]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake2/extra/qe4/qe4.mak
Q2Tools source - didn't import this in initially
[xonotic/netradiant.git] / tools / quake2 / extra / qe4 / qe4.mak
diff --git a/tools/quake2/extra/qe4/qe4.mak b/tools/quake2/extra/qe4/qe4.mak
new file mode 100644 (file)
index 0000000..9032cfa
--- /dev/null
@@ -0,0 +1,3716 @@
+# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+# TARGTYPE "Win32 (ALPHA) Application" 0x0601
+
+!IF "$(CFG)" == ""
+CFG=qe3 - Win32 (ALPHA) Debug
+!MESSAGE No configuration specified.  Defaulting to qe3 - Win32 (ALPHA) Debug.
+!ENDIF 
+
+!IF "$(CFG)" != "qe3 - Win32 Release" && "$(CFG)" != "qe3 - Win32 Debug" &&\
+ "$(CFG)" != "qe3 - Win32 (ALPHA) Debug" && "$(CFG)" !=\
+ "qe3 - Win32 (ALPHA) Release"
+!MESSAGE Invalid configuration "$(CFG)" specified.
+!MESSAGE You can specify a configuration when running NMAKE on this makefile
+!MESSAGE by defining the macro CFG on the command line.  For example:
+!MESSAGE 
+!MESSAGE NMAKE /f "qe4.mak" CFG="qe3 - Win32 (ALPHA) Debug"
+!MESSAGE 
+!MESSAGE Possible choices for configuration are:
+!MESSAGE 
+!MESSAGE "qe3 - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "qe3 - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE "qe3 - Win32 (ALPHA) Debug" (based on "Win32 (ALPHA) Application")
+!MESSAGE "qe3 - Win32 (ALPHA) Release" (based on "Win32 (ALPHA) Application")
+!MESSAGE 
+!ERROR An invalid configuration is specified.
+!ENDIF 
+
+!IF "$(OS)" == "Windows_NT"
+NULL=
+!ELSE 
+NULL=nul
+!ENDIF 
+################################################################################
+# Begin Project
+# PROP Target_Last_Scanned "qe3 - Win32 Debug"
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+OUTDIR=.\Release
+INTDIR=.\Release
+
+ALL : "$(OUTDIR)\qe4.exe" "$(OUTDIR)\qe4.bsc"
+
+CLEAN : 
+       -@erase "$(INTDIR)\brush.obj"
+       -@erase "$(INTDIR)\brush.sbr"
+       -@erase "$(INTDIR)\camera.obj"
+       -@erase "$(INTDIR)\camera.sbr"
+       -@erase "$(INTDIR)\cmdlib.obj"
+       -@erase "$(INTDIR)\cmdlib.sbr"
+       -@erase "$(INTDIR)\csg.obj"
+       -@erase "$(INTDIR)\csg.sbr"
+       -@erase "$(INTDIR)\drag.obj"
+       -@erase "$(INTDIR)\drag.sbr"
+       -@erase "$(INTDIR)\eclass.obj"
+       -@erase "$(INTDIR)\eclass.sbr"
+       -@erase "$(INTDIR)\entity.obj"
+       -@erase "$(INTDIR)\entity.sbr"
+       -@erase "$(INTDIR)\lbmlib.obj"
+       -@erase "$(INTDIR)\lbmlib.sbr"
+       -@erase "$(INTDIR)\map.obj"
+       -@erase "$(INTDIR)\map.sbr"
+       -@erase "$(INTDIR)\mathlib.obj"
+       -@erase "$(INTDIR)\mathlib.sbr"
+       -@erase "$(INTDIR)\mru.obj"
+       -@erase "$(INTDIR)\mru.sbr"
+       -@erase "$(INTDIR)\parse.obj"
+       -@erase "$(INTDIR)\parse.sbr"
+       -@erase "$(INTDIR)\points.obj"
+       -@erase "$(INTDIR)\points.sbr"
+       -@erase "$(INTDIR)\qe3.obj"
+       -@erase "$(INTDIR)\qe3.sbr"
+       -@erase "$(INTDIR)\select.obj"
+       -@erase "$(INTDIR)\select.sbr"
+       -@erase "$(INTDIR)\textures.obj"
+       -@erase "$(INTDIR)\textures.sbr"
+       -@erase "$(INTDIR)\vertsel.obj"
+       -@erase "$(INTDIR)\vertsel.sbr"
+       -@erase "$(INTDIR)\win_cam.obj"
+       -@erase "$(INTDIR)\win_cam.sbr"
+       -@erase "$(INTDIR)\win_dlg.obj"
+       -@erase "$(INTDIR)\win_dlg.sbr"
+       -@erase "$(INTDIR)\win_ent.obj"
+       -@erase "$(INTDIR)\win_ent.sbr"
+       -@erase "$(INTDIR)\win_main.obj"
