP;
+
+// watch the BSP process through network connections
+// true: trigger the BSP steps one by one and monitor them through the network
+// false: create a BAT / .sh file and execute it. don't bother monitoring it.
+bool g_WatchBSP_Enabled = true;
+// do we stop the compilation process if we come accross a leak?
+bool g_WatchBSP_LeakStop = true;
+bool g_WatchBSP_RunQuake = false;
+// store prefs setting for automatic sleep mode activation
+bool g_WatchBSP_DoSleep = true;
+// timeout when beginning a step (in seconds)
+// if we don't get a connection quick enough we assume something failed and go back to idling
+int g_WatchBSP_Timeout = 10;
+
+
+void Build_constructPreferences( PreferencesPage& page ){
+       GtkWidget* monitorbsp = page.appendCheckBox( "", "Enable Build Process Monitoring", g_WatchBSP_Enabled );
+       GtkWidget* leakstop = page.appendCheckBox( "", "Stop Compilation on Leak", g_WatchBSP_LeakStop );
+       GtkWidget* runengine = page.appendCheckBox( "", "Run Engine After Compile", g_WatchBSP_RunQuake );
+       GtkWidget* sleep = page.appendCheckBox ( "", "Sleep When Running the Engine", g_WatchBSP_DoSleep );
+       Widget_connectToggleDependency( leakstop, monitorbsp );
+       Widget_connectToggleDependency( runengine, monitorbsp );
+       Widget_connectToggleDependency( sleep, runengine );
+}
+void Build_constructPage( PreferenceGroup& group ){
+       PreferencesPage page( group.createPage( "Build", "Build Preferences" ) );
+       Build_constructPreferences( page );
+}
+void Build_registerPreferencesPage(){
+       PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Build_constructPage>() );
+}
+
+#include "preferencesystem.h"
+#include "stringio.h"
+
+void BuildMonitor_Construct(){
+       g_pWatchBSP = new CWatchBSP();
+
+       g_WatchBSP_Enabled = !string_equal( g_pGameDescription->getKeyValue( "no_bsp_monitor" ), "1" );
+
+       GlobalPreferenceSystem().registerPreference( "WatchBSP", BoolImportStringCaller( g_WatchBSP_Enabled ), BoolExportStringCaller( g_WatchBSP_Enabled ) );
+       GlobalPreferenceSystem().registerPreference( "RunQuake2Run", BoolImportStringCaller( g_WatchBSP_RunQuake ), BoolExportStringCaller( g_WatchBSP_RunQuake ) );
+       GlobalPreferenceSystem().registerPreference( "LeakStop", BoolImportStringCaller( g_WatchBSP_LeakStop ), BoolExportStringCaller( g_WatchBSP_LeakStop ) );
+       GlobalPreferenceSystem().registerPreference( "SleepMode", BoolImportStringCaller( g_WatchBSP_DoSleep ), BoolExportStringCaller( g_WatchBSP_DoSleep ) );
+
+       Build_registerPreferencesPage();
+}
+
+void BuildMonitor_Destroy(){
+       delete g_pWatchBSP;
+}
+
+CWatchBSP *GetWatchBSP(){
+       return g_pWatchBSP;
+}
+
+void BuildMonitor_Run( GPtrArray* commands, const char* mapName ){
+       GetWatchBSP()->DoMonitoringLoop( commands, mapName );
+}
+
+
+// Static functions for the SAX callbacks -------------------------------------------------------
+
+// utility for saxStartElement below
+static void abortStream( message_info_t *data ){
+       GetWatchBSP()->EndMonitoringLoop();
+       // tell there has been an error
+#if 0
+       if ( GetWatchBSP()->HasBSPPlugin() ) {
+               g_BSPFrontendTable.m_pfnEndListen( 2 );
+       }
+#endif
+       // yeah this doesn't look good.. but it's needed so that everything will be ignored until the stream goes out
+       data->ignore_depth = -1;
+       data->recurse++;
+}
+
+#include "stream_version.h"
+
+static void saxStartElement( message_info_t *data, const xmlChar *name, const xmlChar **attrs ){
+#if 0
+       globalOutputStream() << "<" << name;
+       if ( attrs != 0 ) {
+               for ( const xmlChar** p = attrs; *p != 0; p += 2 )
+               {
+                       globalOutputStream() << " " << p[0] << "=" << makeQuoted( p[1] );
+               }
+       }
+       globalOutputStream() << ">\n";
+#endif
+
+       if ( data->ignore_depth == 0 ) {
+               if ( data->pGeometry != 0 ) {
+                       // we have a handler
+                       data->pGeometry->saxStartElement( data, name, attrs );
+               }
+               else
+               {
+                       if ( strcmp( reinterpret_cast<const char*>( name ), "q3map_feedback" ) == 0 ) {
+                               // check the correct version
+                               // old q3map don't send a version attribute
+                               // the ones we support .. send Q3MAP_STREAM_VERSION
+                               if ( !attrs[0] || !attrs[1] || ( strcmp( reinterpret_cast<const char*>( attrs[0] ), "version" ) != 0 ) ) {
+                                       message_flush( data );
+                                       globalErrorStream() << "No stream version given in the feedback stream, this is an old q3map version.\n"
