]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/winding.h
Use non-deprecated GDK key constants
[xonotic/netradiant.git] / radiant / winding.h
index 7438e6392e0f4a6492044fa9328881860eb28c46..e4ad6ebcc3aa336712b1f583098a3392c0491bb8 100644 (file)
@@ -1,5 +1,5 @@
 /*
-   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
    For a list of contributors, see the accompanying CONTRIBUTORS file.
 
    This file is part of GtkRadiant.
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
  */
 
+#if !defined( INCLUDED_WINDING_H )
+#define INCLUDED_WINDING_H
 
+#include "debugging/debugging.h"
 
+#include <vector>
 
-//returns true if the planes are equal
-int         Plane_Equal( plane_t *a, plane_t *b, int flip );
-//returns false if the points are colinear
-int         Plane_FromPoints( vec3_t p1, vec3_t p2, vec3_t p3, plane_t *plane );
-//returns true if the points are equal
-int         Point_Equal( vec3_t p1, vec3_t p2, float epsilon );
-
-//allocate a winding
-winding_t*  Winding_Alloc( int points );
-//free the winding
-void        Winding_Free( winding_t *w );
-//create a base winding for the plane
-winding_t*  Winding_BaseForPlane( plane_t *p );
-//make a winding clone
-winding_t*  Winding_Clone( winding_t *w );
-//creates the reversed winding
-winding_t*  Winding_Reverse( winding_t *w );
-//remove a point from the winding
-void        Winding_RemovePoint( winding_t *w, int point );
-//inserts a point to a winding, creating a new winding
-winding_t*  Winding_InsertPoint( winding_t *w, vec3_t point, int spot );
-//returns true if the planes are concave
-int         Winding_PlanesConcave( winding_t *w1, winding_t *w2,
-                                                                  vec3_t normal1, vec3_t normal2,
-                                                                  float dist1, float dist2 );
-//returns true if the winding is tiny
-int         Winding_IsTiny( winding_t *w );
-//returns true if the winding is huge
-int         Winding_IsHuge( winding_t *w );
-//clip the winding with the plane
-winding_t*  Winding_Clip( winding_t *in, plane_t *split, qboolean keepon );
-//split the winding with the plane
-void        Winding_SplitEpsilon( winding_t *in, vec3_t normal, double dist,
-                                                                 vec_t epsilon, winding_t **front, winding_t **back );
-//try to merge the windings, returns the new merged winding or NULL
-winding_t *Winding_TryMerge( winding_t *f1, winding_t *f2, vec3_t planenormal, int keep );
-//create a plane for the winding
-void        Winding_Plane( winding_t *w, vec3_t normal, double *dist );
-//returns the winding area
-float       Winding_Area( winding_t *w );
-//returns the bounds of the winding
-void        Winding_Bounds( winding_t *w, vec3_t mins, vec3_t maxs );
-//returns true if the point is inside the winding
-int         Winding_PointInside( winding_t *w, plane_t *plane, vec3_t point, float epsilon );
-//returns true if the vector intersects with the winding
-int         Winding_VectorIntersect( winding_t *w, plane_t *plane, vec3_t p1, vec3_t p2, float epsilon );
+#include "math/vector.h"
+#include "container/array.h"
+
+enum ProjectionAxis
+{
+       eProjectionAxisX = 0,
+       eProjectionAxisY = 1,
+       eProjectionAxisZ = 2,
+};
+
+const float ProjectionAxisEpsilon = static_cast<float>( 0.0001 );
+
+inline bool projectionaxis_better( float axis, float other ){
+       return fabs( axis ) > fabs( other ) + ProjectionAxisEpsilon;
+}
+
+/// \brief Texture axis precedence: Z > X > Y
+inline ProjectionAxis projectionaxis_for_normal( const Vector3& normal ){
+       return ( projectionaxis_better( normal[eProjectionAxisY], normal[eProjectionAxisX] ) )