+       -@erase "$(INTDIR)\win_main.sbr"
+       -@erase "$(INTDIR)\win_qe3.obj"
+       -@erase "$(INTDIR)\win_qe3.res"
+       -@erase "$(INTDIR)\win_qe3.sbr"
+       -@erase "$(INTDIR)\win_xy.obj"
+       -@erase "$(INTDIR)\win_xy.sbr"
+       -@erase "$(INTDIR)\win_z.obj"
+       -@erase "$(INTDIR)\win_z.sbr"
+       -@erase "$(INTDIR)\xy.obj"
+       -@erase "$(INTDIR)\xy.sbr"
+       -@erase "$(INTDIR)\z.obj"
+       -@erase "$(INTDIR)\z.sbr"
+       -@erase "$(OUTDIR)\qe4.bsc"
+       -@erase "$(OUTDIR)\qe4.exe"
+       -@erase "$(OUTDIR)\qe4.pdb"
+
+"$(OUTDIR)" :
+    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
+
+CPP=cl.exe
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /GX /Zd /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fr /YX /c
+CPP_PROJ=/nologo /ML /W3 /GX /Zd /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fr"$(INTDIR)/" /Fp"$(INTDIR)/qe4.pch" /YX /Fo"$(INTDIR)/" /c 
+CPP_OBJS=.\Release/
+CPP_SBRS=.\Release/
+
+.c{$(CPP_OBJS)}.obj:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cpp{$(CPP_OBJS)}.obj:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cxx{$(CPP_OBJS)}.obj:
+   $(CPP) $(CPP_PROJ) $<  
+
+.c{$(CPP_SBRS)}.sbr:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cpp{$(CPP_SBRS)}.sbr:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cxx{$(CPP_SBRS)}.sbr:
+   $(CPP) $(CPP_PROJ) $<  
+
+MTL=mktyplib.exe
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /win32
+MTL_PROJ=/nologo /D "NDEBUG" /win32 
+RSC=rc.exe
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG" 
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe4.bsc" 
+BSC32_SBRS= \
+       "$(INTDIR)\brush.sbr" \
+       "$(INTDIR)\camera.sbr" \
+       "$(INTDIR)\cmdlib.sbr" \
+       "$(INTDIR)\csg.sbr" \
+       "$(INTDIR)\drag.sbr" \
+       "$(INTDIR)\eclass.sbr" \
+       "$(INTDIR)\entity.sbr" \
+       "$(INTDIR)\lbmlib.sbr" \
+       "$(INTDIR)\map.sbr" \
+       "$(INTDIR)\mathlib.sbr" \
+       "$(INTDIR)\mru.sbr" \
+       "$(INTDIR)\parse.sbr" \
+       "$(INTDIR)\points.sbr" \
+       "$(INTDIR)\qe3.sbr" \
+       "$(INTDIR)\select.sbr" \
+       "$(INTDIR)\textures.sbr" \
+       "$(INTDIR)\vertsel.sbr" \
+       "$(INTDIR)\win_cam.sbr" \
+       "$(INTDIR)\win_dlg.sbr" \
+       "$(INTDIR)\win_ent.sbr" \
+       "$(INTDIR)\win_main.sbr" \
+       "$(INTDIR)\win_qe3.sbr" \
+       "$(INTDIR)\win_xy.sbr" \
+       "$(INTDIR)\win_z.sbr" \
+       "$(INTDIR)\xy.sbr" \
+       "$(INTDIR)\z.sbr"
+
+"$(OUTDIR)\qe4.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
+    $(BSC32) @<<
+  $(BSC32_FLAGS) $(BSC32_SBRS)
+<<
+
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
+LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\
+ gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\
+ oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\
+ /incremental:no /pdb:"$(OUTDIR)/qe4.pdb" /debug /machine:I386\
+ /out:"$(OUTDIR)/qe4.exe" 
+LINK32_OBJS= \
+       "$(INTDIR)\brush.obj" \
+       "$(INTDIR)\camera.obj" \
+       "$(INTDIR)\cmdlib.obj" \
+       "$(INTDIR)\csg.obj" \
+       "$(INTDIR)\drag.obj" \
+       "$(INTDIR)\eclass.obj" \
+       "$(INTDIR)\entity.obj" \
+       "$(INTDIR)\lbmlib.obj" \
+       "$(INTDIR)\map.obj" \
+       "$(INTDIR)\mathlib.obj" \
+       "$(INTDIR)\mru.obj" \
+       "$(INTDIR)\parse.obj" \
+       "$(INTDIR)\points.obj" \
+       "$(INTDIR)\qe3.obj" \
+       "$(INTDIR)\select.obj" \