+                                                                                  "Please turn off monitored compiling if you still wish to use this q3map executable\n";
+                                       abortStream( data );
+                                       return;
+                               }
+                               else if ( strcmp( reinterpret_cast<const char*>( attrs[1] ), Q3MAP_STREAM_VERSION ) != 0 ) {
+                                       message_flush( data );
+                                       globalErrorStream() <<
+                                       "This version of Radiant reads version " Q3MAP_STREAM_VERSION " debug streams, I got an incoming connection with version " << reinterpret_cast<const char*>( attrs[1] ) << "\n"
+                                                                                                                                                                                                                                                                                                                                                                                          "Please make sure your versions of Radiant and q3map are matching.\n";
+                                       abortStream( data );
+                                       return;
+                               }
+                       }
+                       // we don't treat locally
+                       else if ( strcmp( reinterpret_cast<const char*>( name ), "message" ) == 0 ) {
+                               int msg_level = atoi( reinterpret_cast<const char*>( attrs[1] ) );
+                               if ( msg_level != data->msg_level ) {
+                                       message_flush( data );
+                                       data->msg_level = msg_level;
+                               }
+                       }
+                       else if ( strcmp( reinterpret_cast<const char*>( name ), "polyline" ) == 0 ) {
+                               // polyline has a particular status .. right now we only use it for leakfile ..
+                               data->geometry_depth = data->recurse;
+                               data->pGeometry = &g_pointfile;
+                               data->pGeometry->saxStartElement( data, name, attrs );
+                       }
+                       else if ( strcmp( reinterpret_cast<const char*>( name ), "select" ) == 0 ) {
+                               CSelectMsg *pSelect = new CSelectMsg();
+                               data->geometry_depth = data->recurse;
+                               data->pGeometry = pSelect;
+                               data->pGeometry->saxStartElement( data, name, attrs );
+                       }
+                       else if ( strcmp( reinterpret_cast<const char*>( name ), "pointmsg" ) == 0 ) {
+                               CPointMsg *pPoint = new CPointMsg();
+                               data->geometry_depth = data->recurse;
+                               data->pGeometry = pPoint;
+                               data->pGeometry->saxStartElement( data, name, attrs );
+                       }
+                       else if ( strcmp( reinterpret_cast<const char*>( name ), "windingmsg" ) == 0 ) {
+                               CWindingMsg *pWinding = new CWindingMsg();
+                               data->geometry_depth = data->recurse;
+                               data->pGeometry = pWinding;
+                               data->pGeometry->saxStartElement( data, name, attrs );
+                       }
+                       else
+                       {
+                               globalErrorStream() << "Warning: ignoring unrecognized node in XML stream (" << reinterpret_cast<const char*>( name ) << ")\n";
+                               // we don't recognize this node, jump over it
+                               // (NOTE: the ignore mechanism is a bit screwed, only works when starting an ignore at the highest level)
+                               data->ignore_depth = data->recurse;
+                       }
+               }
+       }
+       data->recurse++;
+}
+
+static void saxEndElement( message_info_t *data, const xmlChar *name ){
+#if 0
+       globalOutputStream() << "<" << name << "/>\n";
+#endif
+
+       data->recurse--;
+       // we are out of an ignored chunk
+       if ( data->recurse == data->ignore_depth ) {
+               data->ignore_depth = 0;
+               return;
+       }
+       if ( data->pGeometry != 0 ) {
+               data->pGeometry->saxEndElement( data, name );
+               // we add the object to the debug window
+               if ( data->geometry_depth == data->recurse ) {
+                       g_DbgDlg.Push( data->pGeometry );
+                       data->pGeometry = 0;
+               }
+       }
+       if ( data->recurse == data->stop_depth ) {
