]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake2/extra/bsp/qbsp3/tree.c
Q2Tools source - didn't import this in initially
[xonotic/netradiant.git] / tools / quake2 / extra / bsp / qbsp3 / tree.c
diff --git a/tools/quake2/extra/bsp/qbsp3/tree.c b/tools/quake2/extra/bsp/qbsp3/tree.c
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+/*
+===========================================================================
+Copyright (C) 1997-2006 Id Software, Inc.
+
+This file is part of Quake 2 Tools source code.
+
+Quake 2 Tools source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake 2 Tools source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake 2 Tools source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+===========================================================================
+*/
+#include "qbsp.h"
+
+extern int     c_nodes;
+
+void RemovePortalFromNode (portal_t *portal, node_t *l);
+
+node_t *NodeForPoint (node_t *node, vec3_t origin)
+{
+       plane_t *plane;
+       vec_t   d;
+
+       while (node->planenum != PLANENUM_LEAF)
+       {
+               plane = &mapplanes[node->planenum];
+               d = DotProduct (origin, plane->normal) - plane->dist;
+               if (d >= 0)
+                       node = node->children[0];
+               else
+                       node = node->children[1];
+       }
+
+       return node;
+}
+
+
+
+/*
+=============
+FreeTreePortals_r
+=============
+*/
+void FreeTreePortals_r (node_t *node)
+{
+       portal_t        *p, *nextp;
+       int                     s;
+
+       // free children
+       if (node->planenum != PLANENUM_LEAF)
+       {
+               FreeTreePortals_r (node->children[0]);
+               FreeTreePortals_r (node->children[1]);
+       }
+
+       // free portals
+       for (p=node->portals ; p ; p=nextp)
+       {
+               s = (p->nodes[1] == node);
+               nextp = p->next[s];
+
+               RemovePortalFromNode (p, p->nodes[!s]);
+               FreePortal (p);
+       }
+       node->portals = NULL;
+}
+
+/*
+=============
+FreeTree_r
+=============
+*/
+void FreeTree_r (node_t *node)
+{
+       face_t          *f, *nextf;
+
+       // free children
+       if (node->planenum != PLANENUM_LEAF)
+       {
+               FreeTree_r (node->children[0]);
+               FreeTree_r (node->children[1]);
+       }
+
+       // free bspbrushes
+       FreeBrushList (node->brushlist);
+
+       // free faces
+       for (f=node->faces ; f ; f=nextf)
+       {
+               nextf = f->next;
+               FreeFace (f);
+       }
+
+       // free the node
+       if (node->volume)
+               FreeBrush (node->volume);
+
+       if (numthreads == 1)
+               c_nodes--;
+       free (node);
+}
+
+
+/*
+=============
+FreeTree
+=============
+*/
+void FreeTree (tree_t *tree)
+{
+       FreeTreePortals_r (tree->headnode);
+       FreeTree_r (tree->headnode);
+       free (tree);
+}
+
+//===============================================================
+
+void PrintTree_r (node_t *node, int depth)
+{
+       int             i;
+       plane_t *plane;
+       bspbrush_t      *bb;
+
+       for (i=0 ; i<depth ; i++)
+               printf ("  ");
+       if (node->planenum == PLANENUM_LEAF)
+       {
+               if (!node->brushlist)
+                       printf ("NULL\n");
+               else
+               {
+                       for (bb=node->brushlist ; bb ; bb=bb->next)
+                               printf ("%i ", bb->original->brushnum);
+                       printf ("\n");
+               }
+               return;
+       }
+
+       plane = &mapplanes[node->planenum];
+       printf ("#%i (%5.2f %5.2f %5.2f):%5.2f\n", node->planenum,
+               plane->normal[0], plane->normal[1], plane->normal[2],
+               plane->dist);
+       PrintTree_r (node->children[0], depth+1);
+       PrintTree_r (node->children[1], depth+1);
+}
+
+/*
+=========================================================
+
+NODES THAT DON'T SEPERATE DIFFERENT CONTENTS CAN BE PRUNED
+
+=========================================================
+*/
+
+int    c_pruned;
+
+/*
+============
+PruneNodes_r
+============
+*/
+void PruneNodes_r (node_t *node)
+{
+       bspbrush_t              *b, *next;
+
+       if (node->planenum == PLANENUM_LEAF)
+               return;
+       PruneNodes_r (node->children[0]);
+       PruneNodes_r (node->children[1]);
+
+       if ( (node->children[0]->contents & CONTENTS_SOLID)
+       && (node->children[1]->contents & CONTENTS_SOLID) )
+       {
+               if (node->faces)
+                       Error ("node->faces seperating CONTENTS_SOLID");
+               if (node->children[0]->faces || node->children[1]->faces)
+                       Error ("!node->faces with children");
+
+               // FIXME: free stuff
+               node->planenum = PLANENUM_LEAF;
+               node->contents = CONTENTS_SOLID;
+               node->detail_seperator = false;
+
+               if (node->brushlist)
+                       Error ("PruneNodes: node->brushlist");
+
+               // combine brush lists
+               node->brushlist = node->children[1]->brushlist;
+
+               for (b=node->children[0]->brushlist ; b ; b=next)
+               {
+                       next = b->next;
+                       b->next = node->brushlist;
+                       node->brushlist = b;
+               }
+
+               c_pruned++;
+       }
+}
+
+
+void PruneNodes (node_t *node)
+{
+       qprintf ("--- PruneNodes ---\n");
+       c_pruned = 0;
+       PruneNodes_r (node);
+       qprintf ("%5i pruned nodes\n", c_pruned);
+}
+
+//===========================================================