+       "$(INTDIR)\textures.obj" \
+       "$(INTDIR)\vertsel.obj" \
+       "$(INTDIR)\win_cam.obj" \
+       "$(INTDIR)\win_dlg.obj" \
+       "$(INTDIR)\win_ent.obj" \
+       "$(INTDIR)\win_main.obj" \
+       "$(INTDIR)\win_qe3.obj" \
+       "$(INTDIR)\win_qe3.res" \
+       "$(INTDIR)\win_xy.obj" \
+       "$(INTDIR)\win_z.obj" \
+       "$(INTDIR)\xy.obj" \
+       "$(INTDIR)\z.obj"
+
+"$(OUTDIR)\qe4.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
+    $(LINK32) @<<
+  $(LINK32_FLAGS) $(LINK32_OBJS)
+<<
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+OUTDIR=.\Debug
+INTDIR=.\Debug
+
+ALL : "$(OUTDIR)\qe4.exe" "$(OUTDIR)\qe4.bsc"
+
+CLEAN : 
+       -@erase "$(INTDIR)\brush.obj"
+       -@erase "$(INTDIR)\brush.sbr"
+       -@erase "$(INTDIR)\camera.obj"
+       -@erase "$(INTDIR)\camera.sbr"
+       -@erase "$(INTDIR)\cmdlib.obj"
+       -@erase "$(INTDIR)\cmdlib.sbr"
+       -@erase "$(INTDIR)\csg.obj"
+       -@erase "$(INTDIR)\csg.sbr"
+       -@erase "$(INTDIR)\drag.obj"
+       -@erase "$(INTDIR)\drag.sbr"
+       -@erase "$(INTDIR)\eclass.obj"
+       -@erase "$(INTDIR)\eclass.sbr"
+       -@erase "$(INTDIR)\entity.obj"
+       -@erase "$(INTDIR)\entity.sbr"
+       -@erase "$(INTDIR)\lbmlib.obj"
+       -@erase "$(INTDIR)\lbmlib.sbr"
+       -@erase "$(INTDIR)\map.obj"
+       -@erase "$(INTDIR)\map.sbr"
+       -@erase "$(INTDIR)\mathlib.obj"
+       -@erase "$(INTDIR)\mathlib.sbr"
+       -@erase "$(INTDIR)\mru.obj"
+       -@erase "$(INTDIR)\mru.sbr"
+       -@erase "$(INTDIR)\parse.obj"
+       -@erase "$(INTDIR)\parse.sbr"
+       -@erase "$(INTDIR)\points.obj"
+       -@erase "$(INTDIR)\points.sbr"
+       -@erase "$(INTDIR)\qe3.obj"
+       -@erase "$(INTDIR)\qe3.sbr"
+       -@erase "$(INTDIR)\select.obj"
+       -@erase "$(INTDIR)\select.sbr"
+       -@erase "$(INTDIR)\textures.obj"
+       -@erase "$(INTDIR)\textures.sbr"
+       -@erase "$(INTDIR)\vc40.idb"
+       -@erase "$(INTDIR)\vc40.pdb"
+       -@erase "$(INTDIR)\vertsel.obj"
+       -@erase "$(INTDIR)\vertsel.sbr"
+       -@erase "$(INTDIR)\win_cam.obj"
+       -@erase "$(INTDIR)\win_cam.sbr"
+       -@erase "$(INTDIR)\win_dlg.obj"
+       -@erase "$(INTDIR)\win_dlg.sbr"
+       -@erase "$(INTDIR)\win_ent.obj"
+       -@erase "$(INTDIR)\win_ent.sbr"
+       -@erase "$(INTDIR)\win_main.obj"
+       -@erase "$(INTDIR)\win_main.sbr"
+       -@erase "$(INTDIR)\win_qe3.obj"
+       -@erase "$(INTDIR)\win_qe3.res"
+       -@erase "$(INTDIR)\win_qe3.sbr"
+       -@erase "$(INTDIR)\win_xy.obj"
+       -@erase "$(INTDIR)\win_xy.sbr"
+       -@erase "$(INTDIR)\win_z.obj"
+       -@erase "$(INTDIR)\win_z.sbr"
+       -@erase "$(INTDIR)\xy.obj"
+       -@erase "$(INTDIR)\xy.sbr"
+       -@erase "$(INTDIR)\z.obj"
+       -@erase "$(INTDIR)\z.sbr"
+       -@erase "$(OUTDIR)\qe4.bsc"
+       -@erase "$(OUTDIR)\qe4.exe"
+       -@erase "$(OUTDIR)\qe4.map"
+
+"$(OUTDIR)" :
+    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
+
+CPP=cl.exe
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
+CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qe4.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
+CPP_OBJS=.\Debug/
+CPP_SBRS=.\Debug/
+
+.c{$(CPP_OBJS)}.obj:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cpp{$(CPP_OBJS)}.obj:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cxx{$(CPP_OBJS)}.obj:
+   $(CPP) $(CPP_PROJ) $<  
+