+               message_flush( data );
+#ifdef _DEBUG
+               globalOutputStream() << "Received error msg .. shutting down..\n";
+#endif
+               GetWatchBSP()->EndMonitoringLoop();
+               // tell there has been an error
+#if 0
+               if ( GetWatchBSP()->HasBSPPlugin() ) {
+                       g_BSPFrontendTable.m_pfnEndListen( 2 );
+               }
+#endif
+               return;
+       }
+}
+
+class MessageOutputStream : public TextOutputStream
+{
+message_info_t* m_data;
+public:
+MessageOutputStream( message_info_t* data ) : m_data( data ){
+}
+std::size_t write( const char* buffer, std::size_t length ){
+       if ( m_data->pGeometry != 0 ) {
+               m_data->pGeometry->saxCharacters( m_data, reinterpret_cast<const xmlChar*>( buffer ), int(length) );
+       }
+       else
+       {
+               if ( m_data->ignore_depth == 0 ) {
+                       // output the message using the level
+                       message_print( m_data, buffer, length );
+                       // if this message has error level flag, we mark the depth to stop the compilation when we get out
+                       // we don't set the msg level if we don't stop on leak
+                       if ( m_data->msg_level == 3 ) {
+                               m_data->stop_depth = m_data->recurse - 1;
+                       }
+               }
+       }
+
+       return length;
+}
+};
+
+template<typename T>
+inline MessageOutputStream& operator<<( MessageOutputStream& ostream, const T& t ){
+       return ostream_write( ostream, t );
+}
+
+static void saxCharacters( message_info_t *data, const xmlChar *ch, int len ){
+       MessageOutputStream ostream( data );
+       ostream << StringRange( reinterpret_cast<const char*>( ch ), reinterpret_cast<const char*>( ch + len ) );
+}
+
+static void saxComment( void *ctx, const xmlChar *msg ){
+       globalOutputStream() << "XML comment: " << reinterpret_cast<const char*>( msg ) << "\n";
+}
+
+static void saxWarning( void *ctx, const char *msg, ... ){
+       char saxMsgBuffer[4096];
+       va_list args;
+
+       va_start( args, msg );
+       vsprintf( saxMsgBuffer, msg, args );
+       va_end( args );
+       globalOutputStream() << "XML warning: " << saxMsgBuffer << "\n";
+}
+
+static void saxError( void *ctx, const char *msg, ... ){
+       char saxMsgBuffer[4096];
+       va_list args;
+
+       va_start( args, msg );
+       vsprintf( saxMsgBuffer, msg, args );
+       va_end( args );
+       globalErrorStream() << "XML error: " << saxMsgBuffer << "\n";
+}
+
+static void saxFatal( void *ctx, const char *msg, ... ){
+       char buffer[4096];
+
+       va_list args;
+
+       va_start( args, msg );
+       vsprintf( buffer, msg, args );
+       va_end( args );
+       globalErrorStream() << "XML fatal error: " << buffer << "\n";
+}
+
+static xmlSAXHandler saxParser = {
+       0, /* internalSubset */
+       0, /* isStandalone */
+       0, /* hasInternalSubset */
+       0, /* hasExternalSubset */
+       0, /* resolveEntity */
+       0, /* getEntity */
+       0, /* entityDecl */
+       0, /* notationDecl */
+       0, /* attributeDecl */
+       0, /* elementDecl */
+       0, /* unparsedEntityDecl */
+       0, /* setDocumentLocator */
+       0, /* startDocument */
+       0, /* endDocument */
+       (startElementSAXFunc)saxStartElement, /* startElement */
+       (endElementSAXFunc)saxEndElement, /* endElement */
+       0, /* reference */
+       (charactersSAXFunc)saxCharacters, /* characters */
+       0, /* ignorableWhitespace */
+       0, /* processingInstruction */
+       (commentSAXFunc)saxComment, /* comment */
+       (warningSAXFunc)saxWarning, /* warning */
+       (errorSAXFunc)saxError, /* error */
+       (fatalErrorSAXFunc)saxFatal, /* fatalError */
+       0,
+       0,
+       0,
+       0,
+       0,
+       0,
+       0,
+       0
+};
+
+// ------------------------------------------------------------------------------------------------
+
+
+guint s_routine_id;
+static gint watchbsp_routine( gpointer data ){
+       reinterpret_cast<CWatchBSP*>( data )->RoutineProcessing();
+       return TRUE;
+}
+
+void CWatchBSP::Reset(){
+       if ( m_pInSocket ) {
+               Net_Disconnect( m_pInSocket );
+               m_pInSocket = NULL;
+       }
+       if ( m_pListenSocket ) {
+               Net_Disconnect( m_pListenSocket );
+               m_pListenSocket = NULL;
+       }
+       if ( m_xmlInputBuffer ) {
+               xmlFreeParserInputBuffer( m_xmlInputBuffer );
+               m_xmlInputBuffer = NULL;
+       }
+       m_eState = EIdle;
+       if ( s_routine_id ) {
+               gtk_timeout_remove( s_routine_id );
+       }
+}
+
+bool CWatchBSP::SetupListening(){
+#ifdef _DEBUG
+       if ( m_pListenSocket ) {
+               globalOutputStream() << "ERROR: m_pListenSocket != NULL in CWatchBSP::SetupListening\n";