+                  ? ( projectionaxis_better( normal[eProjectionAxisY], normal[eProjectionAxisZ] ) )
+                  ? eProjectionAxisY
+                  : eProjectionAxisZ
+                  : ( projectionaxis_better( normal[eProjectionAxisX], normal[eProjectionAxisZ] ) )
+                  ? eProjectionAxisX
+                  : eProjectionAxisZ;
+}
+
+
+struct indexremap_t
+{
+       indexremap_t( std::size_t _x, std::size_t _y, std::size_t _z )
+               : x( _x ), y( _y ), z( _z ){
+       }
+       std::size_t x, y, z;
+};
+
+inline indexremap_t indexremap_for_projectionaxis( const ProjectionAxis axis ){
+       switch ( axis )
+       {
+       case eProjectionAxisX: return indexremap_t( 1, 2, 0 );
+       case eProjectionAxisY: return indexremap_t( 2, 0, 1 );
+       default: return indexremap_t( 0, 1, 2 );
+       }
+}
+
+enum PlaneClassification
+{
+       ePlaneFront = 0,
+       ePlaneBack = 1,
+       ePlaneOn = 2,
+};
+
+#define MAX_POINTS_ON_WINDING 64
+const std::size_t c_brush_maxFaces = 1024;
+
+
+class WindingVertex
+{
+public:
+Vector3 vertex;
+Vector2 texcoord;
+Vector3 tangent;
+Vector3 bitangent;
+std::size_t adjacent;
+};
+
+
+
+struct Winding
+{
+       typedef Array<WindingVertex> container_type;
+
+       std::size_t numpoints;
+       container_type points;
+
+       typedef container_type::iterator iterator;
+       typedef container_type::const_iterator const_iterator;
+
+       Winding() : numpoints( 0 ){
+       }
+       Winding( std::size_t size ) : numpoints( 0 ), points( size ){
+       }
+       void resize( std::size_t size ){
+               points.resize( size );
+               numpoints = 0;
+       }
+
+       iterator begin(){
+               return points.begin();
+       }
+       const_iterator begin() const {
+               return points.begin();
+       }
+       iterator end(){
+               return points.begin() + numpoints;
+       }
+       const_iterator end() const {
+               return points.begin() + numpoints;
+       }
+
+       WindingVertex& operator[]( std::size_t index ){
+               ASSERT_MESSAGE( index < points.size(), "winding: index out of bounds" );
+               return points[index];
+       }
+       const WindingVertex& operator[]( std::size_t index ) const {
+               ASSERT_MESSAGE( index < points.size(), "winding: index out of bounds" );
+               return points[index];
+       }
+
+       void push_back( const WindingVertex& point ){
+               points[numpoints] = point;
+               ++numpoints;
+       }
+       void erase( iterator point ){
+               for ( iterator i = point + 1; i != end(); point = i, ++i )
+               {
+                       *point = *i;
+               }
+               --numpoints;
+       }
+};
+
+typedef BasicVector3<double> DoubleVector3;
+
+class DoubleLine
+{
+public:
+DoubleVector3 origin;
+DoubleVector3 direction;
+};
+
+class FixedWindingVertex
+{
+public:
+DoubleVector3 vertex;
+DoubleLine edge;
+std::size_t adjacent;
+
+FixedWindingVertex( const DoubleVector3& vertex_, const DoubleLine& edge_, std::size_t adjacent_ )
+       : vertex( vertex_ ), edge( edge_ ), adjacent( adjacent_ ){
+}
+};
+
+struct FixedWinding
+{
+       typedef std::vector<FixedWindingVertex> Points;
+       Points points;
+
+       FixedWinding(){
+               points.reserve( MAX_POINTS_ON_WINDING );
+       }
+
+       FixedWindingVertex& front(){
+               return points.front();
+       }
+       const FixedWindingVertex& front() const {
+               return points.front();
+       }
+       FixedWindingVertex& back(){
+               return points.back();