+.c{$(CPP_SBRS)}.sbr:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cpp{$(CPP_SBRS)}.sbr:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cxx{$(CPP_SBRS)}.sbr:
+   $(CPP) $(CPP_PROJ) $<  
+
+MTL=mktyplib.exe
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /win32
+MTL_PROJ=/nologo /D "_DEBUG" /win32 
+RSC=rc.exe
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG" 
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe4.bsc" 
+BSC32_SBRS= \
+       "$(INTDIR)\brush.sbr" \
+       "$(INTDIR)\camera.sbr" \
+       "$(INTDIR)\cmdlib.sbr" \
+       "$(INTDIR)\csg.sbr" \
+       "$(INTDIR)\drag.sbr" \
+       "$(INTDIR)\eclass.sbr" \
+       "$(INTDIR)\entity.sbr" \
+       "$(INTDIR)\lbmlib.sbr" \
+       "$(INTDIR)\map.sbr" \
+       "$(INTDIR)\mathlib.sbr" \
+       "$(INTDIR)\mru.sbr" \
+       "$(INTDIR)\parse.sbr" \
+       "$(INTDIR)\points.sbr" \
+       "$(INTDIR)\qe3.sbr" \
+       "$(INTDIR)\select.sbr" \
+       "$(INTDIR)\textures.sbr" \
+       "$(INTDIR)\vertsel.sbr" \
+       "$(INTDIR)\win_cam.sbr" \
+       "$(INTDIR)\win_dlg.sbr" \
+       "$(INTDIR)\win_ent.sbr" \
+       "$(INTDIR)\win_main.sbr" \
+       "$(INTDIR)\win_qe3.sbr" \
+       "$(INTDIR)\win_xy.sbr" \
+       "$(INTDIR)\win_z.sbr" \
+       "$(INTDIR)\xy.sbr" \
+       "$(INTDIR)\z.sbr"
+
+"$(OUTDIR)\qe4.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
+    $(BSC32) @<<
+  $(BSC32_FLAGS) $(BSC32_SBRS)
+<<
+
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
+# ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386
+LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\
+ gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\
+ oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\
+ /profile /map:"$(INTDIR)/qe4.map" /debug /machine:I386 /out:"$(OUTDIR)/qe4.exe"\
+LINK32_OBJS= \
+       "$(INTDIR)\brush.obj" \
+       "$(INTDIR)\camera.obj" \
+       "$(INTDIR)\cmdlib.obj" \
+       "$(INTDIR)\csg.obj" \
+       "$(INTDIR)\drag.obj" \
+       "$(INTDIR)\eclass.obj" \
+       "$(INTDIR)\entity.obj" \
+       "$(INTDIR)\lbmlib.obj" \
+       "$(INTDIR)\map.obj" \
+       "$(INTDIR)\mathlib.obj" \
+       "$(INTDIR)\mru.obj" \
+       "$(INTDIR)\parse.obj" \
+       "$(INTDIR)\points.obj" \
+       "$(INTDIR)\qe3.obj" \
+       "$(INTDIR)\select.obj" \
+       "$(INTDIR)\textures.obj" \
+       "$(INTDIR)\vertsel.obj" \
+       "$(INTDIR)\win_cam.obj" \
+       "$(INTDIR)\win_dlg.obj" \
+       "$(INTDIR)\win_ent.obj" \
+       "$(INTDIR)\win_main.obj" \
+       "$(INTDIR)\win_qe3.obj" \
+       "$(INTDIR)\win_qe3.res" \
+       "$(INTDIR)\win_xy.obj" \
+       "$(INTDIR)\win_z.obj" \
+       "$(INTDIR)\xy.obj" \
+       "$(INTDIR)\z.obj"
+
+"$(OUTDIR)\qe4.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
+    $(LINK32) @<<
+  $(LINK32_FLAGS) $(LINK32_OBJS)
+<<
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "qe3___Wi"
+# PROP BASE Intermediate_Dir "qe3___Wi"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "debug_alpha"
+# PROP Intermediate_Dir "debug_alpha"
+# PROP Target_Dir ""
+OUTDIR=.\debug_alpha
+INTDIR=.\debug_alpha
+
+ALL :                      "$(OUTDIR)\qe3.exe"
+
+"$(OUTDIR)" :
+    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
+
+CPP=cl.exe
+# ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+CPP_PROJ=/nologo /MLd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qe3.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
+CPP_OBJS=.\debug_alpha/
+CPP_SBRS=.\.