+               return false;
+       }
+#endif
+       globalOutputStream() << "Setting up\n";
+       Net_Setup();
+       m_pListenSocket = Net_ListenSocket( 39000 );
+       if ( m_pListenSocket == NULL ) {
+               return false;
+       }
+       globalOutputStream() << "Listening...\n";
+       return true;
+}
+
+void CWatchBSP::DoEBeginStep(){
+       Reset();
+       if ( SetupListening() == false ) {
+               const char* msg = "Failed to get a listening socket on port 39000.\nTry running with Build monitoring disabled if you can't fix this.\n";
+               globalOutputStream() << msg;
+               gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), msg, "Build monitoring", eMB_OK, eMB_ICONERROR );
+               return;
+       }
+       // set the timer for timeouts and step cancellation
+       g_timer_reset( m_pTimer );
+       g_timer_start( m_pTimer );
+
+       if ( !m_bBSPPlugin ) {
+               globalOutputStream() << "=== running build command ===\n"
+                                                        << static_cast<const char*>( g_ptr_array_index( m_pCmd, m_iCurrentStep ) ) << "\n";
+
+               if ( !Q_Exec( NULL, (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep ), NULL, true, false ) ) {
+                       StringOutputStream msg( 256 );
+                       msg << "Failed to execute the following command: ";
+                       msg << reinterpret_cast<const char*>( g_ptr_array_index( m_pCmd, m_iCurrentStep ) );
+                       msg << "\nCheck that the file exists and that you don't run out of system resources.\n";
+                       globalOutputStream() << msg.c_str();
+                       gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), msg.c_str(), "Build monitoring", eMB_OK, eMB_ICONERROR );
+                       return;
+               }
+               // re-initialise the debug window
+               if ( m_iCurrentStep == 0 ) {
+                       g_DbgDlg.Init();
+               }
+       }
+       m_eState = EBeginStep;
+       s_routine_id = gtk_timeout_add( 25, watchbsp_routine, this );
+}
+
+
+#if defined( WIN32 )
+#define ENGINE_ATTRIBUTE "engine_win32"
+#define MP_ENGINE_ATTRIBUTE "mp_engine_win32"
+#elif defined( __linux__ ) || defined ( __FreeBSD__ )
+#define ENGINE_ATTRIBUTE "engine_linux"
+#define MP_ENGINE_ATTRIBUTE "mp_engine_linux"
+#elif defined( __APPLE__ )
+#define ENGINE_ATTRIBUTE "engine_macos"
+#define MP_ENGINE_ATTRIBUTE "mp_engine_macos"
+#else
+#error "unsupported platform"
+#endif
+
+class RunEngineConfiguration
+{
+public:
+const char* executable;
+const char* mp_executable;
+bool do_sp_mp;
+
+RunEngineConfiguration() :
+       executable( g_pGameDescription->getRequiredKeyValue( ENGINE_ATTRIBUTE ) ),
+       mp_executable( g_pGameDescription->getKeyValue( MP_ENGINE_ATTRIBUTE ) ){
+       do_sp_mp = !string_empty( mp_executable );
+}
+};
+
+inline void GlobalGameDescription_string_write_mapparameter( StringOutputStream& string, const char* mapname ){
+       if ( g_pGameDescription->mGameType == "q2"
+                || g_pGameDescription->mGameType == "heretic2" ) {
+               string << ". +exec radiant.cfg +map " << mapname;
+       }
+       else
+       {
+               string << "+set sv_pure 0 ";
+               // TTimo: a check for vm_* but that's all fine
+               //cmdline = "+set sv_pure 0 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 ";
+               const char* fs_game = gamename_get();
+               if ( !string_equal( fs_game, basegame_get() ) ) {
+                       string << "+set fs_game " << fs_game << " ";
+               }
+               if ( g_pGameDescription->mGameType == "wolf" ) {
+                       //|| g_pGameDescription->mGameType == "et")
+                       if ( string_equal( gamemode_get(), "mp" ) ) {
+                               // MP
+                               string << "+devmap " << mapname;
+                       }
+                       else
+                       {
+                               // SP
+                               string << "+set nextmap \"spdevmap " << mapname << "\"";
+                       }
+               }
+               else
+               {
+                       string << "+devmap " << mapname;
+               }
+       }
+}
+
+
+void CWatchBSP::RoutineProcessing(){
+       switch ( m_eState )
+       {
+       case EBeginStep:
+               // timeout: if we don't get an incoming connection fast enough, go back to idle
+               if ( g_timer_elapsed( m_pTimer, NULL ) > g_WatchBSP_Timeout ) {
+                       gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ),  "The connection timed out, assuming the build process failed\nMake sure you are using a networked version of Q3Map?\nOtherwise you need to disable BSP Monitoring in prefs.", "BSP process monitoring", eMB_OK );