+       }
+       const FixedWindingVertex& back() const {
+               return points.back();
+       }
+
+       void clear(){
+               points.clear();
+       }
+
+       void push_back( const FixedWindingVertex& point ){
+               points.push_back( point );
+       }
+       std::size_t size() const {
+               return points.size();
+       }
+
+       FixedWindingVertex& operator[]( std::size_t index ){
+               //ASSERT_MESSAGE(index < MAX_POINTS_ON_WINDING, "winding: index out of bounds");
+               return points[index];
+       }
+       const FixedWindingVertex& operator[]( std::size_t index ) const {
+               //ASSERT_MESSAGE(index < MAX_POINTS_ON_WINDING, "winding: index out of bounds");
+               return points[index];
+       }
+
+};
+
+
+inline void Winding_forFixedWinding( Winding& winding, const FixedWinding& fixed ){
+       winding.resize( fixed.size() );
+       winding.numpoints = fixed.size();
+       for ( std::size_t i = 0; i < fixed.size(); ++i )
+       {
+               winding[i].vertex[0] = static_cast<float>( fixed[i].vertex[0] );
+               winding[i].vertex[1] = static_cast<float>( fixed[i].vertex[1] );
+               winding[i].vertex[2] = static_cast<float>( fixed[i].vertex[2] );
+               winding[i].adjacent = fixed[i].adjacent;
+       }
+}
+
+inline std::size_t Winding_wrap( const Winding& winding, std::size_t i ){
+       ASSERT_MESSAGE( winding.numpoints != 0, "Winding_wrap: empty winding" );
+       return i % winding.numpoints;
+}
+
+inline std::size_t Winding_next( const Winding& winding, std::size_t i ){
+       return Winding_wrap( winding, ++i );
+}
+
+
+class Plane3;
+
+void Winding_createInfinite( FixedWinding& w, const Plane3& plane, double infinity );
+
+const double ON_EPSILON = 1.0 / ( 1 << 8 );
+
+/// \brief Returns true if edge (\p x, \p y) is smaller than the epsilon used to classify winding points against a plane.
+inline bool Edge_isDegenerate( const Vector3& x, const Vector3& y ){
+       return vector3_length_squared( y - x ) < ( ON_EPSILON * ON_EPSILON );
+}
+
+void Winding_Clip( const FixedWinding& winding, const Plane3& plane, const Plane3& clipPlane, std::size_t adjacent, FixedWinding& clipped );
+
+struct brushsplit_t
+{
+       brushsplit_t(){
+               counts[0] = 0;
+               counts[1] = 0;
+               counts[2] = 0;
+       }
+       brushsplit_t& operator+=( const brushsplit_t& other ){
+               counts[0] += other.counts[0];
+               counts[1] += other.counts[1];
+               counts[2] += other.counts[2];
+               return *this;
+       }
+       std::size_t counts[3];
+};
+
+brushsplit_t Winding_ClassifyPlane( const Winding& w, const Plane3& plane );
+
+bool Winding_PlanesConcave( const Winding& w1, const Winding& w2, const Plane3& plane1, const Plane3& plane2 );
+bool Winding_TestPlane( const Winding& w, const Plane3& plane, bool flipped );
+
+std::size_t Winding_FindAdjacent( const Winding& w, std::size_t face );
+
+std::size_t Winding_Opposite( const Winding& w, const std::size_t index, const std::size_t other );
+std::size_t Winding_Opposite( const Winding& w, std::size_t index );
+
+void Winding_Centroid( const Winding& w, const Plane3& plane, Vector3& centroid );
+
+
+inline void Winding_printConnectivity( Winding& winding ){
+       for ( Winding::iterator i = winding.begin(); i != winding.end(); ++i )
+       {
+               std::size_t vertexIndex = std::distance( winding.begin(), i );
+               globalOutputStream() << "vertex: " << Unsigned( vertexIndex ) << " adjacent: " << Unsigned( ( *i ).adjacent ) << "\n";
+       }
+}
+
+#endif