+
+.c{$(CPP_OBJS)}.obj:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cpp{$(CPP_OBJS)}.obj:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cxx{$(CPP_OBJS)}.obj:
+   $(CPP) $(CPP_PROJ) $<  
+
+.c{$(CPP_SBRS)}.sbr:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cpp{$(CPP_SBRS)}.sbr:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cxx{$(CPP_SBRS)}.sbr:
+   $(CPP) $(CPP_PROJ) $<  
+
+MTL=mktyplib.exe
+# ADD BASE MTL /nologo /D "_DEBUG" /alpha
+# ADD MTL /nologo /D "_DEBUG" /alpha
+MTL_PROJ=/nologo /D "_DEBUG" /alpha 
+RSC=rc.exe
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG" 
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe3.bsc" 
+BSC32_SBRS= \
+       
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:ALPHA
+# SUBTRACT BASE LINK32 /incremental:no
+# ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:ALPHA
+# SUBTRACT LINK32 /incremental:no
+LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib\
+ user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
+ ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
+ /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/qe3.pdb" /debug\
+ /machine:ALPHA /out:"$(OUTDIR)/qe3.exe" 
+LINK32_OBJS= \
+       "$(INTDIR)\brush.obj" \
+       "$(INTDIR)\camera.obj" \
+       "$(INTDIR)\cmdlib.obj" \
+       "$(INTDIR)\csg.obj" \
+       "$(INTDIR)\drag.obj" \
+       "$(INTDIR)\eclass.obj" \
+       "$(INTDIR)\entity.obj" \
+       "$(INTDIR)\map.obj" \
+       "$(INTDIR)\mathlib.obj" \
+       "$(INTDIR)\mru.obj" \
+       "$(INTDIR)\parse.obj" \
+       "$(INTDIR)\points.obj" \
+       "$(INTDIR)\qe3.obj" \
+       "$(INTDIR)\select.obj" \
+       "$(INTDIR)\textures.obj" \
+       "$(INTDIR)\vertsel.obj" \
+       "$(INTDIR)\win_cam.obj" \
+       "$(INTDIR)\win_dlg.obj" \
+       "$(INTDIR)\win_ent.obj" \
+       "$(INTDIR)\win_main.obj" \
+       "$(INTDIR)\win_qe3.obj" \
+       "$(INTDIR)\win_qe3.res" \
+       "$(INTDIR)\win_xy.obj" \
+       "$(INTDIR)\win_z.obj" \
+       "$(INTDIR)\xy.obj" \
+       "$(INTDIR)\z.obj"
+
+"$(OUTDIR)\qe3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
+    $(LINK32) @<<
+  $(LINK32_FLAGS) $(LINK32_OBJS)
+<<
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "qe3___W0"
+# PROP BASE Intermediate_Dir "qe3___W0"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "release_alpha"
+# PROP Intermediate_Dir "release_alpha"
+# PROP Target_Dir ""
+OUTDIR=.\release_alpha
+INTDIR=.\release_alpha
+
+ALL :                      "$(OUTDIR)\qe3.exe"
+
+"$(OUTDIR)" :
+    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
+
+CPP=cl.exe
+# ADD BASE CPP /nologo /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+CPP_PROJ=/nologo /ML /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qe3.pch" /YX /Fo"$(INTDIR)/" /c 
+CPP_OBJS=.\release_alpha/
+CPP_SBRS=.\.