+                       EndMonitoringLoop();
+#if 0
+                       if ( m_bBSPPlugin ) {
+                               // status == 1 : didn't get the connection
+                               g_BSPFrontendTable.m_pfnEndListen( 1 );
+                       }
+#endif
+                       return;
+               }
+#ifdef _DEBUG
+               // some debug checks
+               if ( !m_pListenSocket ) {
+                       globalErrorStream() << "ERROR: m_pListenSocket == NULL in CWatchBSP::RoutineProcessing EBeginStep state\n";
+                       return;
+               }
+#endif
+               // we are not connected yet, accept any incoming connection
+               m_pInSocket = Net_Accept( m_pListenSocket );
+               if ( m_pInSocket ) {
+                       globalOutputStream() << "Connected.\n";
+                       // prepare the message info struct for diving in
+                       memset( &m_message_info, 0, sizeof( message_info_t ) );
+                       // a dumb flag to make sure we init the push parser context when first getting a msg
+                       m_bNeedCtxtInit = true;
+                       m_eState = EWatching;
+               }
+               break;
+       case EWatching:
+       {
+#ifdef _DEBUG
+               // some debug checks
+               if ( !m_pInSocket ) {
+                       globalErrorStream() << "ERROR: m_pInSocket == NULL in CWatchBSP::RoutineProcessing EWatching state\n";
+                       return;
+               }
+#endif
+
+               int ret = Net_Wait( m_pInSocket, 0, 0 );
+               if ( ret == -1 ) {
+                       globalOutputStream() << "WARNING: SOCKET_ERROR in CWatchBSP::RoutineProcessing\n";
+                       globalOutputStream() << "Terminating the connection.\n";
+                       EndMonitoringLoop();
+                       return;
+               }
+
+               if ( ret == 1 ) {
+                       // the socket has been identified, there's something (message or disconnection)
+                       // see if there's anything in input
+                       ret = Net_Receive( m_pInSocket, &msg );
+                       if ( ret > 0 ) {
+                               //        unsigned int size = msg.size; //++timo just a check
+                               strcpy( m_xmlBuf, NMSG_ReadString( &msg ) );
+                               if ( m_bNeedCtxtInit ) {
+                                       m_xmlParserCtxt = NULL;
+                                       m_xmlParserCtxt = xmlCreatePushParserCtxt( &saxParser, &m_message_info, m_xmlBuf, static_cast<int>( strlen( m_xmlBuf ) ), NULL );
+
+                                       if ( m_xmlParserCtxt == NULL ) {
+                                               globalErrorStream() << "Failed to create the XML parser (incoming stream began with: " << m_xmlBuf << ")\n";
+                                               EndMonitoringLoop();
+                                       }
+                                       m_bNeedCtxtInit = false;
+                               }
+                               else
+                               {
+                                       xmlParseChunk( m_xmlParserCtxt, m_xmlBuf, static_cast<int>( strlen( m_xmlBuf ) ), 0 );
+                               }
+                       }
+                       else
+                       {
+                               message_flush( &m_message_info );
+                               // error or connection closed/reset
+                               // NOTE: if we get an error down the XML stream we don't reach here
+                               Net_Disconnect( m_pInSocket );
+                               m_pInSocket = NULL;
+                               globalOutputStream() << "Connection closed.\n";
+#if 0
+                               if ( m_bBSPPlugin ) {
+                                       EndMonitoringLoop();
+                                       // let the BSP plugin know that the job is done
+                                       g_BSPFrontendTable.m_pfnEndListen( 0 );
+                                       return;
+                               }
+#endif
+                               // move to next step or finish
+                               m_iCurrentStep++;
+                               if ( m_iCurrentStep < m_pCmd->len ) {
+                                       DoEBeginStep();
+                               }
+                               else
+                               {
+                                       // launch the engine .. OMG
+                                       if ( g_WatchBSP_RunQuake ) {
+#if 0
+                                               // do we enter sleep mode before?