+
+.c{$(CPP_OBJS)}.obj:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cpp{$(CPP_OBJS)}.obj:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cxx{$(CPP_OBJS)}.obj:
+   $(CPP) $(CPP_PROJ) $<  
+
+.c{$(CPP_SBRS)}.sbr:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cpp{$(CPP_SBRS)}.sbr:
+   $(CPP) $(CPP_PROJ) $<  
+
+.cxx{$(CPP_SBRS)}.sbr:
+   $(CPP) $(CPP_PROJ) $<  
+
+MTL=mktyplib.exe
+# ADD BASE MTL /nologo /D "NDEBUG" /alpha
+# ADD MTL /nologo /D "NDEBUG" /alpha
+MTL_PROJ=/nologo /D "NDEBUG" /alpha 
+RSC=rc.exe
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG" 
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe3.bsc" 
+BSC32_SBRS= \
+       
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:ALPHA
+# ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:ALPHA
+LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\
+ gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\
+ oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\
+ /incremental:no /pdb:"$(OUTDIR)/qe3.pdb" /machine:ALPHA\
+ /out:"$(OUTDIR)/qe3.exe" 
+LINK32_OBJS= \
+       "$(INTDIR)\brush.obj" \
+       "$(INTDIR)\camera.obj" \
+       "$(INTDIR)\cmdlib.obj" \
+       "$(INTDIR)\csg.obj" \
+       "$(INTDIR)\drag.obj" \
+       "$(INTDIR)\eclass.obj" \
+       "$(INTDIR)\entity.obj" \
+       "$(INTDIR)\map.obj" \
+       "$(INTDIR)\mathlib.obj" \
+       "$(INTDIR)\mru.obj" \
+       "$(INTDIR)\parse.obj" \
+       "$(INTDIR)\points.obj" \
+       "$(INTDIR)\qe3.obj" \
+       "$(INTDIR)\select.obj" \
+       "$(INTDIR)\textures.obj" \
+       "$(INTDIR)\vertsel.obj" \
+       "$(INTDIR)\win_cam.obj" \
+       "$(INTDIR)\win_dlg.obj" \
+       "$(INTDIR)\win_ent.obj" \
+       "$(INTDIR)\win_main.obj" \
+       "$(INTDIR)\win_qe3.obj" \
+       "$(INTDIR)\win_qe3.res" \
+       "$(INTDIR)\win_xy.obj" \
+       "$(INTDIR)\win_z.obj" \
+       "$(INTDIR)\xy.obj" \
+       "$(INTDIR)\z.obj"
+
+"$(OUTDIR)\qe3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
+    $(LINK32) @<<
+  $(LINK32_FLAGS) $(LINK32_OBJS)
+<<
+
+!ENDIF 
+
+################################################################################
+# Begin Target
+
+# Name "qe3 - Win32 Release"
+# Name "qe3 - Win32 Debug"
+# Name "qe3 - Win32 (ALPHA) Debug"
+# Name "qe3 - Win32 (ALPHA) Release"
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+################################################################################
+# Begin Source File
+
+SOURCE=.\textures.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\textures.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_TEXTU=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
+
+"$(INTDIR)\textures.sbr" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_TEXTU=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
+
+"$(INTDIR)\textures.sbr" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_TEXTU=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_TEXTU=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\resource.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\mathlib.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\mathlib.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_MATHL=\
+       ".\cmdlib.h"\
+       ".\mathlib.h"\
+       
+
+"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
+
+"$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_MATHL=\
+       ".\cmdlib.h"\
+       ".\mathlib.h"\
+       
+
+"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
+
+"$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_MATHL=\
+       ".\cmdlib.h"\
+       ".\mathlib.h"\
+       
+
+"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_MATHL=\
+       ".\cmdlib.h"\
+       ".\mathlib.h"\
+       
+
+"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\map.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\map.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_MAP_C=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
+
+"$(INTDIR)\map.sbr" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_MAP_C=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
+
+"$(INTDIR)\map.sbr" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_MAP_C=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_MAP_C=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\cmdlib.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\cmdlib.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_CMDLI=\
+       ".\cmdlib.h"\
+       
+
+"$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
+
+"$(INTDIR)\cmdlib.sbr" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_CMDLI=\
+       ".\cmdlib.h"\
+       
+
+"$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
+
+"$(INTDIR)\cmdlib.sbr" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_CMDLI=\
+       ".\cmdlib.h"\
+       
+
+"$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_CMDLI=\
+       ".\cmdlib.h"\
+       
+
+"$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\brush.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\brush.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_BRUSH=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
+
+"$(INTDIR)\brush.sbr" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_BRUSH=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
+
+"$(INTDIR)\brush.sbr" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_BRUSH=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_BRUSH=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\notes.txt
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\win_cam.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_WIN_C=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
+
+"$(INTDIR)\win_cam.sbr" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_WIN_C=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
+
+"$(INTDIR)\win_cam.sbr" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_WIN_C=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_WIN_C=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\qe3.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\parse.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\parse.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_PARSE=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\parse.obj" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)"
+
+"$(INTDIR)\parse.sbr" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_PARSE=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\parse.obj" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)"
+
+"$(INTDIR)\parse.sbr" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_PARSE=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\parse.obj" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_PARSE=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\parse.obj" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\camera.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\camera.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_CAMER=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
+
+"$(INTDIR)\camera.sbr" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_CAMER=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
+
+"$(INTDIR)\camera.sbr" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_CAMER=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_CAMER=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\win_qe3.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\win_xy.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_WIN_X=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_xy.obj" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)"
+
+"$(INTDIR)\win_xy.sbr" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_WIN_X=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_xy.obj" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)"
+
+"$(INTDIR)\win_xy.sbr" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_WIN_X=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_xy.obj" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_WIN_X=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_xy.obj" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\win_qe3.rc
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_RSC_WIN_Q=\
+       ".\icon1.ico"\
+       ".\q.bmp"\
+       ".\toolbar1.bmp"\
+       
+
+"$(INTDIR)\win_qe3.res" : $(SOURCE) $(DEP_RSC_WIN_Q) "$(INTDIR)"
+   $(RSC) $(RSC_PROJ) $(SOURCE)
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_RSC_WIN_Q=\
+       ".\icon1.ico"\
+       ".\q.bmp"\
+       ".\toolbar1.bmp"\
+       
+
+"$(INTDIR)\win_qe3.res" : $(SOURCE) $(DEP_RSC_WIN_Q) "$(INTDIR)"
+   $(RSC) $(RSC_PROJ) $(SOURCE)
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_RSC_WIN_Q=\
+       ".\icon1.ico"\
+       ".\toolbar1.bmp"\
+       
+
+"$(INTDIR)\win_qe3.res" : $(SOURCE) $(DEP_RSC_WIN_Q) "$(INTDIR)"
+   $(RSC) /l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG" $(SOURCE)
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_RSC_WIN_Q=\
+       ".\icon1.ico"\
+       ".\toolbar1.bmp"\
+       
+
+"$(INTDIR)\win_qe3.res" : $(SOURCE) $(DEP_RSC_WIN_Q) "$(INTDIR)"
+   $(RSC) /l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG" $(SOURCE)
+
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\xy.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_XY_C14=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\xy.obj" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)"
+
+"$(INTDIR)\xy.sbr" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_XY_C14=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\xy.obj" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)"
+
+"$(INTDIR)\xy.sbr" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_XY_C14=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\xy.obj" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_XY_C14=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\xy.obj" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\xy.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\select.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_SELEC=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\select.obj" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)"
+
+"$(INTDIR)\select.sbr" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_SELEC=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\select.obj" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)"
+
+"$(INTDIR)\select.sbr" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_SELEC=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\select.obj" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_SELEC=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\select.obj" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\win_qe3.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_WIN_QE=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_qe3.obj" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)"
+
+"$(INTDIR)\win_qe3.sbr" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_WIN_QE=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_qe3.obj" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)"
+
+"$(INTDIR)\win_qe3.sbr" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_WIN_QE=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_qe3.obj" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_WIN_QE=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_qe3.obj" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\select.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\qe3.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_QE3_C=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\qe3.obj" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)"
+
+"$(INTDIR)\qe3.sbr" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_QE3_C=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\qe3.obj" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)"
+
+"$(INTDIR)\qe3.sbr" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_QE3_C=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\qe3.obj" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_QE3_C=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\qe3.obj" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\eclass.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_ECLAS=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\eclass.obj" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)"
+
+"$(INTDIR)\eclass.sbr" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_ECLAS=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\eclass.obj" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)"
+
+"$(INTDIR)\eclass.sbr" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_ECLAS=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\eclass.obj" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_ECLAS=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\eclass.obj" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\eclass.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\entity.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_ENTIT=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
+
+"$(INTDIR)\entity.sbr" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_ENTIT=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
+
+"$(INTDIR)\entity.sbr" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_ENTIT=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_ENTIT=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\entity.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\win_dlg.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_WIN_D=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_dlg.obj" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)"
+
+"$(INTDIR)\win_dlg.sbr" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_WIN_D=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_dlg.obj" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)"
+
+"$(INTDIR)\win_dlg.sbr" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_WIN_D=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_dlg.obj" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_WIN_D=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_dlg.obj" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\points.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_POINT=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\points.obj" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)"
+
+"$(INTDIR)\points.sbr" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_POINT=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\points.obj" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)"
+