+                                               if ( g_WatchBSP_DoSleep ) {
+                                                       globalOutputStream() << "Going into sleep mode..\n";
+                                                       g_pParentWnd->OnSleep();
+                                               }
+#endif
+                                               globalOutputStream() << "Running engine...\n";
+                                               StringOutputStream cmd( 256 );
+                                               // build the command line
+                                               cmd << EnginePath_get();
+                                               // this is game dependant
+
+                                               RunEngineConfiguration engineConfig;
+
+                                               if ( engineConfig.do_sp_mp ) {
+                                                       if ( string_equal( gamemode_get(), "mp" ) ) {
+                                                               cmd << engineConfig.mp_executable;
+                                                       }
+                                                       else
+                                                       {
+                                                               cmd << engineConfig.executable;
+                                                       }
+                                               }
+                                               else
+                                               {
+                                                       cmd << engineConfig.executable;
+                                               }
+
+                                               StringOutputStream cmdline;
+
+                                               GlobalGameDescription_string_write_mapparameter( cmdline, m_sBSPName );
+
+                                               globalOutputStream() << cmd.c_str() << " " << cmdline.c_str() << "\n";
+
+                                               // execute now
+                                               if ( !Q_Exec( cmd.c_str(), (char *)cmdline.c_str(), EnginePath_get(), false, false ) ) {
+                                                       StringOutputStream msg;
+                                                       msg << "Failed to execute the following command: " << cmd.c_str() << cmdline.c_str();
+                                                       globalOutputStream() << msg.c_str();
+                                                       gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ),  msg.c_str(), "Build monitoring", eMB_OK, eMB_ICONERROR );
+                                               }
+                                       }
+                                       EndMonitoringLoop();
+                               }
+                       }
+               }
+       }
+       break;
+       default:
+               break;
+       }
+}
+
+GPtrArray* str_ptr_array_clone( GPtrArray* array ){
+       GPtrArray* cloned = g_ptr_array_sized_new( array->len );
+       for ( guint i = 0; i < array->len; ++i )
+       {
+               g_ptr_array_add( cloned, g_strdup( (char*)g_ptr_array_index( array, i ) ) );
+       }
+       return cloned;
+}
+
+void CWatchBSP::DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName ){
+       m_sBSPName = string_clone( sBSPName );
+       if ( m_eState != EIdle ) {
+               globalOutputStream() << "WatchBSP got a monitoring request while not idling...\n";
+               // prompt the user, should we cancel the current process and go ahead?
+               if ( gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ),  "I am already monitoring a Build process.\nDo you want me to override and start a new compilation?",
+                                                        "Build process monitoring", eMB_YESNO ) == eIDYES ) {
+                       // disconnect and set EIdle state
+                       Reset();
+               }
+       }
+       m_pCmd = str_ptr_array_clone( pCmd );
+       m_iCurrentStep = 0;
+       DoEBeginStep();
+}
+
+void CWatchBSP::ExternalListen(){
+       m_bBSPPlugin = true;
+       DoEBeginStep();
+}
+
+// the part of the watchbsp interface we export to plugins
+// NOTE: in the long run, the whole watchbsp.cpp interface needs to go out and be handled at the BSP plugin level
+// for now we provide something really basic and limited, the essential is to have something that works fine and fast (for 1.1 final)
+void QERApp_Listen(){
+       // open the listening socket
+       GetWatchBSP()->ExternalListen();
+}