+"$(INTDIR)\points.sbr" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_POINT=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\points.obj" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_POINT=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\points.obj" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\win_z.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_WIN_Z=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_z.obj" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)"
+
+"$(INTDIR)\win_z.sbr" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_WIN_Z=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_z.obj" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)"
+
+"$(INTDIR)\win_z.sbr" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_WIN_Z=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_z.obj" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_WIN_Z=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_z.obj" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\z.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_Z_C26=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\z.obj" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)"
+
+"$(INTDIR)\z.sbr" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_Z_C26=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\z.obj" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)"
+
+"$(INTDIR)\z.sbr" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_Z_C26=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\z.obj" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_Z_C26=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\z.obj" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\z.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\drag.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_DRAG_=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\drag.obj" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)"
+
+"$(INTDIR)\drag.sbr" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_DRAG_=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\drag.obj" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)"
+
+"$(INTDIR)\drag.sbr" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_DRAG_=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\drag.obj" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_DRAG_=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\drag.obj" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\win_main.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_WIN_M=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\entityw.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
+
+"$(INTDIR)\win_main.sbr" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_WIN_M=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\entityw.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
+
+"$(INTDIR)\win_main.sbr" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_WIN_M=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_WIN_M=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\csg.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_CSG_C=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
+
+"$(INTDIR)\csg.sbr" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_CSG_C=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
+
+"$(INTDIR)\csg.sbr" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_CSG_C=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_CSG_C=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\vertsel.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_VERTS=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\vertsel.obj" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)"
+
+"$(INTDIR)\vertsel.sbr" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_VERTS=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\vertsel.obj" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)"
+
+"$(INTDIR)\vertsel.sbr" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_VERTS=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\vertsel.obj" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_VERTS=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\vertsel.obj" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\mru.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_MRU_C=\
+       ".\mru.h"\
+       
+
+"$(INTDIR)\mru.obj" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)"
+
+"$(INTDIR)\mru.sbr" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_MRU_C=\
+       ".\mru.h"\
+       
+
+"$(INTDIR)\mru.obj" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)"
+
+"$(INTDIR)\mru.sbr" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_MRU_C=\
+       ".\mru.h"\
+       
+
+"$(INTDIR)\mru.obj" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_MRU_C=\
+       ".\mru.h"\
+       
+
+"$(INTDIR)\mru.obj" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\win_ent.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_WIN_E=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\entityw.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_ent.obj" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)"
+
+"$(INTDIR)\win_ent.sbr" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_WIN_E=\
+       ".\brush.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\entityw.h"\
+       ".\glingr.h"\
+       ".\lbmlib.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\mru.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\qedefs.h"\
+       ".\qfiles.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       {$(INCLUDE)}"\gl\GL.H"\
+       {$(INCLUDE)}"\gl\GLAUX.H"\
+       {$(INCLUDE)}"\gl\GLU.H"\
+       
+
+"$(INTDIR)\win_ent.obj" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)"
+
+"$(INTDIR)\win_ent.sbr" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+DEP_CPP_WIN_E=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\entityw.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_ent.obj" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+DEP_CPP_WIN_E=\
+       ".\brush.h"\
+       ".\bspfile.h"\
+       ".\camera.h"\
+       ".\cmdlib.h"\
+       ".\entity.h"\
+       ".\entityw.h"\
+       ".\gl\GL.H"\
+       ".\gl\GLAUX.H"\
+       ".\gl\GLU.H"\
+       ".\glingr.h"\
+       ".\map.h"\
+       ".\mathlib.h"\
+       ".\parse.h"\
+       ".\qe3.h"\
+       ".\select.h"\
+       ".\textures.h"\
+       ".\xy.h"\
+       ".\z.h"\
+       
+
+"$(INTDIR)\win_ent.obj" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\lbmlib.c
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+DEP_CPP_LBMLI=\
+       ".\cmdlib.h"\
+       ".\lbmlib.h"\
+       
+
+"$(INTDIR)\lbmlib.obj" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)"
+
+"$(INTDIR)\lbmlib.sbr" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+DEP_CPP_LBMLI=\
+       ".\cmdlib.h"\
+       ".\lbmlib.h"\
+       
+
+"$(INTDIR)\lbmlib.obj" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)"
+
+"$(INTDIR)\lbmlib.sbr" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)"
+
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\qfiles.h
+
+!IF  "$(CFG)" == "qe3 - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
+
+!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
+
+!ENDIF 
+
+# End Source File
+# End Target
+# End Project
+################################################################################